Jump to content

Devious Devices for starfield?


Recommended Posts

Posted
Vor 9 Stunden sagte ewasdeaswd:

Ist bekannt, ob es irgendwann DD für Starfield geben wird?

 

Just look at the "state" of DD for Fallout .... and research who did it and how long it took.

There are several hundred pages of tread-texts to read!


Then you might get an idea of how difficult it is to create such a framework in the first place.


and now the 2nd aspect, which is much more important for me ... with "DD" alone you don't have anything - in the end it all comes down to pure roll-play.


A mod like "Laura's Bondage Shop" is ONLY available for Skyrim - but NOT for Fallout ... why?


Mod authors have to have fun themselves - what they are playing and only this way the necessary motivation arises to sacrifice hundreds of hours of their own free time ... to create something - for which AAA game studios would need decades and still "screw it up".


for most Skyrim mod authors, their personal fun in Fallout was limited ... that's why they came back after a while

(you can read all about it here in the forum ... if you want!)

 

That's why 90% of the focus is on Skyrim and only 10% on Fallout ... and now comes an even more boring game -> StarField.

A game - where his godlike highness Mr. Todd H. even proclaims to the "NewYork-Times" -> boredom is the central game concept


I am 61 years old - I read my first "Jules Verne" novel when I was eight ... I practically grew up with sfi ... it even influenced part of my career choice.


And thanks to a one-month "gamepass" gift from a friend, I can now play it ... and it's so cruel ... OMG


This is the kind of thing that scares off creative minds ... especially as they still have to work on the SE->AE shit.

Posted

I am just imagining.... Imagine a "Devious cursed loot" mod for Starfield. You open a contained in a planet with no atmosphere. It forces you to undress.

 

YOU ARE DEAD.

 

Lol. That difficulty level would make Dark Souls proud!

Posted (edited)
3 hours ago, Alstier said:

I am just imagining.... Imagine a "Devious cursed loot" mod for Starfield. You open a contained in a planet with no atmosphere. It forces you to undress.

 

YOU ARE DEAD.

 

Lol. That difficulty level would make Dark Souls proud!

Not Dark souls but from games in general.

 

Kings Field IV could kill you 5 seconds after starting the game if you didn't pay attention.... A bit of floor directly in front of you would collapse and you fall into lava... 

 

What  a way to start a game lol. Walk forward for a few seconds and die.

Edited by sila
Posted
On 9/13/2023 at 4:02 AM, Miauzi said:

 

Just look at the "state" of DD for Fallout .... and research who did it and how long it took.

 

 

And look at what's in it vs. what works in it...

 

We can do better than that.

 

But we to get there, we would need to focus on tool making rather early in the process (after doing a few manual conversions).

Posted
On 9/12/2023 at 3:14 PM, ewasdeaswd said:

Is known if there will be DD for starfield at some point?

 

I would bet money on it, as long as the ck/other tools allow modders to add models, write scripts, and add animations. Since these are also needed for legit mods (like, adding custom anims for a weapon mod, or scripting part of a quest mod), I am pretty optimistic about it. 

  • 2 weeks later...
Posted

Probably? It depends on how easy modding will be.  Supposedly there is a new animation system in Starfield.

 

https://www.gameinformer.com/2020/10/19/starfield-utilizes-a-completely-overhauled-animation-system-for-bethesda

 

Animations are a big part of bondage mods. Without the correct animations, the bondage gear does not appear to restrain the character.  Finding animators has been difficult because a lot of skill and special software is required to create and convert the animations into something the creation engine can use.  If the new animation system is less complicated to import then I would expect to see some bondage mods.

Posted
On 9/13/2023 at 3:02 AM, Miauzi said:

 

Just look at the "state" of DD for Fallout .... and research who did it and how long it took.

There are several hundred pages of tread-texts to read!


Then you might get an idea of how difficult it is to create such a framework in the first place.


and now the 2nd aspect, which is much more important for me ... with "DD" alone you don't have anything - in the end it all comes down to pure roll-play.


A mod like "Laura's Bondage Shop" is ONLY available for Skyrim - but NOT for Fallout ... why?


Mod authors have to have fun themselves - what they are playing and only this way the necessary motivation arises to sacrifice hundreds of hours of their own free time ... to create something - for which AAA game studios would need decades and still "screw it up".


for most Skyrim mod authors, their personal fun in Fallout was limited ... that's why they came back after a while

(you can read all about it here in the forum ... if you want!)

 

That's why 90% of the focus is on Skyrim and only 10% on Fallout ... and now comes an even more boring game -> StarField.

A game - where his godlike highness Mr. Todd H. even proclaims to the "NewYork-Times" -> boredom is the central game concept


I am 61 years old - I read my first "Jules Verne" novel when I was eight ... I practically grew up with sfi ... it even influenced part of my career choice.


And thanks to a one-month "gamepass" gift from a friend, I can now play it ... and it's so cruel ... OMG


This is the kind of thing that scares off creative minds ... especially as they still have to work on the SE->AE shit.

I just don't understand why they made the decisions they did:

 

1. Starfield's core gameplay concept is basically No Man's Sky meets Bethesda game. But those are two largely incompatible genres. One is completely about exploring computer generated planets and the other is (supposed to be) about curated stories that you stumble on to. These are incompatible. It's functionally impossible to fill 1000 panets, each having maps larger than any games they've made before (not counting the super old TES games) with enough meaningful content.

2. NASApunk is a cool aesthetic, for like 20 minutes. And then you start lamenting what could have been. It's an ugly aesthetic to limit your world too. Absolutely everything is utilitarian to the core. You could've had one faction have that be their aesthetic, but everything looks bulky and same-y.

3. The political situation is fucking boring. There's 3 1/2 factions??? For how many planets? This makes no sense. The whole time you play, you ask yourself, "What could have been?" The Expanse has a similar political situation, all in one fucking system! Complete with actual, differentiated cultures and subfactions. While we're on the topic, The Expanse does the NASApunk setting better too! And why is the Earth just dead? There could've been so much done if the UC was still based on Earth, trying to control people getting on and off planet, and that all the people living out among the stars had started developing new cultures and governments. It would have been trite, but there's za reason this trope shows up so much. It makes for interesting settings rather than the pseudo-fallout style "the old world is gone" bullshit.

4. A minor point: All spacers bad. Spacer=bandit. What??? No other sci-fi has just said "oh yeah, everyone who lives in a ship is bad". As an old Mass Effect player, I was like "oh yes, spacers, my people" until they said that. And there's a faction of pirates??? Just make them pirates and make the crimson whatever crimson whatever pirates. Or steal from firefly and make them reavers.

5. No aliens?? So, you're gonna make a game about exploring the unknown and humanity stepping out into the galaxy. Your political factions don't have any real conflict with each other, and humanity's technology is not very advanced. What do you do? Throw some aliens in there to provide conflict. But no, even the spooky-dooky starborn are just boring old humans (I'm doing you a favor spoiling this, if you didn't know that yet). Who made the technology that created them? Who cares?! Time to....

6. New Game plus resets everything??? Except skill points, which are already a bitch to get, and gate massive systems in the game. Resets your log of explored places, resets your resources, ships, and outposts (which are a bitch to get up and running to begin with). In a game about exploring 1000 planets, the end game is a RESET button???

 

I just don't understand. It's like Bethesda ignored the past ten years of game design, and literally every other piece of media with a similar setting to theirs. Sure, the freestar collective (stupid fucking name) and UC are obviously based on Firefly, but that's about as far as it goes. There's no mishmash of Earth cultures like you expect, a la the belters in the Expanse (why is everyone on Akila a cowboy?). The current factions are these weirdly sterile cultures that seem to exist in a vacuum. It's only 2330. Societies don't change that quickly, even under massive social upheaval.

 

The whole game leaves you wondering what could have been.

Posted
Vor 30 Minuten sagte moddingnoob:

Ich verstehe einfach nicht, warum sie diese Entscheidungen getroffen haben:

 

1. Das Kern-Gameplay-Konzept von Starfield ist im Wesentlichen das Spiel No Man's Sky meets Bethesda. Aber das sind zwei weitgehend unvereinbare Genres. Bei dem einen geht es ausschließlich um die Erforschung computergenerierter Planeten, beim anderen geht es (angeblich) um kuratierte Geschichten, auf die man stößt. Diese sind nicht kompatibel. Es ist praktisch unmöglich, 1000 Panets mit Karten, die größer sind als alle Spiele, die sie zuvor erstellt haben (die superalten TES-Spiele nicht mitgerechnet), mit ausreichend aussagekräftigem Inhalt zu füllen.

2. NASApunk ist eine coole Ästhetik, etwa 20 Minuten lang. Und dann fängst du an zu jammern, was hätte sein können. Es ist auch eine hässliche Ästhetik, die eigene Welt einzuschränken. Absolut alles ist durch und durch nützlich. Man hätte eine Fraktion so gestalten können, aber alles sieht klobig und gleich aus.

3. Die politische Situation ist verdammt langweilig. Es gibt 3 1/2 Fraktionen??? Für wie viele Planeten? Das macht keinen Sinn. Während Sie spielen, fragen Sie sich die ganze Zeit: „Was hätte sein können?“ Die Expanse hat eine ähnliche politische Situation, alles in einem verdammten System! Komplett mit tatsächlichen, differenzierten Kulturen und Unterfraktionen. Apropos Thema: The Expanse macht das NASApunk-Setting auch besser! Und warum ist die Erde einfach tot? Es hätte so viel getan werden können, wenn die UC immer noch auf der Erde stationiert gewesen wäre und versucht hätte, die Menschen zu kontrollieren, die den Planeten betreten und verlassen, und wenn alle Menschen, die zwischen den Sternen leben, begonnen hätten, neue Kulturen und Regierungen zu entwickeln. Es wäre abgedroschen gewesen, aber es gibt einen Grund, warum dieser Trope so oft auftaucht. Es sorgt für interessante Settings und nicht für den Pseudo-Fallout-Stil „Die alte Welt ist weg“-Bullshit.

4. Kleiner Punkt: Alle Abstandshalter defekt. Spacer=Bandit. Was??? Kein anderer Science-Fiction-Film hat soeben gesagt: „Oh ja, jeder, der auf einem Schiff lebt, ist schlecht.“ Als alter Mass Effect-Spieler dachte ich: „Oh ja, Spacer, meine Leute“, bis sie das sagten. Und es gibt eine Piratenfraktion??? Machen Sie sie einfach zu Piraten und machen Sie die purpurroten Piraten zu purpurroten Piraten. Oder stehlen Sie Glühwürmchen und machen Sie sie zu Plünderern.

5. Keine Außerirdischen?? Sie werden also ein Spiel über die Erforschung des Unbekannten und den Vorstoß der Menschheit in die Galaxie machen. Ihre politischen Fraktionen haben keinen wirklichen Konflikt miteinander und die Technologie der Menschheit ist nicht sehr weit fortgeschritten. Was machst du? Werfen Sie ein paar Außerirdische hinein, um für Konflikte zu sorgen. Aber nein, selbst die gruseligen Sternengeborenen sind nur langweilige alte Menschen (ich tue Ihnen einen Gefallen, wenn Sie das verraten, falls Sie das noch nicht wussten). Wer hat die Technologie entwickelt, die sie geschaffen hat? Wen interessiert das?! Zeit zum....

6. Neues Spiel plus setzt alles zurück??? Außer Fertigkeitspunkten, die ohnehin schon schwer zu bekommen sind, und riesigen Torsystemen im Spiel. Setzt Ihr Protokoll der erkundeten Orte zurück, setzt Ihre Ressourcen, Schiffe und Außenposten zurück (deren Inbetriebnahme zunächst schwierig ist). In einem Spiel über die Erkundung von 1000 Planeten ist das Endspiel ein RESET-Knopf???

 

Ich verstehe es einfach nicht. Es ist, als hätte Bethesda die letzten zehn Jahre des Spieledesigns und buchstäblich jedes andere Medium mit einem ähnlichen Setting wie ihres ignoriert. Klar, das Freestar-Kollektiv (verdammter Name) und UC basieren offensichtlich auf Firefly, aber das ist auch schon alles. Es gibt kein Durcheinander der Kulturen der Erde, wie man es erwarten würde, à la die Belters in der Weite (warum ist jeder auf Akila ein Cowboy?). Die aktuellen Fraktionen sind diese seltsam sterilen Kulturen, die in einem Vakuum zu existieren scheinen. Es ist erst 2330. Gesellschaften verändern sich nicht so schnell, selbst bei massiven sozialen Umbrüchen.

 

Das ganze Spiel lässt einen fragen, was hätte sein können.

 

Well - why is the earth virtually free of people?


It's because of its "engine" - because with the chosen generation, an inhabited Earth was not feasible - because EVERY player would have tried to find their current home.


So they had to come up with a scenario - in which the earth would definitely become uninhabitable.


But they chose a completely pointless scenario - the most stupid of all conceivable stories ... I can write something like that - behind me there are about 1000 stories and novels from 170 years of literary history on bookshelves - which have "scientific fiction" as their core theme.


And of course you can't resettle 10,000,000 inhabitants of the Earth through this "primitive" space travel - that would still be 200 million people per year at 50 years.


At about 1,000 people per "colonist ship" you would still have had to launch 200,000 ships per year ... i.e. 550 spaceships per day


And that doesn't even include the manufacturing of those ships!!!


---

Of course, this makes it clear - that (at least) over 90% of humanity remained on Earth and ultimately died there - which also explains the content of the book "The Last Days of Mankind".


So a tiny minority of the Earth's population saved itself - which also explains the "thin" settlement of the next fixed stars.


A really big throw of civilisation would be even more implausible because of the required escape scenario from Earth!

 

---

 

Why everyone in Akila is a "cowboy"?

Settler myth of US society ... at least that's the reason why people carry firearms nowadays.


And "Buggy-desta" is a Yank company - just like Microsoft - so it all comes down to their narrow cultural background.


This is not real "scientific fiction" ... but only banal "space opera".

?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...