IrisCerania Posted November 26, 2011 Posted November 26, 2011 Just as the thread title said, i am wondering how long it might take until we get something like OBMM for Skyrim. If anybody can say an estimation of how long it might take, it would be nice. Also, has anybody tried using OBMM for skyrim mods yet? I bet it wouldn't work, but before I do any testing I want to know if anyone else tried that already.
gregathit Posted November 26, 2011 Posted November 26, 2011 I seriously doubt you'll see one until the construction set is released and then probably a few weeks depending on what changes it will need.
Symon Posted November 26, 2011 Posted November 26, 2011 Shortly after the CS comes out. Now how long THAT will take is another matter. I'd be surprised to see it before Feb 2012.
IrisCerania Posted November 26, 2011 Author Posted November 26, 2011 Oh well, guess I have to do the mod sorting manually now for a while. Anyways, thanks for the fast reply.
annika Posted November 26, 2011 Posted November 26, 2011 There already is one out. It's called Nexus Mod Manager. It's still in beta and extremely buggy. Crashes all the time, archive invalidation seems to be stuck on and activating esp files doesn't work properly. But I'm sure the rough edges will eventually be ironed out.
gregathit Posted November 26, 2011 Posted November 26, 2011 Nexus mod manager = bucket of suck. My advice is to wait for the real one and not the advertising bloated gimick-crap-fest POS nexus knockoff.... Note: I really don't feel strongly do I...?
sora3 Posted November 27, 2011 Posted November 27, 2011 Spriggin is the alternative to the Nexus version plus it includes several tweaks such as the remove blocky shadows fix too. I don't think the current version of Skyrim supports the LAA flag given the rants on this forum, but I've used the alternative Skyrim4GB launcher and launch the game from there. Files in mention: Spriggin: http://skyrimnexus.com/downloads/file.php?id=211 Skyrim 4GB launcher: http://skyrimnexus.com/downloads/file.php?id=1013
ReMeDy Posted November 27, 2011 Posted November 27, 2011 There already is one out. It's called Nexus Mod Manager. It's still in beta and extremely buggy. Crashes all the time' date=' archive invalidation seems to be stuck on and activating esp files doesn't work properly. But I'm sure the rough edges will eventually be ironed out. [/quote'] I watched the video tutorial on it, and as soon as the guy said I'd have to uninstall all my Oblivion mods, or something like that, I closed the video. What a piece of crap. It shouldn't be my job to make that piece of shit software work. I'm pissed because now that this is out, is this going to set the standards for Skyrim's modding community? Just because the Nexus admin posted it on the main page's news section doesn't mean it warrants a download, but judging from the download count, it's rapidly picking up popularity.
gregathit Posted November 27, 2011 Posted November 27, 2011 No worries let the sheep go over the cliff. They will then HATE those knuckleheads at that point and see them for what they are.
annika Posted November 27, 2011 Posted November 27, 2011 As far as I see it, Nexus Mod Manager has some disadvantages and advantages over the old OBMM: - It needs Nexus user name and password to start - Crashing all the time and not all features working properly (these will be fixed eventually, I'm sure) + Super-easy installation for mods downloaded from the SkyrimNexus - ... but only for those mods whose author has bothered to make proper folder structure inside the archive. + It tries to verify if you have the latest version of the mods you have installed Like it or hate it, NMM is probably going to be the de facto way to handle mods for Skyrim.
gregathit Posted November 27, 2011 Posted November 27, 2011 Wave of the future only for those who don't know any better because of all the reasons you just listed. Besides, super easy install equals folks not reading the readme which means they won't download the required files to make things work, which means they'll come back and whine to the mod maker, who will get flustered and flame them for being idoits and then get banned....... They don't need to reinvent the wheel for oblivion. Obmm works fine. Wrye Bash works even better. Anything more is a complete waste of time. Just my opinion of course which is only meaningful to me... Edit: Anyway's I have given my opinion several times so I'll just shut up about it and my disdain for it.
afro-herbalist Posted November 28, 2011 Posted November 28, 2011 I've been thinking the same thing, but until the mod kit is released, I guess there would be no need for one.
annika Posted December 1, 2011 Posted December 1, 2011 NMM seems to have gotten past it's most acute problems. It's now crashing only very rarely, if ever. Also activating ESPs now works properly. I still dislike the need to log in with nexus account, but on the other hand I *love* how it checks the version of the mods I have installed.
DocClox Posted December 1, 2011 Posted December 1, 2011 I still dislike the need to log in with nexus account' date=' but on the other hand I *love* how it checks the version of the mods I have installed. [/quote'] Odd thing is, I can rememeber people saying they loved how Steam for updates to the game...
Eyrika Posted December 1, 2011 Posted December 1, 2011 There is a new Skyrim updated version of Wrye Bash up now. Seems to work fine for the few mods I have
Lanaya_ Posted December 6, 2011 Posted December 6, 2011 I would say it will be released early febuary. Thats because the creation kit will be released at the start of january. *PROOF* http://www.computerandvideogames.com/328177/full-skyrim-dev-tools-out-next-month/
Blackbryre Posted December 7, 2011 Posted December 7, 2011 NMM smells too strongly of propriety for me to feel comfortable using it. I realise that saying that contradicts my patronage of Valve D: Hopefully the Steam Workshop mod system doesn't turn out to be a restrictive mess...
Kyrah Posted December 17, 2011 Posted December 17, 2011 I've personally had no problems with NMM it has never crashed the esps load correctly, and I like the way it finds updates to mods for you, plus when you uninstall a mod for what I see it reverts back to the files that were previously overwritten which obmm did not do which meant you had to tediously back up folders all the time. I installed a terrain mod with NMM didn't like the results because it kept making my game crash unistalled it and my normal terrain was there without any extra work needed. NMM is not perfect but I'm sure that as they work on it, it will get more and more efficent. I don't understand the hostility towards nexus they provide an awesome service to the elder scrolls modding community.
gregathit Posted December 17, 2011 Posted December 17, 2011 I've personally had no problems with NMM it has never crashed the esps load correctly' date=' and I like the way it finds updates to mods for you, plus when you uninstall a mod for what I see it reverts back to the files that were previously overwritten which obmm did not do which meant you had to tediously back up folders all the time. I installed a terrain mod with NMM didn't like the results because it kept making my game crash unistalled it and my normal terrain was there without any extra work needed. NMM is not perfect but I'm sure that as they work on it, it will get more and more efficent. I don't understand the hostility towards nexus they provide an awesome service to the elder scrolls modding community. [/quote'] Most of the beef is about the double standards and needless dick waving that the moderators do. Try posting a mod there and you will quickly figure out why folks here are rightly hostile.
Kyrah Posted December 19, 2011 Posted December 19, 2011 @gregathit well since I don't mod I guess I can't really speak on every aspect of nexus, so your probably right, point conceded lol
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