Crowzer Posted October 1, 2013 Posted October 1, 2013 Hello ! I have CTD outdoor. I don't understand why I got this. I'm wondering if it's related to the savegame because and don't think it's come from mods. I hope you can give me few answers. I'll try to give more informations as I can. When is this CTD occur ? It seems very unpredictable. But most of cases, I got CTD when I'm outdoor and it seems not beeing area related. For example, once I have a CTD, I reload the last save and it's stable untill the next one. This is not direct, CTD came after a short of playing but If I don't move my character, it's stable. If I move her across Skyrim, I get CTD. Memory issue ? Edit: not CTD, but crash indoor, stuck on loading screen .Not an infinite one, it'z freeze. My rig : AMD Phenom X4 BE 955AMD Radeaon HD 6770 1GO 8 GB Ram OCZ All drivers update and Windows 7 X64 My mods list: (load order by BOSS) May be I have a conflict mod.I also cleaned most of them with TES5Edit Update.esmDawnguard.esmDragonborn.esmApachiiHairFemales.esmApachiiHairMales.esmApachiiHair.esmSkyrim Project Optimization - Full Version.esmClimatesOfTamriel.esmhdtHighHeel.esmSGHairPackBase.esmXvision Children.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espXvision Children - Main.espXvision Children - DB.espSerana.espClimatesOfTamriel-Sound.espImmersive Sounds - Magic.espRemoveAmbientInteriorFog.espStaticMeshImprovementMod.espStaticMeshImprovementMod-FurnitureChestSnowFix.espBirdsofskyrim.espDead Body Collision.espReal Clouds.espFootprints.espRaceMenu.espRaceMenuPlugin.espWetandCold.espWetandCold - Ashes.espSkyUI.espBBP_ArmorPack.espBBP_ArmorPack2.espCloaks.espCloaks - Dawnguard.espVampireBrideRobes.espCatherineBlack.espDF_T2.espDF_T6.espdf_t10.espdf_t11.espDF_T16.espDF_T18.espdf_t18_b.espDF_T19.espDF_T20.espDF_T21.espDF_T22.espDF_T25_B.espDF_T33.espDF_T34.espDF_T35.espDF_T4.espDF_T41.espDF_T45.espDonMichHeelsstock.espDarkDiciple.espFairytale.espFS_UltimateAssortment.espElewin Pumps.espShiny Catsuits.espBallet Boots.espUNP High Heels.espShadowRose.espvindictusblackleather.espAngeli bdsm.espAngelicoll.espDonMichHeels.espEliteRogueArmour.espEyepatch.espfox24 Armor.espGatti14Yumiko.espImmersive Weapons.espLustmordVampireArmor.espNeo's Mandu Armours.espRemodeled Armor - Vanilla Replacer.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espSuccubus_CBBEByNausicaa.espLatex Outfit Manga.espRogueArmor Manga.espsvs Pretty Ranger.espts_fetishpantyhoseoutfits.espTS_FetishWardrobe.espTS_FetishWardrobe_Uncut.espTS_SlickArmour.espVelveteenArmor.espImmersive Solstheim.esparmored-horses.espHeadtracking.espSkyrim bigger trees.espGrass On Steroids.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel-Interiors-Warm.espELFXEnhancer.espStayPretty.espBFSEffects.espForgottenMagic_Redone.espmagicscaling.esp10XCarryWeight.espdD-No Spinning Death Animation.espnumenume femalebrows MARO.espSGHairPack01.espSGHairPack02.espSGHairPack03.espSGHairPack04.espSGHairPack05.espSGHairPack06.espTheEyesOfBeauty.espNPC_Overhaul_1_3_.espAmazingFollowerTweaks.espHeight Adjusted Races with True Giants.espTTYM - Think to Yourself Messages.espPurewaters.espPurewatersDG.espPurewatersDB.espBashed Patch, 0.esp The savegame: It's the same that I use since the release of Skyrim. I used the console command ClearInvalidRegistrations from SKSE to clean it. I also use this program. About 400 hours of playing. Size: arround 16MO My INI files (Host on Mega) : SkyrimPrefs.ini Skyrim.ini Papyrus Log (Host on Mega): I's a very big TXT file (5mo). Papyrus.0.log
mkprovince Posted October 1, 2013 Posted October 1, 2013 I see from the list that you're using Real Clouds. Someone on Gamefaqs mentioned having some unusual freezing and he claims that Real Clouds is the culprit. Try deactivating that and see whether it helps.
Crowzer Posted October 1, 2013 Author Posted October 1, 2013 I removed it but CTD still here. Another ideas ?
Koko.Hekmatyar Posted October 1, 2013 Posted October 1, 2013 Random game crashes when loading an outdoor save is pretty common really. Your best bet it to try and make it inside if possible before saving your game.
Groovtama Posted October 1, 2013 Posted October 1, 2013 Player Headtrack, Footprints and WetandCold are stuff that took stress over time on the papyrus engine. They may lead to papyrus engine CTDs over time depending on your Papyrus settings. On the Frostfall site there are more script heavy papyrus friendly settings ( also here http://skyrim.nexusmods.com/articles/1153//?) Critter.psc errors can be reduced by the modified scripts by steve40 here: http://forums.nexusmods.com/index.php?/topic/981701-critter-script-bugfix/ (there are other fixed scripts by him search his name in the nexus forum a bit). I don't see anything serious wrong at first glance.
Veladarius Posted October 1, 2013 Posted October 1, 2013 I have some issues loading a save game outdoors when I first start up the game. I can usually load another save (indoors works best) then load the one you want.
Crowzer Posted October 3, 2013 Author Posted October 3, 2013 Ok big thanks both ! It seems for now, I don't any CTD anymore. The Groovtama link tweaks have even improved my game.
Spartan 363 Posted October 3, 2013 Posted October 3, 2013 Your GPU is rather weak too, when too many textures and such are loaded, it's bringing your card it it's knees since 1 GB is far little for good gaming these days. I would advise against HD textures and ENB's if you have them installed since they will fill even a 2 GB card's VRAM rather quickly and also causes CTD. I suggest you upgrade to a 2GB card, since you use AMD cards, I would suggest this to play Skyrim good with ENB's and such http://www.newegg.com/Product/Product.aspx?Item=N82E16814150605 If you are on a budget, sell your card and get this one, it's still almost twice as powerful as the card you have. http://www.newegg.com/Product/Product.aspx?Item=N82E16814102999
CGi Posted October 3, 2013 Posted October 3, 2013 @Spartan 363: i, for myself, appreciate that you're one of the people, that keep an eye on the VRAM usage as it's easily overlooked or mistakenly mixed with the understanding of system RAM usage, but in her/his case it can't be the culprit. Groovtama was completly right with her/his guess, as Crowzer already stated, that her/his problem is solved now. But one thing that bothers me in Crowzer modlist, is the missing merging of mods of the same group. i think merging all the DF_* mods will make a huge difference on the game performance and stability as well. Merging the hair mods is no good idea, as some mods may have those files as dependencie. if not, merging them is recommended.
Crowzer Posted October 4, 2013 Author Posted October 4, 2013 ... Actually, I think if I change my video card, I also have to change my supply box. It's just 380W, may be not enough for a new graphic card. And I don't hae the money for that at the moment. Honestly, I know my rig is quite weak noweday, but I'm playing in a 1440*900 so is still playable now. .... I'm a guy. Like I said before, I wrote "it seems". I'll still continue to travel in Skyrim and see if any CTD occurs. About merging mod ? I never did this, have you got any tutoriels that explain how to?
CGi Posted October 4, 2013 Posted October 4, 2013 There ya go: Skyrim - Merge Mods TES5Edit Script by Matortheeternal Using the merging scripts frees you from some steps, like re-enumerating all form ids, so i recommend those.
Groovtama Posted October 4, 2013 Posted October 4, 2013 You know that DF_ contains HDT script setups and might return faulty merged esps. TES5Edit doesn't work on all script setups that CK spits out, so does not the merge script. Do a check for errors afterwards. And do it by hand if the script fails.
CGi Posted October 4, 2013 Posted October 4, 2013 i actually didn't know what it is. if those contain scripts, that are linked to items in the plugin, don't merge them, as the editor iDs will not match. if the scripts link to a master file, merge them, just not with the master files, that contains the items, that the scripts access.
Duoleb The Chosen Posted October 5, 2013 Posted October 5, 2013 so my ladies, im planning to buy a GTX650ti 2gb tomorrow, its good enough to hold skyrim/oblivion/FoNV/Fo3 with ENB and texture packs? for some unknown reason im having some random CTD's after i re-installed ASIS
Taskmaster Posted October 5, 2013 Posted October 5, 2013 so my ladies, im planning to buy a GTX650ti 2gb tomorrow, its good enough to hold skyrim/oblivion/FoNV/Fo3 with ENB and texture packs? for some unknown reason im having some random CTD's after i re-installed ASIS CTDs and ASIS are synonymous.
Crowzer Posted October 7, 2013 Author Posted October 7, 2013 Merging mods will really improve something ? I can merge some armors mods in my list, but I don't know if it really necessary. Thank again. I have played arround 1 hour outside withtout a single CTD! I barely can believe it. Honestly, I got this issue for about 5 months and I truly thought it was caused by my savegame.
johnnyboy88 Posted October 7, 2013 Posted October 7, 2013 Merging mods is only useful if you start getting close to the 255 limit. Merging mods can cause problems. Not to mention making updates more work as well. So unless you are close to that limit I would recommend not merging any mods. If you do merge mods only merge similar mods like armor or hair. Don't try to merge scripted mods unless you absolutely have to.
CGi Posted October 7, 2013 Posted October 7, 2013 Merging mods reduces load time, enhances stability, reduces scripts lags (only by a very little) and improves the overall game performance. The more mods, the more win from merging. With the amount of mods, Crowzer uses, merging will already make a difference. Because a lot of litttle enhancements, become one big enhacement. So as soon as you can safely merge plugins, do it.This doesn't make your argument of having more work to do with every update obsolete, because it's completly valid and should be taken into account, on what mods to merge.Crowzer can actually choose to only merge mods, that hasn't been updated in a while, leaving the others alone - making updating easier. To only merge mods of the same category is another very good advice and i would even go so far to say, to only merge them, if they are loaded one after another, after running BOSS. So you know where to put the merged file, as you simply put them at the spot, where the now merged files where located. Same for mods and it's supplementals. Unique regions is something i'll never merge, as it's cluttered all other the load order, while Climates of Tamriel is loaded right before it's supplemental plugins and can be merged (ensuring no other mod has one of the supplemental plugins as master).Not to merge mods with scripts, unless you have to, is another very good advice and i recommend to stick to it.
cornbreadtm Posted October 7, 2013 Posted October 7, 2013 You know that DF_ contains HDT script setups and might return faulty merged esps. TES5Edit doesn't work on all script setups that CK spits out, so does not the merge script. Do a check for errors afterwards. And do it by hand if the script fails. You can merge anything with HDT scripts with 0 error. Tested it. A lot. So you can merge all of your armor mods into 1 esp. Unless they are an esm or have some big quest that nets you the gear. I wouldn't merge something like WoTW, personally haven't tested merging it yet do to my better judgement might try to later. Though merging all of your armor mods does not increase your open world stability. Though you can use Forge menu overhaul to make the forge more stable though if you have a lot of mods adding stuff to it.
johnnyboy88 Posted October 7, 2013 Posted October 7, 2013 Merging mods reduces load time, enhances stability, reduces scripts lags (only by a very little) and improves the overall game performance. The more mods, the more win from merging. I'll agree that merging mods reduces load time. But I'll argue that it increases stability. Let's take a simple scenario of just two custom armor mods. the game still has to load both sets of armor with each of their separate stats, whether it's 1 esp file or 2. And if armor 1 has stability issues to begin with, merging isn't going to make it any more stable. It can even decrease stability depending on what you merge. If you don't analyze the file it might contain a script or edit that the mod merge utility doesn't like. Most people aren't going to go through all the esp records to see if it's safe to merge. They'll just run the merge utility and call it a day. Then wonder why their game crashes at certain times. You say it reduces script lag. How can it reduce script lag when you also agree that you shouldn't merge mods with scripts? If another mod affects the merged mods like in the case of the armor. The script from mod X still has to run against both sets of armor from armor mod 1 and 2 whether they are merged or not.
CGi Posted October 7, 2013 Posted October 7, 2013 Ya, i should have been more specific, but i tried to keep this universal.Merging non-scripted armor and weapon mods (of which only a few add to the leveled lists) will bring no stability enhancement, if stability issues was occouring before the merging ... except, when you hit the amount of 180 plugin files, after which the game becomes noticably unstable. Merging item mods, where many of them add to the leved list, enhance stability, as else mods may overwrite each other leveled list, leading to strange NPC behaviour. Can as well be archived by using WryeBash, as it merges leveled lists. That one has tro pay attention to what to merge, was described by you and me in enough detail, so i thought anyone would know, that applying some common sense is needed, to avoid errors and glitches. Example: Merge mods in the correct order, as one might overwrite a record from a previous one. Like merging a mod with 2 supplementals, where one adds DLC support, so in most cases the DLC support should be merged in as last, overwriting records, that are based on the vanilla game, w/o this DLC. How it affects script lags? Loading many small mods with scripts will lead to very small scripts lags, for every mod loaded, as Skyrims engine batch-loads the plugins, hence the load order. Having some scripted plugins merged into one plugin file, will load all scripts of this merged plugin in one big step, instead of many small steps.Yes, the content of the script (what it does) and it's size has to be taken into account, when making such a statement. But again, i think that everybody will try to disassemble what i wrote anyway to see if that's true and by this apply common sense, to find cases where it's true or not. After the scripts are loaded, there's no problem, as they run off the memory, but if initialization failed or was only done partitially (due to script lags), the game may/will behave strange and following save games will likely be corrupted. if we would really go into the full detail of merging and managing mods, we could spend days on writing a massive boring article or make an video, that'll most likely exceed the file size limit of YouTube. So i encourage everyone to verify what's written, to see if it fits ones game environment and (if needed) make adjustements, by adding, removing or changing statements as needed. Explaining when to merge scripted mods and when not would be a hell lot of work, as a detailed description about the why would be needed, together with good examples. Applying common sense and what you already know about modding will lead you automaticly in the right direction.
Duoleb The Chosen Posted October 8, 2013 Posted October 8, 2013 most CTD's are caused by mods like SUM, ASIS or Dual sheah, who always needs to be updated to remove the ESP's that you replaced or Deleted unfortunatelly this screws saves too
Crowzer Posted October 8, 2013 Author Posted October 8, 2013 Ah bad I just got a CTD right now... But I know how to occur it : I was in the inventory and switching stuff such as boots, armors, rings, etc... to my character. And suddently crash to desktop. I know it is not item related, but if I navigate a long time in the armors inventory I have CTD. I also had this issue beside my outdoor CTD. It's because I have to many items mods ? My inventory is quite long. Time for merging no ?
CGi Posted October 8, 2013 Posted October 8, 2013 The weight limit in Bethesda games serves another purpose, then only adding to immersion, as the fuller the inventory gets, the longer it takes to load it, the more memory it uses and the higher the risk for a freeze or ctd.Other reasons for crashes, when browsing item lists like forges, the inventory a.s.o., are hires textures, missing textures or missing meshes. When merging Book Cover for Skyrim, such error can occour as well.
Crowzer Posted October 9, 2013 Author Posted October 9, 2013 Ok I merged arround 18 armors mods. I tried to merge all DF but it will remove the height related to the shoes. Thank to put my Skyrim better !
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