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Is CTD are related to savegame ? Help me to resolve my CTD issue


Crowzer

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Posted

Hello !

 

I have CTD outdoor. I don't understand why I got this. I'm wondering if it's related to the savegame because and don't think it's come from mods.

I hope you can give me few answers.

 

I'll try to give more informations as I can.

 

 

When is this CTD occur ?

 

It seems very unpredictable. But most of cases, I got CTD when I'm outdoor and it seems not beeing area related. For example, once I have a CTD, I reload the last save and it's stable untill the next one. This is not direct, CTD came after a short of playing but If I don't move my character, it's stable. If I move her across Skyrim, I get CTD. Memory issue ?

 

Edit: not CTD, but crash indoor, stuck on loading screen .Not an infinite one, it'z freeze.

 

My rig :

 

AMD Phenom X4 BE 955
AMD Radeaon HD 6770 1GO

8 GB Ram OCZ

All drivers update and Windows 7 X64

 

My mods list: (load order by BOSS) May be I have a conflict mod.
I also cleaned most of them with TES5Edit

 

 

Update.esm
Dawnguard.esm
Dragonborn.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
ApachiiHair.esm
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
hdtHighHeel.esm
SGHairPackBase.esm
Xvision Children.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Xvision Children - Main.esp
Xvision Children - DB.esp
Serana.esp
ClimatesOfTamriel-Sound.esp
Immersive Sounds - Magic.esp
RemoveAmbientInteriorFog.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Birdsofskyrim.esp
Dead Body Collision.esp
Real Clouds.esp
Footprints.esp
RaceMenu.esp
RaceMenuPlugin.esp
WetandCold.esp
WetandCold - Ashes.esp
SkyUI.esp
BBP_ArmorPack.esp
BBP_ArmorPack2.esp
Cloaks.esp
Cloaks - Dawnguard.esp
VampireBrideRobes.esp
CatherineBlack.esp
DF_T2.esp
DF_T6.esp
df_t10.esp
df_t11.esp
DF_T16.esp
DF_T18.esp
df_t18_b.esp
DF_T19.esp
DF_T20.esp
DF_T21.esp
DF_T22.esp
DF_T25_B.esp
DF_T33.esp
DF_T34.esp
DF_T35.esp
DF_T4.esp
DF_T41.esp
DF_T45.esp
DonMichHeelsstock.esp
DarkDiciple.esp
Fairytale.esp
FS_UltimateAssortment.esp
Elewin Pumps.esp
Shiny Catsuits.esp
Ballet Boots.esp
UNP High Heels.esp
ShadowRose.esp
vindictusblackleather.esp
Angeli bdsm.esp
Angelicoll.esp
DonMichHeels.esp
EliteRogueArmour.esp
Eyepatch.esp
fox24 Armor.esp
Gatti14Yumiko.esp
Immersive Weapons.esp
LustmordVampireArmor.esp
Neo's Mandu Armours.esp
Remodeled Armor - Vanilla Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Succubus_CBBEByNausicaa.esp
Latex Outfit Manga.esp
RogueArmor Manga.esp
svs Pretty Ranger.esp
ts_fetishpantyhoseoutfits.esp
TS_FetishWardrobe.esp
TS_FetishWardrobe_Uncut.esp
TS_SlickArmour.esp
VelveteenArmor.esp
Immersive Solstheim.esp
armored-horses.esp
Headtracking.esp
Skyrim bigger trees.esp
Grass On Steroids.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Interiors-Warm.esp
ELFXEnhancer.esp
StayPretty.esp
BFSEffects.esp
ForgottenMagic_Redone.esp
magicscaling.esp
10XCarryWeight.esp
dD-No Spinning Death Animation.esp
numenume femalebrows MARO.esp
SGHairPack01.esp
SGHairPack02.esp
SGHairPack03.esp
SGHairPack04.esp
SGHairPack05.esp
SGHairPack06.esp
TheEyesOfBeauty.esp
NPC_Overhaul_1_3_.esp
AmazingFollowerTweaks.esp
Height Adjusted Races with True Giants.esp
TTYM - Think to Yourself Messages.esp
Purewaters.esp
PurewatersDG.esp
PurewatersDB.esp
Bashed Patch, 0.esp


 

The savegame:

 

It's the same that I use since the release of Skyrim.

I used the console command ClearInvalidRegistrations from SKSE to clean it. I also use this program.

About 400 hours of playing. Size: arround 16MO

 

My INI files (Host on Mega) :

 

SkyrimPrefs.ini

Skyrim.ini

 

Papyrus Log (Host on Mega):

 

I's a very big TXT file (5mo).

Papyrus.0.log

Posted

I see from the list that you're using Real Clouds. Someone on Gamefaqs mentioned having some unusual freezing and he claims that Real Clouds is the culprit. Try deactivating that and see whether it helps.

Posted

Player Headtrack, Footprints and WetandCold are stuff that took stress over time on the papyrus engine. They may lead to papyrus engine CTDs over time depending on your Papyrus settings. On the Frostfall site there are more script heavy papyrus friendly settings ( also here http://skyrim.nexusmods.com/articles/1153//?)

 

Critter.psc errors can be reduced by the modified scripts by steve40 here:

http://forums.nexusmods.com/index.php?/topic/981701-critter-script-bugfix/

(there are other fixed scripts by him search his name in the nexus forum a bit).

 

I don't see anything serious wrong at first glance. 

Posted

Ok big thanks both ! It seems for now, I don't any CTD anymore.

The Groovtama link tweaks have even improved my game.

Posted

Your GPU is rather weak too, when too many textures and such are loaded, it's bringing your card it it's knees since 1 GB is far little for good gaming these days.  I would advise against HD textures and ENB's if you have them installed since they will fill even a 2 GB card's VRAM rather quickly and also causes CTD.  I suggest you upgrade to a 2GB card, since you use AMD cards, I would suggest this to play Skyrim good with ENB's and such

 

http://www.newegg.com/Product/Product.aspx?Item=N82E16814150605
 

If you are on a budget, sell your card and get this one, it's still almost twice as powerful as the card you have.

 

 

http://www.newegg.com/Product/Product.aspx?Item=N82E16814102999

 

Posted

@Spartan 363: i, for myself, appreciate that you're one of the people, that keep an eye on the VRAM usage as it's easily overlooked or mistakenly mixed with the understanding of system RAM usage, but in her/his case it can't be the culprit.

Groovtama was completly right with her/his guess, as Crowzer already stated, that her/his problem is solved now.

But one thing that bothers me in Crowzer modlist, is the missing merging of mods of the same group. i think merging all the DF_* mods will make a huge difference on the game performance and stability as well. Merging the hair mods is no good idea, as some mods may have those files as dependencie. if not, merging them is recommended.

Posted
...

 

Actually, I think if I change my video card, I also have to change my supply box. It's just 380W, may be not enough for a new graphic card. And I don't hae the money for that at the moment.

Honestly, I know my rig is quite weak noweday, but I'm playing in a 1440*900 so is still playable now.

 

 

....

 

I'm a guy. :D

Like I said before, I wrote "it seems". I'll still continue to travel in Skyrim and see if any CTD occurs.

 

About merging mod ? I never did this, have you got any tutoriels that explain how to?

 

Posted

You know that DF_ contains HDT script setups and might return faulty merged esps.

 

TES5Edit doesn't work on all script setups that CK spits out, so does not the merge script.

 

Do a check for errors afterwards. And do it by hand if the script fails.

Posted

i actually didn't know what it is.

if those contain scripts, that are linked to items in the plugin, don't merge them, as the editor iDs will not match.

if the scripts link to a master file, merge them, just not with the master files, that contains the items, that the scripts access.

Posted

so my ladies, im planning to buy a GTX650ti 2gb tomorrow, its good enough to hold skyrim/oblivion/FoNV/Fo3 with ENB and texture packs?

 

for some unknown reason im having some random CTD's after i re-installed ASIS

Posted

so my ladies, im planning to buy a GTX650ti 2gb tomorrow, its good enough to hold skyrim/oblivion/FoNV/Fo3 with ENB and texture packs?

 

for some unknown reason im having some random CTD's after i re-installed ASIS

 

CTDs and ASIS are synonymous. 

Posted

Merging mods will really improve something ? 
I can merge some armors mods in my list, but I don't know if it really necessary.

 

Thank again. I have played arround 1 hour outside withtout a single CTD! I barely can believe it.

Honestly, I got this issue for about 5 months and I truly thought it was caused by my savegame.

Posted

Merging mods is only useful if you start getting close to the 255 limit.  Merging mods can cause problems. Not to mention making updates more work as well. So unless you are close to that limit I would recommend not merging any mods. If you do merge mods only merge similar mods like armor or hair. Don't try to merge scripted mods unless you absolutely have to.

Posted

Merging mods reduces load time, enhances stability, reduces scripts lags (only by a very little) and improves the overall game performance. The more mods, the more win from merging.

With the amount of mods, Crowzer uses, merging will already make a difference. Because a lot of litttle enhancements, become one big enhacement.

So as soon as you can safely merge plugins, do it.
This doesn't make your argument of having more work to do with every update obsolete, because it's completly valid and should be taken into account, on what mods to merge.
Crowzer can actually choose to only merge mods, that hasn't been updated in a while, leaving the others alone - making updating easier.

To only merge mods of the same category is another very good advice and i would even go so far to say, to only merge them, if they are loaded one after another, after running BOSS. So you know where to put the merged file, as you simply put them at the spot, where the now merged files where located.

Same for mods and it's supplementals. Unique regions is something i'll never merge, as it's cluttered all other the load order, while Climates of Tamriel is loaded right before it's supplemental plugins and can be merged (ensuring no other mod has one of the supplemental plugins as master).
Not to merge mods with scripts, unless you have to, is another very good advice and i recommend to stick to it.

Posted

You know that DF_ contains HDT script setups and might return faulty merged esps.

 

TES5Edit doesn't work on all script setups that CK spits out, so does not the merge script.

 

Do a check for errors afterwards. And do it by hand if the script fails.

 

You can merge anything with HDT scripts with 0 error. Tested it. A lot. So you can merge all of your armor mods into 1 esp. Unless they are an esm or have some big quest that nets you the gear. I wouldn't merge something like WoTW, personally haven't tested merging it yet do to my better judgement might try to later.

 

Though merging all of your armor mods does not increase your open world stability. Though you can use Forge menu overhaul to make the forge more stable though if you have a lot of mods adding stuff to it.

Posted

Merging mods reduces load time, enhances stability, reduces scripts lags (only by a very little) and improves the overall game performance. The more mods, the more win from merging.

 

I'll agree that merging mods reduces load time. But I'll argue that it increases stability.  Let's take a simple scenario of just two custom armor mods. the game still has to load both sets of armor with each of their separate stats, whether it's 1 esp file or 2. And if armor 1 has stability issues to begin with, merging isn't going to make it any more stable.

 

It can even decrease stability depending on what you merge.  If you don't analyze the file it might contain a script or edit that the mod merge utility doesn't like.  Most people aren't going to go through all the esp records to see if it's safe to merge. They'll just run the merge utility and call it a day. Then wonder why their game crashes at certain times.

 

You say it reduces script lag. How can it reduce script lag when you also agree that you shouldn't merge mods with scripts? If another mod affects the merged mods like in the case of the armor.  The script from mod X still has to run against both sets of armor from armor mod 1 and 2 whether they are merged or not.

Posted

Ya, i should have been more specific, but i tried to keep this universal.
Merging non-scripted armor and weapon mods (of which only a few add to the leveled lists) will bring no stability enhancement, if stability issues was occouring before the merging ... except, when you hit the amount of 180 plugin files, after which the game becomes noticably unstable.

Merging item mods, where many of them add to the leved list, enhance stability, as else mods may overwrite each other leveled list, leading to strange NPC behaviour. Can as well be archived by using WryeBash, as it merges leveled lists.

 

That one has tro pay attention to what to merge, was described by you and me in enough detail, so i thought anyone would know, that applying some common sense is needed, to avoid errors and glitches. Example: Merge mods in the correct order, as one might overwrite a record from a previous one. Like merging a mod with 2 supplementals, where one adds DLC support, so in most cases the DLC support should be merged in as last, overwriting records, that are based on the vanilla game, w/o this DLC.

 

How it affects script lags? Loading many small mods with scripts will lead to very small scripts lags, for every mod loaded, as Skyrims engine batch-loads the plugins, hence the load order. Having some scripted plugins merged into one plugin file, will load all scripts of this merged plugin in one big step, instead of many small steps.
Yes, the content of the script (what it does) and it's size has to be taken into account, when making such a statement. But again, i think that everybody will try to disassemble what i wrote anyway to see if that's true and by this apply common sense, to find cases where it's true or not.

After the scripts are loaded, there's no problem, as they run off the memory, but if initialization failed or was only done partitially (due to script lags), the game may/will behave strange and following save games will likely be corrupted.

 

if we would really go into the full detail of merging and managing mods, we could spend days on writing a massive boring article or make an video, that'll most likely exceed the file size limit of YouTube.

 

So i encourage everyone to verify what's written, to see if it fits ones game environment and (if needed) make adjustements, by adding, removing or changing statements as needed. Explaining when to merge scripted mods and when not would be a hell lot of work, as a detailed description about the why would be needed, together with good examples. Applying common sense and what you already know about modding will lead you automaticly in the right direction.

Posted

most CTD's are caused by mods like SUM, ASIS or Dual sheah, who always needs to be updated to remove the ESP's that you replaced or Deleted

 

unfortunatelly this screws saves too

Posted

Ah bad I just got a CTD right now...

But I know how to occur it : I was in the inventory and switching stuff such as boots, armors, rings, etc... to my character. And suddently crash to desktop. I know it is not item related, but if I navigate a long time in the armors inventory I have CTD. I also had this issue beside my outdoor CTD.

 

It's because I have to many items mods ? My inventory is quite long.

 

Time for merging no ?

 

Posted

The weight limit in Bethesda games serves another purpose, then only adding to immersion, as the fuller the inventory gets, the longer it takes to load it, the more memory it uses and the higher the risk for a freeze or ctd.
Other reasons for crashes, when browsing item lists like forges, the inventory a.s.o., are hires textures, missing textures or missing meshes. When merging Book Cover for Skyrim, such error can occour as well.

Posted

Ok I merged arround 18 armors mods. I tried to merge all DF but it will remove the height related to the shoes.

 

Thank to put my Skyrim better !

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