Winderig Posted July 26, 2023 Posted July 26, 2023 View File Semen Processor Simply adds a machine that uses the gathered cum from sources like Sexperience or Cumpilation to make cum based foods or other chemical products. It also patches the gathered cum to rot in a day if not frozen. Since "Cum" is basically a free resource, the cost and time to make something with it is somewhat increased, so cum-based products aren't replacement of normal meals and other means of chemfuel or cloth. Neutroamine is the most valuable resource it can make, since normally it's only obtainable by trade. The update to 1.5 and other changes after that, up to 2024-09-21, were made by: DubiousBiasNil Nalzurin Requires: RimJobWorld 5.5+ Semen Processor - Git Submitter Winderig Submitted 07/26/2023 Category Rimworld 4
VideNoir Posted July 27, 2023 Posted July 27, 2023 literally essential mod, unplayable without this 2
Rimworld Traveller Posted July 30, 2023 Posted July 30, 2023 What chemical products? Do we need electricity or is some of this doable for tribals. Thanks for the cool mod!
galaxiax Posted July 30, 2023 Posted July 30, 2023 great mod! finally make cum useful ,is it possible to change manmilk to some other name? kinda to gender specific. i have some futanari pawn and this sound kinda wierd. maybe thick milk or something?
Winderig Posted July 30, 2023 Author Posted July 30, 2023 11 hours ago, Rimworld Traveller said: What chemical products? Do we need electricity or is some of this doable for tribals. Thanks for the cool mod! The products are on the image by the file page, and yes it needs electricity to function. 6 hours ago, galaxiax said: great mod! finally make cum useful ,is it possible to change manmilk to some other name? kinda to gender specific. i have some futanari pawn and this sound kinda wierd. maybe thick milk or something? I'll see about that on the next update, but if you know how to edit the xml, it's safe to change every instance of the word, as long it's made on every xml file it appears. 1
hecah29716 Posted August 7, 2023 Posted August 7, 2023 Thanks for the mod, looking forward to using it in my next playthrough! One thing to note: I received a log error when loading the mod, seems the ThingDef for CM_CumBeer is faulty. Comparing it to the ThingDef for vanilla Beer, I found the following properties to be missing (weaponClasses might not be required, though): <weaponClasses> <li>Melee</li> <li>MeleeBlunt</li> </weaponClasses> <tools> <li> <label>bottle</label> <capacities> <li>Blunt</li> </capacities> <power>9</power> <cooldownTime>2</cooldownTime> </li> <li> <label>neck</label> <capacities> <li>Poke</li> </capacities> <power>9</power> <cooldownTime>2</cooldownTime> </li> </tools>
Macdowell87 Posted August 8, 2023 Posted August 8, 2023 Do i need to use the Cum bucket from RJW Sexperience? Because it isn't work propperly on my game, do you know how could I fix it?
Winderig Posted August 9, 2023 Author Posted August 9, 2023 On 8/7/2023 at 3:01 PM, hecah29716 said: Thanks for the mod, looking forward to using it in my next playthrough! One thing to note: I received a log error when loading the mod, seems the ThingDef for CM_CumBeer is faulty. Comparing it to the ThingDef for vanilla Beer, I found the following properties to be missing (weaponClasses might not be required, though): Oh, I thought I had removed the weapon part from the new beer. Yet another fix to come ? 18 hours ago, Macdowell87 said: Do i need to use the Cum bucket from RJW Sexperience? Because it isn't work propperly on my game, do you know how could I fix it? You can also use the Advanced Cum Bucket or collect from the ground with this new mod. 1
RSGAlex Posted August 9, 2023 Posted August 9, 2023 The milking 'machine' mod also has a penis milker which will get you cum, but I believe it also needs one of the milk mods to get the debugger to shut up about some definitions. At least that seemed like the need to me.
sasquach18 Posted August 17, 2023 Posted August 17, 2023 Yo, anyone know why any food made with cum now has a (disliked food) tag on it?
RSGAlex Posted August 18, 2023 Posted August 18, 2023 My two guesses are that the person eating it needs the cumslut trait or there's a missing ideology thing.
rollingpanda Posted September 8, 2023 Posted September 8, 2023 (edited) Sorry if this is the wrong place to asked. What is manmilk used for? I got raided, and one of the raider drop manmilk. None of my colonist can consume it. It doesn't even show up in the food restriction tab Edit: nvm, mod conflict Edited September 8, 2023 by rollingpanda
Kahad Posted September 8, 2023 Posted September 8, 2023 Definitely agree that cumcrete would be great! Build your base like a white version of an Alien hive.
Grojcig Posted December 26, 2023 Posted December 26, 2023 I think there's an error in ...\Mods\SemenProcessor\Defs\RecipeDefs\Recipe_SemenProcessor.xml Line 73 <categories></categories> defined twice Fixed starting from Line 54: <ingredients> <li> <filter> <categories> <li>BodilyFluid</li> </categories> </filter> <count>12</count> </li> </ingredients> <fixedIngredientFilter> <categories> <li>BodilyFluid</li> </categories> </fixedIngredientFilter> <defaultIngredientFilter> <categories> <li>BodilyFluid</li> </categories> </defaultIngredientFilter> removed the empty extra <categories></categories> entry. 1
ravensm785 Posted February 7, 2024 Posted February 7, 2024 On 12/26/2023 at 7:49 AM, Grojcig said: I think there's an error in ...\Mods\SemenProcessor\Defs\RecipeDefs\Recipe_SemenProcessor.xml Line 73 <categories></categories> defined twice Fixed starting from Line 54: <ingredients> <li> <filter> <categories> <li>BodilyFluid</li> </categories> </filter> <count>12</count> </li> </ingredients> <fixedIngredientFilter> <categories> <li>BodilyFluid</li> </categories> </fixedIngredientFilter> <defaultIngredientFilter> <categories> <li>BodilyFluid</li> </categories> </defaultIngredientFilter> removed the empty extra <categories></categories> entry. also default ingedientfilter -- bodilyfluid is defined twice XML Verse.ThingFilter defines the same field twice: categories. Field contents: . Whole XML: <defaultIngredientFilter> <categories> <li> BodilyFluid </li> </categories> <categories/> </defaultIngredientFilter>
corvegas Posted March 17, 2024 Posted March 17, 2024 There seems to be some incompatibility with the fertilin gene from RJW Genes and this mod - foods made with cum don't seem to increase fertilin in mods with a dependency.
Grojcig Posted May 31, 2024 Posted May 31, 2024 XML Verse.ThingFilter defines the same field twice: categories now at line 69: <defaultIngredientFilter> <categories> <li>BodilyFluid</li> </categories> <categories></categories> </defaultIngredientFilter> delete this line at line 73: <categories></categories>
PG3 Posted January 16, 2025 Posted January 16, 2025 Could you add bulk recipes? I have thousands of cum and it takes ages to get rid of.
Grojcig Posted April 3, 2025 Posted April 3, 2025 (edited) I'm not sure where to ask this, but I have Cumpilation with Menstruation - Fluid installed and it appers pawns don't seem to cum inside eachother or inflate eachother. I tried debugging, but everything seems normal there. I tried installing RJW - Cum that adds the "cum" - headiff but that didn't seem to fix the problem. Any idea where I should look? I tried disabling Cumpilation and Menstruation - Fluid, but even without these the cum list doesn't seem to populate with cum. Menstruation blood is there though... Edited April 3, 2025 by Grojcig
Skömer Posted April 3, 2025 Posted April 3, 2025 31 minutes ago, Grojcig said: I'm not sure where to ask this, but I have Cumpilation with Menstruation - Fluid installed and it appers pawns don't seem to cum inside eachother or inflate eachother. I tried debugging, but everything seems normal there. I tried installing RJW - Cum that adds the "cum" - headiff but that didn't seem to fix the problem. Any idea where I should look? I tried disabling Cumpilation and Menstruation - Fluid, but even without these the cum list doesn't seem to populate with cum. Menstruation blood is there though... most likely broken genitals because you imported the pawn through char edit or similar, fix the genital hediffs with set size, guide on the wiki 1
Grojcig Posted April 4, 2025 Posted April 4, 2025 (edited) 15 hours ago, Skömer said: most likely broken genitals because you imported the pawn through char edit or similar, fix the genital hediffs with set size, guide on the wiki Yes, I did import those pawns. Thank you for the help! Update: started a new game without imported pawns. All good now! Edited April 4, 2025 by Grojcig
Super_Mario_Gay Posted September 6, 2025 Posted September 6, 2025 Is Semen Processor going to get updated to 1.6?
Bilay00 Posted September 13, 2025 Posted September 13, 2025 On 4/3/2025 at 11:42 AM, Skömer said: most likely broken genitals because you imported the pawn through char edit or similar, fix the genital hediffs with set size, guide on the wiki Where on the wiki can the guide for this be found? i read through the Save Edit Guide, and the FAQ, but i couldn't find anything. I also saw that there's an issue open on the Git repo for RJW with what seems to be the same issue, e.g. pawns created via character editor evidentially don't have any cum.
ESeeker Posted September 13, 2025 Posted September 13, 2025 1 hour ago, Bilay00 said: Where on the wiki can the guide for this be found? i read through the Save Edit Guide, and the FAQ, but i couldn't find anything. I also saw that there's an issue open on the Git repo for RJW with what seems to be the same issue, e.g. pawns created via character editor evidentially don't have any cum. enable dev mode then go to health tab and select RJW: Edit parts inside the Dev tool... button if using nice health tab(like myself) you have to first switch to vanilla(left most toggle) to show the Dev tool... button inside the pop-up window: first button selects parts first slider is size second slider is fluid multiplier second button is fluid type
Bilay00 Posted September 15, 2025 Posted September 15, 2025 On 9/13/2025 at 2:21 PM, ESeeker said: enable dev mode then go to health tab and select RJW: Edit parts inside the Dev tool... button if using nice health tab(like myself) you have to first switch to vanilla(left most toggle) to show the Dev tool... button inside the pop-up window: first button selects parts first slider is size second slider is fluid multiplier second button is fluid type Thank you for the help. In my case after doing this, i noticed i still had the same problem, so i decided to read the error message better, it turns out it was an issue with RJW - Additions and Cumpilation. I removed RJW - Additions and everything works as expected. I don't know if i missed that there was an incompatibility between those two or what, but Additions was throwing a fit trying to use GetFluidAmount() or GetPartFluidAmount() and receiving something unexpected i think. Even if it didn't fix my exact problem, i appreciate you telling me how to fix the RJW part sizes. I'll definitely still use that knowledge.
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