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[mod] Semen Processor


Winderig

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Posted

Semen Processor


Simply adds a machine that uses the gathered cum from sources like Sexperience or Cumpilation to make cum based foods or other chemical products. It also patches the gathered cum to rot in a day if not frozen.

 

Since "Cum" is basically a free resource, the cost and time to make something with it is somewhat increased, so cum-based products aren't replacement of normal meals and other means of chemfuel or cloth. Neutroamine is the most valuable resource it can make, since normally it's only obtainable by trade.

 

The update to 1.5 and other changes after that, up to 2024-09-21, were made by:

 

Requires:

 

image.png.78d5d75c886e09d7fdf10af977cc1275.png Semen Processor - Git


 

Posted

great mod! finally make cum useful ,is it possible to change manmilk to some other name? kinda to gender specific. i have some futanari pawn and this sound kinda wierd. maybe thick milk or something?

Posted
11 hours ago, Rimworld Traveller said:

What chemical products?

 

Do we need electricity or is some of this doable for tribals.

 

Thanks for the cool mod!

 

The products are on the image by the file page, and yes it needs electricity to function.

 

6 hours ago, galaxiax said:

great mod! finally make cum useful ,is it possible to change manmilk to some other name? kinda to gender specific. i have some futanari pawn and this sound kinda wierd. maybe thick milk or something?

 

I'll see about that on the next update, but if you know how to edit the xml, it's safe to change every instance of the word, as long it's made on every xml file it appears.

  • 2 weeks later...
Posted

Thanks for the mod, looking forward to using it in my next playthrough!

 

One thing to note: I received a log error when loading the mod, seems the ThingDef for CM_CumBeer is faulty. Comparing it to the ThingDef for vanilla Beer, I found the following properties to be missing (weaponClasses might not be required, though):

<weaponClasses>
	<li>Melee</li>
	<li>MeleeBlunt</li>
</weaponClasses>
<tools>
	<li>
		<label>bottle</label>
		<capacities>
			<li>Blunt</li>
		</capacities>
		<power>9</power>
		<cooldownTime>2</cooldownTime>
	</li>
	<li>
		<label>neck</label>
		<capacities>
			<li>Poke</li>
		</capacities>
		<power>9</power>
		<cooldownTime>2</cooldownTime>
	</li>
</tools>

 

Posted
On 8/7/2023 at 3:01 PM, hecah29716 said:

Thanks for the mod, looking forward to using it in my next playthrough!

 

One thing to note: I received a log error when loading the mod, seems the ThingDef for CM_CumBeer is faulty. Comparing it to the ThingDef for vanilla Beer, I found the following properties to be missing (weaponClasses might not be required, though):

 

Oh, I thought I had removed the weapon part from the new beer. Yet another fix to come ?

 

18 hours ago, Macdowell87 said:

Do i need to use the Cum bucket from RJW Sexperience? Because it isn't work propperly on my game, do you know how could I fix it?

 

You can also use the Advanced Cum Bucket or collect from the ground with this new mod.

Posted

The milking 'machine' mod also has a penis milker which will get you cum, but I believe it also needs one of the milk mods to get the debugger to shut up about some definitions. At least that seemed like the need to me.

  • 2 weeks later...
  • 3 weeks later...
Posted (edited)

Sorry if this is the wrong place to asked. What is manmilk used for? I got raided, and one of the raider drop manmilk. None of my colonist can consume it. It doesn't even show up in the food restriction tab

 

Edit: nvm, mod conflict

Edited by rollingpanda
  • 3 months later...
Posted

I think there's an error in ...\Mods\SemenProcessor\Defs\RecipeDefs\Recipe_SemenProcessor.xml Line 73

<categories></categories> defined twice

Fixed starting from Line 54:

 

<ingredients>
			<li>
				<filter>
					<categories>
						<li>BodilyFluid</li>
					</categories>
				</filter>
				<count>12</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</fixedIngredientFilter>
		<defaultIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</defaultIngredientFilter>

 

removed the empty extra <categories></categories> entry.

  • 1 month later...
Posted
On 12/26/2023 at 7:49 AM, Grojcig said:

I think there's an error in ...\Mods\SemenProcessor\Defs\RecipeDefs\Recipe_SemenProcessor.xml Line 73

<categories></categories> defined twice

Fixed starting from Line 54:

 

<ingredients>
			<li>
				<filter>
					<categories>
						<li>BodilyFluid</li>
					</categories>
				</filter>
				<count>12</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</fixedIngredientFilter>
		<defaultIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</defaultIngredientFilter>

 

removed the empty extra <categories></categories> entry.

 

also default ingedientfilter -- bodilyfluid is defined twice

 

XML Verse.ThingFilter defines the same field twice: categories.

Field contents: .

 

Whole XML:

<defaultIngredientFilter>

<categories>

<li>

BodilyFluid

</li>

</categories>

<categories/>

</defaultIngredientFilter>

  • 1 month later...
Posted

There seems to be some incompatibility with the fertilin gene from RJW Genes and this mod - foods made with cum don't seem to increase fertilin in mods with a dependency.  

  • 2 months later...
Posted
XML Verse.ThingFilter defines the same field twice: categories

now at line 69:

<defaultIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
			<categories></categories>
		</defaultIngredientFilter>

delete this line at line 73:

<categories></categories>
  • 7 months later...
  • 2 months later...
Posted (edited)

I'm not sure where to ask this, but I have Cumpilation with Menstruation - Fluid installed and it appers pawns don't seem to cum inside eachother or inflate eachother. I tried debugging, but everything seems normal there. I tried installing RJW - Cum that adds the "cum" - headiff but that didn't seem to fix the problem. Any idea where I should look?

 

I tried disabling Cumpilation and Menstruation - Fluid, but even without these the cum list doesn't seem to populate with cum. Menstruation blood is there though...

Edited by Grojcig
Posted
31 minutes ago, Grojcig said:

I'm not sure where to ask this, but I have Cumpilation with Menstruation - Fluid installed and it appers pawns don't seem to cum inside eachother or inflate eachother. I tried debugging, but everything seems normal there. I tried installing RJW - Cum that adds the "cum" - headiff but that didn't seem to fix the problem. Any idea where I should look?

 

I tried disabling Cumpilation and Menstruation - Fluid, but even without these the cum list doesn't seem to populate with cum. Menstruation blood is there though...

most likely broken genitals because you imported the pawn through char edit or similar, fix the genital hediffs with set size, guide on the wiki

 

Posted (edited)
15 hours ago, Skömer said:

most likely broken genitals because you imported the pawn through char edit or similar, fix the genital hediffs with set size, guide on the wiki

 

Yes, I did import those pawns. Thank you for the help!

Update: started a new game without imported pawns. All good now!

Edited by Grojcig
  • 5 months later...
Posted
On 4/3/2025 at 11:42 AM, Skömer said:

most likely broken genitals because you imported the pawn through char edit or similar, fix the genital hediffs with set size, guide on the wiki

 

Where on the wiki can the guide for this be found? i read through the Save Edit Guide, and the FAQ, but i couldn't find anything. I also saw that there's an issue open on the Git repo for RJW with what seems to be the same issue, e.g. pawns created via character editor evidentially don't have any cum.

Posted
1 hour ago, Bilay00 said:

Where on the wiki can the guide for this be found? i read through the Save Edit Guide, and the FAQ, but i couldn't find anything. I also saw that there's an issue open on the Git repo for RJW with what seems to be the same issue, e.g. pawns created via character editor evidentially don't have any cum.

enable dev mode then go to health tab and select RJW: Edit parts inside the Dev tool... button

if using nice health tab(like myself) you have to first switch to vanilla(left most toggle) to show the Dev tool... button

inside the pop-up window:

  • first button selects parts
  • first slider is size
  • second slider is fluid multiplier
  • second button is fluid type
Posted
On 9/13/2025 at 2:21 PM, ESeeker said:

enable dev mode then go to health tab and select RJW: Edit parts inside the Dev tool... button

if using nice health tab(like myself) you have to first switch to vanilla(left most toggle) to show the Dev tool... button

inside the pop-up window:

  • first button selects parts
  • first slider is size
  • second slider is fluid multiplier
  • second button is fluid type

Thank you for the help.
In my case after doing this, i noticed i still had the same problem, so i decided to read the error message better, it turns out it was an issue with RJW - Additions and Cumpilation. I removed RJW - Additions and everything works as expected. I don't know if i missed that there was an incompatibility between those two or what, but Additions was throwing a fit trying to use GetFluidAmount()  or GetPartFluidAmount() and receiving something unexpected i think.
Even if it didn't fix my exact problem, i appreciate you telling me how to fix the RJW part sizes. I'll definitely still use that knowledge.

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