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[mod] Semen Processor


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Semen Processor


Simply adds a machine that uses the gathered cum from Sexperience to make cum based foods or other chemical products. It also patches the gathered cum to rot in a day if not frozen.

 

Since "Cum" is basically a free resource, the cost and time to make something with it is somewhat increased, so cum-based products aren't replacement of normal meals and other means of chemfuel or cloth. Neutroamine is the most valuable resource it can make, since normally it's only obtainable by trade.

 

Requires:


 

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11 hours ago, Rimworld Traveller said:

What chemical products?

 

Do we need electricity or is some of this doable for tribals.

 

Thanks for the cool mod!

 

The products are on the image by the file page, and yes it needs electricity to function.

 

6 hours ago, galaxiax said:

great mod! finally make cum useful ,is it possible to change manmilk to some other name? kinda to gender specific. i have some futanari pawn and this sound kinda wierd. maybe thick milk or something?

 

I'll see about that on the next update, but if you know how to edit the xml, it's safe to change every instance of the word, as long it's made on every xml file it appears.

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  • 2 weeks later...

Thanks for the mod, looking forward to using it in my next playthrough!

 

One thing to note: I received a log error when loading the mod, seems the ThingDef for CM_CumBeer is faulty. Comparing it to the ThingDef for vanilla Beer, I found the following properties to be missing (weaponClasses might not be required, though):

<weaponClasses>
	<li>Melee</li>
	<li>MeleeBlunt</li>
</weaponClasses>
<tools>
	<li>
		<label>bottle</label>
		<capacities>
			<li>Blunt</li>
		</capacities>
		<power>9</power>
		<cooldownTime>2</cooldownTime>
	</li>
	<li>
		<label>neck</label>
		<capacities>
			<li>Poke</li>
		</capacities>
		<power>9</power>
		<cooldownTime>2</cooldownTime>
	</li>
</tools>

 

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On 8/7/2023 at 3:01 PM, hecah29716 said:

Thanks for the mod, looking forward to using it in my next playthrough!

 

One thing to note: I received a log error when loading the mod, seems the ThingDef for CM_CumBeer is faulty. Comparing it to the ThingDef for vanilla Beer, I found the following properties to be missing (weaponClasses might not be required, though):

 

Oh, I thought I had removed the weapon part from the new beer. Yet another fix to come ?

 

18 hours ago, Macdowell87 said:

Do i need to use the Cum bucket from RJW Sexperience? Because it isn't work propperly on my game, do you know how could I fix it?

 

You can also use the Advanced Cum Bucket or collect from the ground with this new mod.

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  • 2 weeks later...
  • 3 weeks later...
  • 3 months later...

I think there's an error in ...\Mods\SemenProcessor\Defs\RecipeDefs\Recipe_SemenProcessor.xml Line 73

<categories></categories> defined twice

Fixed starting from Line 54:

 

<ingredients>
			<li>
				<filter>
					<categories>
						<li>BodilyFluid</li>
					</categories>
				</filter>
				<count>12</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</fixedIngredientFilter>
		<defaultIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</defaultIngredientFilter>

 

removed the empty extra <categories></categories> entry.

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  • 1 month later...
On 12/26/2023 at 7:49 AM, Grojcig said:

I think there's an error in ...\Mods\SemenProcessor\Defs\RecipeDefs\Recipe_SemenProcessor.xml Line 73

<categories></categories> defined twice

Fixed starting from Line 54:

 

<ingredients>
			<li>
				<filter>
					<categories>
						<li>BodilyFluid</li>
					</categories>
				</filter>
				<count>12</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</fixedIngredientFilter>
		<defaultIngredientFilter>
			<categories>
				<li>BodilyFluid</li>
			</categories>
		</defaultIngredientFilter>

 

removed the empty extra <categories></categories> entry.

 

also default ingedientfilter -- bodilyfluid is defined twice

 

XML Verse.ThingFilter defines the same field twice: categories.

Field contents: .

 

Whole XML:

<defaultIngredientFilter>

<categories>

<li>

BodilyFluid

</li>

</categories>

<categories/>

</defaultIngredientFilter>

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  • 1 month later...

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