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Is it possible to have the Breast/Butt Physics during a sex animation?


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Posted

Hi,

 

Someone asked me that he can't get Butt/Breast Physics when the followers were naked.

 

I suggested him to used HDT-PE and HDT Breast And Butt Physics - TBBP BBP Supported.

Because the body that I used was based on BHUNP 3BBB, I suggest him to use BHUNP author's HDT-PE xml files, like hdt.xml, hdt3bbb.xml, etc...

 

It worked for me. How come? I don't know. Which one was the correct one. I still don't know. Maybe, only "hdtPhysicsExtensionsDefaultBBP.xml" by itself would be sufficient.

 

Then, I noticed something.

 

During the sex animations, the breasts and butts remain static.

Is it normal?

 

If it's not, is there a way to move/jingle the butts/breast during the sex animations?

 

If you can help me anyway, I'll appreciate...

 

Nehaberlan...

 

 

 

Posted
6 minutes ago, nehaberlan said:

Hi,

 

Someone asked me that he can't get Butt/Breast Physics when the followers were naked.

 

I suggested him to used HDT-PE and HDT Breast And Butt Physics - TBBP BBP Supported.

Because the body that I used was based on BHUNP 3BBB, I suggest him to use BHUNP author's HDT-PE xml files, like hdt.xml, hdt3bbb.xml, etc...

 

It worked for me. How come? I don't know. Which one was the correct one. I still don't know. Maybe, only "hdtPhysicsExtensionsDefaultBBP.xml" by itself would be sufficient.

 

Then, I noticed something.

 

During the sex animations, the breasts and butts remain static.

Is it normal?

 

If it's not, is there a way to move/jingle the butts/breast during the sex animations?

 

If you can help me anyway, I'll appreciate...

 

Nehaberlan...

 

 

 

Via Nifscope, I applied the defaultBBPs xml, it has to be determined whether the file is for CBBE or BHUNP. This also happened to me and I realised that the xml was CBBE, in this case it did not work.

 

I replaced the string in the defaultBBPs file and it works perfectly

 

Immagine.png.28e45799854179dd2c6674f613537062.png

Posted
55 minutes ago, lisander68 said:

Via Nifscope, I applied the defaultBBPs xml, it has to be determined whether the file is for CBBE or BHUNP. This also happened to me and I realised that the xml was CBBE, in this case it did not work.

 

I replaced the string in the defaultBBPs file and it works perfectly

 

Immagine.png.28e45799854179dd2c6674f613537062.png

 

 

It looks confusing for me.

It seems your xml is for SE. I use LE.

 

There is no defaultBBPs.xml file.

There are only these files for HDT-PE:

hdt.xml

hdt3bbb.xml

hdtFingers.xml

hdtPhysicsExtensionsDefaultBBP.xml

hdtVagina.xml

 

These are the files that were prepared by BHUNP 3BBB author, and that I have.

 

 

 

 

Posted (edited)
1 hour ago, ?????? 1627 said:

This file is for HDT-SMP , not for HDT-PE

 

But , you want HDT-SMP or HDT-PE ? 

 

For HDT-PE 

 

How to insert HDT-PE into body  If you append the method to the Bodyslide file , you save steps

 

I want for LE.

So, I need for HDT-PE.

 

That's a great tutorial.

 

It's totally for dummies like me.

With pictures. Explained with details.

 

As I understood, I have to add this .xml files for the femalebody_0.nif and femalebody_1.nif of my followers and for the body of my PC.

Am I correct?

 

Because I created a custom body based on BHUNP to UUNP-UNPB. That might cause the problem.

I checked the bones. The body looks like UNPB. Breast has 3 bones at each sides.

When PC and/or followers walk around, butt/breast bouncing. There is no problem about that.

However, during a sex scene, they are totally static.

In the demo video of BHUNP, the tits bounce pretty good.

I checked their femalebody .nif files. There aren't any .xml files added in there.

Only, these .xml files that are in the SKSE/Plugins folder.

 

It's really confusing.

 

Cheers...

 

 

 

Thank You...

 

 

Edited by nehaberlan
Posted
8 hours ago, nehaberlan said:

 

 

It looks confusing for me.

It seems your xml is for SE. I use LE.

 

There is no defaultBBPs.xml file.

There are only these files for HDT-PE:

hdt.xml

hdt3bbb.xml

hdtFingers.xml

hdtPhysicsExtensionsDefaultBBP.xml

hdtVagina.xml

 

These are the files that were prepared by BHUNP 3BBB author, and that I have.

 

 

 

 

mine is Skyrim LE as sure as the sun shines

 

Immagine.png.8abc25339d6f80e86461b811c8167cae.png

 

The xml you mentioned, I also use them from time to time. They have never given me any problems

Posted
1 hour ago, lisander68 said:

mine is Skyrim LE as sure as the sun shines

 

Immagine.png.8abc25339d6f80e86461b811c8167cae.png

 

The xml you mentioned, I also use them from time to time. They have never given me any problems

 

 I searched for this defaultbbs.xml

 

I couldn't find anywhere.

Where can I get it?

 

Posted (edited)
45 minutes ago, nehaberlan said:

 

 I searched for this defaultbbs.xml

 

I couldn't find anywhere.

Where can I get it?

 

I found it after installing UNP Remastered BHUNP TBBP 3BB Body LE with SMP

I attach the file, considering that I have installed European SMP

 

defaultBBPs.xml

 

You can modify the string to your liking, I associated it with the BASE SHAPE and applied it via NifScope

 

Immagine.png.602b4c1fdcb2634fbdb3c1db2aa34dc5.png

Edited by lisander68
Posted
46 minutes ago, lisander68 said:

I found it after installing UNP Remastered BHUNP TBBP 3BB Body LE with SMP

I attach the file, considering that I have installed European SMP

 

defaultBBPs.xml 262 B · 1 download

 

You can modify the string to your liking, I associated it with the BASE SHAPE and applied it via NifScope

 

Immagine.png.602b4c1fdcb2634fbdb3c1db2aa34dc5.png

 

Tutto Bene...

 

I found the same files in the "00 SMP base\skse\plugins\hdtSkinnedMeshConfigs".

 

I checked the the original and your version.

You added a line:

<!--<map shape="cOJzZBaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cOJzZcbbe-tbbp.xml"/>-->

 

I don't understand what is that for at all.

 

 

Tomorrow, I'll add this line on my PC's body first.

Then, I'll try that on my followers that use the same body.

 

Thank You a lot.

 

Cheers...

 

 

 

Posted
6 hours ago, nehaberlan said:

As I understood, I have to add this .xml files for the femalebody_0.nif and femalebody_1.nif of my followers and for the body of my PC.

Am I correct?

Yes  It is applicable to any femalebody you want . Obviously , since these are followers who , generally have a custom body , it will have to be applied as per the tutorial , while , if it is the body in use by your PC , if you use Bodyslides , you do it sooner and , you apply it to all femalebody used by NPC's in Skyrim 

 

6 hours ago, nehaberlan said:

However, during a sex scene, they are totally static

It may depend on the HDTPhysicsExtentionsDefaultBBP file.  

 

As I mentioned earlier , do you want to apply HDT-PE or HDT-SMP ? 

 

 

 

 

Posted
12 hours ago, ?????? 1627 said:

As I mentioned earlier , do you want to apply HDT-PE or HDT-SMP ? 

 

I want to apply HDT-PE.

As I know, there is no HDT-SMP for LE. That made me confused. Why BHUNP author added HDT-SMP files in the LE version?

However, lisander68 showed the .xml files that were in the HDT-SMP folder of the BHUNP LE version, I'm wondering if this .xml file will cause a problem on a low-end computer.

 

 

 

Posted (edited)
5 hours ago, Andy14 said:

For Skyrim LE is HDT PE and HDT SMP available.
 

 

 

You just make me confuse !!!!

:)

 

In some place, it says NO, you say YES !!!

 

My computer is a low-end PC.

 

What have I to do?

 

By the way,

 

I tried ?????? 1627's way.

I added "NiStringsExtraData" named "HDT Havok Path" with the five .xml file name Data included, as you said in the other topic.

 

That worked for the boobs.

I checked an anal animation. The anal mesh was static. Actually, I don't know how anal mesh reacts during an anal animation.

As I read in BHUNP's definition website, vagina.xml controls vagina and anus animations both. Some others things too.

 

Maybe, I have to use a better .xml file. I don't know. Maybe, I should try better animations.

I found a .xml file named "hdtVagina&ButtHole.xml" from HDT Anus Physics Update PE/SMP.

 

I can add this file in "Data\SKSE\Plugins", then I can add in the NiStringsExtraData as a new one, by using the same tutorial.

 

What do you think?

 

I'm adding the two femalebody .nif files after using the tutorial.

 

The body is BHUNP Genderless 3BBB for SE converted via BodySlide to Genderless UUNP-UNPB.

 

I don't understand about the number of the bones, if it's compatible with BBP, TBBP, 3BBB, or HDT.

Or the anus mesh with its bones should work with the correct .xml file?

I don't know?

It's for HDT-PE, or HDT-SMP?

If I use HDT-SMP files on my grand-pa computer, can it cause huge problems like CTD?

 

(By the way, CTD means Crash Test Dummy, doesn't it? I don't wanna be one of them)...

 

femalebody_0.nif

 

femalebody_1.nif

 

 

femalebody_0.nif

Edited by nehaberlan
Posted
18 hours ago, nehaberlan said:

 

Tutto Bene...

 

I found the same files in the "00 SMP base\skse\plugins\hdtSkinnedMeshConfigs".

 

I checked the the original and your version.

You added a line:

<!--<map shape="cOJzZBaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cOJzZcbbe-tbbp.xml"/>-->

 

I don't understand what is that for at all.

 

 

Tomorrow, I'll add this line on my PC's body first.

Then, I'll try that on my followers that use the same body.

 

Thank You a lot.

 

Cheers...

 

 

 

the string <!--<map shape="cOJzZBaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cOJzZcbbe-tbbp.xml"/>--> was already basic, I just deactivated it because it was not working and added the string 
<map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShape.xml"/>
 

<!--  at the beginning of the string and --> at the end, they deactivate the string without deleting it

 

then you get this result

<!--<map shape="cOJzZBaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cOJzZcbbe-tbbp.xml"/>--> string deactivated

<map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShape.xml"/>  active string

Posted
16 minutes ago, lisander68 said:

the string <!--<map shape="cOJzZBaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cOJzZcbbe-tbbp.xml"/>--> was already basic, I just deactivated it because it was not working and added the string 
<map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShape.xml"/>
 

<!--  at the beginning of the string and --> at the end, they deactivate the string without deleting it

 

then you get this result

<!--<map shape="cOJzZBaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\cOJzZcbbe-tbbp.xml"/>--> string deactivated

<map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShape.xml"/>  active string

 

Thank You for the info...

 

Maybe you read previous message.

 

I have a "static anal" situation too.

I added hdtvagina.xml in SKSE\Plugins\ folder, and in the femalebody, "NiStringsExtraData" "HDT Havok Path".

Do you have any opinion, or any idea, suggestions?

 

 

Posted
17 minutes ago, nehaberlan said:

 

Thank You for the info...

 

Maybe you read previous message.

 

I have a "static anal" situation too.

I added hdtvagina.xml in SKSE\Plugins\ folder, and in the femalebody, "NiStringsExtraData" "HDT Havok Path".

Do you have any opinion, or any idea, suggestions?

 

 

I saw that there is a topic here on LL about anal but it is for CBBE, at the moment, however, I do not remember exactly in which download section it was

Posted
19 minutes ago, lisander68 said:

I saw that there is a topic here on LL about anal but it is for CBBE, at the moment, however, I do not remember exactly in which download section it was

 

I'll search for it.

 

Thank You...

Posted
2 hours ago, lisander68 said:

I saw that there is a topic here on LL about anal but it is for CBBE, at the moment, however, I do not remember exactly in which download section it was

 

 

Hi,

 

I added your "Data\SKSE\Plugins\hdtSkinnedMeshConfigs\defaultBBPs.xml". and the vagina/anus "Data\SKSE\Plugins\hdtVagina&ButtHole.xml" data in the femalebody_0.nif and femalebody_1.nif.

 

Right now, I have a PC with animated gaping ass.

 

Actually, it's trembling, The anus clips through waist from time to time.

It's better not having any anus animation.

I haven't understood why hdtvagina.xml hasn't worked at all.

 

I'm gonna propose both hdtVagina&ButtHole.xml version, and without anus animation version.

People will decide.

At least, butts&breast jingle without problem by adding the .xml file.

 

Cheers...

 

 

Posted

I was reading Bakafactory's BHUNP TBBP / 3BBB Body for LE 1.41V official website.

In the Q/A parts, there was something like that:

 

Q. There's no anus physics. What's wrong?

A. Nothing wrong with it actually. It's not supposed to move itself. It won't move unless animators give keyframes to it. Anus doesn't belong to hdt physics. I decided to give up on Anus physics because it became too ugly and it didn't seem very realistic. Best leave it to animators.

 

As I understood, there is no anus animations in vagina.xml that has to control anus animation.

 

Posted
10 hours ago, nehaberlan said:

The anal mesh was static.

For this very reason, I have eliminated HDT-PE and switched to HDT-SMP

6 hours ago, nehaberlan said:

I haven't understood why hdtvagina.xml hasn't worked at all.

If you are referring to the 'anus strech , it simply does not have the function 

 

 

Posted

If a body is made correctly, the body shows it´s physics during all it´s gameplay without any restrictions, under SLE. Inside of SSE the physics of smp is stopping during the racemenu-use, only.

HDT-PE and SMP are bsically the both working physics, which can be used ONLY inside of SLE and not inside of SSE. Insie of SSE, you need to use instead of SMP just another more lightweighted physic, which is a alternative inside of SSE.

 

For SMP inside of SLE, you do not need a physics-command-line inside of the gamebryo-files, same is for HDT-PE. Those command lines you only have to use inside of clothing-assets, which use their own additional skeletons for skirts and other new smp-related content.

The smp-physic-sensitivity is achieved to work with collision-planes, which are additional parts of the original body-mesh and which are visible inside of Bodyslide same way as the body is visible. As those planes do not have a visible surface for the gameplay, they simply are invisible in the game. Those are weighted like the body-parts and so this panes are the "motors" of the colision-sensitive pressure if dedicated parts of the body or other parts of other bodies touch those areas. Their collision-info is inside of different xml-commands, related to the "working2 collisions of bodies of other NPCs and parts of the own body, like arms and hands. Additionally is this list using the commands for the jiggling of those body-parts, which move under the motion-physics of the character without being touched. The jiggling is depending on the parameters inside of those command-files and their weigth-painting strength of the dedicated body-parts, like the breast-01 , breast-02 and so on.

Also HDT-PE can be used for this instead but ONLY inside of SLE and it had been used quite well-working for SLE in the past during lot of years. It´s possible to MIX both techniques as well. But this needs dedicated command-files inside of their suiting folders under SKSE and you need to have knowledge about the generation of such files for HDT-PE as those are much more complexer, compared with SMP.

 

If used in a wrong way, the game is not crashing, the character is only working WITHOUT showing those wanting effects. CTD means Crash To Desktop and such crashes can be achieved only by huge errors inside of gamebryo-files or by errors, causing by the animation-system or such like.

 

If you want the genitals to become touch-sensitive, you need to check out, if this parts have their suiting xml-file-commands and their suiting weight-painting/collision-planes inside of your model. And those have to be weighted and be part of the suiting body-slots, as well.

 

Putting a working SMP and HDT-PE all together inside of SLE is not as easy as wanted. Related to different versions, you need to use for SMP suiting european or far-eastern terminology, which depends, which one you prefer. Those xml´s need their dedicated change, then. SMP under SLE allows to use MORE bones, compared with SSE. Anyway is i recommended to use SMP ONLY and exactly on the dedicated bones and not use skeletons with tons of bones useless onto an asset.

 

An own, new body which shall work optimal needs a lot of fine-tune, a very dedicated vew of the creator in game and a lot of automatism knowledge to be able to care for different problems, related to a quite huge amount of different parameters, including this technical aspects. This can take some month and maybe also more than a year to become a perfect working model-body in skyrim. Lot of autors/creators do not update their creations anymore, depending on the massive work it all is depending on optimizing-changes. This is the downside of such an enterprise, and on the other side a fine chance for another new body-creation, which offers progressive new features and more precission for the gameplay.

Posted
4 hours ago, t.ara said:

If a body is made correctly, the body shows it´s physics during all it´s gameplay without any restrictions, under SLE. Inside of SSE the physics of smp is stopping during the racemenu-use, only.

HDT-PE and SMP are bsically the both working physics, which can be used ONLY inside of SLE and not inside of SSE. Insie of SSE, you need to use instead of SMP just another more lightweighted physic, which is a alternative inside of SSE.

 

For SMP inside of SLE, you do not need a physics-command-line inside of the gamebryo-files, same is for HDT-PE. Those command lines you only have to use inside of clothing-assets, which use their own additional skeletons for skirts and other new smp-related content.

The smp-physic-sensitivity is achieved to work with collision-planes, which are additional parts of the original body-mesh and which are visible inside of Bodyslide same way as the body is visible. As those planes do not have a visible surface for the gameplay, they simply are invisible in the game. Those are weighted like the body-parts and so this panes are the "motors" of the colision-sensitive pressure if dedicated parts of the body or other parts of other bodies touch those areas. Their collision-info is inside of different xml-commands, related to the "working2 collisions of bodies of other NPCs and parts of the own body, like arms and hands. Additionally is this list using the commands for the jiggling of those body-parts, which move under the motion-physics of the character without being touched. The jiggling is depending on the parameters inside of those command-files and their weigth-painting strength of the dedicated body-parts, like the breast-01 , breast-02 and so on.

Also HDT-PE can be used for this instead but ONLY inside of SLE and it had been used quite well-working for SLE in the past during lot of years. It´s possible to MIX both techniques as well. But this needs dedicated command-files inside of their suiting folders under SKSE and you need to have knowledge about the generation of such files for HDT-PE as those are much more complexer, compared with SMP.

 

If used in a wrong way, the game is not crashing, the character is only working WITHOUT showing those wanting effects. CTD means Crash To Desktop and such crashes can be achieved only by huge errors inside of gamebryo-files or by errors, causing by the animation-system or such like.

 

If you want the genitals to become touch-sensitive, you need to check out, if this parts have their suiting xml-file-commands and their suiting weight-painting/collision-planes inside of your model. And those have to be weighted and be part of the suiting body-slots, as well.

 

Putting a working SMP and HDT-PE all together inside of SLE is not as easy as wanted. Related to different versions, you need to use for SMP suiting european or far-eastern terminology, which depends, which one you prefer. Those xml´s need their dedicated change, then. SMP under SLE allows to use MORE bones, compared with SSE. Anyway is i recommended to use SMP ONLY and exactly on the dedicated bones and not use skeletons with tons of bones useless onto an asset.

 

An own, new body which shall work optimal needs a lot of fine-tune, a very dedicated vew of the creator in game and a lot of automatism knowledge to be able to care for different problems, related to a quite huge amount of different parameters, including this technical aspects. This can take some month and maybe also more than a year to become a perfect working model-body in skyrim. Lot of autors/creators do not update their creations anymore, depending on the massive work it all is depending on optimizing-changes. This is the downside of such an enterprise, and on the other side a fine chance for another new body-creation, which offers progressive new features and more precission for the gameplay.

 

As usual, lots of detailed, important infos by t.ara

:)

You're really an encyclopedia.

Did I understand everything hundred per cent? No.

But, I got some ideas.

 

 

I know what CTD means. I was just kidding. At the beginning, I had no idea about its meaning.

I have to accept this, I've never seen such a good definition of CTD. "Crash to Desktop" because wrong settings in Skyrim. Check load order. Remove mods that can cause crash. Use helpful, fixing tools/mods, etc...

No detailed definition about CTD.

 

 

Thank You...

 

PS: I would like to hear your thoughts/suggestions about Steam's "Steam won't support Windows 7 after January 1st, 2024" news. What will Win 7 users have to do in that case?

 

 

Posted
9 hours ago, ?????? 1627 said:

For this very reason, I have eliminated HDT-PE and switched to HDT-SMP

If you are referring to the 'anus strech , it simply does not have the function 

 

 

 

I think CBPC - Physics with Collisions for SSE and VR did this anal collisions. Unfortunately, there is no CBPC for LE.

 

Yes, BHUNP's vagina.xml has no anus collision animation.

BakaFactory gave up for that.

 

By the way,

Great tutorial...

That made possible to add all .xml on femalebody_0.nif & femalebody_1.nif.

 

The only problem was:

If you copy/paste the NiStringsExtraData from the _0.nif to the _1.nif , it pastes to the bottom.

So, the number of the block becomes "72", if you have 71 blocks.

By using Ctrl+Up Arrow, moving the block to 1 might be possible.

I didn't want to take risk. I repeated everything as I did at the first .nif, femalebody_0.nif.

 

Another question...

If NiStringsExtraData in the femalebody_0.nif is at 1, and if NiStringsExtraData in the femalebody_1.nif is at 72, will cause any problem?

 

 

 

 

Posted
1 hour ago, nehaberlan said:

did this anal collisions.

HDT-SMP BHUNP Baka Factory is sufficient , or any other body type with SMP ( COCO Body for example )  

 

Spoiler

Immagine.jpg.b74326e827cc9ce178d92977061505f0.jpg

 

Immagine.jpg.2c1ec12709c8b960a665214f88eb9528.jpg

 

Just navigate through folders, copy/paste into respective sections in Skyrim Data, reshape in Bodyslide and you're done 

Posted
23 hours ago, nehaberlan said:

 

 

Hi,

 

I added your "Data\SKSE\Plugins\hdtSkinnedMeshConfigs\defaultBBPs.xml". and the vagina/anus "Data\SKSE\Plugins\hdtVagina&ButtHole.xml" data in the femalebody_0.nif and femalebody_1.nif.

 

Right now, I have a PC with animated gaping ass.

 

Actually, it's trembling, The anus clips through waist from time to time.

It's better not having any anus animation.

I haven't understood why hdtvagina.xml hasn't worked at all.

 

I'm gonna propose both hdtVagina&ButtHole.xml version, and without anus animation version.

People will decide.

At least, butts&breast jingle without problem by adding the .xml file.

 

Cheers...

 

 

I myself have some problems like you with SMP. Analysing hdtSkinnedMeshPhysics.log which you can find in the The Elder Scrolls V Skyrim - Legendary Edition\Data\SKSE\Plugins path, my file comes up clean, thus free of errors, yet I have shakes on both my butt and navel. 
When you start the game, make sure your PG is naked, it only takes a few seconds, exit the game and scan the above file. It will give you boning errors that are not present in the body, those errors should be deactivated by following the indicated strings.

 

"Another question...

If NiStringsExtraData in the femalebody_0.nif is at 1, and if NiStringsExtraData in the femalebody_1.nif is at 72, will cause any problem?"

theoretically no, I have also used them regardless of the value/number with which it was associated, it has always worked without problems, obviously there is no maximum performance, but for what it has to do, it is more than enough (in my opinion)

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