Krazyone Posted July 10, 2023 Posted July 10, 2023 Question... Anybody know how to fix Skirts and Dresses, some move perfectly between legs, on other mods, but some mods tear. I'd like to fix this, in the Bodyslides I make. I'm an Intermediate Bodyslide and Outfit Studio user, I've made hundreds of Bodyslides, but seeing terrible tearing of Skirts and Dresses when characters walk, is really bugging me. I'd like to fix it in my Fallout 4 Bodyslides including the Devious Devices that tear horribly when walking, between the legs. Making them unusable... Skirts and Dresses that I'd like to fix... - Clothes Packs Skirts by DONEB14N............. there are 2 of them, they are unusable, as the state of the front of the Skirt is terrible when walking Clothes Pack 5 ... has a couple of Skirts Clothes Pack 3 ... has a couple of Skirts - Devious Devices Dresses ... they look horrendous when walking Body used CBBE Anyone know how to fix this tearing problem...
t.ara Posted July 10, 2023 Posted July 10, 2023 (edited) 3 hours ago, Krazyone said: Question... Anybody know how to fix Skirts and Dresses, some move perfectly between legs, on other mods, but some mods tear. I'd like to fix this, in the Bodyslides I make. I'm an Intermediate Bodyslide and Outfit Studio user, I've made hundreds of Bodyslides, but seeing terrible tearing of Skirts and Dresses when characters walk, is really bugging me. I'd like to fix it in my Fallout 4 Bodyslides including the Devious Devices that tear horribly when walking, between the legs. Making them unusable... Skirts and Dresses that I'd like to fix... - Clothes Packs Skirts by DONEB14N............. there are 2 of them, they are unusable, as the state of the front of the Skirt is terrible when walking Clothes Pack 5 ... has a couple of Skirts Clothes Pack 3 ... has a couple of Skirts - Devious Devices Dresses ... they look horrendous when walking Body used CBBE Anyone know how to fix this tearing problem... This has to do with the absolute bordering between left and right thigs and calves- weightpainting. The body´s weightpaintings are mostly copied 1:1 onto such longer assets of cloth and then it becomes hard interrupted by walking and so on... Can be solved by dedicated long time consuming testing for the animations dduring walking, running...best inside of 3dsmax or other animation-able-3dsoftware...maybe also possible inside of O.S....means you run a suiting animation and then go to weightpaint. Such assets can aslo become prepared in such a way, so that this hard effect becomes smoothed. The compromise is the narrow skin-asset vs. the more distant asset, which allows to compensate the leg´s radius at all. Narrow versions can not work ideal as long the stuff gets no serious and long time tested weightpainting. A perfect rool-off-skin and stretching of cloth-texture or latex-stretching can not become simmulated by the weightpainting technique close to legs, same is for other techniques like smp or elsewhat. One of the best non-physic-stuff can be watched inside of GTAV...the most awfull stuff is the skyrim-vanilla creations-anyway coming with lush-wide and low-poly mesh-constructions to keep space for the game-engine. It´s also possible to use skirt-bones, which are part of the female-skyrim-skeleton. Another method is to create the skirts by SMP-physics or by the game-physic´s engine (which is sadly a very difficult one). If the cloth is covering the body mostly, the creators drop the reference body and switch or paint it OFF, by using the ZAP-bodyside-slider-I mostly create particulary parts of the body, which are simply visible, like a decolteé, arms-only, without legs or something else. Sometimes it´s not bad to add an inner gap to clothing, so that the player can not see the legs, but the feet still available...this all has to be recognized during an asset-design or a new creation.... Instead of using UNIBOOB-technology and UNICURTAIN-body-models of caliente, you can also create this sort of weightpainting by yourself: if you store a customized waighted body together with your cloth or armour, you have unlimmited options to improve the clothing to your desires. And it´s always compatible with the played body-model as well. On the other hand, you can creat OWN clothing and use a topology of the mesh, which allows an easy-to-go- effect without issures for different breast and leg-effect-results. It´s a very creative and interesting aspect of questioning about the BEST way to make an asset become optimal for the gameplay. But this all takes LOT OF TIME !!!! Edited July 10, 2023 by t.ara 3
KoolHndLuke Posted July 10, 2023 Posted July 10, 2023 (edited) 1 hour ago, t.ara said: But this all takes LOT OF TIME !!!! Years for me, lol, to do a set of outfits (depends on how much is included and what I want to use). Downloading new mods is no problem. Fully adapting them to my custom body is. Besides that, I rarely use mod assets exactly how they were intended to be used because I use different nodes for things (conformity you see). That takes even more time to do. So a good mashup takes me a very long time to get just the way I want it (fit on the body, textures, no clipping, using the nodes I want it to, cloth physics, etc.) Edited July 10, 2023 by KoolHndLuke
Krazyone Posted July 10, 2023 Author Posted July 10, 2023 7 hours ago, t.ara said: This has to do with the absolute bordering between left and right thigs and calves- weightpainting. Yeah... it seems like the mesh painting and mesh resolution in Outfit Studio, with the skirts does nothing for me. Always the same seam, when walking. For the Clothes Pack Skirts... 7 hours ago, t.ara said: The body´s weightpaintings are mostly copied 1:1 onto such longer assets of cloth and then it becomes hard interrupted by walking and so on... Can be solved by dedicated long time consuming testing for the animations dduring walking, running...best inside of 3dsmax or other animation-able-3dsoftware...maybe also possible inside of O.S....means you run a suiting animation and then go to weightpaint. I haven't learn't Nifscope, and haven't currently got 3d Studio Max. I've just been working on making mods, and Outfit Studio. Refining other peoples clothing Meshes for my latest add-on mod. K-Girls Hunt... a Treasure Hunt mod, with clothing, Mashups ( my first Mashups ). K-Girls has flawless, Skirts. It has one, not so good Dress, which I am also trying to fix. A rough mesh on it... From what you told me, 3d Studio Max has real time weight painting, and animations. OS ... I don't know what that is. 7 hours ago, t.ara said: It´s also possible to use skirt-bones, I reckoned it was a lack of bones on the Skirt, but that is something I have not delved into fully. As I'm still learning Outfit Studio, I'm guessing I need to learn Nifscope. I wasn't sure if Skirts had bones, as I haven't learn't Nifscope yet. 7 hours ago, t.ara said: Instead of using UNIBOOB-technology and UNICURTAIN-body-models of caliente, you can also create this sort of weightpainting by yourself: if you store a customized waighted body together with your cloth or armour, you have unlimmited options to improve the clothing to your desires. And it´s always compatible with the played body-model as well. On the other hand, you can creat OWN clothing and use a topology of the mesh, which allows an easy-to-go- effect without issures for different breast and leg-effect-results. Custom weighted body, that would have to be a base body. Slot 33, that has a full, but cut up CBBE Reference body. That's what I have with the K-Girls clothing, not custom weight painted though, just using Vanilla CBBE Weight Painting from the CBBE Reference body. The Clothes Packs, Skirts are single clothing items, not Slot 33. This stuff is a bit too advanced for my current skills, but I am getting better at it... My guesses... 1. I'm missing something, when trying to fix the Skirts or 2. Nifscope related
KoolHndLuke Posted July 11, 2023 Posted July 11, 2023 (edited) 11 hours ago, Krazyone said: trying to fix the Skirts I found a mod from a friend of mine that included a skirt with 'good' bone weights I liked on it. I just copied those bone weights as best I could with other skirts. So you might try that. (I asked and he'd just copied them from someone else as well, lol) BTW- "OS" means Outfit Studio here I think. But it sometimes can mean you operating system as well. Edited July 11, 2023 by KoolHndLuke
Krazyone Posted July 11, 2023 Author Posted July 11, 2023 2 hours ago, KoolHndLuke said: I found a mod from a friend of mine that included a skirt with 'good' bone weights I liked on it. I just copied those bone weights as best I could with other skirts. So you might try that. (I asked and he'd just copied them from someone else as well, lol) BTW- "OS" means Outfit Studio here I think. But it sometimes can mean you operating system as well. OS to mean, Operating System came only to mind. Outfit Studio... thanks for clearing that up. Bone Weights... I'll have a go at importing the Good Skirt, with the Bad Skirt and copying its Bone Weights. It's a good idea...
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