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ctd after changing cell


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Posted (edited)

so after a 2nd attempt at playing oldrim fresh install on both fronts, being mo2 profile and Steam folder deleted.
now i've used this guide 

  for just getting the game ready to start LL modding, and it has worked, mostly the areas that i am in are working and the ENB loads properly.  here's my load order and a crash log (Minus the name of my pc user) 

plugins.txt loadorder.txt crash_2023_06_16_14_07_1.log  any help is much appreciated!

Edited by IoriK
Posted
18 minutes ago, IoriK said:

so after a 2nd attempt at playing oldrim fresh install on both fronts, being mo2 profile and Steam folder deleted.
now i've used this guide 

  for just getting the game ready to start LL modding, and it has worked, mostly the areas that i am in are working and the ENB loads properly.  here's my load order and a crash log (Minus the name of my pc user) 

plugins.txt loadorder.txt crash_2023_06_16_14_07_1.log  any help is much appreciated!

A very short Plugins.txt, so my guess is that one or more mod requirements are not met.
You should be able to find information about this in the papyrus.log.

Posted
6 minutes ago, Andy14 said:

A very short Plugins.txt, so my guess is that one or more mod requirements are not met.
You should be able to find information about this in the papyrus.log.

that's odd, there are less plugins there than in my current mo2 profile itself, i currently have 52 plugins enabled, and here's a screenshot of all of them (no clue why the plugins.txt and load order don't acknowledge them

 image.png.31111087b0919269613a7efadf0ba359.png

image.png.9d400f5fcdfaa57d8e547b73fb8b9b2d.png

Posted

These crashlogs are usually fucking useless in finding actual culprit, make sure you got every requirement and then strip the load order to bare essentials and add mods slowly and test them, don't add more than 5 at a time. Knowing which mod causes problem will make finding the actual problem much easier. And don't worry everyone has a rough start with sexlab at the beginning, once you find which mod is responsible you could post this here, people might share what the most likely reason could be if they had some issues with that in the past, just dumping all of this doesn't give us whole lot of things to go off on. CTD can be so many things. Like have you run bodyslide and saved the output?

Posted
18 minutes ago, IoriK said:

that's odd, there are less plugins there than in my current mo2 profile itself, i currently have 52 plugins enabled, and here's a screenshot of all of them (no clue why the plugins.txt and load order don't acknowledge them

Is that a full modlist? Where is your XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ ? This is listed both in Sexlab and Devious devices, if you missed this big thing you should slowly go through all the mod pages and make sure you got all the requirements

Posted (edited)
25 minutes ago, Karkhel said:

Is that a full modlist? Where is your XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ ? This is listed both in Sexlab and Devious devices, if you missed this big thing you should slowly go through all the mod pages and make sure you got all the requirements

here's the full modlist sent the right hand side panel, which is all the plugins that are esp/esms this is all the mods that are installed 

Spoiler

image.png.f9848244d3efc48e1079424af9ee5cf7.png

Spoiler

image.png.f443d58b0a17b3aabd3e41c71d9bfb29.png

Spoiler

image.png.2618d94a8c5328dab401c1b221d7db4c.png

 

Edited by IoriK
Posted

You can use spoiler tags to make the lists not take up as much space. Anyway nothing jumps out for me as a huge deal on a glance, I really recommend just stripping the load order to essentials see if that works, add like 5 mods rinse and repeat. Maybe someone else finds something I am really tried rn. But that is honestly often the fastest way to fix stuff when you just made a new modlist.

Posted
15 minutes ago, IoriK said:

here's the full modlist sent the right hand side panel, which is all the plugins that are esp/esms this is all the mods that are installed image.png.f9848244d3efc48e1079424af9ee5cf7.pngimage.png.f443d58b0a17b3aabd3e41c71d9bfb29.png

image.png.2618d94a8c5328dab401c1b221d7db4c.pngimage.png.f9848244d3efc48e1079424af9ee5cf7.pngimage.png.f9848244d3efc48e1079424af9ee5cf7.pngimage.png.f443d58b0a17b3aabd3e41c71d9bfb29.png

Your XP32 skeleton is completely outdated.
Use the advanced version XPMSE instead.
Install XPMSE and run FNIS.
And post your Papyrus.log

Posted

ctd after changing cell

 

> Wich cell? or any cell?

> how far into the game?

> repeatable?

> did you do a few reloads on a new game?

 

> FNIS output, in case something is wrong there

> complete list of installed mods

 

> how much did you change on your modlist/LO before the CTD on cell change started?

 

I also think you have added some ugly mods to your LO that need a stable base setup first before testing them:

 

Make sure requirements are loaded before the mod that needs them and patches below the mods that get patched

Posted (edited)
1 hour ago, IoriK said:

here's the full modlist sent the right hand side panel, which is all the plugins that are esp/esms this is all the mods that are installed 

 

don't overwrite MNC with XPMSE

 

 

Just in case:

The left panel of MO shows how mods overwrite files

The lower one will overwrite the higher one

if you read somewhere for example: mod A needs to overwrite mod B

would look like this on the left plane:

mod B

mod A

MO shows what got overwritten (conflicts)

Edited by donttouchmethere
Posted
28 minutes ago, Andy14 said:

Your XP32 skeleton is completely outdated.
Use the advanced version XPMSE instead.
Install XPMSE and run FNIS.
And post your Papyrus.log

done and there's no papyrus log to be found, at least in the skyrim directory 

Posted
9 minutes ago, donttouchmethere said:

omgz, that's not your override list or is it ?

 

Devious devices for example:

DD assets

DD integration => has to overwrite assets

DD expansion => has to overwrite them all

 

don't overwrite MNC with XPMSE

you sure you followed my blog? ^^

 

Just in case:

The left panel of MO shows how mods overwrite files

The lower one will overwrite the higher one

if you read somewhere for example: mod A needs to overwrite mod B

would look like this on the left plane:

mod B

mod A

MO shows what got overwritten (conflicts)

trying this now hopefully it's me being a tad dumb with overwrites 

 

Posted (edited)
11 minutes ago, IoriK said:

at least in the skyrim directory 

You are using MO2, it doesn't write files into the usual folders, check the MO2 directory for any outputs.

and what Andy14 said ^^

 

 

9 minutes ago, IoriK said:

trying this now hopefully it's me being a tad dumb with overwrites

or you just didn't knew

On Conglomerate 2a I wrote what needs to overwrite what (for the basic mods like XPMSE, MNC and so on), at least if it's important.

Might need to add a bit more info in that regard.

 

Edited by donttouchmethere
Posted
46 minutes ago, Andy14 said:

Your XP32 skeleton is completely outdated.
Use the advanced version XPMSE instead.
Install XPMSE and run FNIS.
And post your Papyrus.log

I have a question about the newest XPMSE.

IIRC the newest version had issues. Not sure if that is solved by now, that's why I linked to the XPMSE on LL.

Posted

Just in case I see that right:

about FNIS animation limit fixes:

Spoiler
  • FNIS Behavior XXL
    • Optional: Animation Limit Crash Fix (SrtCrashFix)
      • The patch fixes the crash on game loading when you install too many animations with FNIS
      • removes the limit at which FNIS would CTD
      • retesting now
    • Optional: Animation Loading Fix
      • useful to stabilize the process of loading a game with FNIS XXL installed
        • I use it to prevent endless loading screens with FINS XXL
        • works reliable
    • ⚠️ don't use SrtCrashFix and Animation Loading Fix together, use only one. CTD if both are used! ⚠️

I fear you have installed both

the only reason you didn't had CTD already seems to be that you installed AnimationLoadingFix for SE for whatever reason

Posted

You installed SSME, but:

This implements Sheson's memory allocation patch. If you're using one of the unofficial modified SKSE DLL files, you need to revert back to the official SKSE files otherwise SSME won't do anything. If you're using the new build of SKSE that has support for changing the memory allocation values, you don't need SSME.

 

Details here about the SSME way:

 

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