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Steel Devices (Standalone) [03/15/24]


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Steel Devices (Standalone) [03/15/24]

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Implemented assets from Paperebbe's topic. Textures are tweaked for greater results. F4 shaders look slightly different with skyrim.
 

Spoiler

 


Requires:
1. ECF (2.0 +) [ LINK ]

2. EgoBallistic's KFT [ LINK ] ( ONLY for Steel devices (KFT Patch, 2.0) )
 

(Thank you @EgoBallistic for making KFT Patch)
===
This mod adds 2 different collars
> Steel Collar (1) (No matswap)
      Thick collar with small handles on both sides

> Collar 2 (With matswaps: Bare, dark, red [raider] )
      Slim, many handles that are separate 'armor' entries. Animates the glowing dots (intermittent)

Craftable under STEEL DEVICES with chemlab


===
Packages:
> Steel Devices (2.0) [ Textures are tweaked by me ]
> Textures Default [ Exported from original author ] (ba2 Replacer)

===
Collars are worn as cosmetics. No any effects applied. Only done by EgoBallistic's framework as a patch with this. (... Patch is uploaded)
Handcuffs are not added, yet. Requires restrained animations...

*Files end up as final updates unless there's more fixes and material swaps for both collars. From either individual's requests or my ideas in the future.

===
Want to see wips and mods? Feel free to join my discord server!
Story Action Compendium


 

  • 8 months later...
Posted

2.0 UPDATE

===

Btw, what indicates these plates on our collar?

Red = Sedative
Yellow = Explosive
Blue = Electric shock

Keys are added, tho it will only work, along with effects, by Egoballistic's framework patch.
I forgot this mod actually uses ECF... Even with 2.0, it's required already!

*Full details are on files (modpage)


===

Fallout42024-03-1515-52-50.png.627331b917fd69edac1d452421189ec7.png

Fallout42024-03-1515-51-59.png.09b3e53d34d42f5d1414ee0b3ed0455f.png

Fallout42024-03-1422-29-44.png.3dce83ed676de79943fa527b00676d97.png

Fallout42024-03-1421-53-12.png.0e5b371bf96ebbcd7e102e270ec4bf01.png

  • 2 weeks later...
  • 1 month later...
  • 3 weeks later...
Posted
On 5/9/2024 at 4:45 PM, EngineGaming said:


From the link you sent me, what exactly mod are you referring to?

 

Id imagine when you said "The effects are not implemented, yet. Only if patched with Egoballistic's framework " Hes trying to figure out what you meant, I am as well.

  • 4 weeks later...
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