TheDragonBorn Posted June 5, 2023 Posted June 5, 2023 My followers are still following me after being dismissed. I use Nethers Followers Framework. This all started when I installed virgil yamato 2.8 I believe. To cut to the chase, its a combat animation mod. Once installed I ran nemesis, loot, and it all worked with no issues. the only problem but I had to uninstall unfortunately. So I loaded a save right before I installed the mod, and noticed I cant dismiss followers on any of my saves. So I tried console commands, setting my follower count to 0 and etc. I uninstalled NFF and reinstalled it, and used an option in its installer to replace the vanilla follower recruit and dismiss dialogue completely with NFF's. Before if I dismissed, the part ways dialogue would still be there, now after reinstalling and using nethers dialogue, when I dismiss them, the dialogue reflects it and actually changes. I even see a notification stating they have been removed from a follower slot. Now I can ask them to join me and dismiss freely, but even after dismissing...and once again, it says follow me as if they were dismissed... my followers still follow me regardless of being dismissed, I need advice. could
Miauzi Posted June 5, 2023 Posted June 5, 2023 (edited) Has the dismissal of followers ever worked since the use of NFF? And did the dismissal take place via the vanilla dialogue - which is still available - or via the NFF function? For the NFF test, did they actually regenerate a game character or just upload an existing one in the starting cell? --- I have been using NFF myself since my recent reinstallation - but so far I have only used Recorder as a companion - and it has its own companion system, so to speak. However, dismissing and re-setting has worked perfectly so far. Edited June 5, 2023 by Miauzi
TheDragonBorn Posted June 5, 2023 Author Posted June 5, 2023 2 minutes ago, Miauzi said: Has the dismissal of followers ever worked since the use of NFF? And did the dismissal take place via the vanilla dialogue - which is still available - or via the NFF function? For the NFF test, did they actually regenerate a game character or just upload an existing one in the starting cell? --- I have been using NFF myself since my recent reinstallation - but so far I have only used Recorder as a companion - and it has its own companion system, so to speak. However, dismissing and re-setting has worked perfectly so far. yes, I have been using nff for a long time now and it has always worked just fine until recently. it took place via vanilla dialogue which sent them straight to nff framework to be managed. I am not sure I understand the 3rd question but it is still the same follower, no clone/copy or anything like that. any save that I load up, the follower system is just broken... I loaded a save with a totally different follower while we were within an interior cell, a cave basically, and got the same broken results.
Miauzi Posted June 5, 2023 Posted June 5, 2023 Vor 26 Minuten sagte TheDragonBorn: Ja, ich benutze NFF schon seit langer Zeit und es hat bis vor Kurzem immer einwandfrei funktioniert. Dies geschah über einen Vanilla-Dialog, der sie zur Verwaltung direkt an das NFF-Framework weiterleitete. Ich bin mir nicht sicher, ob ich die dritte Frage verstehe, aber es ist immer noch derselbe Follower, kein Klon/Kopie oder ähnliches. Bei jedem Speicherstand, den ich lade, ist das Follower-System einfach kaputt ... Ich habe einen Speicherstand mit einem völlig anderen Follower geladen, während wir uns in einer Innenzelle befanden, im Grunde einer Höhle, und habe die gleichen fehlerhaften Ergebnisse erhalten. In order to really make a clean function test after uninstalling a mod, it is advisable ... to create a character completely new - in good "German" -> start the game anew with the generation of the character. because already in the first memory state there can be "remainders" of faulty installations.
anjenthedog Posted June 5, 2023 Posted June 5, 2023 (edited) idk if it still works, but IFF you only have one follower, you could try a console command set playerfollowercount to 0 (not sure how to deal with it if you have other followers. maybe faction spy might help root it out Edited June 5, 2023 by anjenthedog more thoughts
TheDragonBorn Posted June 6, 2023 Author Posted June 6, 2023 13 hours ago, anjenthedog said: idk if it still works, but IFF you only have one follower, you could try a console command set playerfollowercount to 0 (not sure how to deal with it if you have other followers. maybe faction spy might help root it out When I purge the followers, "there's 2 of them" in nff, they are dismissed. when I recruit them they come back but I have to purge to dismiss for some reason. and faction spy spells wont show up in my alteration spells for some reason, but I am currently working on that
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