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COCO BodyA SMP


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Necessary :

Bodyslide : for rebuild body and collision

TexBlend : for Vagina Textures

Notepad ++ : for editing files

Paint.net: For Female textures

Ordenador : for mipmap . This step will fix the black body problem

 

For Paint.Net and Ordenador, follow these steps  Converting armour and/or clothing from Skyrim SE to Skyrim LE  From Paint.net and Ordenador . Obviously, the body's DDS will have to be modified

 

 

How can i active?  How to insert HDT-SMP (SkinnedMeshesPhysics)

 

First of all : Don't install mod . Simply, download and extrat coco body

1) navigate into various folder and copy/drop into skyrim data

folder 1 main without meshes

folder 2/3 for CBBE or UUNP . Folder A = CBBE , Folder B = UUNP

folder 11/12/13/14  for SMP xml choose one

folder 15a/16b for reference 15a = CBBE , 16b = UUNP

Don't need Havok object 

 

Open Nifskope, import femalebody taken from the CalienteTools folder . As indicated in the tutorial above, enter the string for SMP .

Open Bodyslide and rebuild all part

Femalebody ;

femalehands;

femalefeet;

CollisionObjects;

 

Spoiler

Immagine.jpg.c94d9d595119e08982bd706bc13cbc01.jpg

 

Click on the string and Change the string data with 

 

Name : HDT Skinned Mesh Physics Object

String Data : SKSE\Plugins\hdtSkinnedMeshConfigs\DefaultBBPs.xml

 

Save

 

Open Notepad ++ and edit DefaultBBPs and insert a string you see in the screen . The type of XML may vary depending on your choice. If, you use BaseShape A , it should be changed on the edit  . The correct route will be <map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\COCO\BaseShapeA.xml"/>

⚠️  Any editing error will not make anything work

What you do not want active, simply deactivate it with the syntax  <!--   --> see in the screen . This will avoid a possible overload of data . Save file

 

 

Spoiler

Immagine.jpg.542c123522ea218cbcf81998d12dc483.jpg

 

With Notepad ++ open Your SMP XML 

and copy all strings with these below 

 

Spoiler

<bone name="NPC L Pussy02">
        <mass>0.10000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>        
    </bone>

    <bone name="NPC L Pussy01">
        <mass>0.0</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <bone name="NPC R Pussy02">
        <mass>0.10000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
        <margin-multiplier>0</margin-multiplier>        
    </bone>

    <bone name="NPC R Pussy01">
        <mass>0.0</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-0.01" y="0" z="0"/>
        <linearUpperLimit x="10" y="0" z="0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="0" y="0" z="0"/>            
        <angularStiffness x="0" y="0" z="0"/>    
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

    <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-11" y="0" z="0"/>
        <linearUpperLimit x="0.01" y="0" z="0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="0" y="0" z="0"/>            
        <angularStiffness x="0" y="0" z="0"/>    
        <linearDamping x="0" y="0" z="0"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>
    
        <generic-constraint bodyA="Clitoral1" bodyB="NPC R Pussy02"/>
        <generic-constraint bodyA="NPC L Pussy02" bodyB="Clitoral1"/>
        <generic-constraint bodyA="VaginaB1" bodyB="NPC L Pussy02"/>
        <generic-constraint bodyA="NPC R Pussy02" bodyB="VaginaB1"/>

      

                <generic-constraint-default>
    <frameInLerp>
            <translationLerp>0</translationLerp>
            <rotationLerp>0</rotationLerp>
    </frameInLerp>
    <linearLowerLimit x="-6" y="-6" z="-6"/>
    <linearUpperLimit x="6" y="6" z="6"/>
    <angularLowerLimit x="-2" y="-2" z="-2"/>
    <angularUpperLimit x="2" y="2" z="2"/>
    <linearStiffness x="5" y="5" z="5"/>
    <angularStiffness x="5" y="5" z="5"/>
    <linearDamping x="0.1" y="0.1" z="0.1"/>
    <angularDamping x="0.1" y="0.1" z="0.1"/>
  </generic-constraint-default>


 

 

Navigate to the file and delete what you see in the screen . You have inserted it before and, by becoming a duplicate, it will not make the file work.

 

Spoiler

Immagine1.jpg.efcab66072c403f5e0f92474b4596ba4.jpg

 

For Textures :

Open texBlendUUNP

 

Spoiler

Immagine.jpg.8a2bd470389d433e33f7186f34961857.jpg

 

Immagine.jpg.5ecdfb11a3257dfab7679c054b7b2c8f.jpg

 

Immagine.jpg.92180584586c4b33aa25c3ee29224204.jpg

 

Immagine.jpg.39ca95bdfc2054a88a4377152c88e009.jpg

 

If, should any flickering of Belly, Ass and Boobs  Simply replace the HDT files . I use this . If you need them, copy/drop them into Skyrim data\SKSE\Plugins

 

hdtPhysicsExtensionsDefaultBBP.xml   hdtVagina.xml

 

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