Decentup2Hell66 Posted May 25, 2023 Author Posted May 25, 2023 4 minutes ago, donttouchmethere said: I doubt you get your LO stable as is. But you could check at least your save with fallrimtools. ENBoost also would help you to provide more memory for you game. Well if there is no salvaging my current more then im not sure what to do I also have ENBoost at least done to what i could I followed the instructions on what was on this wiki https://stepmodifications.org/wiki/SkyrimLE:ENBoost I added my Enblocal.ini so you can double check my work Im gunna try Fallrimtools right now enblocal.ini
donttouchmethere Posted May 25, 2023 Posted May 25, 2023 2 minutes ago, Decentup2Hell66 said: If By change you mean add, yes I did, i added two mods kuerteeSimpleMultipleFollowers.esp My Home Is Your Home.esp But the problem with saving didnt happen until after a little an hour of game play, Like I have like two saves where they work and then it stopping not a "but" not every change of mods will cause issues right away, skyrim breaks down slowly if you give it a chance. not all meshes are loaded all the time and not all scripts are active all the time 4 minutes ago, Decentup2Hell66 said: Did you clean/control the save with fallrimtools? If you open your save with fallrimtools, do you get a warning about scrip issues? I dont know what fallrimtools are so no time to find out! if you change your load order it's necessary and if your game breaks after loading it's another reason to work with fallrimtools. If you have a bad mod combo you also want to check your save regularly for irregularities. 5 minutes ago, Decentup2Hell66 said: Saves need to have to files: ess and skse > do the saves you want to load have both of those files? Both are present that means if they aren't bloated or too small related to other saves you might be lucky it's not a HDT issue or worse 6 minutes ago, Decentup2Hell66 said: If the save is older it helps to load a very early save first before loading the main save. It helps to have fallback saves in LAL for a double load, in your case it looks like you start your game without an alternative start to circumvent the into. Im not sure what LaL, I dont think I have any fall back saves as once I finished Mods I went straight to playing Alternative game starts help to make sure that all mods get loaded correctly. Alternative starts like LAL help with that, because you can't be sure everything gets loaded correctly during the vanilla skyrim intro 8 minutes ago, Decentup2Hell66 said: Make sure crash fixes works, it should take over save format and memory allocation. No other mod should conflict there, unless you use an ENB. I do have an ENB and I dont know how to check if Crash fixes is working arghs, that's a totally different story. In that case ENB+preset to the memory allocation and you should look if you did it correctly, which I doubt if you need safety load 9 minutes ago, Decentup2Hell66 said: Manual saves are preferable to autosaves. I always manual save sweet, or not... ...with autosave you would have at least a good excuse for a broken save ? 1
donttouchmethere Posted May 25, 2023 Posted May 25, 2023 1 minute ago, Decentup2Hell66 said: I also have ENBoost at least done to what i could you know the difference between using ENBoost and a full ENB+preset?
donttouchmethere Posted May 25, 2023 Posted May 25, 2023 (edited) [GLOBAL] UsePatchSpeedhackWithoutGraphics=false means ENBoost as standalone isn't active and you are using settings for a full ENB ENBoost is only the memory allocation part of an ENB and you deactivated it as standalone Edited May 26, 2023 by donttouchmethere
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 for all memory related patches and how they work together without full ENB:
Decentup2Hell66 Posted May 26, 2023 Author Posted May 26, 2023 7 minutes ago, donttouchmethere said: [GLOBAL] UsePatchSpeedhackWithoutGraphics=false means ENBoost as standalone isn't active and you are using settings for a full ENB ENBoost is only the memory allocation part of an ENB 8 minutes ago, donttouchmethere said: you know the difference between using ENBoost and a full ENB+preset? Apologies but you are losing me in Lingo im not sure about. I dont have much experience in modding to understand.
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 1 minute ago, Decentup2Hell66 said: Apologies but you are losing me in Lingo im not sure about. I dont have much experience in modding to understand. Did you install an ENB+ a preset? I mean you installed something ENB-ish because you have an ini (configuration file) for it. An ENB+ preset is for example Vividian ENB. An ENB includes ENBoost. You can use an ENB without a preset and only for the ENBoost part, which is the part of an ENB that allocates memory. But to use ONLY the ENBoost part you need to set up the ini files correctly. This isn't the case for the ini you posted. It is set to support an ENB preset. Means in addition to the memory allocation the ENB also modifies graphics ingame.
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 You posted this ini: Spoiler [PROXY] EnableProxyLibrary=true InitProxyFunctions=false ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=false IgnoreCreationKit=true IsEnderal=false [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIGPU] DisableCloudsShadowInReflections=false [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=128 VideoMemorySizeMb=32194 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=0 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66 KeyDepthOfField=118 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=true IgnoreInventory=true FixTintGamma=true RemoveBlur=false RemoveRadialBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false GenerateGrassNormals=true [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 [FILE] ScreenshotFormat=0 [GUI] HighResolutionScaling=true ShowShadersWindow=true ShowWeatherWindow=false ShowObjectsWindow=false but this line: [GLOBAL] UsePatchSpeedhackWithoutGraphics=false tells me you didn't activate ENBoost. Which means you either planned to use a full ENB or didn't knew how to activate ENBoost.
Decentup2Hell66 Posted May 26, 2023 Author Posted May 26, 2023 (edited) Oh okay so Yea, about that 30 minutes ago, donttouchmethere said: You posted this ini: Reveal hidden contents [PROXY] EnableProxyLibrary=true InitProxyFunctions=false ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=false IgnoreCreationKit=true IsEnderal=false [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIGPU] DisableCloudsShadowInReflections=false [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=128 VideoMemorySizeMb=32194 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=0 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66 KeyDepthOfField=118 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=true IgnoreInventory=true FixTintGamma=true RemoveBlur=false RemoveRadialBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false GenerateGrassNormals=true [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 [FILE] ScreenshotFormat=0 [GUI] HighResolutionScaling=true ShowShadersWindow=true ShowWeatherWindow=false ShowObjectsWindow=false but this line: [GLOBAL] UsePatchSpeedhackWithoutGraphics=false tells me you didn't activate ENBoost. Which means you either planned to use a full ENB or didn't knew how to activate ENBoost. I turned it off cause it turned off my entire ENB and I wasnt sure if needed it. for the Enboost since everything else was fine. and since nothing happened since playing everything seemed fine. So in the end its a bit of both. Edited May 26, 2023 by Decentup2Hell66
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 (edited) 14 minutes ago, Decentup2Hell66 said: and since nothing happened since playing everything seemed fine only if you count "CTD" as "nothing happened" You still have to slove that issue. Either remove the ENB completely or configure it right. You are adding more and more possible issues to your game which makes troubleshooting harder the more unsolved issues accumulate. You can now have CTD from: CTD save related by adding removing mods without cleaning the save CTD from memory issues CTD from mod conflicts CTD from memory allocation conflicts and bad configured skse plugin ini CTD from HDT issues CTD from script issues in your save CTD from SKSE bloat CTD from not correctly initialized mods during skyrim intro CTD from changing LO sequence What had Fallrimtools to say about your save? Edited May 26, 2023 by donttouchmethere
Decentup2Hell66 Posted May 26, 2023 Author Posted May 26, 2023 (edited) 15 minutes ago, donttouchmethere said: only if you don't count "CTD" as "nothing" You still have to slove that issue. Either remove the ENB completely or configure it right. You are adding more and more possible issues to your game which makes troubleshooting harder the more unsolved issues accumulate. What had Fallrimtools to say about your save? Well i cant have my ENB (ENB rudy is what i installed) and ENBoost at the sametime? and Im not exactly sure what im looking for in Fallrimtools. its my first time using this Edited May 26, 2023 by Decentup2Hell66
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 4 minutes ago, Decentup2Hell66 said: Well i cant have my ENB (ENB rudy is what i installed) and ENBoost at the sametime? Yes you can! But as far as I understand you, you neither have a working ENB nor a purely ENBoost related configuration. 6 minutes ago, Decentup2Hell66 said: and Im not exactly sure what im looking for in Fallrimtools. its my first time using this As soon as you start Fallrimtools you get a pop up if there is an critical issue like orphan scripts. If that's the case you need to delete those issues (usually 2) via the menus. If i open a save I removed a mod from: Spoiler This are the two menu options that are used to remove leftover scripts: > remove unattached instances > remove undefined elements Spoiler
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 Pro save cleaning: Warning: removing esm still can have some ugly effects on your game. 1
Decentup2Hell66 Posted May 26, 2023 Author Posted May 26, 2023 25 minutes ago, donttouchmethere said: Yes you can! But as far as I understand you, you neither have a working ENB nor a purely ENBoost related configuration. As soon as you start Fallrimtools you get a pop up if there is an critical issue like orphan scripts. If that's the case you need to delete those issues (usually 2) via the menus. If i open a save I removed a mod from: Hide contents This are the two menu options that are used to remove leftover scripts: > remove unattached instances > remove undefined elements Hide contents Well as long as i didnt need open Fallrim through Mo2 everything seems fine. I tried to do it through MO2 and it never opened properly. Other than that I didnt get any special message "The Savefile was successfully loaded. Read 16.3mb in 0.6 seconds. SKSE co-save was loaded."
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 (edited) 27 minutes ago, Decentup2Hell66 said: Well as long as i didnt need open Fallrim through Mo2 everything seems fine. I tried to do it through MO2 and it never opened properly. uhm, not sure why you open it thru MO ?♂️ It needs only java and a save file. What you still can try in case the save isn't broken behind repair: > double load: load an very early save and load the troublesome save > check if it has too many active scripts, like over 30 or 50+ (in fallrimtools) > check if it has suspended stacks (in fallrimtools) if this all isn't the case: > check the string count. (in fallrimtools) 65k string limit of vanilla Skyrim saves install Crash fixes to remove the limit after Crash fixes has removed the string limit the savegame format changes, use Fallrimtools to open and modify saves Symptoms if the save goes over the 65k string limit: saves can't be loaded anymore CTD on loading a save crash fixes v12 should cover that issue unless it isn't correctly installed. Edited May 26, 2023 by donttouchmethere
donttouchmethere Posted May 26, 2023 Posted May 26, 2023 If the save is broken start a new game, but use an alternate start to make sure your mods get loaded correctly. 1
Decentup2Hell66 Posted May 26, 2023 Author Posted May 26, 2023 Sorry for the long wait my internet was getting weird I went to sleep instead. 10 hours ago, donttouchmethere said: uhm, not sure why you open it thru MO ?♂️ It needs only java and a save file. What you still can try in case the save isn't broken behind repair: > double load: load an very early save and load the troublesome save > check if it has too many active scripts, like over 30 or 50+ (in fallrimtools) > check if it has suspended stacks (in fallrimtools) if this all isn't the case: > check the string count. (in fallrimtools) 65k string limit of vanilla Skyrim saves install Crash fixes to remove the limit after Crash fixes has removed the string limit the savegame format changes, use Fallrimtools to open and modify saves Symptoms if the save goes over the 65k string limit: saves can't be loaded anymore CTD on loading a save crash fixes v12 should cover that issue unless it isn't correctly installed. > double load: load an very early save and load the troublesome save I assume you meant just open an earlier save and then open a newer Save. Nothing happened from doing this > check if it has too many active scripts, like over 30 or 50+ (in fallrimtools) Active scripts are 10 > check if it has suspended stacks (in fallrimtools) There are not any suspended stacks if this all isn't the case: > check the string count. (in fallrimtools) 65k string limit of vanilla Skyrim saves install Crash fixes to remove the limit after Crash fixes has removed the string limit the savegame format changes, use Fallrimtools to open and modify saves Symptoms if the save goes over the 65k string limit: saves can't be loaded anymore CTD on loading a save Yea this, I have 81,014 string count. Im not sure if that means Crash fixes is work or not
alxndr3958 Posted May 26, 2023 Posted May 26, 2023 It might be the load order causing a issue with your game.
donttouchmethere Posted May 27, 2023 Posted May 27, 2023 I agree also with alxndr3958. There are too many possible reasons for your unstable game. Better restart if you lost overview over > installed ENB/ENBoost files and ini > installed SKSE plugins > installed patches without related mods > HDT files actually needed for the body you installed > conflicting memory allocation and save management > ... Here are the basics for a stable base setup: 1
Dorabella Posted May 27, 2023 Posted May 27, 2023 21 hours ago, Decentup2Hell66 said: Sorry for the long wait If you use HDT-SMP , possible case .Crash fix,ini . One thing is certain: it does not depend on the level reached Spoiler Setting Crash fix.ini Spoiler
donttouchmethere Posted May 27, 2023 Posted May 27, 2023 6 hours ago, ?????? 1627 said: f you use HDT-SMP hdtSkyrimMemPatch I'm curious, what is that? Does it come with HDT-SMP or is it helpful with any HDT configuration?
Dorabella Posted May 27, 2023 Posted May 27, 2023 55 minutes ago, donttouchmethere said: HDT-SMP Generally, it is SMP. To use it in conjunction with HDT , you have to manipulate the files to avoid possible conflicts/contrasts between them Example : If, I use an SMP as is, and , together I apply HDTVagina with Nifskope , the vagina goes its own way . To use them together, I have to exclude the Vagina from the SMP file If you want to have a look BHUNP (UUNP Next Generation) LE CBBE SMP (3BBB) Currently, I have this in use (converted nif and DDs for Skyrim LE) . Except for the DLLs, which cannot be used ( replaced with those of Baka Factory ) , all other files for SMP are fine 1 hour ago, donttouchmethere said: with any HDT configuration? The configurations are already included in the mod folders for SMP . Make a backup of your files for HDT, mods will overwrite the files 1
Decentup2Hell66 Posted May 27, 2023 Author Posted May 27, 2023 The One thing Im having trouble understanding is this ENBoost thing. I cant find a good tutorial to have both. cause if i use [GLOBAL] UsePatchSpeedhackWithoutGraphics=false it turns off my ENB setting so it doesnt look as nice so im genuinely confused
Grey Cloud Posted May 27, 2023 Posted May 27, 2023 (edited) On 5/26/2023 at 1:44 AM, Decentup2Hell66 said: So in the end its a bit of both. No . It is neither. 2 hours ago, Decentup2Hell66 said: [GLOBAL] UsePatchSpeedhackWithoutGraphics=false This line confuses lots of people because it is essentially a double-negative. As it is set there you are saying that you are using graphics. Graphics in this case is the ENB preset, e.g. Rudy or one of the million others. Which preset do you use? To use just the ENBoost part it needs to be set to true because you will not be using graphics. See, simple. ? ? Whether you use just ENBoost or ENBoost with a preset the ini file needs to be configured correctly. Edited May 27, 2023 by Grey Cloud 1
donttouchmethere Posted May 27, 2023 Posted May 27, 2023 (edited) 4 hours ago, Decentup2Hell66 said: The One thing Im having trouble understanding is this ENBoost thing. I cant find a good tutorial to have both. cause if i use [GLOBAL] UsePatchSpeedhackWithoutGraphics=false it turns off my ENB setting so it doesnt look as nice so im genuinely confused It's like Grey Cloud said. ENBoost is an ENB configuration. Limits the ENB functionalities to memory allocation by ini configuration and by limiting the ENB files you install. If you install a regular ENB (inclusive an ENB preset and fitting ini configuration) you also have the ENB memory allocation. ENB = includes everything (memory allocation too) + a ENB preset of your choice ENBoost is part of ENB = focuses only on the ENB memory allocation Basically a limited ENB installation and memory focused ini configuration is called ENBoost or like that: grafic + memory = ENB ENB with the graphic effecting part removed and only memory related files and settings installed = ENBoost Edited May 27, 2023 by donttouchmethere
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