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[LE Skyrim] Crash on Saving after 29 (ingame) Days Please help


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Posted
4 minutes ago, donttouchmethere said:

I doubt you get your LO stable as is.

But you could check at least your save with fallrimtools.

ENBoost also would help you to provide more memory for you game.

 

Well if there is no salvaging my current more then im not sure what to do

 I also have ENBoost at least done to what i could 

 

I followed the instructions on what was on this wiki

https://stepmodifications.org/wiki/SkyrimLE:ENBoost

 

I added my Enblocal.ini so you can double check my work

 

Im gunna try Fallrimtools right now

 

enblocal.ini

Posted
2 minutes ago, Decentup2Hell66 said:

If By change you mean add, yes I did, i added two mods 

kuerteeSimpleMultipleFollowers.esp
My Home Is Your Home.esp

But the problem with saving didnt happen until after a little an hour of game play, Like I have like two saves where they work and then it stopping

not a "but"

not every change of mods will cause issues right away, skyrim breaks down slowly if you give it a chance.

not all meshes are loaded all the time and not all scripts are active all the time

 

4 minutes ago, Decentup2Hell66 said:

Did you clean/control the save with fallrimtools?

If you open your save with fallrimtools, do you get a warning about scrip issues?

 

I dont know what fallrimtools are so no

time to find out!

if you change your load order it's necessary and if your game breaks after loading it's another reason to work with fallrimtools.

If you have a bad mod combo you also want to check your save regularly for irregularities.

 

5 minutes ago, Decentup2Hell66 said:

Saves need to have to files: ess and skse > do the saves you want to load have both of those files?

 

Both are present

that means if they aren't bloated or too small related to other saves you might be lucky it's not a HDT issue or worse

 

6 minutes ago, Decentup2Hell66 said:

If the save is older it helps to load a very early save first before loading the main save.

It helps to have fallback saves in LAL for a double load, in your case it looks like you start your game without an alternative start to circumvent the into.

 

Im not sure what LaL, I dont think I have any fall back saves as once I finished Mods I went straight to playing

Alternative game starts help to make sure that all mods get loaded correctly. Alternative starts like LAL help with that, because you can't be sure everything gets loaded correctly during the vanilla skyrim intro

 

8 minutes ago, Decentup2Hell66 said:

Make sure crash fixes works, it should take over save format and memory allocation. No other mod should conflict there, unless you use an ENB.

 

I do have an ENB and I dont know how to check if Crash fixes is working

 

arghs, that's a totally different story.

In that case ENB+preset to the memory allocation and you should look if you did it correctly, which I doubt if you need safety load

 

9 minutes ago, Decentup2Hell66 said:

Manual saves are preferable to autosaves.

 

I always manual save

sweet, or not...

...with autosave you would have at least a good excuse for a broken save ?

Posted (edited)

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

 

means ENBoost as standalone isn't active and you are using settings for a full ENB

ENBoost is only the memory allocation part of an ENB and you deactivated it as standalone

Edited by donttouchmethere
Posted
7 minutes ago, donttouchmethere said:

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

 

means ENBoost as standalone isn't active and you are using settings for a full ENB

ENBoost is only the memory allocation part of an ENB

 

8 minutes ago, donttouchmethere said:

you know the difference between using ENBoost and a full ENB+preset?

 

Apologies but you are losing me in Lingo im not sure about. I dont have much experience in modding to understand.

Posted
1 minute ago, Decentup2Hell66 said:

Apologies but you are losing me in Lingo im not sure about. I dont have much experience in modding to understand.

Did you install an ENB+ a preset?

I mean you installed something ENB-ish because you have an ini (configuration file) for it.

 

An ENB+ preset is for example Vividian ENB.

 

An ENB includes ENBoost.

You can use an ENB without a preset and only for the ENBoost part, which is the part of an ENB that allocates memory.

But to use ONLY the ENBoost part you need to set up the ini files correctly. This isn't the case for the ini you posted.

It is set to support an ENB preset. Means in addition to the memory allocation the ENB also modifies graphics ingame.

 

 

Posted

You posted this ini:

Spoiler

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=false
IgnoreCreationKit=true
IsEnderal=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIGPU]
DisableCloudsShadowInReflections=false

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=32194
EnableCompression=false
AutodetectVideoMemorySize=false

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
RemoveRadialBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
GenerateGrassNormals=true

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

[FILE]
ScreenshotFormat=0

[GUI]
HighResolutionScaling=true
ShowShadersWindow=true
ShowWeatherWindow=false
ShowObjectsWindow=false

but this line:

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

 

tells me you didn't activate ENBoost.

Which means you either planned to use a full ENB or didn't knew how to activate ENBoost.

Posted (edited)

Oh okay so Yea, about that

30 minutes ago, donttouchmethere said:

You posted this ini:

  Reveal hidden contents

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=false
IgnoreCreationKit=true
IsEnderal=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIGPU]
DisableCloudsShadowInReflections=false

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=32194
EnableCompression=false
AutodetectVideoMemorySize=false

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
RemoveRadialBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
GenerateGrassNormals=true

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

[FILE]
ScreenshotFormat=0

[GUI]
HighResolutionScaling=true
ShowShadersWindow=true
ShowWeatherWindow=false
ShowObjectsWindow=false

but this line:

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

 

tells me you didn't activate ENBoost.

Which means you either planned to use a full ENB or didn't knew how to activate ENBoost.

 

I turned it off cause it turned off my entire ENB and I wasnt sure if needed it. for the Enboost since everything else was fine. and since nothing happened since playing everything seemed fine.

 

So in the end its a bit of both.

Edited by Decentup2Hell66
Posted (edited)
14 minutes ago, Decentup2Hell66 said:

and since nothing happened since playing everything seemed fine

only if you count "CTD" as "nothing happened"

You still have to slove that issue. Either remove the ENB completely or configure it right.

You are adding more and more possible issues to your game which makes troubleshooting harder the more unsolved issues accumulate.

You can now have CTD from:

CTD save related by adding removing mods without cleaning the save

CTD from memory issues

CTD from mod conflicts

CTD from memory allocation conflicts and bad configured skse plugin ini

CTD from HDT issues

CTD from script issues in your save

CTD from SKSE bloat

CTD from not correctly initialized mods during skyrim intro

CTD from changing LO sequence

 

What had Fallrimtools to say about your save?

Edited by donttouchmethere
Posted (edited)
15 minutes ago, donttouchmethere said:

only if you don't count "CTD" as "nothing"

You still have to slove that issue. Either remove the ENB completely or configure it right.

You are adding more and more possible issues to your game which makes troubleshooting harder the more unsolved issues accumulate.

 

What had Fallrimtools to say about your save?

Well i cant have my ENB (ENB rudy is what i installed) and ENBoost at the sametime?

 

and Im not exactly sure what im looking for in Fallrimtools. its my first time using this

Edited by Decentup2Hell66
Posted
4 minutes ago, Decentup2Hell66 said:

Well i cant have my ENB (ENB rudy is what i installed) and ENBoost at the sametime?

Yes you can! But as far as I understand you, you neither have a working ENB nor a purely ENBoost related configuration.

 

6 minutes ago, Decentup2Hell66 said:

and Im not exactly sure what im looking for in Fallrimtools. its my first time using this

As soon as you start Fallrimtools you get a pop up if there is an critical issue like orphan scripts.

If that's the case you need to delete those issues (usually 2) via the menus.

 

If i open a save I removed a mod from:

Spoiler

1069300523_resaver01.jpg.3e8560f3aebf51e42924b61b3cb7e4a7.jpg

 

This are the two menu options that are used to remove leftover scripts:

> remove unattached instances

> remove undefined elements

Spoiler

1278857937_resaver02.jpg.86484458aa2ffb11007da67a74b33326.jpg

 

Posted
25 minutes ago, donttouchmethere said:

Yes you can! But as far as I understand you, you neither have a working ENB nor a purely ENBoost related configuration.

 

As soon as you start Fallrimtools you get a pop up if there is an critical issue like orphan scripts.

If that's the case you need to delete those issues (usually 2) via the menus.

 

If i open a save I removed a mod from:

  Hide contents

1069300523_resaver01.jpg.3e8560f3aebf51e42924b61b3cb7e4a7.jpg

 

This are the two menu options that are used to remove leftover scripts:

> remove unattached instances

> remove undefined elements

  Hide contents

1278857937_resaver02.jpg.86484458aa2ffb11007da67a74b33326.jpg

 

 

Well as long as i didnt need open Fallrim through Mo2 everything seems fine. I tried to do it through MO2 and it never opened properly. Other than that I didnt get any special message

 

"The Savefile was successfully loaded.
Read 16.3mb in 0.6 seconds.

SKSE co-save was loaded."

 

Posted (edited)
27 minutes ago, Decentup2Hell66 said:

Well as long as i didnt need open Fallrim through Mo2 everything seems fine. I tried to do it through MO2 and it never opened properly.

uhm, not sure why you open it thru MO ?‍♂️

It needs only java and a save file.

 

What you still can try in case the save isn't broken behind repair:

> double load: load an very early save and load the troublesome save

> check if it has too many active scripts, like over 30 or 50+ (in fallrimtools)

> check if it has suspended stacks (in fallrimtools)

 

if this all isn't the case:

> check the string count. (in fallrimtools)

  • 65k string limit of vanilla Skyrim saves
    • install Crash fixes to remove the limit
    • after Crash fixes has removed the string limit the savegame format changes, use Fallrimtools to open and modify saves
    • Symptoms if the save goes over the 65k string limit:
      • saves can't be loaded anymore
      • CTD on loading a save

crash fixes v12 should cover that issue unless it isn't correctly installed.

 

 

Edited by donttouchmethere
Posted

Sorry for the long wait my internet was getting weird I went to sleep instead.

 

10 hours ago, donttouchmethere said:

uhm, not sure why you open it thru MO ?‍♂️

It needs only java and a save file.

 

What you still can try in case the save isn't broken behind repair:

> double load: load an very early save and load the troublesome save

> check if it has too many active scripts, like over 30 or 50+ (in fallrimtools)

> check if it has suspended stacks (in fallrimtools)

 

if this all isn't the case:

> check the string count. (in fallrimtools)

  • 65k string limit of vanilla Skyrim saves
    • install Crash fixes to remove the limit
    • after Crash fixes has removed the string limit the savegame format changes, use Fallrimtools to open and modify saves
    • Symptoms if the save goes over the 65k string limit:
      • saves can't be loaded anymore
      • CTD on loading a save

crash fixes v12 should cover that issue unless it isn't correctly installed.

 

 

> double load: load an very early save and load the troublesome save

 

I assume you meant just open an earlier save and then open a newer Save. Nothing happened from doing this

 

> check if it has too many active scripts, like over 30 or 50+ (in fallrimtools)

 

Active scripts are 10

 

check if it has suspended stacks (in fallrimtools)

 

There are not any suspended stacks

 

if this all isn't the case:

> check the string count. (in fallrimtools)

  • 65k string limit of vanilla Skyrim saves
    • install Crash fixes to remove the limit
    • after Crash fixes has removed the string limit the savegame format changes, use Fallrimtools to open and modify saves
    • Symptoms if the save goes over the 65k string limit:
      • saves can't be loaded anymore
      • CTD on loading a save

Yea this, I have 81,014 string count. Im not sure if that means Crash fixes is work or not

Posted

I agree also with alxndr3958.

 

There are too many possible reasons for your unstable game.

Better restart if you lost overview over

> installed ENB/ENBoost files and ini

> installed SKSE plugins

> installed patches without related mods

> HDT files actually needed for the body you installed

> conflicting memory allocation and save management

> ...

 

Here are the basics for a stable base setup:

 

Posted
21 hours ago, Decentup2Hell66 said:

Sorry for the long wait

If you use HDT-SMP , possible case .Crash fix,ini . One thing is certain: it does not depend on the level reached 

 

Spoiler

Immagine.jpg.79505da0c1498771c027eda9a8eff479.jpg

 

1091708310_enb2023_05_2711_45_54_68.jpg.2a60485e8f6edfabe23a3c1bc00b40a8.jpg

 

1962422952_enb2023_05_2711_45_45_66.jpg.08d1a3d5fb142aa6d48bc11979e8890a.jpg

 

Immagine0.jpg.789b1d48e8ae518467838b15e587ab22.jpg

 

 

Setting Crash fix.ini 

 

Spoiler

Immagine1.jpg.12c0964728fb8cfb9eab57991b4c3a84.jpg

 

 

298704199_enb2023_05_2711_51_49_84.jpg.c3ca7c47f686160184ee3df83345c659.jpg

 

 

Immagine2.jpg.3b537777ebfd7098957012e9e04dbf66.jpg

 

Posted
55 minutes ago, donttouchmethere said:

HDT-SMP

Generally, it is SMP. To use it in conjunction with HDT , you have to manipulate the files to avoid possible conflicts/contrasts between them

Example : If, I use an SMP as is, and , together I apply HDTVagina with Nifskope , the vagina goes its own way . To use them together, I have to exclude the Vagina from the SMP file 

 

If you want to have a look

 

BHUNP (UUNP Next Generation) LE

 

CBBE SMP (3BBB)  Currently, I have this in use (converted nif and DDs for Skyrim LE) . Except for the DLLs, which cannot be used ( replaced with those of Baka Factory ) , all other files for SMP are fine

 

1 hour ago, donttouchmethere said:

with any HDT configuration?

 

The configurations are already included in the mod folders for SMP .  Make a backup of your files for HDT, mods will overwrite the files 

Posted

The One thing Im having trouble understanding is this ENBoost thing. I cant find a good tutorial to have both. cause if i use

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

 

it turns off my ENB setting so it doesnt look as nice so im genuinely confused

Posted (edited)
On 5/26/2023 at 1:44 AM, Decentup2Hell66 said:

So in the end its a bit of both.

No . It is neither.

 

2 hours ago, Decentup2Hell66 said:

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

This line confuses lots of people because it is essentially a double-negative. As it is set there you are saying that you are using graphics. Graphics in this case is the ENB preset, e.g. Rudy or one of the million others.

Which preset do you use?

 

To use just the ENBoost part it needs to be set to true because you will not be using graphics. See, simple. ? ?

 

Whether you use just ENBoost or ENBoost with a preset the ini file needs to be configured correctly.

Edited by Grey Cloud
Posted (edited)
4 hours ago, Decentup2Hell66 said:

The One thing Im having trouble understanding is this ENBoost thing. I cant find a good tutorial to have both. cause if i use

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false

 

it turns off my ENB setting so it doesnt look as nice so im genuinely confused

It's like Grey Cloud said.

 

ENBoost is an ENB configuration. Limits the ENB functionalities to memory allocation by ini configuration and by limiting the ENB files you install.

If you install a regular ENB (inclusive an ENB preset and fitting ini configuration) you also have the ENB memory allocation.

 

ENB = includes everything (memory allocation too) +  a ENB preset of your choice

ENBoost is part of ENB = focuses only on the ENB memory allocation

Basically a limited ENB installation and memory focused ini configuration is called ENBoost

 

or like that:

grafic + memory = ENB

ENB with the graphic effecting part removed and only memory related files and settings installed = ENBoost

Edited by donttouchmethere

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