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Posted

I love your mod, thank you for your work. May I perhaps make a request or suggestion? I use the TNF mods that prevent the entrance hatches from the playerhoms in Whiterun and Solitude from appearing. To eliminate these compatibility problems, it would be enough to place the entrance in Whiterun a little further from the house and the entrance in Solitude outside the house. Maybe you'd like to do this at some point. By the way, the large bathroom in Lakeview looks great.

Posted (edited)

Found a problem with the new update, something I forgot to do. Some of the cells arent going to open because I didn't do the trigger for them. I'll upload the new fixed version as soon as I can.

Edit: Uploaded. Re-download v1.2.6.

Sorry for the fuck up.

Edited by ShadowProctor
  • 2 weeks later...
Posted

THis is brilliant thanks a lot. The only issue was is with Eli breezehome.  A very late mid game install so no harm rolling back. Tried some console excavation to no avail. So bye bye Breezhome. Be cool if there was a teleport spell or 2 around. A while back I had a slave, sold her, she escaped and came back and trashed Vlindrel, she was quite angry.... So now I am a bit weary of letting them know where I live. I'm not sure if that is a thing, but it happended to me.

 

Again thanks a bunch cool mod.

  • 2 weeks later...
Posted
12 hours ago, natybs said:

i cant find the prudspire entrance there seems to be no trapdoor near the house?

ok so i updated the mod and the trapdoor is there now but i seem to have 2 trapdoor entrences at the houses of Breezehome, Vindrel hall and honeyside?

  • 3 weeks later...
Posted

I really love this mod, especially with Diary of Mine suite. Also would be cool to add some hiden hideouts where you can keep slaves, like in forest somewhere, or in sewers, It's just my idea for pushing forward this mod :)
Anyway, thanks for this gem!

Posted
On 4/13/2025 at 6:14 PM, natybs said:

ok so i updated the mod and the trapdoor is there now but i seem to have 2 trapdoor entrences at the houses of Breezehome, Vindrel hall and honeyside?


Unfortunately I have never heard of this problem happening before, and have no clue what could be causing it other than maybe a conflict from something else. My mod shouldn't conflict with anything that doesn't alter the inside or outside of the homes where the trapdoors are placed. 

Posted
On 5/3/2025 at 4:36 AM, SIKguy said:

I really love this mod, especially with Diary of Mine suite. Also would be cool to add some hiden hideouts where you can keep slaves, like in forest somewhere, or in sewers, It's just my idea for pushing forward this mod :)
Anyway, thanks for this gem!


Thanks :) Also, I have been rolling around that same idea in my head for a long time now. Maybe I'll try in a future update.

Posted
On 5/8/2025 at 2:55 PM, ShadowProctor said:


Thanks :) Also, I have been rolling around that same idea in my head for a long time now. Maybe I'll try in a future update.

 

If you were to do that, would there be any chance of making them 'placeable'?  Say 4 or 5 locations for which we could chose our own locations for Trapdoor 1, Trapdoor 2 etc...?

 

That would make mods like DOM much more flexible, as most of the 'in country' PAHE/Other Prison Type locations available on LL tend to be 'fixed' urban locations, and those out 'in the country' are not necessarily in the places we might want to use for our own gameplay.  

 

The closest similar mod with that sort of functionality  - I forget the name - was one which was a bit like a portable QASMOKE, or ZAZ test cell, where you got a 'ring' and could use it to ethereally enter a single portable prison.  It was fully equipped, but stretched the imagination a bit too much.  I know that Skyrim does magic, but even those powers were doing some heavy lifting in trying to make that one 'realistic' 😊

 

DQW

  • 3 months later...
Posted (edited)

Awesome mod! Works great for everything but Breezehome as I am using HS Player Homes - Breezehome mod.

 

I made a quick little patch with two records. One that moves the hatch to the porch on the left side of the door, and then one record to change the teleportation location from the basement to the hatch. It's working for me.

 

 

MyDarkAdditionsPatch.7z

Edited by Riff Raff
  • 4 months later...
  • 1 month later...
Posted
1 hour ago, kenis19 said:

I tried Breezehome and Honeyside and the doors to the cells don't open

 

FWIW, in case it helps. the buttons to open the doors are on the walls, on the other side of the corridor, OPPOSITE the doors

 

That's caught out a few people and may be your issue

 

Hope it helps

 

DQW

  • 1 month later...

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