ShadowProctor Posted November 23, 2023 Author Posted November 23, 2023 On 9/5/2023 at 5:11 AM, DonQuiWho said: Using 1.2.2 For some reason, the cell doors won't open Anyone else encountered this and if so, did you find a fix? DQW I've never encountered a problem with the doors or the buttons, so I have no clue what could be causing that.
DonQuiWho Posted November 24, 2023 Posted November 24, 2023 13 hours ago, ShadowProctor said: I've never encountered a problem with the doors or the buttons, so I have no clue what could be causing that. Ah, OK Must be a weirdness in my Skyrim setup/LO Thanks for the reply DQW
RP_Master Posted May 26, 2024 Posted May 26, 2024 On 11/24/2023 at 9:43 AM, DonQuiWho said: Ah, OK Must be a weirdness in my Skyrim setup/LO Thanks for the reply DQW Bit late, but just to say that each cell door is locked and unlocked by buttons on the wall opposite (not on the cell door). Thought I had this problem, but found the buttons and works great now!
DonQuiWho Posted May 26, 2024 Posted May 26, 2024 1 hour ago, RP_Master said: Bit late, but just to say that each cell door is locked and unlocked by buttons on the wall opposite (not on the cell door). Thought I had this problem, but found the buttons and works great now! Thanks for the necro response! I'll give it a whilr again sometime DQW
CockyCookie Posted October 28, 2024 Posted October 28, 2024 quick question, do the slaves stay inside their cell or can they roam around? because for some reason my slaves just sit inside their room i've left them. Running this with Pahe and homesweethome btw
深淵の神 Posted November 1, 2024 Posted November 1, 2024 Thanks so much for the update because I love your mod and I just can't get it out of load order anymore. I was just thinking that I was running out of enough space for my unwanted guests haha This mod is perfect for the PAH mod series. 🫶 1
ShadowProctor Posted November 2, 2024 Author Posted November 2, 2024 On 10/28/2024 at 5:17 PM, CockyCookie said: quick question, do the slaves stay inside their cell or can they roam around? because for some reason my slaves just sit inside their room i've left them. Running this with Pahe and homesweethome btw It depends on which mods you're using to keep them there. I mostly just use DoM anymore, and there's a whole lot of ways to keep someone in place. Not saying someone might not occasionally pop out of a cell when they're not supposed to, but for me it's extremely rare.
ShadowProctor Posted November 2, 2024 Author Posted November 2, 2024 21 hours ago, サマエル said: Thanks so much for the update because I love your mod and I just can't get it out of load order anymore. I was just thinking that I was running out of enough space for my unwanted guests haha This mod is perfect for the PAH mod series. 🫶 Appreciated
ShadowProctor Posted November 17, 2024 Author Posted November 17, 2024 Recreated my Hearthfire Menageries mod inside of Dark Additions, new version is up.
深淵の神 Posted November 17, 2024 Posted November 17, 2024 44 minutes ago, ShadowProctor said: Recreated my Hearthfire Menageries mod inside of Dark Additions, new version is up. It may be an unpopular opinion, but could you keep the other file separate as well? Some of us use Skyrim AE with CC Fishing and this will interfere with your Hearthfire addon.
ShadowProctor Posted November 18, 2024 Author Posted November 18, 2024 (edited) 1 hour ago, サマエル said: It may be an unpopular opinion, but could you keep the other file separate as well? Some of us use Skyrim AE with CC Fishing and this will interfere with your Hearthfire addon. I'm confused. This new update is completely compatible with Skyrim AE and CC Fishing, I'm now using them both myself with no issues. It's my old Hearthfile Menageries mod that's incompatible. This new one is in it's own cell accessed by a hatch in the cellar next to the mannequin. The whole reason I made this update is because I upgraded to Skyrim AE and ended up liking the Fishing mod, so I dropped my own mod (Hearthfire Menageries) from my load order. I missed Hearthfire Menageries, so I recreated it in a way that doesn't interfere. Added it to Dark Additions so it'd be easier on your load order. Edited November 18, 2024 by ShadowProctor 1
深淵の神 Posted November 18, 2024 Posted November 18, 2024 1 hour ago, ShadowProctor said: I'm confused. This new update is completely compatible with Skyrim AE and CC Fishing, I'm now using them both myself with no issues. It's my old Hearthfile Menageries mod that's incompatible. This new one is in it's own cell accessed by a hatch in the cellar next to the mannequin. The whole reason I made this update is because I upgraded to Skyrim AE and ended up liking the Fishing mod, so I dropped my own mod (Hearthfire Menageries) from my load order. I missed Hearthfire Menageries, so I recreated it in a way that doesn't interfere. Added it to Dark Additions so it'd be easier on your load order. oops sorry, I thought you had put the entrance right where the wall to the CC section was, I think it was another mod that did this. Thanks a lot! haha 🫶
ShadowProctor Posted November 18, 2024 Author Posted November 18, 2024 1 hour ago, サマエル said: oops sorry, I thought you had put the entrance right where the wall to the CC section was, I think it was another mod that did this. Thanks a lot! haha 🫶 No trouble. My Hearthfire Menageries mod definitely did conflict with Fishing, I just made sure not to make that mistake again with the remake and probably should have mentioned that somewhere so I didn't confuse people. 1
ShadowProctor Posted November 18, 2024 Author Posted November 18, 2024 (edited) Uploaded a new version of v1.2.4 after finding and fixing a couple of issues. Thrones in the Hearthfire Menageries needed the Force3rdPerson tag removed from them so the camera doesn't get stuck when you sit on them. I also had to remove the fog effect from the gardens in the Proudspire Cloister due to them causing the Gleamblossoms to flicker horrendously when it rolled over them. Tiny little fixes not worth bumping up the version number for. To clarify: If you've download v1.2.4 - redownload it if you want those 2 fixes. Edit: It seems that removing the fog hasn't fixed the flickering Gleamblossoms, I'll have to investigate further. Edit: Okay, okay.. pretty sure the problem is fixed now. If you downloaded what I just uploaded like 10 minutes ago, this new version has the Gleamblossoms fixed and I replaced the fog with a better, thicker mist. Edited November 18, 2024 by ShadowProctor
深淵の神 Posted November 19, 2024 Posted November 19, 2024 Everything is working great in the latest update, thanks. Here are some fun on the table screenshots inside the cells (NSFW) Spoiler Thanks a lot! 🫶 2
ShadowProctor Posted December 12, 2024 Author Posted December 12, 2024 To anybody who gives a shit: Diziet's Player Home Bath Undressing For SkyrimSE on the Nexus now covers Dark Additions. It's for automatic NPC undressing and includes optional auto Player undressing for all of the bathhouses and hot tubs in the mod. I've tested it with the bathhouses in the Proudspire Cloister and everything worked great. 2
Novosin Posted December 28, 2024 Posted December 28, 2024 So my Vlindrel Sanctum is very very dark. I can barely navigate it. I'm assuming it has something to do with my ENB (Silent Horizons 2) or LUX. Anyone else having similar issues and have perhaps come up with a solution?
tonitrulupus Posted January 8, 2025 Posted January 8, 2025 I love the extra addon to the player homes, great work
Novosin Posted January 20, 2025 Posted January 20, 2025 On 12/28/2024 at 11:23 AM, Novosin said: So my Vlindrel Sanctum is very very dark. I can barely navigate it. I'm assuming it has something to do with my ENB (Silent Horizons 2) or LUX. Anyone else having similar issues and have perhaps come up with a solution? I'm an idiot. I'd made some changes in the ENB that I forgot about. Fixed it.
tonitrulupus Posted January 22, 2025 Posted January 22, 2025 The only thing I see as a minor issue/problem is that they are not seen as a "player home". I have NFF and I have set some of the NPC followers to change to other cloths she at home, they stay in there armor. it isn't anything that brakes the game but it would be nice to see them as part of the home they belong to. Other then that, the work wonderfully and keep the thugs in their prospective cells like they are suppose to un like some of the other mods I have used that the prisoners' exit their cells and wonder, great work on that.
ShadowProctor Posted January 26, 2025 Author Posted January 26, 2025 On 1/22/2025 at 6:02 PM, tonitrulupus said: The only thing I see as a minor issue/problem is that they are not seen as a "player home". I have NFF and I have set some of the NPC followers to change to other cloths she at home, they stay in there armor. it isn't anything that brakes the game but it would be nice to see them as part of the home they belong to. Other then that, the work wonderfully and keep the thugs in their prospective cells like they are suppose to un like some of the other mods I have used that the prisoners' exit their cells and wonder, great work on that. My bad about them not having the correct location tags, I've looked into doing it but have yet to figure out how to do it correctly. More specifically, I don't know how to properly link new location data to the cells I've made. Hopefully I'll figure it out eventually.
tonitrulupus Posted January 26, 2025 Posted January 26, 2025 3 hours ago, ShadowProctor said: My bad about them not having the correct location tags, I've looked into doing it but have yet to figure out how to do it correctly. More specifically, I don't know how to properly link new location data to the cells I've made. Hopefully I'll figure it out eventually. Spoiler I hope this may help, its short, I have not created a home yet so not sure if this will help.
ShadowProctor Posted February 7, 2025 Author Posted February 7, 2025 On 1/25/2025 at 10:36 PM, tonitrulupus said: Reveal hidden contents I hope this may help, its short, I have not created a home yet so not sure if this will help. I'm pretty sure I figured out how to add the hideouts to the existing player home location data of the houses they're supposed to belong to. Ex: Breezehome Underbelly is linked to the Breezehome Interior location data. This should have NPCs identify each location as being part of the player homes. I didn't watch a tutorial, I sort of figured it out accidentally while editing something else in the mod lol. I appreciate the post all the same. I need to finish up with some more edits and then start a fresh game, I read somewhere that editing location data will require a new game in order for it to take effect so just a warning. Will be a little while before I can thoroughly test that it works but, if it does, I'll release it as version 1.2.5 in the near future.
tonitrulupus Posted February 14, 2025 Posted February 14, 2025 On 2/6/2025 at 7:19 PM, ShadowProctor said: I'm pretty sure I figured out how to add the hideouts to the existing player home location data of the houses they're supposed to belong to. Ex: Breezehome Underbelly is linked to the Breezehome Interior location data. This should have NPCs identify each location as being part of the player homes. I didn't watch a tutorial, I sort of figured it out accidentally while editing something else in the mod lol. I appreciate the post all the same. I need to finish up with some more edits and then start a fresh game, I read somewhere that editing location data will require a new game in order for it to take effect so just a warning. Will be a little while before I can thoroughly test that it works but, if it does, I'll release it as version 1.2.5 in the near future. Dont you love it when you stumble across the answer? I hope it will be soon.
SIKguy Posted February 20, 2025 Posted February 20, 2025 Thanks a lot for this gem! Must have mod for Diary of Mine (or PAHE) setup❣️
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