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Legend of Zelda: Tears of the Kingdom


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Posted
On 10/9/2025 at 7:01 PM, nikki.box said:

It's my mod, with the latest version being here:

 

 

I hope this isn't too big an ask. I noticed if you combined these two mods:

Playable Character: Rikuu/Rinkuru(Rico's Linkette) Mod for The Legend of Zelda: Tears of the Kingdom | TOTK Mods

[SENSITIVE CONTENT] Nude Link 2.1 Mod for The Legend of Zelda: Tears of the Kingdom | TOTK Mods

 

You can have a nude female link with a jiggle physics penis, so like a futa Link.

However, it seems the Linkle mod either overwrites the penis, or the skin looks weird on Linkle. Would you possibly give a go at adjusting the "Nude Link" mod so that it works with your mod?

Posted
1 hour ago, middlemonster said:

I hope this isn't too big an ask. I noticed if you combined these two mods:

Playable Character: Rikuu/Rinkuru(Rico's Linkette) Mod for The Legend of Zelda: Tears of the Kingdom | TOTK Mods

[SENSITIVE CONTENT] Nude Link 2.1 Mod for The Legend of Zelda: Tears of the Kingdom | TOTK Mods

 

You can have a nude female link with a jiggle physics penis, so like a futa Link.

However, it seems the Linkle mod either overwrites the penis, or the skin looks weird on Linkle. Would you possibly give a go at adjusting the "Nude Link" mod so that it works with your mod?

 

It is quite easy to modify providing you use the files in the correct order:

 

Whole Body (From nikki.box): romfs\Model\Link.Link_RaulSkin.bfres
Lower half (Taken from Nude Link Mod): romfs\Model\Armor_Default.Armor_Default_Lower.bfres.mc
Skin color-texture: romfs\TexToGo\Link_RaulSkin_Alb.txtg

 

If you check other files for the skin file, you may find a better style that you like.

Posted (edited)

I have decided to post this as it helps to modify the appearance of Nude Zelda quicker...

 

1.JPG.aa8a755b695fd4c87b1f287ac21382e8.JPG3.JPG.2e21f44d37b34e23ae91cfc38cfcabb8.JPG2.JPG.0a762469ef8fb3cf8bce610bcc3b4401.JPG

 

I have modified the KoV nude Zelda Mod which was post earlier in this thread and packaged it for TKMM so that you can easily switch looks.

There isn't a big amount there at the moment (32 Eyes, 9 Hair & a couple of bodys) as I only just had the idea to do it!

 

NOTE: If using Zelda as a Sage then this needs to go ABOVE that option in TKMM.

 

Hope it helps someone out :) 

 


Zelda Styles.zip
 

Edited by Deano309
Updated description
Posted
7 hours ago, tpetty said:


Are there any basic mods that replace link with the default zelda outfit such that the nude mods work?

I think that the only decent mod that lets you play as Zelda is Ricos Warrior Princess... But that doesn't play nicely with other mods :(

Posted (edited)

PlayableZeldaNudeZeldaSage.JPG.5a15a523f99d8171eb89163c5d808580.JPG

 

With a little bit of work to remove additional files, you can get them both working together though :)

 

(Sage on the left & Playable Zelda on the right) No nudity on playable one unless\until an skin or armor set is available.

Edited by Deano309
Posted
2 hours ago, Deano309 said:

PlayableZeldaNudeZeldaSage.JPG.5a15a523f99d8171eb89163c5d808580.JPG

 

With a little bit of work to remove additional files, you can get them both working together though :)

 

(Sage on the left & Playable Zelda on the right) No nudity on playable one unless\until an skin or armor set is available.

Is that riko warrior princess mod? 

Posted
1 hour ago, Scarecrow03 said:

Is that riko warrior princess mod? 

Yes, a lot of the changes that were originally added for the UI etc needed to be removed for it to work with other mods in TKMM.
It has limits such as adjusting Nude Sage Zeldas face (Eyebrow colour, Eyes etc.) also adjusts playable Zeldas too. (And further hair changes break Zelda Yiga Assassin spawns)

Working out how to fix that and then find a new body will give me something to do on a rainy day!

Posted
9 minutes ago, Deano309 said:

Yes, a lot of the changes that were originally added for the UI etc needed to be removed for it to work with other mods in TKMM.
It has limits such as adjusting Nude Sage Zeldas face (Eyebrow colour, Eyes etc.) also adjusts playable Zeldas too. (And further hair changes break Zelda Yiga Assassin spawns)

Working out how to fix that and then find a new body will give me something to do on a rainy day!

I dont know if it was you but someone posted a picture with 4 zeldas replacing 4 sages. I downloaded the mod sage replacer but there wasn't an option to have 4 zeldas, only 2. Any idea?

Posted
4 minutes ago, Scarecrow03 said:

I dont know if it was you but someone posted a picture with 4 zeldas replacing 4 sages. I downloaded the mod sage replacer but there wasn't an option to have 4 zeldas, only 2. Any idea?

That was my pic but they were either Monster extract or Zonai capsules spawning enemies... I just threw some out. The most I can get is 3 zelda sages from the file I posted.

Posted
On 9/30/2025 at 6:57 PM, nikki.box said:

do you know how modding works? what your saying is the same as people who say "game devs who don't listen to fans are terrible" like, im sorry, but you are not the most important person in the room here. the developers have the final say, its their art, they're making it because they enjoy it, it's for themselves.

 

basically, if you want thing, you gotta make thing, don't ask to be freeloaded constantly.


Well said. Amazing work on your mod.

 

I hate to see all the complaints considering you’re releasing yours as you iterate.

which is something people complained about us not doing. 

 

it doesn’t seem like there’s anything that can be done to make 100% of people happy, ever 🤣

 

Posted (edited)

I really only want the Zelda NPC seen at the beginning of the game and the ending of the game to be naked to join naked Link. It’s been almost 3 years. Where is that mod?

Edited by Boborialus
Posted (edited)
19 hours ago, Boborialus said:

I really only want the Zelda NPC seen at the beginning of the game and the ending of the game to be naked to join naked Link. It’s been almost 3 years. Where is that mod?

Fall1.JPG.1520d0bcf08701122f7ed16bd6b9e784.JPGfall2.JPG.ea9f6ad1be8fb3fc12ca94fcb9572156.JPGfall4.JPG.35d678a53bd75bb0de102eb369146dca.JPG

 

Just a quick and dirty edit to see if I could do this...

 

Updated the KoV Nudity Mod (Again) to add this (TKMM ONLY).
I have only been modding for a few weeks and I don't really know what I am doing so if there are problems then I suggest finding a Pro to help resolve it ;)

 

I have noticed that this update has some shading/colour differences when Zelda is in "The Void" (May look ok for other people?), but YMMV with enabling other mods at the same time.

 

Zelda Nudity.zip

 

Edited by Deano309
Posted
4 hours ago, Deano309 said:

Fall1.JPG.1520d0bcf08701122f7ed16bd6b9e784.JPGfall2.JPG.ea9f6ad1be8fb3fc12ca94fcb9572156.JPGfall4.JPG.35d678a53bd75bb0de102eb369146dca.JPG

 

Just a quick and dirty edit to see if I could do this...

 

Updated the KoV Nudity Mod (Again) to add this (TKMM ONLY).
I have only been modding for a few weeks and I don't really know what I am doing so if there are problems then I suggest finding a Pro to help resolve it ;)

 

I have noticed that this update has some shading/colour differences when Zelda is in "The Void" (May look ok for other people?), but YMMV with enabling other mods at the same time.

 

Zelda Nudity.zip 1.51 MB · 13 downloads

 

How do I install this mod? I have TKMM set up but it won’t open the file.

Posted
41 minutes ago, Boborialus said:

How do I install this mod? I have TKMM set up but it won’t open the file.

Unzip the file and then you can either drag it into the left panel of TKMM or, near the bottom right, select "Install" and browse for the file.

Posted
5 minutes ago, Boborialus said:

It says Invalid TKCL Magic

I am using TKMM version 2.0.0-beta3. I don't know if it makes a difference, but I haven't used any other version.
I have just downloaded the file and installed again and it works fine for me... maybe try redownloading?

Posted

I am now using v2.0.0rc1 and I get this error message:
System.IO.InvalidDataException: Unexpected TotK mod pack version. Expected 2.0.0
   at TkSharp.IO.Readers.TkPackReader.ReadMod(TkModContext context, Stream stream, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp/IO/Readers/TkPackReader.cs:line 34
   at Tkmm.Core.TKMM.Install(Object input, Stream stream, TkModContext context, TkProfile profile, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm.Core/TKMM.cs:line 76
   at Tkmm.Actions.ModActions.Install(Object input, TkProfile profile, Stream stream, TkModContext context, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm/Actions/ModActions.cs:line 28

 

Posted
5 hours ago, Deano309 said:

Fall1.JPG.1520d0bcf08701122f7ed16bd6b9e784.JPGfall2.JPG.ea9f6ad1be8fb3fc12ca94fcb9572156.JPGfall4.JPG.35d678a53bd75bb0de102eb369146dca.JPG

 

Just a quick and dirty edit to see if I could do this...

 

Updated the KoV Nudity Mod (Again) to add this (TKMM ONLY).
I have only been modding for a few weeks and I don't really know what I am doing so if there are problems then I suggest finding a Pro to help resolve it ;)

 

I have noticed that this update has some shading/colour differences when Zelda is in "The Void" (May look ok for other people?), but YMMV with enabling other mods at the same time.

 

Zelda Nudity.zip 1.51 MB · 18 downloads

 

I still dont understand what you edited here

Posted
1 minute ago, Scarecrow03 said:

I still dont understand what you edited here

I changed the skin file for the Zelda NPC in a dress so it shows nude when falling and ending scene now. (Also shows nude at other points too, like when receiving the recall stone etc).

I also removed the shader which was leaving awful black marks on the body.

Posted (edited)
14 minutes ago, Boborialus said:

I am now using v2.0.0rc1 and I get this error message:
System.IO.InvalidDataException: Unexpected TotK mod pack version. Expected 2.0.0
   at TkSharp.IO.Readers.TkPackReader.ReadMod(TkModContext context, Stream stream, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp/IO/Readers/TkPackReader.cs:line 34
   at Tkmm.Core.TKMM.Install(Object input, Stream stream, TkModContext context, TkProfile profile, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm.Core/TKMM.cs:line 76
   at Tkmm.Actions.ModActions.Install(Object input, TkProfile profile, Stream stream, TkModContext context, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm/Actions/ModActions.cs:line 28

 

I have no idea what that means, I don't have a problem with installing it :/

 

Just noticed "Unexpected TotK mod pack version. Expected 2.0.0". Looks like it may need an earlier version of TKMM or Game update 1.2.1, like I use?

Edited by Deano309
Posted
2 hours ago, Deano309 said:

I changed the skin file for the Zelda NPC in a dress so it shows nude when falling and ending scene now. (Also shows nude at other points too, like when receiving the recall stone etc).

I also removed the shader which was leaving awful black marks on the body.

What about the beginning Zelda? Will you make that one naked too?

Posted
4 hours ago, Boborialus said:

What about the beginning Zelda? Will you make that one naked too?

It already was with that mod, I just added more to the updated files.

Posted
13 hours ago, Deano309 said:

Fall1.JPG.1520d0bcf08701122f7ed16bd6b9e784.JPGfall2.JPG.ea9f6ad1be8fb3fc12ca94fcb9572156.JPGfall4.JPG.35d678a53bd75bb0de102eb369146dca.JPG

 

Just a quick and dirty edit to see if I could do this...

 

Updated the KoV Nudity Mod (Again) to add this (TKMM ONLY).
I have only been modding for a few weeks and I don't really know what I am doing so if there are problems then I suggest finding a Pro to help resolve it ;)

 

I have noticed that this update has some shading/colour differences when Zelda is in "The Void" (May look ok for other people?), but YMMV with enabling other mods at the same time.

 

Zelda Nudity.zip 1.51 MB · 33 downloads

 

would you please make a blender file of this model?

Posted (edited)
23 minutes ago, qiaoyunfeiwx said:

would you please make a blender file of this model?

You can get any of the model files you want by extracting with Switch Toolbox.

Open Switch Toolbox (Ensure it is set up correctly first)...
Drag Model file into the main window (eg. romfs\Model\Npc_Zelda_AncientHyrule.Npc_Zelda_AncientHyrule.bfres.mc)...

On the left, expand "Npc_Zelda_AncientHyrule.Npc_Zelda_AncientHyrule.bfres"...

Now expand "Models"...
Right-Click on "Npc_Zelda_AncientHyrule" and choose "Export"...
Save as .dae.

In Blender, you Navigate to File -> Import -> Collada (.dae) (Legacy).

Make edits & save.
If you want to replace original with your edited version:
Back in switch Toolbox, instead of choosing "Export", you choose to "Replace" and select the file you edited.

Uncheck "Use Materials" in the popup and continue.
Save in the top-left.

(Some edits can break the model and will require more effort to import correctly... I use trial and error practices!)

Edited by Deano309

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