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Legend of Zelda: Tears of the Kingdom


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Posted (edited)
7 hours ago, snektime said:

On the topic of mods,

 

Which version of TotK do ya'll play? 1.4.2? Or 1.2.1? or 1.1.1? Or just 1.0.0?

 

I ask for compatibility for all these mods.

I tried ultracam to get 60fps on version 1.2.1, somehow i get around 3 fps higher and faster loadings on version 1.1.1 without ultracam and using dynamic fps mod. All the mod im using works and most of them are from this website

Edited by Scarecrow03
Posted
On 11/11/2025 at 10:50 PM, Deano309 said:

 

I have been playing that mod for a little while, it is really good!

 

Shouldn't take much effort for someone to edit this nude skin for it themselves (Only needs a waist reduction really) & colour changes are easy).

 

However, I am reluctant to do this because of the age that the game represents her as. :(

 

 

 

There is a nice model of her already out there https://smutba.se/project/204f6b2d-0fba-46e3-9f63-d77a25bf629e/

Posted

Sorry in advance for the amateur question, but could you tell me what emulator and which game version are you using? I'm currently using Eden and my game version is 1.4.2 and I can't get any mods to work.
 

Posted
10 minutes ago, Skylordhdg said:

Sorry in advance for the amateur question, but could you tell me what emulator and which game version are you using? I'm currently using Eden and my game version is 1.4.2 and I can't get any mods to work.
 

 I use 1.2.1 and Citron Emulator on PC.

 

Some mods only work on some game versions (Or TKMM versions) due to the files they edit or require.

 

Lots of combitations for you to try though :)

 

Posted
On 11/10/2025 at 11:22 AM, Deano309 said:

SageSwapNude.JPG.39402a358b6be8aa87aa35053fb421d6.JPG

 

I am including the files for swapping Sages that are compatible with the "Nudity - NPC" mod I previously posted.

 

You will be able to choose between any of the Great Fairies, Tauro, Purah, & Zelda for each of the 5 Sages.

 

Simply enable the "Nudity - NPC" Mod for the desired character and also choose where to place them using this mod.

 

(Zonai replacements are not very good and somtimes suffer from model glitches... YMMV).

 

Enjoy :)

 

 

Nudity Compatible Sages (TKMM 2.0.0-beta3 1.2.1).zip 5.44 MB · 7 downloads Nudity Compatible Sages (TKMM 2.0.0-rc1 1.2.1).zip 5.72 MB · 7 downloads

Yo dude, this is amazing, I'm curious about something though, would it be possible to to add more characters to this, like yona or paya?

Posted
2 hours ago, jake69694206969 said:

Yo dude, this is amazing, I'm curious about something though, would it be possible to to add more characters to this, like yona or paya?

I have over 130 models that can be used for any of the sages, but only 1 decent nude model :(

 

I am going to look into rigging other models when I next get a break from work so I can see what other scary mistakes I can make lol

Posted
8 minutes ago, Deano309 said:

I have over 130 models that can be used for any of the sages, but only 1 decent nude model :(

 

I am going to look into rigging other models when I next get a break from work so I can see what other scary mistakes I can make lol

That's fair, I mainly just want to put yona over sidon and paya over tulin, but don't push yourself to hard, and thanks for hearing out my request mate ☺️

Posted
7 hours ago, jake69694206969 said:

That's fair, I mainly just want to put yona over sidon and paya over tulin, but don't push yourself to hard, and thanks for hearing out my request mate ☺️

Swapping characters is easy... getting them to take clothes off is the hard part lol

Posted
1 hour ago, Deano309 said:

Swapping characters is easy... getting them to take clothes off is the hard part lol

Neat, I've recently gotten into totk modding and wanted an all female sage team as I'm also running the linkle mod for maximum girl power, if it isn't too much trouble is there a way for me to edit your mod to allow character swapping with other npcs?

Posted
27 minutes ago, jake69694206969 said:

Neat, I've recently gotten into totk modding and wanted an all female sage team as I'm also running the linkle mod for maximum girl power, if it isn't too much trouble is there a way for me to edit your mod to allow character swapping with other npcs?

It is easy, and quick to just do a few times, but time consuming to do a lot...

 

To edit selected sages, use TotkBits 0.0.9 (Newer version doesn't work) to edit romfs\Pack\Actor\{SAGE_NAME}.pack.zs

Navigate Component\ModelInfo and select {SAGE_NAME}.engine__component__ModelInfo.bgyml (This is a YAML file)

The 2 lines that need to be adjusted are:

FmdbName: NAME2
ModelProjectName: NAME1
The naming is important...

The actual models for the game are named as NAME1.NAME2.bfres.mc

 

Once you have found a model in the game that you want to use, simply use the above method to edit the file above.

Once edited, select the save icon on the YAML file and then select the "SARC" option at the top.

Now, again, click on the save icon to save the SARC file.

 

I can supply a TKMM file with all NPC options if you are interested. (But file size is 320MB)!

Posted

Paya:
FmdbName: Npc_Shiekah_Heir_Mayor
ModelProjectName: Npc_Shiekah_Heir_Mayor

Yona:
FmdbName: Npc_Zora_Princess
ModelProjectName: Npc_Zora_Princess

 

Posted
1 hour ago, Deano309 said:

Paya:
FmdbName: Npc_Shiekah_Heir_Mayor
ModelProjectName: Npc_Shiekah_Heir_Mayor

Yona:
FmdbName: Npc_Zora_Princess
ModelProjectName: Npc_Zora_Princess

 

Thanks mate, you helped me a lot, now I can have linkle and the girl boss army, thanks for the tutorial as well, I really needed it mate, again thank you so much for teaching me this!

Posted
31 minutes ago, jake69694206969 said:

Thanks mate, you helped me a lot, now I can have linkle and the girl boss army, thanks for the tutorial as well, I really needed it mate, again thank you so much for teaching me this!

You are welcome, i'm happy to help. I hope you enjoy the game :)

Posted
10 hours ago, Deano309 said:

I haven't worked on it yet. I have RL and other projects that I am focusing on first :/

 

Thats fine. Thanks for responding. I can wait i was just curious if it did release. I appreciate the work you do. Hope real life isnt being too rough on ya

Posted

Zamus.JPG.9204620825c845aeb966894481cc3e51.JPG

 

It turns out that it is a lot easier to port items from BotW (Or possibly Wii-U) than it is to build from scratch (Once I rebuilt the upper skeleton to include the right arm).

 

I'm still learning, but this is a promising step towards getting more content :)

 

Posted

Speaking of botw does anyone of any work being done on a nude mod for Zelda's ballad on botw? I run ballad full time now Would love a nude mod for zelda in that game if possible.

Posted

invisible pants with physics-84-v1-01-1688573941.zip
 This is an old mod from last year. It works with TKMM v1.0.0-beta11. The original mod on Nexus was hidden since last year. I get a crash like this with v2.0.0-beta3
System.IO.IOException: The parameter is incorrect. : 'C:\Users\Redacted\Downloads\Tkmm-win-x64 (1)\.data\contents\01K8MY0N9TTZR9NHP9GB6H4HPC\romfs\Pack\Actor\yakuzadeso_07-05-2023_17-45-03'.
   at System.IO.Strategies.FileStreamHelpers.ThrowInvalidArgument(SafeFileHandle handle)
   at System.IO.Strategies.BufferedFileStreamStrategy.Seek(Int64 offset, SeekOrigin origin)
   at TkSharp.Core.TkZstd.IsCompressed(Stream& stream) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Core/TkZstd.cs:line 123
   at TkSharp.Merging.TkMerger.CopyToOutput(Stream& input, String relativePath, TkChangelogEntry changelog) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Merging/TkMerger.cs:line 208
   at TkSharp.Merging.TkMerger.MergeTarget(TkChangelogEntry changelog, Either`2 target) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Merging/TkMerger.cs:line 105
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at TkSharp.Merging.TkMerger.MergeAsync(IEnumerable`1 changelogs, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Merging/TkMerger.cs:line 48
   at Tkmm.Core.TKMM.Merge(TkProfile profile, String ipsOutputPath, String mergeOutput, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm.Core/TKMM.cs:line 113
   at Tkmm.Actions.MergeActions.Merge(TkProfile profile, String ipsOutputPath, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm/Actions/MergeActions.cs:line 58

Posted (edited)
7 hours ago, Boborialus said:

invisible pants with physics-84-v1-01-1688573941.zip
 This is an old mod from last year. It works with TKMM v1.0.0-beta11. The original mod on Nexus was hidden since last year. I get a crash like this with v2.0.0-beta3
System.IO.IOException: The parameter is incorrect. : 'C:\Users\Redacted\Downloads\Tkmm-win-x64 (1)\.data\contents\01K8MY0N9TTZR9NHP9GB6H4HPC\romfs\Pack\Actor\yakuzadeso_07-05-2023_17-45-03'.
   at System.IO.Strategies.FileStreamHelpers.ThrowInvalidArgument(SafeFileHandle handle)
   at System.IO.Strategies.BufferedFileStreamStrategy.Seek(Int64 offset, SeekOrigin origin)
   at TkSharp.Core.TkZstd.IsCompressed(Stream& stream) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Core/TkZstd.cs:line 123
   at TkSharp.Merging.TkMerger.CopyToOutput(Stream& input, String relativePath, TkChangelogEntry changelog) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Merging/TkMerger.cs:line 208
   at TkSharp.Merging.TkMerger.MergeTarget(TkChangelogEntry changelog, Either`2 target) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Merging/TkMerger.cs:line 105
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at TkSharp.Merging.TkMerger.MergeAsync(IEnumerable`1 changelogs, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/lib/TkSharp/TkSharp.Merging/TkMerger.cs:line 48
   at Tkmm.Core.TKMM.Merge(TkProfile profile, String ipsOutputPath, String mergeOutput, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm.Core/TKMM.cs:line 113
   at Tkmm.Actions.MergeActions.Merge(TkProfile profile, String ipsOutputPath, CancellationToken ct) in /home/runner/work/Tkmm/Tkmm/src/Tkmm/Actions/MergeActions.cs:line 58

 

There are junk files called "yakuzadeso_*" in every directory.

Delete all these files and then reimport the folder into TKMM.

Edited by Deano309

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