Deano309 Posted October 28, 2025 Posted October 28, 2025 (edited) I have learned all I can from this mod so am moving on to another. I will leave you all with my FINAL version of this (Built using TKMM v2.0.0-beta3). It not only enables the nudity mod, but also lets you style the look of Zelda. This contains all of the edits I have already released (Plus more) and I consider it complete and all my previous versions redundant. Changes to KoV Original: ======================== Modified Ancient Hyrule file so it now also includes Zelda nude instead of wearing a dress. Forked alternate version with longer fingernails. Body shading has been reduced to 75% to make it more subtle & look less like it was dirt, instead of shadows. Skin Damage layer has been whitewashed to prevent unwanted artifacts on Ancient Hyrule Dress version. Added 27 Hair Colours - Created "Npc_Zelda_Nude_Hair". Added 21 different Body Styles (Adjusts Skin, Nails & Nipple Colour). Added 4 Face Styles - Renamed "Npc_Zelda_Face_Alb" to "Npc_Zelda_Nude_Face". Added 45 Eye Styles - Renamed "CmnTex_cc1d5a3d4b2639f26a1fab693d27b11e" to "Npc_Zelda_Nude_Eyes". (Renamed files are so they can be adjusted separately of Rico's Playable Zelda "Warrior Princess" which uses the same filenames). Additional option for reduced 12% shading (For use with Cel Shading turned Off). Why did I do all of this?... Simply because I think it's fun to have a naked companion you can change the style of! Zelda Nudity.zip Edited October 28, 2025 by Deano309 2
drexnorg Posted October 28, 2025 Posted October 28, 2025 14 hours ago, Deano309 said: I have no idea what that means, I don't have a problem with installing it Just noticed "Unexpected TotK mod pack version. Expected 2.0.0". Looks like it may need an earlier version of TKMM or Game update 1.2.1, like I use? Short version: Yeah, you need both TKMM v2.0.0-beta3 and Game update 1.2.1 for mods to work Long version: TKMM was updated recently adding a bunch of new features and compatibility with ToTK newest version (1.4.2) but in the process they made all old mods incompatible (something to do with file structure, etc... etc...) so the newest version doesn't work with "old" mods, the "new" mods don't work with the "old" TKMM either, The "old" TKMM doesn't work with ToTK newest version so you need to find the correct versions for everything to work, which are: - ToTK 1.2.1 - TKMM v2.0.0-beta3 - beta3 compatible mods 1
Deano309 Posted October 28, 2025 Posted October 28, 2025 12 minutes ago, drexnorg said: Short version: Yeah, you need both TKMM v2.0.0-beta3 and Game update 1.2.1 for mods to work Long version: TKMM was updated recently adding a bunch of new features and compatibility with ToTK newest version (1.4.2) but in the process they made all old mods incompatible (something to do with file structure, etc... etc...) so the newest version doesn't work with "old" mods, the "new" mods don't work with the "old" TKMM either, The "old" TKMM doesn't work with ToTK newest version so you need to find the correct versions for everything to work, which are: - ToTK 1.2.1 - TKMM v2.0.0-beta3 - beta3 compatible mods I suspected that could be the problem. I am happy working on TKMM 2.0.0-beta3 with TotK 1.2.1... Otherwise I would need to release additional versions such as: TKMM 2.0.0-rc1 TotK 1.2.1 TKMM 2.0.0-rc1 TotK 1.4.2 (I am unsure if there would be any real differences between the 1.2.1 and 1.4.2 mods though?) It is a lot more effort than I want to do to adjust my setup to test every time so I reluctantly stick to what I have done (Until I upgrade TKMM or TotK). If someone REALLY wants the file, I suppose they can rename the file extension from .tkcl to .zip and then open to pull out the files they want, but I am unsure if all files could be extracted that way?!
drexnorg Posted October 28, 2025 Posted October 28, 2025 (edited) 25 minutes ago, Deano309 said: I suspected that could be the problem. I am happy working on TKMM 2.0.0-beta3 with TotK 1.2.1... Otherwise I would need to release additional versions such as: TKMM 2.0.0-rc1 TotK 1.2.1 TKMM 2.0.0-rc1 TotK 1.4.2 (I am unsure if there would be any real differences between the 1.2.1 and 1.4.2 mods though?) It is a lot more effort than I want to do to adjust my setup to test every time so I reluctantly stick to what I have done (Until I upgrade TKMM or TotK). If someone REALLY wants the file, I suppose they can rename the file extension from .tkcl to .zip and then open to pull out the files they want, but I am unsure if all files could be extracted that way?! I'm not sure either, but i don't think there's much differences as the people working on the linkle mod were able to release a 1.4.2 compatible version around a week after the update for TKMM came out, so I guess it has more to do with the new way TKMM handles files, maybe just exporting the project from the old version into the new one and then building it works Edited October 28, 2025 by drexnorg
drexnorg Posted October 28, 2025 Posted October 28, 2025 here's the announcement on the Linkle project discord, it seems it's only a formatting issue
Deano309 Posted October 28, 2025 Posted October 28, 2025 5 minutes ago, drexnorg said: here's the announcement on the Linkle project discord, it seems it's only a formatting issue Seems that if you have the original files/folder structure then it is easy to just rebuild for rc1 then! Linkle was one of the ones which I "Merged" with nothing so I had a file structure which I could then rebuild into TKMM with my own options. GTK that it is only the new structure of TKMM that is really the issue
MountainMan23 Posted October 29, 2025 Posted October 29, 2025 The mods also work on 1.1.2. You will also need system version 19.0.1 or below to run the mods if playing on the switch. 1
qiaoyunfeiwx Posted October 29, 2025 Posted October 29, 2025 11 hours ago, Deano309 said: You can get any of the model files you want by extracting with Switch Toolbox. Open Switch Toolbox (Ensure it is set up correctly first)... Drag Model file into the main window (eg. romfs\Model\Npc_Zelda_AncientHyrule.Npc_Zelda_AncientHyrule.bfres.mc)... On the left, expand "Npc_Zelda_AncientHyrule.Npc_Zelda_AncientHyrule.bfres"... Now expand "Models"... Right-Click on "Npc_Zelda_AncientHyrule" and choose "Export"... Save as .dae. In Blender, you Navigate to File -> Import -> Collada (.dae) (Legacy). Make edits & save. If you want to replace original with your edited version: Back in switch Toolbox, instead of choosing "Export", you choose to "Replace" and select the file you edited. Uncheck "Use Materials" in the popup and continue. Save in the top-left. (Some edits can break the model and will require more effort to import correctly... I use trial and error practices!) thank you,bro。that works 1
Deano309 Posted October 31, 2025 Posted October 31, 2025 This enables Zelda for all 5 Sages. Only Tulin is unique... ALL others are actually Riju. (So much fun to watch them all fight though lol) Compatible with Nudity Mod. Zelda as all 5 Sages.zip 3
kaze874 Posted October 31, 2025 Posted October 31, 2025 31 minutes ago, Deano309 said: This enables Zelda for all 5 Sages. Only Tulin is unique... ALL others are actually Riju. (So much fun to watch them all fight though lol) Compatible with Nudity Mod. Zelda as all 5 Sages.zip 1.29 MB · 0 downloads Compared to Zelda, I'm more interested in this😍
Deano309 Posted November 2, 2025 Posted November 2, 2025 On 10/31/2025 at 3:49 AM, kaze874 said: Compared to Zelda, I'm more interested in this😍 I am currently playing about with something else, but will get bact to that soon 4
tpetty Posted November 5, 2025 Posted November 5, 2025 On 11/2/2025 at 4:39 PM, Deano309 said: I am currently playing about with something else, but will get bact to that soon How difficult is it to make your zelda nude mod work for link?
Deano309 Posted November 5, 2025 Posted November 5, 2025 1 hour ago, tpetty said: How difficult is it to make your zelda nude mod work for link? There is already one for Link... https://gamebanana.com/mods/580098 If you mean the customisation, then it is quite easy.
tpetty Posted November 6, 2025 Posted November 6, 2025 21 hours ago, Deano309 said: There is already one for Link... https://gamebanana.com/mods/580098 If you mean the customisation, then it is quite easy. I meant make Link use the zelda model such that it works with the nude model. Or some kind of nude female link model lol. It's tragic that we have the balloon mods but no normal human being mods
Lottman Posted November 6, 2025 Posted November 6, 2025 Sorry if I'm missing it, but is there a nude playable Zelda mod?
Deano309 Posted November 6, 2025 Posted November 6, 2025 29 minutes ago, tpetty said: I meant make Link use the zelda model such that it works with the nude model. Or some kind of nude female link model lol. It's tragic that we have the balloon mods but no normal human being mods Do you mean to use Zelda Nude as a Playable character? I am only learning but it may be possible to transfer it... I have had luck in transferring over 80 characters to sages so will see if I can do it the other way when I have time 1
Deano309 Posted November 6, 2025 Posted November 6, 2025 22 minutes ago, Lottman said: Sorry if I'm missing it, but is there a nude playable Zelda mod? Not a decent one that is freely available I know of 1
Deano309 Posted November 6, 2025 Posted November 6, 2025 I went in slightly a different direction with this... I decided to adjust the nude skin as an armor... Just because it's funny to walk around Gerudo Town wihout being thrown in jail LOL It's not perfect and needs a bit of tydying up, then I will release it (But it still won't be perfect lol) 4
Deano309 Posted November 6, 2025 Posted November 6, 2025 (edited) Here it is (Took me a while to work out how to remove Rauru hand which was causing a ghost hand!... This file contains a playable Zelda, Nude Armor (Replaces Evil Spirit Armor & Greaves), Size adjust, Shading Adjust, Feminine Animations & Sounds (All are options) The nude armor is designed to be worn together and do not match any other armors. There are issues with the wrists and ankles but I don't know how to solve them Build with TKMM 2.0.0-beta3 for TotK v1.2.1 Zelda - Playable.zip Enjoy NOTE: It was discovered that this works fine with the previously posted nudity mod installed, but gets stuck on "Please Wait..." if it is not. There is an updated version (with additional camera and arm options) on the next page which does not have this requirement and works standalone Edited November 6, 2025 by Deano309 5
qiaoyunfeiwx Posted November 6, 2025 Posted November 6, 2025 59 minutes ago, Deano309 said: Here it is (Took me a while to work out how to remove Rauru hand which was causing a ghost hand!... This file contains a playable Zelda, Nude Armor (Replaces Evil Spirit Armor & Greaves), Size adjust, Shading Adjust, Feminine Animations & Sounds (All are options) The nude armor is designed to be worn together and do not match any other armors. There are issues with the wrists and ankles but I don't know how to solve them Build with TKMM 2.0.0-beta3 for TotK v1.2.1 Zelda - Playable.zip 12.63 MB · 1 download Enjoy well done
AgnesArkride Posted November 6, 2025 Posted November 6, 2025 (edited) 6 hours ago, Deano309 said: This file contains a playable Zelda, Nude Armor (Replaces Evil Spirit Armor & Greaves), Size adjust, Shading Adjust, Feminine Animations & Sounds (All are options) The nude armor is designed to be worn together and do not match any other armors. All the options work except for the Evil Set replacement. I can see the icons in-game, but when I equip it, nothing changes on the preview. If I try to exit the menu, the game gets stuck on "Please wait." I'm using version 1.2.1 and TKMM 2.0.0-beta3. Tried both yuzu and ryujinx and they both give the same result. Edited November 6, 2025 by AgnesArkride
Lottman Posted November 6, 2025 Posted November 6, 2025 7 hours ago, Deano309 said: Here it is (Took me a while to work out how to remove Rauru hand which was causing a ghost hand!... This file contains a playable Zelda, Nude Armor (Replaces Evil Spirit Armor & Greaves), Size adjust, Shading Adjust, Feminine Animations & Sounds (All are options) The nude armor is designed to be worn together and do not match any other armors. There are issues with the wrists and ankles but I don't know how to solve them Build with TKMM 2.0.0-beta3 for TotK v1.2.1 Zelda - Playable.zip 12.63 MB · 1 download Enjoy Amazing work! Would it be difficult to make it an option to replace the standard body (without wearing armor) instead?
Deano309 Posted November 6, 2025 Posted November 6, 2025 5 hours ago, AgnesArkride said: All the options work except for the Evil Set replacement. I can see the icons in-game, but when I equip it, nothing changes on the preview. If I try to exit the menu, the game gets stuck on "Please wait." I'm using version 1.2.1 and TKMM 2.0.0-beta3. Tried both yuzu and ryujinx and they both give the same result. I have no idea why it won't work as the armor files were clean and only edited for the new model. Are you running other armor packs which interferes? Try moving to the top of TKMM list. If that doesn't work, then I am unsure of how to resolve for you
Deano309 Posted November 6, 2025 Posted November 6, 2025 3 hours ago, Lottman said: Amazing work! Would it be difficult to make it an option to replace the standard body (without wearing armor) instead? That would be harder for me to acheive. There are many parts to the original link model and when I adjust it, it breaks.
Deano309 Posted November 6, 2025 Posted November 6, 2025 6 hours ago, AgnesArkride said: All the options work except for the Evil Set replacement. I can see the icons in-game, but when I equip it, nothing changes on the preview. If I try to exit the menu, the game gets stuck on "Please wait." I'm using version 1.2.1 and TKMM 2.0.0-beta3. Tried both yuzu and ryujinx and they both give the same result. I found the cause of the problem... It required files from the previously posted Nudity Mod. I have adjusted this and have an updated version (Now with closer camera and original arm options too!) Sorry for my previous error Zelda - Playable.zip 3
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