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Posted

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Доступ к Adult контенту сайта временно закрыт (предположительно до 25/12/2011), приношу извинения за временные неудобства.

 

Access to Adult Content of Casualmods.net is temporarily closed (presumably before 25/12/2011), I apologize for the inconvenience.

Alter link

http://planetelderscrolls.gamespy.com/View.php?view=SkyrimMods.Detail&id=13

  • 2 weeks later...
Posted

Hmmm BBB support already and Toolkit is not even out yet.

RSV really have skills :D

 

I'm curious if he's using CherryHotalings skeleton that she had already rigged for this.

Posted

Anti-IDLE_Skyrim-5527-0-1

 

it put a idle marker on the ground using player.placeatme command

so when a npc walks on the idle marker it triggers the idle

 

so that plus the files from casualmods works pretty darn well :)

 

change Pose01female.hkx to idlesit_crosslegged.hkx

and put it in meshes\actors\character\animations

then use

player.placeatme 000C482E

at a busy walking path

 

 

please share other ways to trigger effect

Posted

@shedidwhat

Thx for the hint, If I add new animation entries into a esp I could play all of them without replacing existing ones. It's really fun to mess around with the animations :P

TESVsexb.jpg

Posted

@shedidwhat

Thx for the hint' date=' If I add new animation entries into a esp I could play all of them without replacing existing ones. It's really fun to mess around with the animations :P

TESVsexb.jpg

 

Share that ESP? :P

  • 2 weeks later...
Posted

Might it be possible to port existing animations from Oblivion into Skyrim, using 3ds max? Or is this rather impossible due to the different skeletons?

Posted

don't think so. if there is no tool to convert hkx to kf there is no tool to convert kf back to hkx. i was looking for it so i can animate within blender then just convert it back hkx. But it seem impossible..

Posted

don't think so. if there is no tool to convert hkx to kf there is no tool to convert kf back to hkx. i was looking for it so i can animate within blender then just convert it back hkx. But it seem impossible..

 

http://forums.bethsoft.com/topic/1293826-rel-havok-animation-converter/ check the bottom of his first post for the tool he uses to get from hkx to kf and http://www.youtube.com/user/TowerJimmy#p/u/1/OoyP_SWaxnE

 

if you can't figure out his instructions (i've tried the extracted kf's in blender and 3ds and they seem to work fine)

Posted

In Blender ?

 

Can You Give a Few Pointers ?

 

Edit - Nvm Figured it Out

 

If I can Get 1 Idle To work ingame with Blender I Let You Guys Know

 

 

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