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Honkai Star Rail mod


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Posted
6分钟前,OmegaOtaku说道:

 

谢谢你提供这些信息。请问你是如何修复它们的?我通常使用一个exe文件修复工具,它通常会在每次版本更新时发布,但他们最近似乎没有及时更新。

The mods for JR7 are all too old, and using the new exe repair software usually doesn't work. Manually replace the old code format with the new format

   Usually, ps-t2 corresponds to the diffuse map, and ps-t3 corresponds to the lighting map. You can also choose not to use slots and instead use the hash method (if you know the correct texture hash).https://github.com/Seris0/Gustav0/wiki/Converting-HSR-Mod-Pipeline2026-03-06232558.png.ca17e77d2eab648f411fc43c7ee1ffea.png2026-03-06233027.png.8824555e4075078b7114e359c0897421.png2026-03-06233759.png.d32a606da303d7ed189281c23b279f1a.png

Posted
45 minutes ago, OmegaOtaku said:

 

Thank you for these. Can I ask how you were able to fix them? I usually just use an exe fixer that usually gets released each version update, but they've not been keeping up to date with them..

Of course, you can also share it with me, and I will try to help you fix it.

Posted
53 minutes ago, Zeomek said:

The mods for JR7 are all too old, and using the new exe repair software usually doesn't work. Manually replace the old code format with the new format

   Usually, ps-t2 corresponds to the diffuse map, and ps-t3 corresponds to the lighting map. You can also choose not to use slots and instead use the hash method (if you know the correct texture hash).https://github.com/Seris0/Gustav0/wiki/Converting-HSR-Mod-Pipeline2026-03-06232558.png.ca17e77d2eab648f411fc43c7ee1ffea.png2026-03-06233027.png.8824555e4075078b7114e359c0897421.png2026-03-06233759.png.d32a606da303d7ed189281c23b279f1a.png

 

what method do you use to get new hashes for mods?

Posted
46 minutes ago, OmegaOtaku said:

 

你用什么方法获取模组的新哈希值?

image.png.4e9d0ddad6894144fa00897e94a7f493.png

Shader Hunting,Check Enable Hunting and Dump Shaders, then press the numpad '0' in the game to enable。I also fixed sparkle

Posted
51 minutes ago, Zeomek said:

image.png.4e9d0ddad6894144fa00897e94a7f493.png

Shader Hunting,Check Enable Hunting and Dump Shaders, then press the numpad '0' in the game to enable。I also fixed sparkle

 

Apologies for the constant questions. I'm not sure what I'm supposed to do after enabling these and pressing num 0 in game. I'm not sure what any of the green text means. =(

Posted
10 hours ago, OmegaOtaku said:

 

Apologies for the constant questions. I'm not sure what I'm supposed to do after enabling these and pressing num 0 in game. I'm not sure what any of the green text means. =(

After turning it on, press numpad '7' or '8' until the character's body disappears to get the current body ib. Press numpad '9' to copy the current hash.image.png.722404152cd9700229440f78978c615b.png

For the hashes of “BodyBlend”, “BodyTexcoord”, and “BodyVertexLimitRaise”, press the numpad "/" or "*" until the character's body disappears. There will be three disappearances of the character, corresponding to the three hashes above. Press numpad "-" to copy the current hash.

2026-03-07122919.png.5b69b2acfe3d866bb96cdb6dbe46de61.png2026-03-07122952.png.055c2cb8c8cfe9d4868ccbf6ce620775.png2026-03-07123021.png.8296b0290dba3b87a0896dae5bb741bc.png

  In most cases, the hash value of BodyTexcoord does not change, so you only need to make the remaining two hashes match BodyBlend and BodyVertexLimitRaise. If the character is wrong, just swap the two hashes. The function of the numpad '+' is to reset the current Shader Hunting.

  As for the texture hash, that's a bit troublesome.https://leotorrez.github.io/modding/guides/hunting

Posted
2 hours ago, Zeomek said:

After turning it on, press numpad '7' or '8' until the character's body disappears to get the current body ib. Press numpad '9' to copy the current hash.image.png.722404152cd9700229440f78978c615b.png

For the hashes of “BodyBlend”, “BodyTexcoord”, and “BodyVertexLimitRaise”, press the numpad "/" or "*" until the character's body disappears. There will be three disappearances of the character, corresponding to the three hashes above. Press numpad "-" to copy the current hash.

2026-03-07122919.png.5b69b2acfe3d866bb96cdb6dbe46de61.png2026-03-07122952.png.055c2cb8c8cfe9d4868ccbf6ce620775.png2026-03-07123021.png.8296b0290dba3b87a0896dae5bb741bc.png

  In most cases, the hash value of BodyTexcoord does not change, so you only need to make the remaining two hashes match BodyBlend and BodyVertexLimitRaise. If the character is wrong, just swap the two hashes. The function of the numpad '+' is to reset the current Shader Hunting.

  As for the texture hash, that's a bit troublesome.https://leotorrez.github.io/modding/guides/hunting

Herta.rar

welt_anim_fix.zip Sunday_Robin_ani fixed.7z Phainon_X_anim.zip CerydraOG_Toggled_BR_Anim.zip

Posted

Anyone have any mods by Jelly for Rappa? i saw an animation mod for rappa x boy and saber x oncle which looks like it is by Jelly but would like the full mod instead

Posted

Can someone please explain how to manually fix the old Rock Queen Serval mod on GameBanana? It's the best Serval mod and would love to use it again!

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