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[mod] Citizen's Sex Rights


Calcifire

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  • 1 month later...
Posted

what The Difference between Calcifires Citizens Sex Rights v4.2  ///  Calcifires Citizens Sex Rights v4.2 Harem ALPHA ??

  • 3 weeks later...
Posted

Does anyone know if there’s any information out there about what kinds of jobs people can do and do not under the selected sex rights? I get the impression that there are various restrictions depending on what I choose.

Posted

The discord link is outdated, I wanted to join to read up on the new update and what may come next, but the invite is invalid. Can this be fixed so others can join the community?

  • 2 months later...
Posted
On 3/5/2026 at 3:01 AM, RedStar8 said:

what The Difference between Calcifires Citizens Sex Rights v4.2  ///  Calcifires Citizens Sex Rights v4.2 Harem ALPHA ??

TLDR Harem thing adds more content thats in the alpha stage

Like how you can play Harem Builders civic and mindbreak enemy leaders when you win wars by violating them

Posted

any updates for 4.4? I'm not sure if it still works I am going through all the mods i have to see what is broken or not and its taking awhile so if anyone has playtested recently and has had any problems let me know

Posted (edited)

 I am currently running a Nomad playstyle and encountered a consistent mid-game Crash to Desktop (CTD). After checking the logs, here is the breakdown of the two fatal issues causing the crash:

1. Fatal Issue 1: Scope Mismatch (Unsupported scope)

  • Log Evidence: ```text [04:37:17][event.cpp:981]: Script Error, attempted to execute an event on an unsupported scope! Event: babe_hybrid_event.1001 Event Scope: planet Executing Scope: type=ship id=36 opener_id=4294967295

  • Explanation: These specific events (babe_hybrid_event.1001, etc.) are hardcoded to handle pop hybridization or random incidents strictly on a Planet Scope. However, due to a scripting oversight—likely conflicting with the Nomad mechanics where mobile ships are treated as country/colony targets—the game forcefully executes this planetary event on a science ship or a fleet (id=36). The engine completely breaks down because a spaceship does not possess the planetary districts or pop infrastructures required by the script.

2. The Final Blow: Missing Portrait Selector (Failed to find portrait selector ????)

  • Log Evidence:

    Plaintext
     
    [04:37:22][portraitobject.cpp:722]: Failed to find portrait selector ????
    
  • Explanation: Immediately following the scope mismatch error, the triggered event popup attempts to generate a dynamic portrait for a hybrid/alien pop. Since the executing scope is a ship instead of a planet, the portrait rendering code reads a null/corrupted token, spitting out ????. In Stellaris, whenever the graphics engine fails to locate a valid dynamic asset/portrait, it triggers a hard safety measure to prevent a broken UI, resulting in an instant Crash to Desktop (CTD).

  • I'm not sure if this mod triggered the hybrid race, as there aren't many related mods currently in use. Lustful Void is unusable due to version issues. The above content is based on AI analysis.

Edited by ker333777

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