Jump to content

Geck script help


Recommended Posts

Posted

Howdy friends. Could someone help me with this script. I have no idea why it wont work.

scn SLCbighornerfuck1

begin ontriggerenter player
if getstage SLChumancow - - 20

set SexoutNG.actorA to SLCbarnbighorner1REF
set SexoutNG.actorB to playerREF
playerREF.CIOS Sexoutbegin

setstage SLChumancow 100

endif

end

If i remove the sexout parts, it works and it lets me save. So im assuming its that.

 

 

pls respond

 

Posted

Isn't that supposed to be an == in the if-line?

The only other thing I can think of is that SLCbarnbighorner1REF may not be a valid reference.

Posted

I'm pretty sure the quest is named just "sexout" and not "sexoutng". If you want to make sure your calls work as intended, I'd recommend you to use the new "now and forever" interface as described by prideslayer in the sexout scripting thread.

Posted

Okay. So the script works with boone now. But not the bighorner.

 

Iv checked/changed the ID a few times now, and still nothing.

 

Tried it with a jacobstown bighorner, and it doesnt work.

 

Maybe its something to do with it not being human?

Posted

Well, your powerup warning makes me think it's either not flagged as persistent, there's a typo in the reference name, or the reference hasn't been saved with the name you gave it.

Posted

The code doesn't lie, as the saying goes. I'm with the Doc on this one. Is it possible you made two ref's, one with a typo and one without, and one has the persistent flag set and the other doesn't?

 

Trying it with different vanilla actors doesn't really help unless you know if *they* are persistent or not. The companions like Boone are, but there are others that may not be.

 

Also, we've found problems with the # of mods reaching different limits, seems to depend on how many refIDs each mod uses, and perhaps some other issues. This is not normally a problem in the geck unless you load your entire normal play mods there -- only load your mod, the ones you're directly using as a master, and the masters those require (if any). For a basic sexout mod you only need FalloutNV.ESM, Sexout.ESM, and SSR/SCR ESMs.

Posted

I dunno what to tell ya. Iv checked, double checked, triple checked. Its definatly persistant, and its correct.

 

And i do only load my esp and its masters.

 

Meh. Im not even gonna need the script for what i wanted it for now anyway. Doing the scene in a different way.

Just worried about the possibility of it happening later on if i need it.

 

Thanks anyhow for trying to help, all of you.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...