snakeleafclover Posted September 1, 2013 Posted September 1, 2013 Howdy friends. Could someone help me with this script. I have no idea why it wont work. scn SLCbighornerfuck1 begin ontriggerenter player if getstage SLChumancow - - 20 set SexoutNG.actorA to SLCbarnbighorner1REF set SexoutNG.actorB to playerREF playerREF.CIOS Sexoutbegin setstage SLChumancow 100 endif end If i remove the sexout parts, it works and it lets me save. So im assuming its that. pls respond
prideslayer Posted September 1, 2013 Posted September 1, 2013 Make sure Sexout.ESM is loaded and set as a master for your mod.
snakeleafclover Posted September 1, 2013 Author Posted September 1, 2013 It is. Also common resources, pregnancy and slavery
DoctaSax Posted September 1, 2013 Posted September 1, 2013 Isn't that supposed to be an == in the if-line? The only other thing I can think of is that SLCbarnbighorner1REF may not be a valid reference.
snakeleafclover Posted September 1, 2013 Author Posted September 1, 2013 Negative. - - Works for everything else, and changing it to = = didnt work either. The reference is right. I even tried it using Boones ID.
BruceWayne Posted September 1, 2013 Posted September 1, 2013 I'm pretty sure the quest is named just "sexout" and not "sexoutng". If you want to make sure your calls work as intended, I'd recommend you to use the new "now and forever" interface as described by prideslayer in the sexout scripting thread.
snakeleafclover Posted September 1, 2013 Author Posted September 1, 2013 Still didnt work. So i download powerup, and got this error. The reference id is definatly correct.
snakeleafclover Posted September 1, 2013 Author Posted September 1, 2013 Okay. So the script works with boone now. But not the bighorner. Iv checked/changed the ID a few times now, and still nothing. Tried it with a jacobstown bighorner, and it doesnt work. Maybe its something to do with it not being human?
snakeleafclover Posted September 1, 2013 Author Posted September 1, 2013 Update- It works with some NPCs. But not all. There doesnt seem to be a pattern between which ones work, and which dont. But all the ones that dont, get the same error.
DoctaSax Posted September 3, 2013 Posted September 3, 2013 Well, your powerup warning makes me think it's either not flagged as persistent, there's a typo in the reference name, or the reference hasn't been saved with the name you gave it.
snakeleafclover Posted September 3, 2013 Author Posted September 3, 2013 Its definatly correct. Im just copy and pasting it in. Along with all the other, vanlla npcs i have tried. Some work, some dont. Its very odd.
prideslayer Posted September 4, 2013 Posted September 4, 2013 The code doesn't lie, as the saying goes. I'm with the Doc on this one. Is it possible you made two ref's, one with a typo and one without, and one has the persistent flag set and the other doesn't? Trying it with different vanilla actors doesn't really help unless you know if *they* are persistent or not. The companions like Boone are, but there are others that may not be. Also, we've found problems with the # of mods reaching different limits, seems to depend on how many refIDs each mod uses, and perhaps some other issues. This is not normally a problem in the geck unless you load your entire normal play mods there -- only load your mod, the ones you're directly using as a master, and the masters those require (if any). For a basic sexout mod you only need FalloutNV.ESM, Sexout.ESM, and SSR/SCR ESMs.
snakeleafclover Posted September 4, 2013 Author Posted September 4, 2013 I dunno what to tell ya. Iv checked, double checked, triple checked. Its definatly persistant, and its correct. And i do only load my esp and its masters. Meh. Im not even gonna need the script for what i wanted it for now anyway. Doing the scene in a different way. Just worried about the possibility of it happening later on if i need it. Thanks anyhow for trying to help, all of you.
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