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[mod] Sexbound Reborn


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Posted (edited)
5 hours ago, Left8786 said:

Hi, been trying to figure out how to change all females into futas with the config and nothing worked, the only time it sort of did the sprites were all messed up and only like the arms and hair were visible. Is it even possible to do? If it is I guess I'm dumb and probably need a step by step guide on how to do it 🫠

 

Natively turning female members of a species into futanari is done by patching the according species file.

So you would need to patch every species' file you want affected and add "sxbSubGender": "futanari" to the female gender's data.

 

EDIT: Actually, there is an easier way if you just global-galactically make all females have a dick.

Just edit the subGender list in the main config file and add an override for the base gender "female", giving them a dick.

Edited by Erina Sugino
Posted

image.png.75f21f311b0c56ec0cd891b34b8dda42.pngSomething is going wrong in my game.
When I start some node, stop is ok, but when I try to use some positions, the sexual interaction goes wrong, with actor 2 disappearing and my role simply getting stuck in the air.
And when I leave the node, a copy of me remains to be transferred, in addition to not allowing me to change position.

starbound.log.1

Posted
22 minutes ago, Salomão69 said:

Something is going wrong in my game.
When I start some node, stop is ok, but when I try to use some positions, the sexual interaction goes wrong, with actor 2 disappearing and my role simply getting stuck in the air.
And when I leave the node, a copy of me remains to be transferred, in addition to not allowing me to change position.

 

All I can gather from your error log, is that something is wrong with your animation file. The new V1.2 ear groups don't exist.

Posted

Not sure if it's the mod or just me but my male Avali can't seem to cum no matter how long I let him have sex for. 
Somehow got it working on GFY properly thingy but when it's with the milking machine or lustbound toys it just never happens.

Posted
1 hour ago, Ivera said:

Not sure if it's the mod or just me but my male Avali can't seem to cum no matter how long I let him have sex for. 
Somehow got it working on GFY properly thingy but when it's with the milking machine or lustbound toys it just never happens.

 

Log?

Posted (edited)
12 minutes ago, Erina Sugino said:

 

Log?

It's super late, I'll try sending a log (I assume the one in the storage folder?) when I have time tomorrow. 

 

Just had a read of the github documents to see what's up. Might be cause I didn't know Reborn needed me to click on the bars for climax. 

 

If it *is* the case, is there a setting in configs that enable auto play climax? 

Edited by Ivera
Posted
8 minutes ago, Ivera said:

It's super late, I'll try sending a log (I assume the one in the storage folder?) when I have time tomorrow. 

 

Just had a read of the github documents to see what's up. Might be cause I didn't know Reborn needed me to click on the bars for climax. 

 

If it *is* the case, is there a setting in configs that enable auto play climax? 

 

Auto-climax only affects NPCs, and even then usually just when no player is present. So you saying it working on GFY but not the dildos and stuff makes no sense, so I assume something bigger going on.

 

Yes, it is that file. The one without a number.

Posted
18 hours ago, Erina Sugino said:

 

Natively turning female members of a species into futanari is done by patching the according species file.

So you would need to patch every species' file you want affected and add "sxbSubGender": "futanari" to the female gender's data.

 

EDIT: Actually, there is an easier way if you just global-galactically make all females have a dick.

Just edit the subGender list in the main config file and add an override for the base gender "female", giving them a dick.

Thanks, that worked. 

Posted
On 5/19/2024 at 8:36 AM, TheJuanPieceisReal said:

I want to slow down the rate my character gets horny, at the moment its too fast and I'm not exactly sure what value I should edit to make that change

 

My apologies, your post seems to have slipped by me.

In the main config file, there is the value "naturalHorninessRate". This is the rate at which entities gain arousal.

It's the same for players and NPCs and, by default settings, equates to somewhere between 3-7 in-game days. It will likely feel faster on the player than NPCs, cause this value is only ticking when the entity is loaded in - which is always true for the player, but not for NPCs.

Posted
11 hours ago, Erina Sugino said:

 

Auto-climax only affects NPCs, and even then usually just when no player is present. So you saying it working on GFY but not the dildos and stuff makes no sense, so I assume something bigger going on.

 

Yes, it is that file. The one without a number.

I'm gonna hope it's this file.

starbound.log.1

Posted

Thanks for letting me know, unfortunate that it's universal but nothing can be done, I'll get used to it. I had another few questions though.

Do the heat effects entirely replace the arousal/pent up status effects or do they work alongside them?  Is there a way to check your own character for your level of arousal?  Is there anyway to reset the timer of the heat effects back to a default value with the use of admin commands? 

And

 

Spoiler

Please god tell me I did this patch right

image.png.0f8a4b41dfbcd0a576c6cd96e103b4d6.png

 

Posted

By the way, is there for me to switch out to custom assets with artwork in reborn? Or more specifically for the status icons in the interface folder.

I may have had a bit of fun and drew custom arousal icons for Avali's (avali bias) and want to use them if that's ok.

Posted
24 minutes ago, Ivera said:

By the way, is there for me to switch out to custom assets with artwork in reborn? Or more specifically for the status icons in the interface folder.

I may have had a bit of fun and drew custom arousal icons for Avali's (avali bias) and want to use them if that's ok.

Nevermind, figured out how. 😆

Screenshot 2024-05-23 001009.png

Posted
8 hours ago, TheJuanPieceisReal said:

Thanks for letting me know, unfortunate that it's universal but nothing can be done, I'll get used to it. I had another few questions though.

Do the heat effects entirely replace the arousal/pent up status effects or do they work alongside them?  Is there a way to check your own character for your level of arousal?  Is there anyway to reset the timer of the heat effects back to a default value with the use of admin commands? 

And

 

  Reveal hidden contents

Please god tell me I did this patch right

image.png.0f8a4b41dfbcd0a576c6cd96e103b4d6.png

 

 

The heat system completely replaces arousal effects. Having both would just stack in a non-optimal way.

Checking your own arousal and/or setting always requires coding. The player is not a scripted entity for as far as the server is concerned, so using the chat command /entityeval does not target it. The only way do execute stuff on the player is to use /entityeval on any other entity, then send a world.sendEntityMessage(-65536, "<message name>", <data>) to it (singleplayer only, player ID varies on actual servers). This, in turn, requires the player's code to define a message.setHandler("<message bane>", <handler function>) in order to do stuff upon receiving this message.

 

Using that, however, you can easily write code that prints the current arousal to the log, or manipulates the heat timer which is stored in "storage.sexbound.heatCycle"

 

And finally:
Your patch is almost correct. The name of the setting is "sxbUseHeat", without the extra "s", now. This was changed shortly before release of 1.2 to make the naming in-line with the other settings.

Posted
8 hours ago, Ivera said:

I'm gonna hope it's this file.

 

You have "Sexbound Sex Factory Yoru" installed. That mod has been forever borked and breaks parts of Sexbound. Namely, defeat and sextalk. Seeing as your entire sextalk module errors because the config file is unreadable, I would primarily assume that's because of that.

 

Beyond that, you have bad folders in your mod folder. Namely, one named "XMod", one named "SxBReborn" and one named "OldSxB". These are not functioning mods, but still loaded by the game. Remove them.

Posted
14 minutes ago, Erina Sugino said:

 

You have "Sexbound Sex Factory Yoru" installed. That mod has been forever borked and breaks parts of Sexbound. Namely, defeat and sextalk. Seeing as your entire sextalk module errors because the config file is unreadable, I would primarily assume that's because of that.

 

Beyond that, you have bad folders in your mod folder. Namely, one named "XMod", one named "SxBReborn" and one named "OldSxB". These are not functioning mods, but still loaded by the game. Remove them.

Awesome! Thanks for the input. 

By the way, how does the heat system work?
I managed to patch it to enable Avalis but I'm not sure where it's supposed to show up (aside from the Horny debuff in Males)

Posted
33 minutes ago, Ivera said:

Awesome! Thanks for the input. 

By the way, how does the heat system work?
I managed to patch it to enable Avalis but I'm not sure where it's supposed to show up (aside from the Horny debuff in Males)

 

Heat system works on a cycle timer, much like ovulation. By default it takes 10-30 in-game days to trigger. When it does, it shows as status effect in the top left just like the normal arousal effects would.

Posted
12 hours ago, Erina Sugino said:

 

The heat system completely replaces arousal effects. Having both would just stack in a non-optimal way.

Checking your own arousal and/or setting always requires coding. The player is not a scripted entity for as far as the server is concerned, so using the chat command /entityeval does not target it. The only way do execute stuff on the player is to use /entityeval on any other entity, then send a world.sendEntityMessage(-65536, "<message name>", <data>) to it (singleplayer only, player ID varies on actual servers). This, in turn, requires the player's code to define a message.setHandler("<message bane>", <handler function>) in order to do stuff upon receiving this message.

 

Using that, however, you can easily write code that prints the current arousal to the log, or manipulates the heat timer which is stored in "storage.sexbound.heatCycle"

 

And finally:
Your patch is almost correct. The name of the setting is "sxbUseHeat", without the extra "s", now. This was changed shortly before release of 1.2 to make the naming in-line with the other settings.

Massive appreciating for the help, this also means that the current version of the nekiSxB mod is outdated and doesn't use the current heat system

Posted
24 minutes ago, TheJuanPieceisReal said:

Massive appreciating for the help, this also means that the current version of the nekiSxB mod is outdated and doesn't use the current heat system

 

Correct.

Posted (edited)

I'm a bit stumped on how this heat patch is supposed to work.

I've downloaded the source ver. to mod it, created the "avali.species.patch" and inserted all the code yet I still get the horny debuff.
Also, this might sound stupid but does heat only affect a specific gender?

Screenshot 2024-05-23 215349.png

 

 

Screenshot 2024-05-23 215400.png

Edited by Ivera
Posted
4 hours ago, MythixXIII said:

Is there a way to enable auto climax for players?

 

No. You would have to edit the code for that.

 

1 hour ago, Ivera said:

I'm a bit stumped on how this heat patch is supposed to work.

I've downloaded the source ver. to mod it, created the "avali.species.patch" and inserted all the code yet I still get the horny debuff.
Also, this might sound stupid but does heat only affect a specific gender?

 

You added it to the source version of Sexbound? That most likely won't work. If you have races off of the Steam workshop, those mods most likely load at priority 0. Sexbound loads at priority -69, so by the time the patches you added to Sexbound load, the species files you are trying to patch into don't even exist yet. I would heavily recommend adding that patch stuff into the SxB patch mod for that race, where the other patches already are, cause those mods make sure to load after the base race.

Posted
22 minutes ago, Erina Sugino said:

 

No. You would have to edit the code for that.

 

 

You added it to the source version of Sexbound? That most likely won't work. If you have races off of the Steam workshop, those mods most likely load at priority 0. Sexbound loads at priority -69, so by the time the patches you added to Sexbound load, the species files you are trying to patch into don't even exist yet. I would heavily recommend adding that patch stuff into the SxB patch mod for that race, where the other patches already are, cause those mods make sure to load after the base race.

So when you say "SxB patch mod for that race" you mean the support mods right?  (Since Avali patch is only pak I'd have to use PAKit to extract it first then add it in there, rePAK it)
Also, if I were to start from scratch with its own mod folder and _metadata couldn't I theoretically adjust priority from there?

Posted (edited)
16 minutes ago, Ivera said:

So when you say "SxB patch mod for that race" you mean the support mods right?  (Since Avali patch is only pak I'd have to use PAKit to extract it first then add it in there, rePAK it)
Also, if I were to start from scratch with its own mod folder and _metadata couldn't I theoretically adjust priority from there?

 

Yes and yes. Though re-pak-ing is not necessary. You also don't really need PAKit. Just shift-rightclickt -> open Powershell window here.

..\win32\asset_unpacker.exe .\<avali SxB pak name>.pak ".\avali SxB"

And you'd need to unpak the mod anyway to figure out which priority it has, to make your own mod load after.

Edited by Erina Sugino
Posted (edited)
21 minutes ago, Erina Sugino said:

 

Yes and yes. Though re-pak-ing is not necessary. You also don't really need PAKit. Just shift-rightclickt -> open Powershell window here.

..\win32\asset_unpacker.exe .\<avali SxB pak name>.pak ".\avali SxB"

And you'd need to unpak the mod anyway to figure out which priority it has, to make your own mod load after.

I've made the mod so it's priority is higher (21) than the Avali SxB patch itself (20). Now I'm just standing here in-game awkwardly waiting for something to happen. 😆 
Still got no idea how the powershell works so I'll just stick to PAKit for ease of use.
Also, just to double check, this is how the mod is supposed to be structured right?


Screenshot2024-05-24004758.png.6f6dde18a8e0fa11372f2d0a90518844.png

 

Screenshot2024-05-24004813.png.7d38025a6aedd78a572934dc81a93ad6.png

 

Screenshot2024-05-24004836.png.69a6adae7aab02da5ba73d98335619e8.png


Edit: The heat mechanic completely replaces the arousal debuff so that means I won't see the "Horny" and "Pent Up" debuffs anymore, is that correct?

(There was nothing about this mechanic on github so it's all incredibly confusing. 😅)

Edited by Ivera

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