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[mod] Sexbound Reborn


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2 hours ago, Erina Sugino said:

 

None of which support FxF interaction.

Considering your character is female, and most monsters have a 50/50 chance of spawning in either male or female, you probably encountered a female monster. As a result of which, no positions are available.

 

While yeah it might indeed be the case, old Sexbound doesn't seem to have issue with FxF animations and they seem to work somewhat fine. This creature works with old Sexbound in both variants female creature and male creature (well at least there are separate pov files for each). Sexbound Reborn only seems to work properly with male variant. The same seems to be true for other creatures, rendering about half of creatures unusable on SRB.

 

Old Sexbound FxF encounter (fingering):

 

image.png.c00bb47f2e95b51eb692c422b16e0350.png

 

and for male character (female mob):

image.png.2166997e2e3cfa94ef182acf9d3f6f28.png

 

MxF:

image.png.55e3e77105f51ad3e9e1dcdd0e90fb27.png

 

There are also animations for male variant of mob. With SRB there's a chance that there's no animations available, even for this particular mob.

Edited by Lapsio
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9 hours ago, Lapsio said:

 

While yeah it might indeed be the case, old Sexbound doesn't seem to have issue with FxF animations and they seem to work somewhat fine. This creature works with old Sexbound in both variants female creature and male creature (well at least there are separate pov files for each). Sexbound Reborn only seems to work properly with male variant. The same seems to be true for other creatures, rendering about half of creatures unusable on SRB.

 

Old Sexbound FxF encounter (fingering):

 

and for male character (female mob):

 

MxF:

 

There are also animations for male variant of mob. With SRB there's a chance that there's no animations available, even for this particular mob.

 

POV support for monsters and Sexbound support for monsters are two different things.

Old Sexbound did not have the "issue" that no positions are available in certain situations, it had the issue that most positions that are available made 0 sense in certain situations. Old Sexbound does not have logical position filtering, allowing a female character to wildly hump nothing but air, somehow still producing wet penetration sound while talking about actual sex. This has been fixed in SBR, at the cost of sacrificing variety in certain situations until more positions are done.

 

If you want to turn off this logical filtering, there is a setting in the main "sexbound.config" file called "forceAllPositions", which restores the nonsensical availability of all positions regardless of conditions as in Old SxB.

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10 hours ago, Erina Sugino said:

 

If you want to turn off this logical filtering, there is a setting in the main "sexbound.config" file called "forceAllPositions", which restores the nonsensical availability of all positions regardless of conditions as in Old SxB.

 

Thanks :) I'll check it out. Considering how few animations there are available for mobs I believe it would make sense if there would be fallback to "forceAllPositions" behavior (or option to enable such fallback mechanics) in case there is 0 positions available. Because tbf TerraDefeat with health restoring while character and mob are just standing still and doing noting is not much less nonsensical than having inappropriate animations XD

 

EDIT: works now

Edited by Lapsio
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  • 2 weeks later...
1 hour ago, wolfgundam said:

Hi im not sure if sexbound isstarbound.log the issue but i cannot recruit anyone ive done over 16 neki quest after i updated and nothing?????

 

Sexbound doesn't mess with quest generation and NPC graduation. You should probably ask the Neki author about it.

I looked at your log, but it has no relevant errors - just a million spammed errror messages about "invisiblefabric" not existing.

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2 minutes ago, Zorakda said:

Question, what does the horny debuff do again?

 

The weak arousal effect does nothing, just informs you that you are at 50%+ arousal.

The strong arousal effect (90%+) reduces your strength by 10%, randomly reduces you movement speed by 10% for 10 seconds, and increases your fertility by 10%.

The heat effect does the same as the strong arousal effect, but (if defined for your species) also randomly plays moaning SFX.

The weak heat effect has 5% strength decrease, 5% movement speed decrease, moaning and no fertility bonus.

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11 minutes ago, Erina Sugino said:

 

The weak arousal effect does nothing, just informs you that you are at 50%+ arousal.

The strong arousal effect (90%+) reduces your strength by 10%, randomly reduces you movement speed by 10% for 10 seconds, and increases your fertility by 10%.

The heat effect does the same as the strong arousal effect, but (if defined for your species) also randomly plays moaning SFX.

The weak heat effect has 5% strength decrease, 5% movement speed decrease, moaning and no fertility bonus.

Interesting! right now my Draconis girl is now quite pent up so there's that XD

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2 hours ago, Erina Sugino said:

 

The weak arousal effect does nothing, just informs you that you are at 50%+ arousal.

The strong arousal effect (90%+) reduces your strength by 10%, randomly reduces you movement speed by 10% for 10 seconds, and increases your fertility by 10%.

The heat effect does the same as the strong arousal effect, but (if defined for your species) also randomly plays moaning SFX.

The weak heat effect has 5% strength decrease, 5% movement speed decrease, moaning and no fertility bonus.

Another thing I'd like to know is if one can edit how much the debuff can effect the player
along with how to apply them for the random moaning to occur

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8 hours ago, Zorakda said:

Another thing I'd like to know is if one can edit how much the debuff can effect the player
along with how to apply them for the random moaning to occur

 

That is solely dependant on the code of the status effects. So you would need to edit them.

Changing the strengths of the effects for "weakness" and "slowness" is as simple as changing a number in that code from 0.9 to something else.

Changing the fertility increase required digging deeper and editing the associated value deep inside the pregnancy plugin's code.

Adding the moans is a big chunk of code you will find on the heat status effects - the chance of which can also be easily changed by editing a number from 0.1 to something else.

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A friend and I have been wondering on how to apply the heat mechanic to species. We've been digging most files from the mod's folders and haven't found a conclusive answer.
If it's possible to change and add upon an already existing file, which one and where exactly is it?
Or are we supposed to add certain code lines to an already existing file? We speculate that might be the .species.patch files, but we aren't sure.

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9 minutes ago, Spect said:

A friend and I have been wondering on how to apply the heat mechanic to species. We've been digging most files from the mod's folders and haven't found a conclusive answer.
If it's possible to change and add upon an already existing file, which one and where exactly is it?
Or are we supposed to add certain code lines to an already existing file? We speculate that might be the .species.patch files, but we aren't sure.

 

Patch the species file at "/species/<speciesname>.species"

Add "sxbUseHeat": true

Profit.

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