Electroraptor Posted February 27, 2023 Posted February 27, 2023 (edited) Hi there, My Skyrim crashes when I'm entering area around that fort or trying to fast travel right there. I'm not sure it's caused by mods, because in the rest of Tamriel or Solstheim I have no problems like this. Uncle Google gives me no hope, so I would like to ask you again, hoping that there's some progress in solving this. Or, if here is someone who can teach me how to read .dmp files (these obviously could tell me what's wrong), I'll be glad. Any tips or advices will be appreciated. Lot of thanks. Edited February 27, 2023 by Electroraptor
Grey Cloud Posted February 27, 2023 Posted February 27, 2023 8 minutes ago, Electroraptor said: Or, if here is someone who can teach me how to read .bmp files (these obviously could tell me what's wrong) A bitmap (.bmp) file is an image file. I can't see you getting much by way of troubleshooting info from it. Does Skyrim use bitmaps - I don't think so. ? Try to pinpoint where exactly the crash occurs. Could be caused by an animal of plant for instance. (Obviously the animal could move around but not the plant).
Electroraptor Posted February 27, 2023 Author Posted February 27, 2023 (edited) 14 minutes ago, Grey Cloud said: A bitmap (.bmp) file is an image file. I can't see you getting much by way of troubleshooting info from it. Does Skyrim use bitmaps - I don't think so. ? Try to pinpoint where exactly the crash occurs. Could be caused by an animal of plant for instance. (Obviously the animal could move around but not the plant). Ah hell. I thought .dmp. My mistake ? If I shoud to pinpoint where the CDT's occurs, ok. Here is it. Edited February 27, 2023 by Electroraptor
Grey Cloud Posted February 27, 2023 Posted February 27, 2023 23 minutes ago, Electroraptor said: I thought .dmp. ? 23 minutes ago, Electroraptor said: If I shoud to pinpoint where the CDT's occurs, ok. Here is it Those locations are no use to me. I meant for you to try to figure out whether there was any common factor such as a particular plant or animal
venomr Posted February 27, 2023 Posted February 27, 2023 (edited) If you walk into those places while facing a different direction ( for example walk backwards while facing the sky) do you still crash? It could be a texture that crashes you only when you look at it. Edited February 27, 2023 by venomr
Electroraptor Posted March 1, 2023 Author Posted March 1, 2023 On 2/27/2023 at 11:19 PM, Grey Cloud said: ? Those locations are no use to me. I meant for you to try to figure out whether there was any common factor such as a particular plant or animal I misunderstood it. Really, I have no idea. There use to be frost trolls, but they works normally at another locations, and trees? Heh. How can I check a trees?
Electroraptor Posted March 1, 2023 Author Posted March 1, 2023 On 2/28/2023 at 12:47 AM, venomr said: If you walk into those places while facing a different direction ( for example walk backwards while facing the sky) do you still crash? It could be a texture that crashes you only when you look at it. It's the same. But interesting idea, thanks
Grey Cloud Posted March 1, 2023 Posted March 1, 2023 1 hour ago, Electroraptor said: How can I check a trees? You are looking for something which is present at the crash sites such as a particular type of plant or a particular type of creature or a e.g. a road sign added by a mod. If you use a landscape mod it may that which has a bad mesh.
Electroraptor Posted March 3, 2023 Author Posted March 3, 2023 On 3/1/2023 at 10:40 PM, Grey Cloud said: You are looking for something which is present at the crash sites such as a particular type of plant or a particular type of creature or a e.g. a road sign added by a mod. If you use a landscape mod it may that which has a bad mesh. No, I have no mods like that. Just a Climates of Tamriel for better sky, but the game crashes without it too. But, if it's caused by bad landscape mesh, is there any chance to fix it with mod? Like SMIM?
Heroine HoneyCrotch Posted March 3, 2023 Posted March 3, 2023 2 options that both suck: You could hop into ck and load the exterior of fort hraggstad and make a minuscule change and save into new plugin and then use that plugin with xedit, all mods loaded up, and see what you have in your LO that touches that location. Decent chance problem is not originating from a mod that is specifically touching that location, but rather something changing something that is within that location 2nd method: Start a new game with no/very little mods. Test and then add mods till problem pops up. To me, you get to certain area and you crash you have mod either changing something that is within that location, or you have a mod touching that location inappropriately. Changing something that touches something that is inside that location is the harder find, 2nd method should work for that.
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