iwannamodsjr. Posted February 22, 2023 Posted February 22, 2023 So this neat mod has been always been on my playthrough but it only allows magic but I would also like the option to use weapons and items and be able to use shouts with a gag on. Normally I would just want the option to use bound weapons and not any other weapons to have it a magic-only gameplay but when it comes to certain quests that requires you to use weapons, youre stuck. I think it would also be neat to use shouts (more specifically the dragon aspect to boost the magic damage) using the debuff gag speech system where you progress your gag speech to make npcs understand you to being able to use shouts. I tried modding this myself but I have no idea what Im doing so Im just randomly doing random stuff in CK. I did manage to get it working once but everytime I unequip and equip a mitten it stops working. Would appreciate it if someone can whip up a mod like this, assuming Kim is OK with it.
Darkpig Posted February 22, 2023 Posted February 22, 2023 I do like the idea of a Devious Devices Light because I am a weirdo. Then again being expected to kill 10 draugr much less survive while tied up like a Christmas present can be anywhere from annoying to downright impossible. Have you tried making an armor replacement to mittens at all? That is a quick and easy solution to that. Gags might be a bit harder. While you can make an armor replacement for a gag you'll need the open mouth animation to make it look natural. Unfortunately I have no idea where to start looking for those. You could try your hand at modifying the script that makes shouts deselect so it doesn't do that anymore. I can't remember which gag script it was but keep looking through any of the source scripts with the word gag in it and you'll find a script with the words shout in it and that is your culprit. Change it compile it and you're good. Funny enough I've been trying to allow gag shouting. But for some reason I've been unable to compile the original source code in the Creation Kit much less any changes I make. I'm sure once I figure it out Ulfric Stormcloak will thank me or he'll forget like the douchebag he is.
MrEsturk Posted February 23, 2023 Posted February 23, 2023 (edited) 6 hours ago, Darkpig said: Funny enough I've been trying to allow gag shouting. But for some reason I've been unable to compile the original source code in the Creation Kit much less any changes I make. I'm sure once I figure it out Ulfric Stormcloak will thank me or he'll forget like the douchebag he is. Typically I use an external compiler due to how unreliable Creation Kit's compiler is (Sometimes refusing to compile scripts outright for no reason being among the issues). This is the compiler I use, although it only works for LE without work arounds (I personally managed to trick it into compile SE scripts for me by setting its compiler directory to a copy of the LE version): https://www.nexusmods.com/skyrim/mods/74672 Just in case you haven't you also need to exact the source script files from Skyrim's vanilla BSA files in order to compile scripts. Most custom scripts need to be able to reference them and the compilers can't access them while they are compressed inside a BSA. That would be the PSC files inside the Data/Scripts/Source directory. Edited February 23, 2023 by MrEsturk 1
iwannamodsjr. Posted February 23, 2023 Author Posted February 23, 2023 6 hours ago, Darkpig said: I do like the idea of a Devious Devices Light because I am a weirdo. Then again being expected to kill 10 draugr much less survive while tied up like a Christmas present can be anywhere from annoying to downright impossible. Have you tried making an armor replacement to mittens at all? That is a quick and easy solution to that. Gags might be a bit harder. While you can make an armor replacement for a gag you'll need the open mouth animation to make it look natural. Unfortunately I have no idea where to start looking for those. You could try your hand at modifying the script that makes shouts deselect so it doesn't do that anymore. I can't remember which gag script it was but keep looking through any of the source scripts with the word gag in it and you'll find a script with the words shout in it and that is your culprit. Change it compile it and you're good. Funny enough I've been trying to allow gag shouting. But for some reason I've been unable to compile the original source code in the Creation Kit much less any changes I make. I'm sure once I figure it out Ulfric Stormcloak will thank me or he'll forget like the douchebag he is. Armor version is also nice, but unfortunately I have no idea how to do that either, also I still like the devious buff perks and not being able to use keys. I think if you keep the mouth in the gagged state and not animate it when you shout it could work.
iwannamodsjr. Posted February 23, 2023 Author Posted February 23, 2023 38 minutes ago, MrEsturk said: Typically I use an external compiler due to how unreliable Creation Kit's compiler is (Sometimes refusing to compile scripts outright for no reason being among the issues). This is the compiler I use, although it only works for LE without work arounds (I personally managed to trick it into compile SE scripts for me by setting its compiler directory to a copy of the LE version): https://www.nexusmods.com/skyrim/mods/74672 Just in case you haven't you also need to exact the source script files from Skyrim's vanilla BSA files in order to compile scripts. Most custom scripts need to be able to reference them and the compilers can't access them while they are compressed inside a BSA. That would be the PSC files inside the Data/Scripts/Source directory. Quick question, can you edit the script in CC one by one instead? I dont know anything about script mods but when you click on the mitten script in the object window theres a few options show up like allowtool. Can I just add a list of items that are allowed like bound weapons and such to the list, would that work?
MrEsturk Posted February 23, 2023 Posted February 23, 2023 11 minutes ago, iwannamodsjr. said: Quick question, can you edit the script in CC one by one instead? I dont know anything about script mods but when you click on the mitten script in the object window theres a few options show up like allowtool. Can I just add a list of items that are allowed like bound weapons and such to the list, would that work? Unfortunately no. The script that disables weapons for the mittens is very simplistic. It blocks all weapons and spells with no allowed exceptions. The "allowtool" setting must be for some generic function all Devious Device equipment uses. I'm not sure what it is used for, but it is not referenced in the Bondage Mitten Effect's personal scripts so I at least know it is not used for the Mitten's weapon blocking. 1
Darkpig Posted February 23, 2023 Posted February 23, 2023 17 hours ago, MrEsturk said: Typically I use an external compiler due to how unreliable Creation Kit's compiler is (Sometimes refusing to compile scripts outright for no reason being among the issues). This is the compiler I use, although it only works for LE without work arounds (I personally managed to trick it into compile SE scripts for me by setting its compiler directory to a copy of the LE version): https://www.nexusmods.com/skyrim/mods/74672 Just in case you haven't you also need to exact the source script files from Skyrim's vanilla BSA files in order to compile scripts. Most custom scripts need to be able to reference them and the compilers can't access them while they are compressed inside a BSA. That would be the PSC files inside the Data/Scripts/Source directory. Anything that involves not having to deal with the Creation Kit is a step up for me. 2
Darkpig Posted February 24, 2023 Posted February 24, 2023 (edited) Oh right. Bondage mittens. Turning it into armor is quite simple but first a quick overview of how armors in Skyrim work and how Devious Devices work. Skyrim's armors are actually separated into two different pieces. The Armor and the Armor Addon. The Armor is the thing that shows up in your inventory and the Armor Addon is what shows on your character's body. What connects the two is something called an Armature shown in the inventory device which may show up differently because I'm using TES5Edit which I recommend for most things unless you use SSE in which case use SSEEdit. Devious Devices takes this one step further in a rather clever way. Instead of one inventory device there is two devices. One is visible to your character and one is hidden in your inventory. How it works is well actually I'll spare you the boring details. Every device has either the name Inventory at the end of their name or Rendered. Some of the older ones have the words scriptinstance at the end of their name but since we're dealing with mittens just ignore that. For example these two devices are the Inventory and the Rendered: zadx_PawBondageMittensInventory and zadx_PawBondageMittensRendered Now copy Armature from the Rendered Armor to the Inventory Armor and you've got yourself an armor sort of. Maybe you should Youtube a few videos on how to make armor and then come back it'll make sense. Edited February 24, 2023 by Darkpig
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