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Posted (edited)

Furniture Sex Markers Patch Hub

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Description

The goal of these patches is to reduce misalignments and clippings, for Furniture Sex Framework to work with some interiors/cities/towns overhaul mods.

 

As you might already know, there are clippings or alignment issues when using Furniture Sex Framework with almost all of the interior overhaul mods. I couldn't find any patch online, so I made them myself. These patches reposition some markers that are placed by Furniture Sex Framework to match with new interior furnitures. Some new markers are also added by me so newly added furnitures or expanded areas will be covered.

 

Contents

Vanilla Locations:

Some of JK's interior overhauls, 

Opulent Thieves Guild,

OCW college,

Immersive Fort Dawnguard,

Dawn of Skyrim,

Eli's Breezehome,

COTN Falkreath, Winterhold, Morthal, Dawnstar

 

Some gated cities also comes with SexLab Survival combo patch. 

Some JK's interior also comes with EEK Whiterun Interior or Distinct Interior combo patch.

 

Mod Added Locations:

The Animal Mansion Plus,

Bestial Essence,

The Ancient Profession,

JK's Riverfall Cottage,

Redspire Manor

 

Requirements

All patches requires Furniture Sex Framework and it's requirements installed.

Depending on your choices in the FOMOD, you'll also need to have corresponding overhaul mods installed.

 

Installation

Comes with FOMOD installer. You must have corresponding mod installed, or MO will complains. Read descriptions in FOMOD about SLS versions please. Or there might be unwanted problems. If you choose to install Dawn of Skyrim - my cut, please place it right after Dawn of Skyrim's esp. Everything else should be placed after their masters.

When checking in game to see if changes take effects, use spell provided by Furniture Sex Framework to show markers nearby.

 

All patches have been esl-flagged, most(other than SLS version) are safe to install mid game. However I recommend placing esps all at the end should you choose to install during an existing save. If you insist on installing SLS versions of patches and don't want to start a new save, try "recycleactor" console command on all of the persistent objects(check their formIDs via xEdit). However, no promise it will work, and I won't be able to provide useful supports if things go wrong in this case.

 

Leave comments if you find any errors. I'll fix them asap. Probably will add more to this collection in the future.


  • Submitter
  • Submitted
    02/05/2023
  • Category
  • Requires
    Furniture Sex Frameworks,
  • Regular Edition Compatible
    No

 

Edited by kape001
typos, updates and fixes
Posted

Excellent, thank you for this!! One potential suggestion, it might be worth adding some sort of automated check to see what plugins users have installed, and have the fomod automatically check the patches for the mods that are presently installed and active.

 

Otherwise, great work, thank you!!

Posted
2 hours ago, applesandmayo said:

Excellent, thank you for this!! One potential suggestion, it might be worth adding some sort of automated check to see what plugins users have installed, and have the fomod automatically check the patches for the mods that are presently installed and active.

 

Otherwise, great work, thank you!!

As a matter of fact I did tried to set up FOMOD to detect plugins, but no success. It just refuses to do the job. Guess I'll have to find some tutorials on how to make it works.

Posted
6 hours ago, silvercrown5150 said:

Would it be difficult to make a patch for Clockwork Castle? 

Not at all, but I'm currently have other cities overhaul in the process and new locations are not on the top of my list. So I will take a look after everything else is done.

Posted

I'm really sorry, but appearantly I've mistakenly deleted a mesh(a snow pile) inside Windhelm that cause instant CTD when you have Dawn of Skyrim - KT's Cut installed and try to enter the Windhelm gate. Haven't a single clue why, but I've already uploaded a fixed version. If you use that, please download and replace the esp.

Posted (edited)

There is one Odd thing inside the Bannered Mare Inn in whiterun , that has the same issue in the original Furniture Mod when you have JK's Bannered Mare installed , just behind the bard place where he sings there is some stairs that go down the Bath and one that goes up to the second floor ,right there on the wall there is a marker  wall marker I guess that never worked for me and I do not know why , if used the Player character and npc will get in the middle of the wall and the camera is almost in First person view ... If you could fix that would be awesome , since I do not know anyone has done it so far or created a patch to fix Furniture sex original upload ...

 

I think the original marker is badly placed  cause instead of the actor being in the right direction they are placed just in the place the stairs are so they get stuck and can not go out after , also the camera settings for the animation probably cause of that bad marker  placement  are badly done cause in the original FS was the same ...

Edited by Bullfye
Posted
31 minutes ago, Bullfye said:

There is one Odd thing inside the Bannered Mare Inn in whiterun , that has the same issue in the original Furniture Mod when you have JK's Bannered Mare installed , just behind the bard place where he sings there is some stairs that go down the Bath and one that goes up to the second floor ,right there on the wall there is a marker  wall marker I guess that never worked for me and I do not know why , if used the Player character and npc will get in the middle of the wall and the camera is almost in First person view ... If you could fix that would be awesome , since I do not know anyone has done it so far or created a patch to fix Furniture sex original upload ...

 

I think the original marker is badly placed  cause instead of the actor being in the right direction they are placed just in the place the stairs are so they get stuck and can not go out after , also the camera settings for the animation probably cause of that bad marker  placement  are badly done cause in the original FS was the same ...

Well that's definitely not on Furniture Sex Framework, because as far as I can tell every marker placed by the framework itself aligns pretty well in vanilla game. At least they are if you check them in CK. I suspect that it might be some kind of collision issue, something to do with what JK's mod has introduces that weren't supposed to have animation played around. I'll go check to make sure.

Posted
1 hour ago, kape001 said:

Well that's definitely not on Furniture Sex Framework, because as far as I can tell every marker placed by the framework itself aligns pretty well in vanilla game. At least they are if you check them in CK. I suspect that it might be some kind of collision issue, something to do with what JK's mod has introduces that weren't supposed to have animation played around. I'll go check to make sure.

 

 

Yes , i was careful in mentioning that most probably was an issue that comes on the original FF Mod , JK's introduces changes on interiors like walls right in that spot cause of the new basement bath ... 

 

My intention was if you could make a patch for this , since I do not know of any patch for Furniture Framework that addresses JK's Interiors mods..

Posted
7 minutes ago, Bullfye said:

My intention was if you could make a patch for this

If this is what you mean then I've moved it to other place. But I'm afraid you have to download again. Since I've also discovered that some of my patches was packed with the wrong version. I will upload again, and hopefully everything is fixed now.

Posted
20 minutes ago, kape001 said:

If this is what you mean then I've moved it to other place. But I'm afraid you have to download again. Since I've also discovered that some of my patches was packed with the wrong version. I will upload again, and hopefully everything is fixed now.

 

 

Yes exactly that bud ..  Right on target !  lol

 

No worries I understand that Mod making is time consuming so no worries I'll wait for your next version !

 

TY

Posted
9 hours ago, Evilhomer said:

Hi, not sure if this is intentional but regarding your JK's New Gnisis patch, the original version has no dependencies but the version you have in your patch is calling for this https://www.nexusmods.com/skyrimspecialedition/mods/48519  and this  https://www.nexusmods.com/skyrimspecialedition/mods/6130  as masters.

I packed the wrong version into fomod. Will fix it later today.

  • 2 weeks later...
Posted

SexLab comes with a marker that can't ignore when is placed in the cell and the scene is looking for a CenterRef.

 

Can you add that marker to the hidden places of the cities and towns, places like in the back of the houses where nobody can see you. 

That way, when a scene without CenterRef be called in those public places, SexLab will be able to find those hidden places.

 

The invisible bedroll that comes with Furniture Sex Framework also can be used in the same way but I think the mod don't search that, and the usual invisible bedroll allow the sandbox so isn't good for this.

Posted
11 minutes ago, OsmelMC said:

SexLab comes with a marker that can't ignore when is placed in the cell and the scene is looking for a CenterRef.

 

Can you add that marker to the hidden places of the cities and towns, places like in the back of the houses where nobody can see you. 

That way, when a scene without CenterRef be called in those public places, SexLab will be able to find those hidden places.

 

The invisible bedroll that comes with Furniture Sex Framework also can be used in the same way but I think the mod don't search that, and the usual invisible bedroll allow the sandbox so isn't good for this.

I'm sorry, but could you elaborate a bit or at least point me to some sort of document. Because I've never heard of this mechanism and I can't quite follow you.

Posted
22 minutes ago, kape001 said:

I'm sorry, but could you elaborate a bit or at least point me to some sort of document. Because I've never heard of this mechanism and I can't quite follow you.

You don't hear about that because isn't documented and nobody is using it. SexLab have a lot of functions that almost nobody knows.

 

On the SexLab.esm you can find a SexLabMarker that can be used like any other invisible marker. SexLab mostly use it to keep the actors in place and allow you align them in the animation. But also have another use bit hidden on the scripts at least since the v1.62 for LE and probably is there even before.

 

On the StartThread() function of the sslThreadModel.psc file is a section of the code commented as "Locate Center" that is basically the functions that search for a CenterRef when the Mod starting the scene let the CenterRef undefined (=none). That's section of the script is what decide if a bed, furniture or actor will be used as CenterRef; and the first thing it search, is the nearest "Config.LocationMarker" in a radio of 750.

The LocationMarker is the SexLabMarker on the SexLab.esm and that means that since nobody ever made a Mod to set those markers in the cell, that part of the script is being useless (at least until now).

 

The best use for the SexLabMarker, is as marker for hidden places in town's and cities. The search radio of the function is just of 750 that is more or less the high of a 3 floor inn and is not too much distance but can make the difference between have sex in middle of the street or hidden in the bushes.

 

 

 

 

 

Your patch is perfect for this because I have a crippled Furniture Sex Framework that is just the markers and makes compatible your patch with my SLU+ furniture system.

Posted
10 hours ago, OsmelMC said:

The best use for the SexLabMarker, is as marker for hidden places in town's and cities. The search radio of the function is just of 750 that is more or less the high of a 3 floor inn and is not too much distance but can make the difference between have sex in middle of the street or hidden in the bushes.

I'm not sure I understand this correctly(because I can't read papyrus scripts). By placing a SexLabLocationMarker, it tell SexLab that when CenterRef is not defined, then only search those furnitures within 750 radius from it? It does nothing on its own but only serve as a radius limiter? Is that correct?

Posted
3 hours ago, kape001 said:

I'm not sure I understand this correctly(because I can't read papyrus scripts). By placing a SexLabLocationMarker, it tell SexLab that when CenterRef is not defined, then only search those furnitures within 750 radius from it? It does nothing on its own but only serve as a radius limiter? Is that correct?

The SexLab Marker will be considered almost as a bedroll but without the bed limitations and with priority over the rest of Furnitures.

 

Is like said that this is the best place to have SexLab in 750 unit's around you.

 

Of course you can use Wall's or invisible bedroll's instead, but the SexLab Marker is better in some cases.

 

 

 

 

 

 

I think is better if you just place one SexLabMarker and see what happens when you try to start a scene near to it.

  • 1 month later...
Posted

Thanks for this - much appreciated - I had made a few patches myself - notably JK's Dragonsreach - instead of shifting markers I shifted or deleted things in the way of the existing markers - two mannequins that were in front of wall markers, and some railings that were placed over markers either side of the main steps - I gather you have probably shifted those markers away from those spots.

  • 1 month later...
  • 5 months later...

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