Thasic Posted August 18, 2013 Share Posted August 18, 2013 How many mods does everyone play with? I mean at the same time. Of those, how many are Esps/Esms? I am trying to run around 160 ESPs. I usually try to stay below 140 but there are a lot of mods i would like to try, so I'm going to see if my rig can handle it. Link to comment
Cyril Posted August 18, 2013 Share Posted August 18, 2013 I have uhm.... 54 at present. Link to comment
dobmc Posted August 18, 2013 Share Posted August 18, 2013 Even though you have the same amount of mods, less in the load order is always better. Try merging the esp's using available tools. One easy method I use to merge esp's(only) is the Merge Plugin Script which utilizes Tes5Edit into merging simple esp's. link: http://skyrim.nexusmods.com/mods/37981/ Link to comment
winny257 Posted August 18, 2013 Share Posted August 18, 2013 Even though you have the same amount of mods, less in the load order is always better. Try merging the esp's using available tools. One easy method I use to merge esp's(only) is the Merge Plugin Script which utilizes Tes5Edit into merging simple esp's. link: http://skyrim.nexusmods.com/mods/37981/ the idea is good, but what about the people that do not have knowledge of english? can not use these tools, ever thought of that? if someone would translate these tools into all major languages, more people could use these things! german \ deutsch ! die idee ist gut , aber was ist mit den menschen die über keine englisch kenntnisse verfügen ? die können diese werkzeuge nicht verwenden , schon mal daran gedacht ? wenn jemand diese werkzeuge in alle gängigen sprachen übersetzen würde , könnten mehrere menschen diese dinge nutzen ! Link to comment
dobmc Posted August 18, 2013 Share Posted August 18, 2013 Why don't you try it? Look at you, able to understand English well and could speak german/dutch...?(sorry if I've mistaken) You're the most suitable candidate at the moment! Try translating the mod author's readme.txt as best as possible and try to fill in the empty holes by checking other stuff in the mod page. The final step is to send the message to the mod author himself so that he would include the translated version of the description. Link to comment
Thasic Posted August 18, 2013 Author Share Posted August 18, 2013 I've tried that merging script and it doesn't seem to work very well. I tried merging a couple of armor mods and the process went okay but the armor wasn't in game when I went to find it. I would think simple armor mods would merge okay. Link to comment
conkec1993 Posted August 18, 2013 Share Posted August 18, 2013 [sorry this is offtopic] i just install ashen race and it overwritten GenericRaceController.pex .Is that ok ? and what GenericRaceController.pex is ? Link to comment
shadowlord445 Posted August 18, 2013 Share Posted August 18, 2013 127, but when I start over, I'll get rid of a few, or replace some, like switching from UFO to AFT. Link to comment
quin666 Posted August 19, 2013 Share Posted August 19, 2013 Not into hoarding over 100 mods, 40-80 mods good enough. Link to comment
Cyril Posted August 19, 2013 Share Posted August 19, 2013 I'd have more, but I'm stuck on trying to beautify my character. Link to comment
winny257 Posted August 19, 2013 Share Posted August 19, 2013 256 Esps/Esms and it is 59 GB in size Link to comment
Crowzer Posted August 19, 2013 Share Posted August 19, 2013 115 esp. I try to keep this number low, to many mods make my skyrim unstable. Link to comment
Koko.Hekmatyar Posted August 20, 2013 Share Posted August 20, 2013 to many I've found myself having to remove mods cause I hit the limit more times then I care to count Link to comment
Dragonovich Posted August 22, 2013 Share Posted August 22, 2013 On a serious note, 187 Link to comment
Guest Posted August 22, 2013 Share Posted August 22, 2013 Only 117 mods but a 34gb folder size and I don't even got much high res stuff aside from the character textures and my PC's armor/weapons because I'm still using a Radeon HD 6850. Link to comment
MikeMetal Posted August 22, 2013 Share Posted August 22, 2013 141 esps/esms. However it's not like there are all different mods, many them are optional related stuff or compatibilty patches. Link to comment
shinji72 Posted August 22, 2013 Share Posted August 22, 2013 Just in between 130-140. Honestly I dont think the raw number is the problem. I dont think is a problem if you have 200 armour mods.Problems arise with many script intensive mods (which is something usually Loverslab mods are), or with conflicting mod. Link to comment
Userper Posted August 22, 2013 Share Posted August 22, 2013 Just checked, I've got 304 mods running, 84 inactive. My folder is currently taking up 73.2 gig space. And in my latest install I haven't crashed yet Link to comment
dobmc Posted August 22, 2013 Share Posted August 22, 2013 when all this time I thought that the mod limit was 255. Link to comment
« Broken ‡ Mirror » Posted August 23, 2013 Share Posted August 23, 2013 when all this time I thought that the mod limit was 255.It is 255 esp/esm excluding Skyrim.esm Link to comment
Guest Posted August 23, 2013 Share Posted August 23, 2013 when all this time I thought that the mod limit was 255. Well with 84 inactive ones he should be at 220. Link to comment
cornbreadtm Posted August 23, 2013 Share Posted August 23, 2013 254. Started Merging them with tes5edit so I can add more lol. Link to comment
dobmc Posted August 24, 2013 Share Posted August 24, 2013 when all this time I thought that the mod limit was 255. Well with 84 inactive ones he should be at 220. Oh, I understand now. Thanks. The word "running" ticked me off. Link to comment
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