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[mod] Sized apparel texture mod for sexslave


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Posted
3 hours ago, Alpenglow said:

I slightly adjusted the textures of the clothes lying on the ground from this mod to make them look like vanilla ones. I had to increase the size of each to 175% and make a black stroke of 18 pixels. Before this, the textures were very small and stood out from the usual appearance of clothes. Shown on the left is a vanilla pants and shirt for comparison.

 

Installation: paste into the replacement Sized Apparel for slaves(v1.052) folder.

Screenshot_3.png

 

Clothes Size Fix.rar 1.84 MB · 2 downloads

Hey man if you dont mind me asking, what body type do you use?

Posted
45 minutes ago, Thefakest said:

Hey man if you dont mind me asking, what body type do you use?

Do you mean what body types are the clothes from this mod for? Female and thin.
Bodies from Sized Apparel Zero.

Posted
On 2/28/2024 at 6:13 PM, Alpenglow said:

I slightly adjusted the textures of the clothes lying on the ground from this mod to make them look like vanilla ones. I had to increase the size of each to 175% and make a black stroke of 18 pixels. Before this, the textures were very small and stood out from the usual appearance of clothes. Shown on the left is a vanilla pants and shirt for comparison.

 

Installation: paste into the replacement Sized Apparel for slaves(v1.052) folder.

Screenshot_3.png

 

Clothes Size Fix.rar 1.84 MB · 147 downloads

Cool! I didn't even know there was such issue

Thanks for the refining! 

  • 5 weeks later...
Posted

The stats on these clothing wouldn't work or show ingame. Made a fix which now works also changed some of their stats to better fit the clothing. Also changed the item descriptions to english. Just put this in the folder where u have the mod and replace the files.

Defs.zip

  • 2 months later...
  • 1 month later...
  • 4 weeks later...
Posted

Nice mod! If you drew those clothes yourself, you did a great job. If not, thank you for adapting them.

 

However, I encountered this error popping up for each piece of clothing (at least while I had Dev mode on):

Failed to find any textures at Things/Pawn/Humanlike/Apparel/CombatArmor/CombatarmorHeavy_Female while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CombatArmor/CombatarmorHeavy_Female, color=RGBA(0.706, 0.678, 0.588, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

The solution for this is to have a non-sized texture in the folder, for example: "Cloth_Female_north.png" instead of "Cloth_Female_X_north.png".
I did this, and it works.
Here is a zip file with the missing textures for everyone. To install, just drop the contents of the zip into the mod folder.

SAZ for slaves missing textures.7z

  • 5 months later...
Posted

I have made an update to this mod to be found Here.  Fixed a few bugs, translated from the original Korean. More details found on the discord Here.

I did not get permission, so I will take it down if asked by the author. 

Posted (edited)
21 hours ago, cptyossarian said:

I have made an update to this mod to be found Here.  Fixed a few bugs, translated from the original Korean. More details found on the discord Here.

I did not get permission, so I will take it down if asked by the author. 

 

Do you happen to know how to fix the breast size that is not detected? Despite the fact that there are textures for different breasts in the folders, it seems that only one is loaded, using the maid outfit as an example.
 

Oh, and I also noticed that you changed the statistics of the outfits, if I may briefly comment. This is a very strange and boring decision, not to mention the absurd and inappropriate numbers and statistics.
Maid: image.png.651f94b921d44f1b006c84dd47bef80a.png
Compared with other stats, the old file has weirder numbers, in short my only complaint is that in the stats the outfits are made exclusively for slaves. Here are a bit more down to earth numbers for those who want to use this not as an outfit for slaves and whores.1.5.rar

Edited by Qwert_yyy
Posted

I'll take a look.  Honestly, I go back and forth on balance changes like this. I also know I tend to overdo stats when I put them in and then spend months slowly revising them, usually down. 

Posted
20 hours ago, cptyossarian said:

I'll take a look.  Honestly, I go back and forth on balance changes like this. I also know I tend to overdo stats when I put them in and then spend months slowly revising them, usually down. 


 

Spoiler

image.png.065dc731a3b8ea47a8c6a0bf9d881143.png

Well, I tried xD
I could try to get my tablet out, but I feel like I need to draw in raster here, it will look bad in photoshop. (I just stretched it here to quickly check how it will look (bad))

Posted

So I just pushed a new update with some balance changes and other small changes. With regards to the apparel textures, after looking into the files, I realize the issue is simply that the original artist never went past size 4, except I believe the nun item. So the largest two sizes, 5 and 6, are simply missing for almost every item that needs them. I would gladly accept help in the art department since I'm not the best artist. If I have time, I will eventually take a shot since I have done clothing art like this before. It'll just be a while and probably won't be that great.

Posted

Hi, I've just updated to the newest version of the mod and there seems to be some issues with the medium combat armor rendering(that said, I checked the files - am really digging the redesigns btw)

 

 image.png.6486dd679802e8d668a91e5269154454.png

 

Logs

 

Spoiler

Failed to find any textures at Things/Pawn/Humanlike/Apparel/CombatArmor/CombatarmorMedium_Female while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/CombatArmor/CombatarmorMedium_Female, color=RGBA(0.000, 0.000, 0.471, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch2 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch3 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupApparelNodes_Patch0 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch1 (Verse.PawnRenderTree)
Verse.PawnRenderTree:TrySetupGraphIfNeeded ()
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:EnsureInitialized (Verse.Thing)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:CullAndInitializeThings (Verse.DynamicDrawManager)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

 

Posted
11 hours ago, IsaacSlayn said:

Hi, I've just updated to the newest version of the mod and there seems to be some issues with the medium combat armor rendering(that said, I checked the files - am really digging the redesigns btw)

 

Is this only happening with the medium armor? I'll take a look and see if I can't figure out whats going on. 

Posted (edited)
17 hours ago, cptyossarian said:

 

Is this only happening with the medium armor? I'll take a look and see if I can't figure out whats going on. 

 

Yes, so far no issue with the other apparels... I noticed that the texture files 

 

CombatarmorMedium_Female_east.png

CombatarmorMedium_Female_north.png

CombatarmorMedium_Female_south.png

 

were missing so I just copied the 

 

CombatarmorMedium_Female_0_east.png

CombatarmorMedium_Female_0_north.png

CombatarmorMedium_Female_0_south.png

 

and renamed them to the above and that seems to fix the issue I had. With the exception of one pawn who had a Thin bodytype that was still giving the purple/red box issue but I think that has something to do with my TweaksGalore setting to disable the Thin bodytype.

Edited by IsaacSlayn
Posted
14 hours ago, IsaacSlayn said:

 

Yes, so far no issue with the other apparels... I noticed that the texture files 

 

CombatarmorMedium_Female_east.png

CombatarmorMedium_Female_north.png

CombatarmorMedium_Female_south.png

 

were missing so I just copied the 

 

CombatarmorMedium_Female_0_east.png

CombatarmorMedium_Female_0_north.png

CombatarmorMedium_Female_0_south.png

 

and renamed them to the above and that seems to fix the issue I had. With the exception of one pawn who had a Thin bodytype that was still giving the purple/red box issue but I think that has something to do with my TweaksGalore setting to disable the Thin bodytype.

Yep, I see now. I went through and added missing textures for thin and female body types. I think I got them all, so it shouldn't happen anymore.

  • 4 weeks later...
Posted
On 3/8/2025 at 9:18 PM, cptyossarian said:

Yep, I see now. I went through and added missing textures for thin and female body types. I think I got them all, so it shouldn't happen anymore.

you missed the thin female texture for the slavebikini.

  • 1 month later...
Posted (edited)

Slave collar throws infinite exception spam when hovering over it

It also does not show up in crafting recipes

You forgot to add whatever mod that does the <comp>  class stuff in the collar as a required mod

 

Also, same exception spam on hovering over slave bikini, not sure what's going on...

 

I have fixed the above issues in my local copy

Now the glaring issue of: These clothings take too many slots so you cant wear armor or jackets over them...

Edited by NiliniliN
  • 3 weeks later...
  • 3 months later...
  • 2 weeks later...
Posted
On 5/22/2025 at 9:48 PM, NiliniliN said:

Slave collar throws infinite exception spam when hovering over it

It also does not show up in crafting recipes

You forgot to add whatever mod that does the <comp>  class stuff in the collar as a required mod

 

Also, same exception spam on hovering over slave bikini, not sure what's going on...

 

I have fixed the above issues in my local copy

Now the glaring issue of: These clothings take too many slots so you cant wear armor or jackets over them...

Can you share how you fixed this? I am digging through the xml files looking for what I need to edit or delete to fix this. Right now I am experimenting with just making the item not spawn on enemies (hopefully possible). But a more thorough solution would be great, if you can help!

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