John_Belushi Posted April 12, 2011 Posted April 12, 2011 That happens with any esp. CS version is 1.2.404. ??? There's something strange there : - With CS1.2.404 you can't register sound and make lips files that's a know fact, but i don't understand what this had to do with the fact that you can't made dialog. Anyway if (for an unknown reason) you need to register sound files you can use Wrye Bash to revert your esp to 0.8 so you can use it with the old CS1.0. Then you can register your file. Then again using Wrye Bash to revert to 1.0. No ? I use those feature since several years ago and never encounter any trouble
Hitman69 Posted April 12, 2011 Posted April 12, 2011 Apparently, this plugin fixes those problems: http://www.tesnexus.com/downloads/file.php?id=36370 It does have one, erm, minor drawback: I think it's not compatible with the stable OBSE v20 yet It does work with (or better put: requires) the OBSE 20+ beta. Worked a lot better than just the base CS. I'm currently waiting for the next version, so I can actually work with the CS again. The base CS freezes too much on me, and the OBSE-version can (for me) no longer be loaded without this plugin. So, I will give a word of caution if you want to use this: USE THE NOTED VERSION OF THE OBSE OR YOUR CS WILL CRASH. Hope this helps.
den_of_evil Posted April 13, 2011 Author Posted April 13, 2011 @Chaser24 Thats the problem. It happens with specified conditions. Anyway, I think it works now. Thanks Hitman69, I'll try that one when it supports non beta obse. (Damn, this forum doesn't support my phone properly. @work atm. )
bloodaxe2011 Posted April 13, 2011 Posted April 13, 2011 Hello. I have downloaded your mod, and it is funny. I got a group of slaves. 8) But can I sell them for money?They seem of little use by now :'( (Not good at english, sorry)
den_of_evil Posted April 14, 2011 Author Posted April 14, 2011 Hello. I have downloaded your mod' date=' and it is funny. I got a group of slaves. 8) But can I sell them for money?They seem of little use by now :'( (Not good at english, sorry) [/quote'] Well, as you can see this mod is only 6 days old and not even near to be complete so there shouldn't be much stuff yet. Oh and this is my first mod for oblivion so I am still learning stuff while making anything. But anyway, I have planned to add feature to sell and buy new slaves. PS Landscape editing is a bitch!
den_of_evil Posted April 15, 2011 Author Posted April 15, 2011 Hey, hey, hey... Its Friday and its update day. Not many changes, because I made clean oblivion install and I have been making tools to test my mod(Oh and I have life and job as well.). If you have any suggestions/ideas, just let me know. After all I am making this for YOU.
Hitman69 Posted April 15, 2011 Posted April 15, 2011 Not completely on topic, but still helpfull: Hello, regarding my previous post (concerning CSE), I figured out that it actually works with OBSE v20. The problem turned out to be the amount of other OBSE-plugins I had installed (between OBSE-upgrades I also installed some new plugins, those tipped the scales). I cleaned it up a bit, and now it works like a charm. Now for something on-topic: have you considered putting in system, where people who want to buy a slave 'sample the wares' before buying? Maybe a dungeon specifically designed for this purpose?
Old Book Posted April 15, 2011 Posted April 15, 2011 If you feel up to it, being able to tell your slaves "Every day, breakfast here; work in fields here; bathe here; rape and punishment here; dinner here; this is your cell, you'll be sleeping here" would be awesome!
bloodaxe2011 Posted April 18, 2011 Posted April 18, 2011 A suggestionï¼Instead of directly changing name to "slave",maybe add the title "slave" is a better choice. Such as "Slave Bandit" or "Slave Countess Alessia Caro".
DocClox Posted April 18, 2011 Posted April 18, 2011 I'm having difficulties. I have a slave (surrendered in combat) and I found the castle. When I activate the doors, nothing happens. There's also a chapel, with a trapdoor which also doesn't do anything. I've read the scroll of slavery and found that I can toggle who is enslaveable. I'm using OBSE20. Checked the log files and found some warnings about MBP and savefile bloat. So I junked my current char and tried again with a new one. Still no joy. From the screenshots, it appears to be possible to enter the castle. I just can't see how. Any ideas what I might be missing?
den_of_evil Posted April 18, 2011 Author Posted April 18, 2011 If you feel up to it' date=' being able to tell your slaves \"Every day, breakfast here; work in fields here; bathe here; rape and punishment here; dinner here; this is your cell, you'll be sleeping here\" would be awesome! [/quote'] It would be doable, but I think first I just use general day schedule for all slaves and maybe later some kind of schedule manager for each slave. A suggestionï¼Instead of directly changing name to \"slave\"' date='maybe add the title \"slave\" is a better choice. Such as \"Slave Bandit\" or \"Slave Countess Alessia Caro\". [/quote'] I have planned to use Bandit (Your Slave), Countess Alessia Caro (Your Slave) etc. And maybe random name generator for bandits, marauders etc. I'm having difficulties. I have a slave (surrendered in combat) and I found the castle. When I activate the doors' date=' nothing happens. There's also a chapel, with a trapdoor which also doesn't do anything. I've read the scroll of slavery and found that I can toggle who is enslaveable. I'm using OBSE20. Checked the log files and found some warnings about MBP and savefile bloat. So I junked my current char and tried again with a new one. Still no joy. From the screenshots, it appears to be possible to enter the castle. I just can't see how. Any ideas what I might be missing? [/quote'] Thats chapel in the screenshots and first screenshot is next to inn near bridge to imperial city. Chapel is only interior part in the mod right now. That trapdoor shouldn't do anything. PS Castle interior building is a bitch. (I just can't understand what they have been thinking.)
andycakep Posted April 20, 2011 Posted April 20, 2011 same question as DocClox how i can i have a slave how i can enter the castle :-\ I'm still don't understand
den_of_evil Posted April 25, 2011 Author Posted April 25, 2011 same question as DocClox how i can i have a slave how i can enter the castle :-\ I'm still don't understand This mod is not ready(not even near). So there can be stuff that doesn't not work. Btw, its update time. Main thing in this release was to make random bodies work.
DocClox Posted April 25, 2011 Posted April 25, 2011 Yeah, I was just confused by the interior screenies. Looking forward to the day when this one is ready to go live
luffyboy Posted April 25, 2011 Posted April 25, 2011 hello! when you say random bodies work are you talking about different body sizes? theres this mod called vorb by vaderapp which has this feature already so maybe we could simply just use that mod in conjecture with yours just a friendly suggestion and as always thanks for the hardwork!
den_of_evil Posted April 25, 2011 Author Posted April 25, 2011 hello! when you say random bodies work are you talking about different body sizes? theres this mod called vorb by vaderapp which has this feature already so maybe we could simply just use that mod in conjecture with yours just a friendly suggestion and as always thanks for the hardwork! Yes, I mean different body sizes and I am aware of VORB. Unfortunately it wouldn't work, because there is no way to change skeletons dynamically(Or I just haven't found a way to do it yet.). Of course bandits aren't truly dynamically created yet as they will always have same eyes, hair and face. Fortunately OBSE already supports hair&eyes change so there can be some randomity.
John_Belushi Posted April 25, 2011 Posted April 25, 2011 Just one thing : Your mod remove every item on a slave "candidate", so he is nake... but without anything in inventory. That's a real Quest Breaker... shouldn't you just unequip theirs items instead ? Else that's a funny Mod.
Mashi Posted April 25, 2011 Posted April 25, 2011 Hey' date=' hey, hey... Its Friday and its update day. Not many changes, because I made clean oblivion install and I have been making tools to test my mod(Oh and I have life and job as well.). If you have any suggestions/ideas, just let me know. After all I am making this for YOU. [/quote'] Back when I was modding, what I'd do was make a zip(at the time) archive of a current 'clean' install. These days when I'm messing around, I make a 7zip archive. But this lets you have tests/builds/known good and bad installs that you can mess around with by simply renaming your oblivion folder. The upside is, it'll take a 25gb oblivion install and squish it down to about 7gb, not a big deal these days.
Sparlimb Posted May 4, 2011 Posted May 4, 2011 *Bump!* Curious how this might be progressing, interest has not waned - especially if you plan to follow a "Slavemaker" type format.
den_of_evil Posted May 8, 2011 Author Posted May 8, 2011 *Bump!* Curious how this might be progressing' date=' interest has not waned - especially if you plan to follow a \"Slavemaker\" type format. [/quote'] Hi I am not dead and neither is this mod. On the contrary I am living very nice life atm, but the downside is that I haven't got any time to even think about this mod. Despite everything above next release will be scheduled for next Sunday.
jinsanx Posted May 16, 2011 Posted May 16, 2011 Update as promised. Don't get too nosy. I'm avidly watching your progress
DocClox Posted May 18, 2011 Posted May 18, 2011 Couple of maybe silly questions: Can you make the slaves do anything in the castle yet? I'm never sure if I've not set it up properly, or if the feature just isn't implemented yet. Secondly, is there any chance to turn off the enslaving mechanism and allow the mod to work with other slaver mods? I already have Training Cattle and LoversRapeSlave installed, so I'd prefer not to install another parallel slavery system. Failing that, how about lowing the surrender threshold a bit. It seems sometimes I give a bandit half a whack and they surrender. Or, playing as a vampire, I stealthily drain someone to 10% health, only to find they surrender to me even though we're not in combat and they're not supposed to know I'm there. I know I'm probably asking for the moon on a stick here... a few thoughts, anyway.
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