lakovic Posted August 26, 2023 Posted August 26, 2023 (edited) On 12/11/2022 at 12:41 PM, amorrow28 said: Index of my tutorials over on the CS4 thread for those new to modding: Hide contents My first post linking to Fairy Tail mod video and how I adapted for CS4: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3730952 How to edit existing mods (and how to setup Blender): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3757792 How to get a model into Blender (basic modding part 1): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3767886 How to get a mod back into the game (basic modding part 2): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3771501 How to work with textures in CS4: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3779614 How to work with weights: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3786873 Here is a script for parsing the 3DMigoto output for anyone who wants to mod this game. Latest version is always at my GitHub. Ys8_FrameDumpTool.7z 30.49 kB · 63 downloads How to use: EDIT: If you would like VGMaps and a skeleton to bind to, I have some tools at my GitHub. I was hoping to make and import/export tool but the game crashes with my import tool, so I am giving up on that project for now. But the exporter works fine for obtaining vgmaps and skeleton which can be used for 3DMigoto modding, see my tutorial here in the Kuro no Kiseki thread. Enjoy! As always, if you create something you like, I hope you share! @amorrow28hello, When I use vb_ys8dump.py, it generates a total of 2 folders, one is deduped, one is output, but output does not contain any files, it is an empty folder, what is the problem? Edited August 26, 2023 by lakovic
amorrow28 Posted August 26, 2023 Author Posted August 26, 2023 8 hours ago, lakovic said: @amorrow28hello, When I use vb_ys8dump.py, it generates a total of 2 folders, one is deduped, one is output, but output does not contain any files, it is an empty folder, what is the problem? The deduped folder is made by 3DMigoto, not my script. It is likely my script is not completing if the output folder is empty. Do you have lib_fmtibvb.py in the same folder? Also, check to see that the vb files of interest have a stride of 88. Are you using the NISA release? If your game has a different GPU buffer build, it will not work; it skips all buffers that have a stride other than 88 bytes.
lakovic Posted August 27, 2023 Posted August 27, 2023 @amorrow28Of course, I'll add lib_ Fmtibvb.py has also been added, but the output folder is still blank. I am using the same version as NIS, and I have uploaded my dump frame folder. Would it be convenient for you to take a look Spoiler I performed f12-f8 in the menu screen FrameAnalysis-2023-08-27-183149.zip
amorrow28 Posted August 27, 2023 Author Posted August 27, 2023 7 hours ago, lakovic said: @amorrow28Of course, I'll add lib_ Fmtibvb.py has also been added, but the output folder is still blank. I am using the same version as NIS, and I have uploaded my dump frame folder. Would it be convenient for you to take a look Reveal hidden contents I performed f12-f8 in the menu screen FrameAnalysis-2023-08-27-183149.zip 2 MB · 5 downloads Ok, I fixed it, I did not realize just how old the version was on this website. Your game is also inserting strange characters that I needed to fix. Please download the new version here.
lakovic Posted August 30, 2023 Posted August 30, 2023 @amorrow28 Sorry, I haven't been able to access a foreign website for several days. I used your new dumptool and everything is working properly. When I casually replace it with a body. vb/ib, it doesn't display any skin? I am using your mod, and all the configurations are according to your default. I am only replacing the vb/ib/fmt of the mod file. Even if the body does not fit the skin, it should still have a pattern, instead of the image showing a white color. I think I made a mistake, but I can't find the mistake Spoiler laxia.zip
amorrow28 Posted September 1, 2023 Author Posted September 1, 2023 On 8/30/2023 at 1:23 AM, lakovic said: @amorrow28 Sorry, I haven't been able to access a foreign website for several days. I used your new dumptool and everything is working properly. When I casually replace it with a body. vb/ib, it doesn't display any skin? I am using your mod, and all the configurations are according to your default. I am only replacing the vb/ib/fmt of the mod file. Even if the body does not fit the skin, it should still have a pattern, instead of the image showing a white color. I think I made a mistake, but I can't find the mistake Reveal hidden contents laxia.zip 132.89 kB · 2 downloads Blender cannot handle the COLOR semantic, so the vertex color values are invalid when you try to replace a mesh with one that is not from Ys 8. Try this program: https://www.loverslab.com/topic/132178-atelier-ryza-ever-darkness-and-the-secret-hideout/?do=findComment&comment=3158701 Open a mesh dumped from Ys 8 to see what the values should be, then fix your mesh. I have not tried this. When I made the mod I did everything with hex editing because I did not understand the values. But this should work.
lakovic Posted September 1, 2023 Posted September 1, 2023 19 hours ago, amorrow28 said: Blender cannot handle the COLOR semantic, so the vertex color values are invalid when you try to replace a mesh with one that is not from Ys 8. Try this program: https://www.loverslab.com/topic/132178-atelier-ryza-ever-darkness-and-the-secret-hideout/?do=findComment&comment=3158701 Open a mesh dumped from Ys 8 to see what the values should be, then fix your mesh. I have not tried this. When I made the mod I did everything with hex editing because I did not understand the values. But this should work. This is beyond my understanding. I thought that as long as I replaced the mesh, I could use textures for rendering?,I still need some time to understand this knowledge. Thank you for your help
romichan Posted September 26, 2023 Posted September 26, 2023 is there any way to make the mods work on switch or its pc only?
amorrow28 Posted September 27, 2023 Author Posted September 27, 2023 6 hours ago, romichan said: is there any way to make the mods work on switch or its pc only? Windows only.
Blade000 Posted October 14, 2023 Posted October 14, 2023 On 2/8/2023 at 1:33 AM, Whayameen said: Hey all, Falcom Screenshot Guy here. This time I'm bringing a compilation of Ys 8 screens! There are mild spoilers throughout the album. I recommend not downloading if you're interested in the game and want to go completely blind. And as always, massive thanks to @amorrow28 for being a fucking wizard and bringing all these scripts for us for free and @coomi for the nude models that just keep on giving. Anyway, without further ado: YScreens - Lacrimosa of DANA.rar 115.77 MB · 683 downloads If you're hungry for more Falcom waifus, check out my albums for Cold Steel 3, Cold Steel 4 and Hajimari! That's it for now, see you next time. Can I get these mods please 1
Mrbezos Posted October 15, 2023 Posted October 15, 2023 Hello all, Are these mods available in PKG format? 3d migoto disables my ps5 controller support even if I disable steam overlay etc. YS games are awesome and I'm currently playing ix but want to do viii afterwards but I think viii has lots more cute girls (although raging bull is good in ix) so wondering if these mods have a PKG option?
Mrbezos Posted November 8, 2023 Posted November 8, 2023 Anybody have a way to use these mods without 3d migoto? 3d mig disables my PS controller (yes, even with steam overlay disabled). I love the YS series but have been holding off playing YS VIII until the girls were all nude. Looks like that time has come to play but 3d mig isn't good for me/ Anybody kind enough to convert to pkg or use another method to have these mods work with ps controller?
vilarmor Posted December 12, 2023 Posted December 12, 2023 (edited) Hi all, I have trouble making Amorrow's 1.1 mod work. When I copy his files and directories to the folder that contains ys8.exe and start the game, no 3Dmigoto message or anything appears, like it didn't load at all, and in-game Laxia's initial costume (for example because I just started the game) is the same and I tried all the usual 3Dmigoto keys & key combinations. I tried to dig around and it seems you need the 32bits version of 3Dmigoto instead of the 64bits for this game, and sure enough : when I go to 3Dmigoto's official repository and copy-paste the clean 32bits 1.3.16 files in the game directory, the recognizable bright green text from 3Dmigoto appears as soon as the game launches, proving it managed to load (see attached screenshot below - but it's weird because for this text to appear you'd need to press F12 usually... ...and those "VS:0/0 PS:0/0 skip stereo disabled" is the only text that instantly pops up as soon as the game starts. Very unusual). Still, even with Amorrow'd folders and those clean files, Laxia still has her original costume so I don't understand what's wrong. I read in this thread that this mod changes Laxia's normal costume, the one she has when she first joins your party, right?... ...It's the only time I have trouble installing a 3Dmigoto mod : usually I just copy-paste the files given by the modder to the folder than contains the executable and it instantly works (I could use 3Dmigoto mods for all "Trails Of" games for example without any problem), but 3Dmigoto doesn't work at all with Amorrow's files in Ys8... Anyone has any idea what the issue is, please? Edited December 13, 2023 by vilarmor
amorrow28 Posted December 15, 2023 Author Posted December 15, 2023 On 12/12/2023 at 4:14 AM, vilarmor said: Hi all, I have trouble making Amorrow's 1.1 mod work. When I copy his files and directories to the folder that contains ys8.exe and start the game, no 3Dmigoto message or anything appears, like it didn't load at all, and in-game Laxia's initial costume (for example because I just started the game) is the same and I tried all the usual 3Dmigoto keys & key combinations. I tried to dig around and it seems you need the 32bits version of 3Dmigoto instead of the 64bits for this game, and sure enough : when I go to 3Dmigoto's official repository and copy-paste the clean 32bits 1.3.16 files in the game directory, the recognizable bright green text from 3Dmigoto appears as soon as the game launches, proving it managed to load (see attached screenshot below - but it's weird because for this text to appear you'd need to press F12 usually... ...and those "VS:0/0 PS:0/0 skip stereo disabled" is the only text that instantly pops up as soon as the game starts. Very unusual). Still, even with Amorrow'd folders and those clean files, Laxia still has her original costume so I don't understand what's wrong. I read in this thread that this mod changes Laxia's normal costume, the one she has when she first joins your party, right?... ...It's the only time I have trouble installing a 3Dmigoto mod : usually I just copy-paste the files given by the modder to the folder than contains the executable and it instantly works (I could use 3Dmigoto mods for all "Trails Of" games for example without any problem), but 3Dmigoto doesn't work at all with Amorrow's files in Ys8... Anyone has any idea what the issue is, please? Try using my d3dx.ini with the dll’s tagt you downloaded.
vilarmor Posted December 15, 2023 Posted December 15, 2023 10 hours ago, amorrow28 said: Try using my d3dx.ini with the dll’s tagt you downloaded. Thanks for your reply, 3Dmigoto manages to load correctly now since I have the "3Dmigoto for Ys8 Lacrymosa of Dana - press F1 for help" message at the bottom-left of the screen when I start the game, but Laxia's costume still doesn't change at all.
amorrow28 Posted December 15, 2023 Author Posted December 15, 2023 2 hours ago, vilarmor said: Thanks for your reply, 3Dmigoto manages to load correctly now since I have the "3Dmigoto for Ys8 Lacrymosa of Dana - press F1 for help" message at the bottom-left of the screen when I start the game, but Laxia's costume still doesn't change at all. It seems like your build of the game is completely different. Unfortunately the mod is unlikely to work. If you post a frame dump log of Dana and Laxia, I can take a look. (F12, F8, post log.txt in a reply to this thread)
amorrow28 Posted December 16, 2023 Author Posted December 16, 2023 12 hours ago, vilarmor said: Thanks, here is my log.txt log.txt 1.15 MB · 2 downloads Give this a try, please report back. Put in the Mods folder, in the same location as common_shaders.ini (do not delete the original, in case you need it). common_shaders_test.ini 2
vilarmor Posted December 16, 2023 Posted December 16, 2023 IT WORKS!!!! You're the best!!! ??????????♀️?❤???
amorrow28 Posted December 16, 2023 Author Posted December 16, 2023 5 hours ago, vilarmor said: IT WORKS!!!! You're the best!!! ??????????♀️?❤??? It seems to me that you have the pre-Durante build of the game. Please try updating your game in Steam / GoG Galaxy. 2
Fate Maker Posted December 31, 2023 Posted December 31, 2023 On 9/1/2023 at 8:53 AM, amorrow28 said: Blender cannot handle the COLOR semantic, so the vertex color values are invalid when you try to replace a mesh with one that is not from Ys 8. Try this program: https://www.loverslab.com/topic/132178-atelier-ryza-ever-darkness-and-the-secret-hideout/?do=findComment&comment=3158701 Open a mesh dumped from Ys 8 to see what the values should be, then fix your mesh. I have not tried this. When I made the mod I did everything with hex editing because I did not understand the values. But this should work. When I started making YS8 mod,I encountered the same problem as @lakovic,How do you deal with it when making Dana Nuke Mod?
Fate Maker Posted December 31, 2023 Posted December 31, 2023 (edited) Finally I used vertex color transfer modifiers to solve the program. Edited January 1, 2024 by Ciyuanli 3
amorrow28 Posted January 2, 2024 Author Posted January 2, 2024 On 12/31/2023 at 2:17 PM, Ciyuanli said: Finally I used vertex color transfer modifiers to solve the program. Looks great!
macardo Posted January 22, 2024 Posted January 22, 2024 their feet kinda blends into the ground, is there a way of fixing this? Exactly like the one of the pics in vilarmor 's post. Another than the above problem, such a great mod , really thanks for the effort
amorrow28 Posted January 22, 2024 Author Posted January 22, 2024 2 hours ago, macardo said: their feet kinda blends into the ground, is there a way of fixing this? Exactly like the one of the pics in vilarmor 's post. Another than the above problem, such a great mod , really thanks for the effort It’s the way this game draws shadows. It’s not fixable as far as I know. 2
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