Astergun Posted July 19, 2022 Posted July 19, 2022 (edited) Topless Rixia and Elie with their just panties I can imagine if it was possible or Elie's skirt. You all done amazing work mods. Everything we appreciate a lot. Edited July 19, 2022 by Astergun
amorrow28 Posted July 20, 2022 Posted July 20, 2022 (edited) On 7/15/2022 at 9:27 PM, woofhat said: Very good, thank you for sharing. I would like to ask if there is a way to dynamically adjust the FOV? Ā Hajimari no Kiseki Camera.CT Ā A small update to the camera script.Ā New features: Adjust the FOV Set the minimum Z to zero Adjusting the FOV:Ā I thought this was impossible, because I have no idea how to find this since you cannot change it in-game.Ā But Cyber was able to find it in CS4, which gave me a big clue - there is a value inside the camera data structure.Ā So I opened the memory region and started randomly changing numbers.Ā Luckily the game did not crash, and I found FOV!Ā (The setting is inside "Camera Coordinates") Ā Set the minimum Z to zero:Ā There is a function that stops the camera from going any lower than waist-height.Ā This changes the limit to the floor.Ā (One of my favorite features from Cyber's CS3 script.) Ā Enjoy! Edited July 20, 2022 by amorrow28 4
woofhat Posted July 21, 2022 Posted July 21, 2022 4 hours ago, amorrow28 said: Ā Hajimari no Kiseki Camera.CT 41.24 kBĀ Ā·Ā 7 downloads Ā A small update to the camera script.Ā New features: Adjust the FOV Set the minimum Z to zero Adjusting the FOV:Ā I thought this was impossible, because I have no idea how to find this since you cannot change it in-game.Ā But Cyber was able to find it in CS4, which gave me a big clue - there is a value inside the camera data structure.Ā So I opened the memory region and started randomly changing numbers.Ā Luckily the game did not crash, and I found FOV!Ā (The setting is inside "Camera Coordinates") Ā Set the minimum Z to zero:Ā There is a function that stops the camera from going any lower than waist-height.Ā This changes the limit to the floor.Ā (One of my favorite features from Cyber's CS3 script.) Ā Enjoy! It's amazing! Thank you so much, my friend. I tried it and it does work! Just change the zoom-1 value and it changes the FOV. But I don't know what zoom-2 does.
amorrow28 Posted July 21, 2022 Posted July 21, 2022 12 hours ago, woofhat said: It's amazing! Thank you so much, my friend. I tried it and it does work! Just change the zoom-1 value and it changes the FOV. But I don't know what zoom-2 does. Strange, zoom 2 is the value that changes when you change the FOV setting in the NISA CS4 settings. Both numbers do something for me in Hajimari, and zoom 1 doesnāt seem to do anything in the CS3 debug room. I think the two values must be used in different settings.
woofhat Posted July 22, 2022 Posted July 22, 2022 13 hours ago, amorrow28 said: Strange, zoom 2 is the value that changes when you change the FOV setting in the NISA CS4 settings. Both numbers do something for me in Hajimari, and zoom 1 doesnāt seem to do anything in the CS3 debug room. I think the two values must be used in different settings. I tried again and you are right, both zoom-1 and zoom-2 can change the FOV. 1
amorrow28 Posted July 22, 2022 Posted July 22, 2022 (edited) On 6/27/2022 at 8:44 AM, coomi said: Ā I think the reason for the missing swimsuits with mods disabled is that I had to disable their pixel shaders, and pressing F2 only toggles texture mods but doesn't toggle the pixel shaders. I didn't have to worry about pixel shaders when making the towel mods so it's unknown territory to me, and I have no idea how to fix it. Hopefully @amorrow28Ā can make a compatibilityĀ patch for UnSkirtMod. Ā Ā Photo Credit: @Whayameen - see his amazing work here! Ā Ok, it took me a while, but finally I've put together a new version of my compatibility wrapper for using @coomi's nude mods with my skirt delete mod!Ā This version adds compatibility with coomi's latest update (for Hajimari) and fixes CS3 compatibility.Ā I have removed support for the older mod as it is no longer available; only coomi's mod is available now. Ā The new version (3.3) can be downloaded from my post in the CS4 thread: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3816998 Ā Enjoy! Ā PS - Please also try @lakovic's amazing nude & sexy mod; you do not need a compatibility wrapper for that mod since it is built on top of my mod already. Edited July 22, 2022 by amorrow28 2
adunsavior Posted July 27, 2022 Posted July 27, 2022 Kuro no kiseki is now available on PC (Steam), any plans to create mods for this next entry in the trails series?Ā Strangely, there's already an unskirt mod somewhere. I've seen screenshots of it, but I don't know where to get it. Ā https://i.imgur.com/oKBb8Hv.jpg Ā Ā
PepeLordd Posted July 27, 2022 Posted July 27, 2022 (edited) 7 minutes ago, adunsavior said: Kuro no kiseki is now available on PC (Steam), any plans to create mods for this next entry in the trails series?Ā Strangely, there's already an unskirt mod somewhere. I've seen screenshots of it, but I don't know where to get it. Ā https://i.imgur.com/oKBb8Hv.jpg Ā Ā some of you people seriously lack patience, how about you wait for the translation patch to come out first? Edited July 27, 2022 by PepeLordd
coomi Posted July 27, 2022 Posted July 27, 2022 3 hours ago, PepeLordd said: some of you people seriously lack patience, how about you wait for the translation patch to come out first? The patch is already available. Dialogue and most UI text seems to work, but the tutorial info splashes aren't translated yet. Item and monster names are still Japanese, and the font has some small issues, like the special character in the character's name in the screenshot. Definitely playable though. Ā Spoiler Ā 3
amorrow28 Posted July 27, 2022 Posted July 27, 2022 2 hours ago, coomi said: The patch is already available. Dialogue and most UI text seems to work, but the tutorial info splashes aren't translated yet. Item and monster names are still Japanese, and the font has some small issues, like the special character in the character's name in the screenshot. Definitely playable though. Ā Ā Reveal hidden contents Ā Whoa. Iāll have to take a look!
SonicMan1234 Posted July 27, 2022 Posted July 27, 2022 3 hours ago, coomi said: The patch is already available. Dialogue and most UI text seems to work, but the tutorial info splashes aren't translated yet. Item and monster names are still Japanese, and the font has some small issues, like the special character in the character's name in the screenshot. Definitely playable though. Ā Ā Reveal hidden contents Ā Ā Oh that's so sick. I hope it's mostly ironed out by the time I'm done with XC3. Somebody should probably get a thread up for it soon.
amorrow28 Posted July 27, 2022 Posted July 27, 2022 (edited) 21 hours ago, SonicMan1234 said: Ā Oh that's so sick. I hope it's mostly ironed out by the time I'm done with XC3. Somebody should probably get a thread up for it soon. Iāll do so in the next few days if no one else does it. ? Ā EDIT: @woofhatĀ started a thread here:Ā https://www.loverslab.com/topic/194614-kuro-no-kiseki-mod/ Ā Edited July 28, 2022 by amorrow28 5
SADAME Posted July 30, 2022 Posted July 30, 2022 (edited) On 7/17/2022 at 3:29 AM, lakovic said: hi guys, I'm bringing you a huge integration mod. https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3812225 CS4 updated content, Hajimari no kiseki also has. Where Hajimari no kiseki has been updated differently: Fixed shadows under bath towel nudes, as shown fix elie arm issue Ā Added 2 new outfits to Elie, her shortcut is F4+8 Ā You may notice why Elie does not own VOFAN clothing. In fact, the problem of transplanting clothing is that the structure of the clothing should be the same. First, under the VOFAN clothing, there is fabric on the arms, while Elie's CBQueen clothing has no fabric on the arms. In this way, even if the VOFAN clothing is transplanted, there is no possibility of fabric on the arm, which will look incomplete. In the end, I decided not to transplant. Of course, if there are many people who like it, I can always VOFAN to Elie.? Ā Alisa's VOFAN costume, press F4+4, there will be an extra set of sexy upturned skirt costume, under the default costume, 4 sets of costumes are still reserved. Ā Rixia's dancer costume becomes more sexy, if you press F6 you get a naked dancer Ā Hajimari no kiseki has a lot of new clothes that I haven't discovered yet. In fact, I haven't played this game yet. If there are any new clothes on someone, you can send me the archive and let me intercept the person's clothes, and transplanted to other people. Like, guess whose clothes this is? Maybe, we can transplant this costume to a favorite character Ā The last is the attachment, remember, the usage method is similar to the previous UnskirtMod, delete all mod files under the source file, unzip my attachment, and overwrite it to the original directory of the game Hajimari_nude&sexy_Mod_1.0.zip 149.75 MBĀ Ā·Ā 430 downloads Ā 7/17ļ¼Fix a bug, a mistake of mine, which caused Estelle to switch between VOFAN and black and white outfits, but no Killer outfit. Download the attachment, replace \bin\Win64\d3dx.ini, enter the game and press F10 to reload d3dx.ini 58.78 kBĀ Ā·Ā 129 downloads Ā Ā There are too many female characters in Hajimari no kiseki, especially Loli. More characters will be added in the future Great work! Is there any way to keepĀ RoseliaMature all the time, not just in S craft animation? Edited July 30, 2022 by SADAME
amorrow28 Posted July 30, 2022 Posted July 30, 2022 9 hours ago, Whayameen said: Boys, the next compilation in the Kiseki no Screens series is finally here! And it was made possible by the very talentedĀ @amorrow28,Ā @coomiĀ andĀ @lakovic. Screens in the Reverie contains 250+ pictures of both newcomers and veteran girls from the cast, with no story spoilers for Hajimari (with the exception of minor spoilers for one side episode, which has been hidden away behind some folders). There are spoilers for Cold Steel 4 though, so watch out if you haven't beaten that game yet. Like the name suggests, pretty much all of the screenshots were taken inside the Reverie Corridor. As a result they might appear less "dynamic" compared to the ones in CScreens, but I still put my utmost effort to make them look fun and distinct from one another. Anyway, I hope you enjoy! Ā Ā Screens in the Reverie.rar 518.28 MBĀ Ā·Ā 102 downloads (yay, it's not tiny anymore) Ā Next up is Kuro, although that might take a while because I want to beat it first before focusing on another compilation right away. Until then! Ā Amazing work as always!Ā So many amazing photos, but this one might be my favorite of the bunch: Ā Ā So dramatic...Ā I really like all the colored lighting effects in this game.Ā I can only imagine how long it took you to get all these shots, and with all these different mods!Ā So many in-action shots too. Ā I guess I better get to work on making a Kuro camera script.Ā (Assuming I can do it, the engine change really has me flummoxed.) 1
lakovic Posted July 30, 2022 Posted July 30, 2022 @amorrow28My friend, I encountered a new problem in the process of making mod. I think I'll ask you again. The models I understand are roughly divided into the following components: mesh and mapping. All the models I make achieve the desired effect by changing these two "components", but I ignore a very important thing is "material". For example, you once said to delete Angelica's leg model, because its material is similar to "cloth" rather than "tights", Therefore, even changing the rendering map will not achieve the desired effect. Then can I modify the material of the object in blender and export it to "vb/ib" format? I try to create a new material in blender and modify it, but it has no effect after export. Can you solve this problem? I'm sorry, I always ask you new questions every time I come. I'm grateful to you no matter whether the problem is solved or not Ā ?
lakovic Posted July 31, 2022 Posted July 31, 2022 23 hours ago, SADAME said: Great work! Is there any way to keepĀ RoseliaMature all the time, not just in S craft animation? Can you send me a roselia archive? I'll try to extract it Ā Ā
amorrow28 Posted July 31, 2022 Posted July 31, 2022 15 minutes ago, lakovic said: Can you send me a roselia archive? I'll try to extract it Ā Ā Ā There is no need to extract anything.Ā This problem is best solved using asset injection.
amorrow28 Posted July 31, 2022 Posted July 31, 2022 50 minutes ago, lakovic said: @amorrow28My friend, I encountered a new problem in the process of making mod. I think I'll ask you again. The models I understand are roughly divided into the following components: mesh and mapping. All the models I make achieve the desired effect by changing these two "components", but I ignore a very important thing is "material". For example, you once said to delete Angelica's leg model, because its material is similar to "cloth" rather than "tights", Therefore, even changing the rendering map will not achieve the desired effect. Then can I modify the material of the object in blender and export it to "vb/ib" format? I try to create a new material in blender and modify it, but it has no effect after export. Can you solve this problem? I'm sorry, I always ask you new questions every time I come. I'm grateful to you no matter whether the problem is solved or not Ā ? Ā I am not sure if you are talking about the same thing that I was, which is that the appearance of textures in-game is very much determined by the pixel shader that draws the texture on screen.Ā The pixel shaders can be manipulated somewhat by changing the normal and gradient maps (usually on ps-t3 and ps-t4, respectively).Ā However, I have never found a way to make a clothing shader render skin satisfactorily. Ā There is no way to change which shader is used to draw a texture in 3DMigoto, to my knowledge, except to replace the entire shader.Ā This is not desirable, because every shader is used in many different places, and thus replacing an entire shader will have many effects you do not want.Ā But you are free to try it. Ā DISCLAIMER: I have never tried this.Ā But I believe it should work. Ā In d3dx.ini, find line 277, and change marking_actions = clipboard to marking_actions = clipboard hlsl Ā Use Num_1 and Num_2 to find the shaders you want, press Num_3 to decompile the shaders.Ā Make sure to get a donor shader (for example leg shader) and also get the desired shader's hash to replace (for example shader for angelica's shorts).Ā Go into the ShaderFixes directory, and you will see the shader you dumped, it is named by hash.Ā Rename the file, using the hash of the shader you want to replace.Ā 3DMigoto will now use the shader file you provide in place of the original shader.
lakovic Posted July 31, 2022 Posted July 31, 2022 @amorrow28 Sorry, my description of the problem is not clear enough. Please look at the picture. Elie's cbquen clothes on the left look like leather, while Sara's transplanted clothes on the right. I use Sara's default clothes as the basis for transplantation, while Sara's default clothes are made of some kind of cloth rather than leather. What I understand: ps-t2 is texture rendering, ps-t3 is similar to dent rendering, and ps-t4 is light control. I tried to use ps-t2, ps-t3 and ps-t4 to achieve the original "leather" effect, but they all failed, similar to the Angelica leg model you built before. Similarly, angelica's leg model is based on "cloth" rather than "tights". I understand that the surface of "tights" is smooth and suitable for loading skin map DDS. When it is a "cloth" attribute, the loaded skin will be very rough. Ā Ā Please look at another picture. This is the moon costume of rixia. I extracted the DDS map, converted it into PNG format, made some images transparent, and then turned it back to DDS. Then I was surprised to find that I got a set of transparent wedding dress, which I originally saved as a surprise for the next update, but in order to describe the problem clearly, I still put a screenshot. (I will update these mods to the forum soon.) Back to the problem, Rixia's model supports transparent PNG image format. When I transplanted this suit to Alisa's default suit, I found that its model does not support transparent PNG format. Ā I try to find an option similar to modifying materials in blender. I guess this is to modify some material properties to support transparency. In fact, I also made it transparent in blender. In blend mode, I changed it to alpha blend, but once it is exported to "vb/ib" format, it has no effect. It feels beyond my ability, so I want to ask you for help. Ā My idea is, can blender modify the material properties of its model, such as making cloth transparent or leather? 1
amorrow28 Posted July 31, 2022 Posted July 31, 2022 (edited) 1 hour ago, lakovic said: @amorrow28 Sorry, my description of the problem is not clear enough. Please look at the picture. Elie's cbquen clothes on the left look like leather, while Sara's transplanted clothes on the right. I use Sara's default clothes as the basis for transplantation, while Sara's default clothes are made of some kind of cloth rather than leather. What I understand: ps-t2 is texture rendering, ps-t3 is similar to dent rendering, and ps-t4 is light control. I tried to use ps-t2, ps-t3 and ps-t4 to achieve the original "leather" effect, but they all failed, similar to the Angelica leg model you built before. Similarly, angelica's leg model is based on "cloth" rather than "tights". I understand that the surface of "tights" is smooth and suitable for loading skin map DDS. When it is a "cloth" attribute, the loaded skin will be very rough. Ā Ā Please look at another picture. This is the moon costume of rixia. I extracted the DDS map, converted it into PNG format, made some images transparent, and then turned it back to DDS. Then I was surprised to find that I got a set of transparent wedding dress, which I originally saved as a surprise for the next update, but in order to describe the problem clearly, I still put a screenshot. (I will update these mods to the forum soon.) Back to the problem, Rixia's model supports transparent PNG image format. When I transplanted this suit to Alisa's default suit, I found that its model does not support transparent PNG format. Ā I try to find an option similar to modifying materials in blender. I guess this is to modify some material properties to support transparency. In fact, I also made it transparent in blender. In blend mode, I changed it to alpha blend, but once it is exported to "vb/ib" format, it has no effect. It feels beyond my ability, so I want to ask you for help. Ā My idea is, can blender modify the material properties of its model, such as making cloth transparent or leather? Ā We are talking about the same problem.Ā Some pixel shaders allow transparency, others do not.Ā There is no way to reassign pixel shaders - the pixel shaders utilized are built into the model and 3DMigoto cannot change this.Ā You would have to open the package and change the model.Ā The problem isn't getting the package open, though; the problem is that we currently have no way to rebuild a working package. Ā You can change the behavior of an individual pixel shader, however.Ā Pixel shaders are written in a programming language called HLSL (it is similar to C).Ā 3DMigoto is capable of taking a replacement pixel shader written in either HLSL or assembly language, and replacing the one that comes with the game.Ā But it would replace that shader for every instance it is invoked.Ā You cannot replace a shader for just one texture. Ā I have no idea how to write a pixel shader, it is very advanced programming and I am not a programmer.Ā My instructions above, however, would allow you to take one pixel shader and replace another with it.Ā Basically 3DMigoto can take a pixel shader that you identify in-game, and decompile it back into HLSL.Ā Then you can modify it, or use the source code to completely replace a different pixel shader.Ā (By the way, it can also do this with vertex shaders.) Ā Very few pixel shaders in the game actually have alpha channels; they are mostly restricted to meshes where Falcom needed them for a specific effect.Ā This is why skirt deletes were so rare in CS3/CS4 before I wrote the tools to merge and split vertex buffers.Ā They were all built on Special K and exploited the few pixel shaders in the game that actually utilized alpha channels (e.g. Juna's Casuals, Butterfly Witch Emma).Ā In fact, I tried deleting skirts using transparent textures myself, and kept failing.Ā I needed another way to delete skirts, and I actually explored two different routes at once: trying to learn HLSL so I could force alpha in 3DMigoto, and trying to get meshes dumped from 3DMigoto into Blender.Ā You can clearly see which attempt was successful and which was a failure. Ā EDIT: Ā I forgot to say - that wedding dress looks FANTASTIC.Ā ? Edited July 31, 2022 by amorrow28
lakovic Posted July 31, 2022 Posted July 31, 2022 ?Thank you very much for your patience, I tried what you said about replacing the pixel shader, trying to make Alisa's wedding dress transparent, the weird thing is that I get a green wedding dress, and other characters who share this pixel shader The color of the clothes has also become strange. It seems that this is not an easy thing. I gave up. Maybe, it may not be a bad thing for Rixia to have the only wedding dress in the whole game.
amorrow28 Posted July 31, 2022 Posted July 31, 2022 9 hours ago, lakovic said: ?Thank you very much for your patience, I tried what you said about replacing the pixel shader, trying to make Alisa's wedding dress transparent, the weird thing is that I get a green wedding dress, and other characters who share this pixel shader The color of the clothes has also become strange. It seems that this is not an easy thing. I gave up. Maybe, it may not be a bad thing for Rixia to have the only wedding dress in the whole game. Ā Yes, it would seem that modifying the existing shader would be the only solution. I donāt know if anyone here is good at HLSL and would be willing to help? 1
amorrow28 Posted August 2, 2022 Posted August 2, 2022 On 7/31/2022 at 4:25 AM, lakovic said: ?Thank you very much for your patience, I tried what you said about replacing the pixel shader, trying to make Alisa's wedding dress transparent, the weird thing is that I get a green wedding dress, and other characters who share this pixel shader The color of the clothes has also become strange. It seems that this is not an easy thing. I gave up. Maybe, it may not be a bad thing for Rixia to have the only wedding dress in the whole game. I was thinking about your issue, maybe you could try the shader that draws the lace on Eliseās outfit? It supports transparency and itās drawing white so maybe itās appropriate.
bioniclezx Posted August 2, 2022 Posted August 2, 2022 On 6/29/2022 at 9:36 PM, coomi said: Fixed. Also did a similar improvement forĀ Tita, Altina, Emma, Elie, Estelle, Duvalie. There are still some characters with the same problem but it's so small for them that I don't care enough to fix it. You're only going to notice it if you're looking for it. Sorry to bother you, Millium also has issues with the armpits when the hand is up. Will it be fixed later? Thank you. 1
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