rylasasin Posted August 10, 2013 Posted August 10, 2013 View File (I've never been much good at description pages) Rylasasin has seen that there are many sexlab mods here, yes? Many with player dialogue. But none with dialogue that changes when you play as Khajiit. This makes Rylasasin a sad khajiit. So Rylasasin thinks maybe he fixes this, hmm? Makes patches that you install besides your favorite Sexlab mods, so that when you play as a khajiit, you now speak in glorious khajiit dialect, perhaps? This is basically a small collection of patches that follows in the tradition and spirit of the Khajiit Speak mod on Nexus: changing all the player dialogue for these mods into something you're more likely to hear as a khajiit. As such, it also works the same way: These are addon patches, and are not replacers so even when these mods update they should remain compatible. That in mind, if these do sound a little silly, keep in mind that i'm not mjharper. I did the very best I could, but it's probably not perfect. These mods do not change anything besides dialogue, and should not in any way cause any compatibility issues whatsoever. CURRENT SUPPORTED MODS: Sexlab Solutions 2 Sexlab Dibella Sisterhood Sexlab Romance Sexlab Spectator Crowds Sexlab Horny Followers (All versions) Sexlab Submit Sexlab Radiant Prostitution Lovers Comfort Sexlab Guild Sexlab Approach Sexlab Amorous Adventures REQUIREMENTS:All patches included require their parent base files. Example: the Khjaiit speak for Sexlab Submit requires Sexlab Submit and all of its required files. INSTALLATION:Each ESP is located in their respective folders for easy finding. Simply find the folder you want, copy the esp out of it, and put it into your data. ORUse Mod Organizer for even easier management. Submitter rylasasin Submitted 08/10/2013 Category Other Requires Any parent mods. Special Edition Compatible
CGi Posted August 10, 2013 Posted August 10, 2013 Highly appreciated. Thanks.Together with Khajiit Speak, i now got immersive dialogue almost everywhere.
godstear Posted August 11, 2013 Posted August 11, 2013 Just some feedback- On Sexlab Submit - I am playing as a female Khajit. After successfully seducing a male NPC, on the next three dialog trees, part of the script code is showing on the first option on the next three dialog trees. After getting the guy to agree, on the next dialog I get "(Character name) is out of Patience. <Alias.Pronoun," On the next tree after choosing the above option, the last option says "Khajit has change <AliasPronounPosObj=Player> if you choose the oral option in the second dialouge tree, on the next tree, the second option says "It is gifted with a tasty cock, yes? Let (character name) show you just how <Alias.Pronoun> adores such gifts. Just to clarify where I say (character name) it is displaying my characters name and is not an error - just the parts starting with <. I do like the mod concept and appreciate the effort you have put into it. It definitely gives much better immersion to playing as a Khajit as I didn't even know about the nexus mod until you mentioned it in the opening post. Your mod seems to be a perfect extension of that one for SexLab
LaEspada Posted August 12, 2013 Posted August 12, 2013 Added To SexLab Index under Fixes/Patches/Utilities
rylasasin Posted August 12, 2013 Author Posted August 12, 2013 Just some feedback- On Sexlab Submit - I am playing as a female Khajit. After successfully seducing a male NPC, on the next three dialog trees, part of the script code is showing on the first option on the next three dialog trees. After getting the guy to agree, on the next dialog I get "(Character name) is out of Patience. <Alias.Pronoun," On the next tree after choosing the above option, the last option says "Khajit has change <AliasPronounPosObj=Player> if you choose the oral option in the second dialouge tree, on the next tree, the second option says "It is gifted with a tasty cock, yes? Let (character name) show you just how <Alias.Pronoun> adores such gifts. Just to clarify where I say (character name) it is displaying my characters name and is not an error - just the parts starting with <. I do like the mod concept and appreciate the effort you have put into it. It definitely gives much better immersion to playing as a Khajit as I didn't even know about the nexus mod until you mentioned it in the opening post. Your mod seems to be a perfect extension of that one for SexLab No problem, I had a feeling that i'd miss a few of the alias prompts. Edit: Fixed!
Ravana Posted August 13, 2013 Posted August 13, 2013 I'd like to extend my biggest gratitudes for this mod. I have a general khajiit speak mod for the rest of my game, and this just fits right in flawlessly. My little Khajiit druid speaks like the naughty kitten she is, haha! One more little bug report for you though, in Sexlab Romance, when my female character invites her husband to sex, upon his asking "What you'd like to do to me?", one of the responses is "Khajiit wants you to pound <AliasPronounPosObject=Player> pussy into oblivion!" Thank you for reading, and thanks again for this mod I'm particularly fond of her request to perform oral... Very nice.
dkatryl Posted August 14, 2013 Posted August 14, 2013 I don't personally play as a Khajiit, but I have to say that is a neat idea!
crusher Posted August 14, 2013 Posted August 14, 2013 ... actually a really cool and quick way to set up your own dialogue style. Using TES-Edit and similar esp as templates you can edit all dialogue in just a few minutes. I have several dialogue plugins for personal use set up for 'Barbarian' colored dialogue. Barbarian colored meaning no grammar, speaking in simple phrases, blunt, very active voice. Rylasasin, you could even maintain generic esps for SL mods as templates; allowing others to quickly edit and post the many varied "personalities of skyrim". Create a repository for various personality, racial, social dialogue styles. Even a 'mix and match' for dialogue. Using TES Edit to change dialogue is extremely simple, easier than posting a reply in a forum. Though an MCM dialogue option plugin for mods would also be a cool feature
rylasasin Posted August 14, 2013 Author Posted August 14, 2013 ... actually a really cool and quick way to set up your own dialogue style. Using TES-Edit and similar esp as templates you can edit all dialogue in just a few minutes. I have several dialogue plugins for personal use set up for 'Barbarian' colored dialogue. Barbarian colored meaning no grammar, speaking in simple phrases, blunt, very active voice. Rylasasin, you could even maintain generic esps for SL mods as templates; allowing others to quickly edit and post the many varied "personalities of skyrim". Create a repository for various personality, racial, social dialogue styles. Even a 'mix and match' for dialogue. Using TES Edit to change dialogue is extremely simple, easier than posting a reply in a forum. Though an MCM dialogue option plugin for mods would also be a cool feature Yeah I just use TES edit for these myself.
Tsara Noga Posted August 27, 2013 Posted August 27, 2013 i really like this mod. (because of this i also found the normal khajiit speak - also thanks for that. ^^) but i got a little problem. everytime i try to use khajiit speak for SL solutions my game freezes on the title screen before showing options to continue, new game, etc. all other plugins just work fine. got any idea?
rylasasin Posted August 27, 2013 Author Posted August 27, 2013 i really like this mod. (because of this i also found the normal khajiit speak - also thanks for that. ^^) but i got a little problem. everytime i try to use khajiit speak for SL solutions my game freezes on the title screen before showing options to continue, new game, etc. all other plugins just work fine. got any idea? ... you do have sexlab solutions, right? Because this sounds like a missing plugin problem to me.
Tsara Noga Posted August 27, 2013 Posted August 27, 2013 i really like this mod. (because of this i also found the normal khajiit speak - also thanks for that. ^^) but i got a little problem. everytime i try to use khajiit speak for SL solutions my game freezes on the title screen before showing options to continue, new game, etc. all other plugins just work fine. got any idea? ... you do have sexlab solutions, right? Because this sounds like a missing plugin problem to me. thx for the fast answer. ofc i have it. ^^ also the latest version. your khajiit speak is also below solution in the load order, all required mods (which aren't much) are there, active and works fine.
rylasasin Posted September 13, 2013 Author Posted September 13, 2013 Update: Sexlab LoversComfort module added. Sexlab Radiant Prostitution updated.
emmentaler Posted October 17, 2013 Posted October 17, 2013 Not compatible with NMM. (but seriously who around here even uses that?) I do! But seriously, I'm loving the plugins, could you do one for defeat too now that it's a superior version of submit? patiently waiting for interesting NPCs to get a patch too
crusher Posted October 24, 2013 Posted October 24, 2013 suggestion, Using your plugins, give a simple tutorial for changing the dialogue using TESEdit. Then encourage others to post their "dialogues" esps here, for other to try out. Very easy to do, and would be a great repository for SL Mod dialogues. I been playing mostly a barbaric nord, so neither default or Khajiit speak is suited to the gruff, blunt, brutal aspect of character. With Mod Organizer, players can even setup different profiles for different character/archetypes, using multiple Dialogue esps.
boo Posted October 26, 2013 Posted October 26, 2013 It also seems that a plugin breaks the "wanna swing" dialogue.
Slammer64 Posted October 26, 2013 Posted October 26, 2013 I have a fixed esp for Sexlab-Submit if anyone wants it, had to try my hand at the CK. It was broken due to an orphaned dialog, fixed it using TESVEdit. Just let me know and I'll make it available.
Slammer64 Posted October 27, 2013 Posted October 27, 2013 Here you are: mjhKhajiitSpeak - Sexlab Submit.7z
boo Posted October 27, 2013 Posted October 27, 2013 Thanks. Could you also explain how you did your fixes? There are a few bugs I'd luck to correct in some of the other patches as well.
Slammer64 Posted October 27, 2013 Posted October 27, 2013 Just opened it up in TESVEDit, you can check the dialogs and noticed there were missing entries, I just took the original Submit and copied them over to Khajiit-Speak, that and delete out an orphaned entry that was causing the CK to crash. You'll notice that there's an error in Khajiit romance too with <Alias.PronounPosObj>, the definition was left out and that should read <Alias.PronounPosObj=Player> The reason I used TESVEdit was to avoid mod isolation problems, haven't messed enough with the CK to fix that yet.
rylasasin Posted November 12, 2013 Author Posted November 12, 2013 suggestion, Using your plugins, give a simple tutorial for changing the dialogue using TESEdit. Then encourage others to post their "dialogues" esps here, for other to try out. Very easy to do, and would be a great repository for SL Mod dialogues. I been playing mostly a barbaric nord, so neither default or Khajiit speak is suited to the gruff, blunt, brutal aspect of character. With Mod Organizer, players can even setup different profiles for different character/archetypes, using multiple Dialogue esps. Here you go. You will need TES5Edit for this. Open up the mod you want to make a patch for in TES5Edit. DO NOT OPEN UP ANY OTHER ESPS OR ESMS. Look for the dialog tree. Open it, find the topics in question, select it, click "Copy As Override to"... This box will pop up. Select "new file" It will then tell you you will need to add the file you opened as a master. Click yes. A new file will appear on the list. Open it up, select the dialog topic. Then click on the dialog to edit. On the right you should see two instances of the topic. In particular under "Full-Name". Right click and Edit the one on the RIGHT side, as this is the patch you are creating. Repeat with all the other topics that have names. Some topics will have "prompts" instead of using the topic name. For this you must first copy the host topic (Even if you do not plan on editing it), then open it up (under the original) and copy the child topic. click on the newly copied child topic on the patch, then scroll down to where it says "RNAM - Prompt". Note if there is nothing there (as in the example) you need not do this step. However you should check all the topics for prompts. Once you are done editing the topic, Right click on your patch, then click "add masters" As it says in the pictures, make sure all of them are added. This is also why you should NOT work on more than one patch at a time. (at least, not in the same TES5Edit Instance). It will add the following as masters. However, they will likely be arranged wrong if you check the file header (Skyrim.esm will be below Sexlab_Dibellacult.esp for example). So you will also need to SORT MASTERS. Save. As for how to create khajiit-themed dialogues, well... crack open the original Khajiit Speak mods, or look at mine (which aren't a perfect imitation, and will most likely wind up being an imitation of an imitation, but if you don't want to download regular khajiit speak for whatever reason is a passable example) in TES5, or spend 5 minutes listening to J'zargo and Maiq to get a good idea on how khajiits talk (but not the caravan traders. They are actually pretty poor examples of khajiit speak, and i'm guessing they talk in a more cyrodilic dialect because they spend so much time around them.)
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