Jump to content

tell me, are LE & SE two different games while SE & AE are not two different games


Guest

Recommended Posts

Posted

Call me stupid, but I complained to Nexus that there was not an AE site like SE & LE.

Steam snuck in an update while I was installing another game and my Skyrim suffered, V 1.5.97.

So, I thought I might as well use the AE version as things are being, caught up if you will, finding those mods that have been updated is a pain in the, well you know.

With so many mods on their site for SE with the AE mods scattered about in the site, I asked why there was no separate site like LE from SE & SE to AE

I got some tech that kept telling me I was Misinformed that SE & AE are the same game while SE/AE & LE are two different games, ????

Wait they are different games??   I thought they were the Skyrim I have been playing since launch, (Xbox & recently PC) "No they are two different games, so they have two different sites while SE/AE are the same game, so they do not have separate sites".

I asked them to try to find a needle in a pile of needles, they did not get it.

Back to my Query, how are they different games, while being the same?  Are they not just Versions of the same game?

In closing I am just an old fart without PC training learning as I go, Input please?!

Posted (edited)

Hi there,

 

Skyrim LE is a 32 bit application while Skyrim SE is a 64 bit application, that is why they are considered 2 different games. Meanwhile Skyrim AE is just Skyrim SE + Creation Club Mods, that is why we do not need a different page for AE. The reason you see some mods with two vesions, one for SE and one with AE is because of compatibility. If a said mod modifies something in game that is modified by CC content as well, you will need the AE version because the mod is patched to work wit CC content. Meanwhile if the mod modifies something in Skyrim that is not affecting AE - CC contend, the SE version of the mod is enough if a AE version of the mod it does not exist.

 

At least that is my understanding of the issue. The TLDR of it is to not install mods that require AE of the game if you do not own the AE update.

 

I hope this will help.

 

Kind regards,

 

Steffan

Edited by Steffan
Posted
4 minutes ago, Steffan said:

if you do not own the AE update.

I do own AE, I am just a bit overwhelmed at having to hunt for AE compatible mods on the SE site, and the fact I had (Very much past tense) a stable working game at 1.5.97.    Now I cannot seem to get AE working, CTD when launched. 

So do I delete all mods and start over?

Posted

Hello my friend.

In the beginning was just Skyrim, without any dlc's. But it was so long time ago and dlc's were released so fast, that no one pays attention to it. So:

 

First seriously modded Skyrim was LE. It was that old good skyrim (LE is Legendary Edition) - version of old skyrim with all three dlc's in one purchase. It can be named "Skyrim" without anything in some places.

It has old version of game engine.

 

Next was Skyrim SE (Special Edition - version of skyrim up to 1.5.97 including) - THIS is the separate game from LE, new steam page, install folder, settings, etc.

In this version they upgraded game engine to new version, added some graphics, etc.

Basically it was old LE skyrim, but recreated on new game engine, and it was really better (faster loading, more things that can be done in modding, etc.)

This is skyrim SE up to 1.5.97 that all were playing (and alot of players are playing right now).

 

And then, on 11 November 2021, Bethesda did one really bad thing: they released upgraded version of things not as a new game, but as an update for SE...

Most mods were broken after that, and needed to be updated to new order of things. That was not new engine, but so big number of small things changed, that...

 

So now we have 2,5 number of games:

1) Skyrim LE.

2) Skyrim AE, that 1.6.640 game.

^That 2 games can be installed from steam, if you have your steam autoupdate on skyrims on - there will be that 2 games.

 

BUT!

2.5) Modders are doing good things. There was released a Patch, that downgrades your skyrim AE from 1.6.640 down to 1.5.97, so that player can play skyrim SE version game.

 

Hope your game can be fixed. Here, on LL there's some good manual on how to do things with Skyrim.

Read it, there are a lot of interesting things. But for now we are interested in one thing:

Go to "01. Skyrim SE location and Automatic Updates", there you are interested in "disable the automatic updates" thing. Do that in your steam, so that your game will not be updated until you start it from steam. Start your game from skse.exe or from mo, or however you do that, but not from steam.

 

And then go to Patch's page. You are interested in "FullPatcher_1.6.640.0-1.5.97.0.exe" file. Downloading it will cost you 3gb and some time on downloading. Run it, Click the button and wait. When patching will be completed, you are done, go start your skyrim SE from where you are starting it (except steam run... Steam will update it again...).

 

Hope that will help you ?

Posted (edited)
22 minutes ago, Gh0sTG0 said:

Hope your game can be fixed. Here, on LL there's some good manual on how to do things with Skyrim.

Read it, there are a lot of interesting things. But for now we are interested in one thing:

Go to "01. Skyrim SE location and Automatic Updates", there you are interested in "disable the automatic updates" thing. Do that in your steam, so that your game will not be updated until you start it from steam. Start your game from skse.exe or from mo, or however you do that, but not from steam.

 

And then go to Patch's page. You are interested in "FullPatcher_1.6.640.0-1.5.97.0.exe" file. Downloading it will cost you 3gb and some time on downloading. Run it, Click the button and wait. When patching will be completed, you are done, go start your skyrim SE from where you are starting it (except steam run... Steam will update it again...).

 

You are very kind and I get your explanation, I had the no update tagged but my Steam link broke with another game and I had to refresh it and did not realize that reset my settings on all games. Doh ? I did the downgrade patcher but after that OStim never would work right, The new OStim install guide is crazy with this game that game, confusing and overwhelming. I followed it to the letter and CTD when launching.  I still am witout my favorite game, Unsure which direction to go.

Oh, I use Vortex by the way.

Edited by caveman74
Posted
36 minutes ago, caveman74 said:

Oh, I use Vortex by the way.

I'm not sure about OStim, never used it. Better go there and write in OStim's support topic about your problem.

 

Btw, it you are going to recreate your mod order sometimes, try to use mod organiser, IMAO mo is best one xD.

Posted

I let the AE update go through last week. I have a backup of the last non-AE binary, but I figured it was about time I caught up.

 

What I did was to work through my SKSE folder, worked out which mod was responsible for which dll (MO2 is wonderful for this sort of task) and updated to AE comparicble versions. On the whole it's gone quite smoothly. The game is a little unstable at the moment, but probably no worse than it was before I upgraded.

 

That said, I use SexLab rather than OStim.

Posted
17 hours ago, DocClox said:

What I did was to work through my SKSE folder, worked out which mod was responsible for which dll (MO2 is wonderful for this sort of task) and updated to AE comparicble versions. On the whole it's gone quite smoothly. The game is a little unstable at the moment, but probably no worse than it was before I upgraded.

 

That said, I use SexLab rather than OStim.

Vortex here, I am thinking of switching to sexlab

Posted
1 hour ago, caveman74 said:

Vortex here, I am thinking of switching to sexlab

Iirc you can use both sexlab and Ostim, but there was an annoying thing to take care of that took me a while to figure with Opparco mfg vs mfg fix. But that was years ago so maybe that changed...

Posted (edited)
On 12/4/2022 at 1:11 PM, caveman74 said:

Call me stupid, but I complained to Nexus that there was not an AE site like SE & LE.

 

Really all are the same game = SKYRIM and have practically the same graphics, the same NPC's, the same Quest, the same Dialogs... But have diferences...

 

The format of the Mesh and Textures was changed from Legendary to Special and that is the MAIN motive to have separated web sites.

Normally, the Mesh and Textures made from Legendary not works in Special and viceversa.

Then, all the mods with Mesh and Textures must be converted and addapted to one specific version.

That force to have diferent download files and the best way is to separate it in two separated web zones.

 

Additionally, Legendary is from 2011 and is a 32 bits executable while Special is from 2016 and is a 64 bits executable.

That make another big diference: Each mod with DLL must have a diferent version for each version of the game.

Basically, Special is the same game as Legendary but in diferent format, so format 32 to format 64.

But the MAIN motive to have two diferent installations in two different folders in the Hard Disk is Mesh and Textures.

 

When we talk about the differences from Special to Aniversary we must talk about some CC included in Aniversary, like Fishing, Survival and some more.

But Aniversary was launched as an update over Special. Then, thecnically, we not have a independent version called Special.

Steam automatically upgrade all the installations of Skyrim Special Edition to Aniversary because the internal format of Mesh and Textures is the same.

But we, the users, not make the upgrade and, sometimes, we make a downgrade to old versions, mainly to a version before Aniversary.

 

Why? Because the mods with DLL need a specific version of the Main Executable of the Game.

So, we have DLL's for version 1.5.97, 1.6.343, 1.6.640 and some more intermediate versions.

Simply, because some creators not have upgraded their DLL's and remain in old version.

So, Net Script Framework not have a DLL for Aniversary and only works in pre-Aniversary.

Others big animations mods have DLL for 1.6.343 but not have a DLL for 1.6.640

 

Then each user has the same game = Skyrim but in different internal version to match the version of the game with the version of the DLL's inside the mods.

 

Edited by alex77r4
Posted

Alright so in short, Skyrim LE and SE are "different" games while AE is just a different version of SE built on top of it so it doesn't need it's own section in Nexus. That's why there is no separate Skyrim AE entry on Steam for example cause AE is treated as an expansion of SE. Simple shit mang.

Posted

As far as I know, The thing that separates Skyrim SE and AE is what version of SKSE is used. SKSE 2.0.2.0 is stable for the last 1.5.x.x version and AE gets the more "updated" version of SKSE, which is just updating address locations for SKSE functions but hasn't added any new functionality.

  • 3 weeks later...
Posted (edited)
On 12/8/2022 at 5:17 PM, Mr. Otaku said:

That's why there is no separate Skyrim AE entry on Steam for example cause AE is treated as an expansion of SE. Simple shit mang.

I thank you all for your replies! I have been educated, still reading through some install instructions (Ostim for instance) is a minefield of this version that version, and my point to Nexus was that it was a real hassle finding the right mods for the version I choose to use, whether AE or SE, finding those mods and sorting through the install instructions are a big headache, and it could have been streamlined by a separate category SE, AE. Maybe not a whole different unit like LE, but some way to just look at mods for SE, vs Looking at mods for AE. That's all. Well let me tell you they were not at all receiving of my critique!    :P

Edited by caveman74
Posted
50 minutes ago, caveman74 said:

it could have been streamlined by a separate category SE, AE. Maybe not a whole different unit like LE, but some way to just look at mods for SE, vs Looking at mods for AE.

Every update breaks SKSE and therefore most SKSE plugins (dll files, yes, these are the only file types that require some distinction between different game versions). So you'd need to do that for every individual patch version for SE from its release (2016) to the most recent one (september 2022. That's simply not feasible. What mod authors have done for literal years is state the game and/or SKSE versions the mods require in the mod description or file info. If you're not reading that and install the wrong files that's on you.

Posted
1 hour ago, Just Don't said:

What mod authors have done for literal years is state the game and/or SKSE versions the mods require in the mod description or file info. If you're not reading that and install the wrong files that's on you.

I am not trying to start an argument here, read the install guide to Ostim and tell me it would be easy for a novice to follow, that's all.

I am lad you have PC training and understand the various tech jargon on some of these mods.

Posted (edited)
56 minutes ago, caveman74 said:

I am not trying to start an argument here, read the install guide to Ostim and tell me it would be easy for a novice to follow, that's all.

I am lad you have PC training and understand the various tech jargon on some of these mods.

This one? Yeah, it does a good job of differentiating mods depending on the executable version and it even tells you how to check that. You don't need special training at all. As you start modding your game you should know these very basic details (as well as disabling automatic updates/sync for the folders involved and installing things outside of Program files or similarly system restricted folders, etc.), and as you add mods the moment you see mention of some version numbers you refer to the info you got about your game. That's it, keep track of a few numbers and compare them whenever a mod mentions similar numbers as requirement.

Edited by Just Don't

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...