PippinTom Posted September 3 Posted September 3 If VS version is the issue - wouldn't simply updating redistributables on client side fix the problem?
Arizona_Steve Posted September 3 Author Posted September 3 (edited) It was. I'm going to install a Windows partition this weekend and recompile with VS 2022. I have all of the redistributions at the latest version, so I think it might be a VS 2026 vs VS 2022 issue. Â Edited September 3 by Arizona_Steve
DoroLL Posted September 4 Posted September 4 Hi. In the case with two male and one female, MMF should be selected, but sometimes MFF is selected instead. It seems this mod select animations solely based on the number of characters. How exactly are you using TAGs to select animations with three or more characters?
Arizona_Steve Posted September 4 Author Posted September 4 Honestly I'm not. I use the NPC count and gender. I do take into account the "Straight" tag and a couple of others, but that's about as far as I go. 1
Arizona_Steve Posted September 4 Author Posted September 4 (edited) @Ryo95  For those using 1.5.97, please try this dll and let me know if it works. I have built it with VS 2022. SexLabRandomSexNG.7z  Edited September 4 by Arizona_Steve 1
ctuck61 Posted September 5 Posted September 5 (edited) 4 hours ago, Arizona_Steve said: @Ryo95  For those using 1.5.97, please try this dll and let me know if it works. I have built it with VS 2022. SexLabRandomSexNG.7z 282.07 kB · 1 download  Just tried this, and did not work for me. I tried it in an existing game Edited September 5 by ctuck61 The mod was behaving the same way as described by Ryan
Arizona_Steve Posted September 5 Author Posted September 5 (edited) This is going to take me some time to figure out, as I now have to create a Skyrim directory and downgrade it to 1.5.97. Â Just out of curiosity, what CPU/GPU are you running? Â Edited September 5 by Arizona_Steve Grammar
Ryo95 Posted September 7 Posted September 7 On 9/5/2026 at 5:52 PM, Arizona_Steve said: This is going to take me some time to figure out, as I now have to create a Skyrim directory and downgrade it to 1.5.97. Â Just out of curiosity, what CPU/GPU are you running? Â Â Ryzen 5800X CPU, RTX 4090 GPU. 1
Arizona_Steve Posted September 7 Author Posted September 7 Probably going to be next weekend before I can look at this. If the old DLL is working go with that, there are no changes to the Papyrus interface.
Arizona_Steve Posted September 13 Author Posted September 13 (edited) I need a favor from the community.  Would someone please upload the Random Sex version 7Zip file that I released with 1.5.97? I need to put that one back up there due to a change in the Papyrus scripts that I made and pushed to SexLab somewhere before 1.6.1170. Basically there is some finagling of the actor sort code in there that needs to stay pre-1.6.1170. I did try running Random Sex on 1.5.97 this morning, and SKSE is failing to recognize the DLL. I had BEES and Engine Fixes installed along with Pandora and other requirements. So I need to figure out what is going on there.  Oh and can someone confirm that 1.7.104 is working? I am still running 1.6.1170. (SkyUI not updated yet).  For any C++ experts out there (I am not one), here's what I see in the SKSE log:  checking plugin S:\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabRandomSexNG.dll plugin S:\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabRandomSexNG.dll does not appear to be an SKSE plugin  Edited September 13 by Arizona_Steve
DoroLL Posted September 15 Posted September 15 On 9/14/2026 at 1:11 AM, Arizona_Steve said: I need a favor from the community.  Would someone please upload the Random Sex version 7Zip file that I released with 1.5.97? I need to put that one back up there due to a change in the Papyrus scripts that I made and pushed to SexLab somewhere before 1.6.1170. Basically there is some finagling of the actor sort code in there that needs to stay pre-1.6.1170. I did try running Random Sex on 1.5.97 this morning, and SKSE is failing to recognize the DLL. I had BEES and Engine Fixes installed along with Pandora and other requirements. So I need to figure out what is going on there.  Oh and can someone confirm that 1.7.104 is working? I am still running 1.6.1170. (SkyUI not updated yet).  For any C++ experts out there (I am not one), here's what I see in the SKSE log:  checking plugin S:\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabRandomSexNG.dll plugin S:\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabRandomSexNG.dll does not appear to be an SKSE plugin   SexLabRandomSexNG_20230107.7z
Arizona_Steve Posted September 15 Author Posted September 15 (edited) @DoroLLÂ Thank you! Â Edited September 15 by Arizona_Steve
federicogfernandez Posted September 15 Posted September 15 (edited) Does anyone else have the issue where NPCs don't use the beds? Edited September 15 by federicogfernandez
Arizona_Steve Posted September 16 Author Posted September 16 Honestly never tried it (I have beds off in SexLab). It's up to SexLab to decide if there's a bed nearby that can be used.
satanfist Posted September 16 Posted September 16 (edited) Hi, I found that the most recent version posted (SexLabRandomSex_20260830) did not work with SE 1.5.97 (CTD) , and you were going to look into the matter. I did find a version in my downloaded files that is more recent than than the one you now suggest for SE 1.5.97, and it works perfectly (SexLabRandomSexNG_20250121). I just thought that this version may have enhancments that (SexLabRandomSexNG_20230107) does not have. SexLabRandomSexNG_20250121.7z Edited September 16 by satanfist
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