Jump to content

Trying to Hide one Armor slot be equipping another but leaving it still equipped.


Recommended Posts

Posted

I was certain this was possible as I am sure plenty of people have had this issue with changing items slots before but on doing a search I am wondering if they weren't all related to a another Mod they had installed that was doing this, such as DD or SOS.

 

I am trying to have it so if an armour piece is equipped it will hide but NOT unequip another piece in a difference slot. Which, I am sure, works for the vanilla Robes where they hide the forearm slot.

 

So Trousers/Pants in slot 54 will hide anything that occupies slot 49 (underwear) until unequipped.

 

I have tried all sorts of combinations with Armor, Armor Addon in xEdit and BSDismemberSkinInstance Partitions in nifscope but my only results are either One slot removes the other or they will equip together and both be visible.

 

I am beginning to think this can only be done with Torso slot items anyone know if this is possible?

 

Posted (edited)

Change Partitions

 

 

An armour will have the Partition 32_SB_32_BODY

 

The bra will have the Partiton : 56_SBP_56_MOD_CHEST_SECONDARY

 

The 2 partitions will equip both parties . The problem lies in identifying the correct ones . This, of course, will involve several attempts  , 

And, in XEdit, you must use the same Partitions

 

 

Edited by ?????? 1627
Posted
12 minutes ago, ?????? 1627 said:

Change Partitions

 

 

An armour will have the Partition 32_SB_32_BODY

 

The bra will have the Partiton : 56_SBP_56_MOD_CHEST_SECONDARY

 

The 2 partitions will equip both parties . The problem lies in identifying the correct ones . This, of course, will involve several attempts  , 

And, in XEdit, you must use the same Partitions

 

 

 

OK so if I wasn't clear, the armour set I am using is Modular so has seperate Lower armour which is using slot 54. This is the Armour slot I wish to show, slot 49 is the one I wish to be hidden but not unequipped. I know these the Slots they are using because I set them to these.

 

I don't have a problem finding what armour slot a piece is using nor changing it.

Setting one armour slot to Hide another but not Unequip it is where I am struggling.

Posted
6 minutes ago, Tlam99 said:

SOS revealing would be an option.

 

How?

 

SOS Revealing only affects Slot 32 (Torso) and only hides or unhides slot 52

 

Unless there is a Version of SOS that allows you to change these two settings... If so please link.

Posted (edited)

Well I solved the issue it would seem.

 

I wasn't doing anything wrong as such.

Set Nif (in ShapeData) to have both slot 54 and 49 under BSDismemberSkinInstance / Partitions (in nifskope)
Set Armor Addon to use both Slot 54 and 49 in (xEdit)

Set Armor to use only slot 54 in (xEdit)

This was copying the set up of Vanilla slot 32 items that would Hide other slots, Robes, Blacksmith Apron etc.

Didn't work, until I opened the esp up in CK, checked the settings for Armor Addon and Armor, changed absolutely nothing but saved the esp.

 

It now works, Hides slot 49 but does unequip it.

 

Anyone can tell CK does this but xEdit doesn't I'd be interested but it seems to work fine now.

 

Seems I was wrong, on loading a new save it's back to how it was /sigh

Edited by Mez558
I was wrong...
Posted
8 hours ago, Mez558 said:

I was certain this was possible as I am sure plenty of people have had this issue with changing items slots before but on doing a search I am wondering if they weren't all related to a another Mod they had installed that was doing this, such as DD or SOS.

 

I am trying to have it so if an armour piece is equipped it will hide but NOT unequip another piece in a difference slot. Which, I am sure, works for the vanilla Robes where they hide the forearm slot.

 

So Trousers/Pants in slot 54 will hide anything that occupies slot 49 (underwear) until unequipped.

 

I have tried all sorts of combinations with Armor, Armor Addon in xEdit and BSDismemberSkinInstance Partitions in nifscope but my only results are either One slot removes the other or they will equip together and both be visible.

 

I am beginning to think this can only be done with Torso slot items anyone know if this is possible?

 

Have a look in the armor and armor addon of the body, feet etc.
You'll see that the armor form itself doesn't use slots at all, only the armor addon form. This should make the principle clear.

 

Example: I have correct meshes for pubic hair and these are contained in the nif of the body.
I use slot 49 for this. So my armor addon from the body has slot 32, etc. and slot 49.
If I now create a pair of pants and also use slot 49 for them (in Armor and Armor Addon), the pubic hair is simply hidden when the pants are put on - and only hidden.

Posted

Anyway: the "slot-wearing cloth technique is an unbelievable flexiable way, to spend dozends of assets aside of each other to be equipped in parts or all together with each other or in combinations with other third party stuff, depending on some unwritten rules of slot-using. And in some few aspects, things maybe get to collide with each other.

If "public hair is not a texture overlay" and if it is existing as a sort of "wear", this maybe is bad. It could become part of the naked body and at least also use the standard slot 32 for the body at all. And of course can an "asset" like public hair then be dropped as soon the character is wearing cloth, which is hiding it-as long it is no transparent cloth like a body-suit or a "see-through" underwear skirt for some bad example.

 

I guess from what I read in the upper lines is this thread all about the se-body-slotting as this types of cbbe/3ba and other body-versions have simply left the comfort-zone of the legendary skyrim-slot-techniology to jump onto a train of future. You are responsible for yourself using this modern game and take care aslo of the changed technology, which comes with it, now and then. By standard there are some changes, which come with the strategy of the overall body-slot-system which make the use of bodyslide, creation-kit and the creation of assets one time else again more difficult. To understand this, you for best start your bodyslide-software and load the reference body you are playing with and there you can switch to watch at the prepared setup of your body-parts of the body itself. Body is not 32 all alone, body is now 3 different slots by default, slots which have been used on the LE body independently. But if you drive with a back-tuned and customized 32-single-slotter into CK64, you maybe get wondering, what later is happening with your body ingame: you will suddenly miss parts of arms and legs, independently what you ´re switching after the rules, which has been standards in oldrim. Those pants maybe use exactly those slots, which switch the leg´s position region and that means all the lights on the christmas tree become switched off. Can be changed, but that needs some informations about exactly the armor-addon and the armor stuff in detail. The files of the mods have to become changed and it is possible, that afterwards the original and customized stuff gets in collision with again other assets again, which now do work!

 

Posted

I have no idea if it's a language barrier or I am just really shit at explaining myself... Probably the Latter ?

 

To start with, thanks Andy14, that is pretty much what I eventually did. I looked at a vanilla asset I knew hid armour slots and copied that setup.
I had ended up doing this for both the Slot 54 item to hide the underwear slot I use and a slot 32 item to hide nipple piercings.

And it worked... For a bit, then it didn't. Which meant either I was doing it wrong or something else was interferring.

Since you gave me the same instructions I put it down to another mod causing the issue my number 1 suspect would be the original

version of MW&A which has a lot of little issues and I think does a lot of equipping and unequipping items but I can't bring myself to remove from my L/O.

 

As for using SE. As I was posting this to the LE part of the forum I didn't feel it necessarry to declare that I was using LE so I will now.

 

I am using LE... Still... And will most likely continue to do so until someone releases and SE only mod that I feel I must have or my LE game finally bites it.

(meaning I fuck about with it so much it that I can no longer recover it)

 

The armour Set in question is H2135 3MSO with the nipple piercings coming from his F.Series5. I find I have to manually change most of Harry's armour slot choices

to match up with others in my game.

 

Anyway thanks for the responses. I might remove and clean MW&A to see if that really is the cause.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...