MrNicoras Posted December 1, 2022 Posted December 1, 2022 On 11/21/2022 at 5:31 AM, RileyAP said: Yes, then when you issue an update, unless it's an update that requires a new game, it just plays nicer. It's not a game killer though, I just need to remember to move the new name one up to the right spot below PoS in my load order.  In MO2 if you active a new plugin below the old one, it will "overwrite" it in the virtual file system when you load the game. The you just uncheck the old version and the new one takes the same spot in the load order. If the name changes it loads at the bottom of the entire load order and you need to move it into the right spot.  Once again not game breaking, but from what I've seen, most mods pick a plugin name and don't change it each version. So since this is your first mod(1 more than me!!) I thought I'd give that direction from what I've seen from other authors on here. You can include the file name in the first file folder of the file tree. I.E. POSDialogueEditsVX.X.X. But then everything contained within the data folder on down through the file tree should not include any version numbers. SEU is a good example of this.Â
zjzc Posted December 1, 2022 Posted December 1, 2022 (edited) 1 hour ago, fumycroft63 said: Ran into a slight hick-up using version 5.0.1, Talking to Nuker in the Slog. when you first talk to him one of the conversation options is "Mind if I ask you a few things ?" and this gives you the four options, 1) What's your story ? 2) What's with the name ? 3) You lived before the war ? 4) Why are you here ? Asking any of these, and in any order put me into a conversation loop, with each question leading back to these four options with no way to exit the conversation. The only way to escape the loop was to load an earler save, this maybe a glitch at my end but all the other conversation option appear to work fine, so just thought I would pass this on incase anyone else runs into the problem, otherwise great I remember that is a small issue of the original problems of survivor mod (my memory can be wrong). Actually it isn't a big problem, you can just walk away (press S or pull down your left stick) to exit a dialogue, the dialogue tree should reset. Edited December 1, 2022 by zjzc 2
The Lonesome Spirit Posted December 1, 2022 Author Posted December 1, 2022 (edited) 6 hours ago, fumycroft63 said: Ran into a slight hick-up using version 5.0.1, Talking to Nuker in the Slog. when you first talk to him one of the conversation options is "Mind if I ask you a few things ?" and this gives you the four options, 1) What's your story ? 2) What's with the name ? 3) You lived before the war ? 4) Why are you here ? Asking any of these, and in any order put me into a conversation loop, with each question leading back to these four options with no way to exit the conversation. The only way to escape the loop was to load an earler save, this maybe a glitch at my end but all the other conversation option appear to work fine, so just thought I would pass this on incase anyone else runs into the problem, otherwise great I'll take a look at it, thank you!  EDIT: Here's what my dialogue tree looks like.  (Are you using XDI?)  I'm able to say "That's all" and I'm able to get back to his regular dialogue tree.  When I look into the CK I'm not seeing anything that would inherently cause I dialogue loop.     Edited December 1, 2022 by The Spectre
fumycroft63 Posted December 3, 2022 Posted December 3, 2022 On 12/2/2022 at 10:10 AM, The Spectre said: I'll take a look at it, thank you!  EDIT: Here's what my dialogue tree looks like.  (Are you using XDI?)  I'm able to say "That's all" and I'm able to get back to his regular dialogue tree.  When I look into the CK I'm not seeing anything that would inherently cause I dialogue loop.     Yes I am using XDI , the glitch maybe at my end but it's cool to get a reply thanks Â
fumycroft63 Posted December 3, 2022 Posted December 3, 2022 On 12/2/2022 at 5:40 AM, zjzc said: I remember that is a small issue of the original problems of survivor mod (my memory can be wrong). Actually it isn't a big problem, you can just walk away (press S or pull down your left stick) to exit a dialogue, the dialogue tree should reset. Thanks , I will try that if the problem continues , as I say the glitch is probable at my end
fumycroft63 Posted December 3, 2022 Posted December 3, 2022 On 12/2/2022 at 10:10 AM, The Spectre said: I'll take a look at it, thank you!  EDIT: Here's what my dialogue tree looks like.  (Are you using XDI?)  I'm able to say "That's all" and I'm able to get back to his regular dialogue tree.  When I look into the CK I'm not seeing anything that would inherently cause I dialogue loop.     Up dated to version 5.1.1 still the same problemÂ
The Lonesome Spirit Posted December 3, 2022 Author Posted December 3, 2022 (edited) 8 hours ago, fumycroft63 said: Up dated to version 5.1.1 still the same problem If you ask "So what's your story?"  Does the prompt "That's all." appear? or No?  I just find it odd, it works for me, but others are having problems with this dialogue scene, I'd like to get it fixed for you guys. Edited December 3, 2022 by The Spectre 1
fumycroft63 Posted December 4, 2022 Posted December 4, 2022 9 hours ago, The Spectre said: If you ask "So what's your story?"  Does the prompt "That's all." appear? or No?  I just find it odd, it works for me, but others are having problems with this dialogue scene, I'd like to get it fixed for you guys. No the prompt "That's all" doesn't appear when I ask, But as I say the rest of the dialogue all works fine, its just this one ?
The Lonesome Spirit Posted December 4, 2022 Author Posted December 4, 2022 (edited) 27 minutes ago, fumycroft63 said: No the prompt "That's all" doesn't appear when I ask, But as I say the rest of the dialogue all works fine, its just this one ? I can give Nuker an XDI keyword, not sure if that will do anything. I looked in the CK again and can't really find anything. .  You're also missing the "I lived before Great War dialogue" prompt as well. It almost seems like it doesn't realize you have XDI.  When you ask all the questions, are your options the same, but just greyed out? Edited December 4, 2022 by The Spectre
fumycroft63 Posted December 4, 2022 Posted December 4, 2022 As I say all the other options work, just that one from the second time you talk to him, "Nuker, mind if I ask you a few things...?" puts me into that loop ?
fumycroft63 Posted December 4, 2022 Posted December 4, 2022 7 hours ago, The Spectre said: I can give Nuker an XDI keyword, not sure if that will do anything. I looked in the CK again and can't really find anything. .  You're also missing the "I lived before Great War dialogue" prompt as well. It almost seems like it doesn't realize you have XDI.  When you ask all the questions, are your options the same, but just greyed out? Ok, I uninstalled your Mod and then re-installed the latest version 5.1.1 and now everything seem to be up and running properly ? So I guess the glitch was with "Vortex" as it was installing the Mod, but for the life of me I can't work out why it only seemed to effect just that Mod and Just that conversation as all the other appeared fine ?  But I must say thanks for your help and keep up the good work 1
The Lonesome Spirit Posted December 4, 2022 Author Posted December 4, 2022 7 hours ago, fumycroft63 said: Ok, I uninstalled your Mod and then re-installed the latest version 5.1.1 and now everything seem to be up and running properly ? So I guess the glitch was with "Vortex" as it was installing the Mod, but for the life of me I can't work out why it only seemed to effect just that Mod and Just that conversation as all the other appeared fine ?  But I must say thanks for your help and keep up the good work Glad the issue kinda fixed itself.  Let me know if you run into any other problems with future updates! 1
Vilidic Posted May 25, 2023 Posted May 25, 2023 Do you have any plans to update this to the new versions? ? 4
ghosthero7 Posted May 15 Posted May 15 Would also like to know if this still works with the latest version of the original mod. Also, is it at all compatible with the voiced patch?
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