M.BISON Posted October 23, 2022 Posted October 23, 2022 (edited) Hi All, I feel like I've been spamming technical support lately, keep running into these little issues which seem quick to fix. But I don't have the knowledge to understand it. Tried searching google for answer but think I'm not wording it right. I installed this outfit https://www.patreon.com/posts/64786524 The only edits I have made is changing it to "cloths" and setting weight/armour rating to zero in TES5edit Two issues I'm having: It has different colour options but when I equip the other colours, there all using original/default colour!? The texture folder is not empty The outfit equipped is classed as naked!? (technically it is lol) normally wouldn't be bothered but it effects NPC stats in Relationship Dialogue System and makes my PC rep go down, as shes registered as seen naked......by everyone. Maybe its meant to be like this but I want to change it. Is there anything I can do in TES5edit to fix these? As always thanks in advanced! Edited October 27, 2022 by M.BISON
Andy14 Posted October 23, 2022 Posted October 23, 2022 (edited) 3 hours ago, M.BISON said: Hi All, I feel like I've been spamming technical support lately, keep running into these little issues which seem quick to fix. But I don't have the knowledge to understand it. Tried searching google for answer but think I'm not wording it right. I installed this outfit https://www.patreon.com/posts/64786524 The only edits I have made is changing it to "cloths" and setting weight/armour rating to zero in TES5edit Two issues I'm having: It has different colour options but when I equip the other colours, there all using original/default colour!? The texture folder is not empty The outfit equipped is classed as naked!? (technically it is lol) normally wouldn't be bothered but it effects NPC stats in Relationship Dialogue System and makes my PC rep go down, as shes registered as seen naked......by everyone. Maybe its meant to be like this but I want to change it. Is there anything I can do in TES5edit to fix these? As always thanks in advanced! If you are considered "Naked" then keywords are missing in the armor form. Possible keywords are: ArmorClothing and ClothingBody. If texture sets are used for the color variants, the texture set must be assigned to the respective mesh (in ArmorAddon form). The assignment is via index. Means, changing the number or order of meshes in the nif can cause errors. Edited October 23, 2022 by Andy14 1
Seijin8 Posted October 23, 2022 Posted October 23, 2022 4 hours ago, M.BISON said: It has different colour options but when I equip the other colours, there all using original/default colour!? If that is in both 1st person and 3rd person, then the texture sets aren't configured correctly. If it is only in 1st person, that is a long standing bug in the engine that applies to female gear in 1st person. The only way around it is to make separate colored outfits (not using texture sets; using the textures applied to the meshes and having many nifs). 1
Mez558 Posted October 23, 2022 Posted October 23, 2022 8 hours ago, M.BISON said: Is there anything I can do in TES5edit to fix these? As Andy said, it's missing keywords. Coincidently you pretty much want to do the opposite of what this guy needs to. 1
M.BISON Posted October 23, 2022 Author Posted October 23, 2022 (edited) thanks for replies all I've changed the keyword and PC is not considered naked, that was pretty straightforward change. To me the colour variations look correct? (i have no modding knowledge) based on what i could see it matching but I'm sure there's something I'm missing. Please see screenshots: Texture folder: Spoiler xedit original outfit Spoiler xedit on 1 of the variations Spoiler Edited October 23, 2022 by M.BISON textures in 3rd person
Seijin8 Posted October 23, 2022 Posted October 23, 2022 47 minutes ago, M.BISON said: thanks for replies all Would need to see the nifs to know if the texturesets are laying out correctly. Can't know that just from the esp.
M.BISON Posted October 24, 2022 Author Posted October 24, 2022 17 hours ago, Seijin8 said: Would need to see the nifs to know if the texturesets are laying out correctly. Can't know that just from the esp. This might sound obvious or silly but I wasn't sure what you meant about seeing the "nifs" is it the meshes folder containing the nifs? Spoiler
Andy14 Posted October 24, 2022 Posted October 24, 2022 15 minutes ago, M.BISON said: This might sound obvious or silly but I wasn't sure what you meant about seeing the "nifs" is it the meshes folder containing the nifs? Hide contents Nifskope is required to open/edit nif files.
Seijin8 Posted October 24, 2022 Posted October 24, 2022 37 minutes ago, M.BISON said: This might sound obvious or silly but I wasn't sure what you meant about seeing the "nifs" is it the meshes folder containing the nifs? Reveal hidden contents Yeah, just attach those nif files here so I can see if the shapes are aligning to what you already showed in the xEdit pictures.
M.BISON Posted October 24, 2022 Author Posted October 24, 2022 2 hours ago, Seijin8 said: Yeah, just attach those nif files here so I can see if the shapes are aligning to what you already showed in the xEdit pictures. I've attached the nif files and thanks for checking them msuit_1.nifmsuit_0.nifmsuit.tri
M.BISON Posted October 24, 2022 Author Posted October 24, 2022 (edited) 3 hours ago, Andy14 said: Nifskope is required to open/edit nif files. I was hoping I could do it without nifscope , oh well. Thankfully, Seijin8 kindly decided to check them for me. Edited October 24, 2022 by M.BISON
Seijin8 Posted October 24, 2022 Posted October 24, 2022 1 hour ago, M.BISON said: I've attached the nif files and thanks for checking them msuit_1.nif 2.71 MB · 0 downloads msuit_0.nif 2.71 MB · 0 downloads msuit.tri 5.96 MB · 0 downloads A few issues here. To start: The block order in the _0.nif and _1.nif don't match. The object blocks (NiTriShapes) have to be in the same order or the weight slider might spaz out and project the mesh to infinity or into some other garbage shape. To make the texture sets work as shown previously, you need to make sure the order used on the _1.nif matches up with the one in the _0.nif. The _0.nif is correct for the texture sets shown above. Also, the _1.nif has no physics data but the _0.nif does. I resaved these and tweaked the _1.nif to get the blocks to realign. No promises, but see if these work better now. msuit_0.nifmsuit_1.nif 2
M.BISON Posted October 26, 2022 Author Posted October 26, 2022 On 10/25/2022 at 12:09 AM, Seijin8 said: A few issues here. To start: The block order in the _0.nif and _1.nif don't match. The object blocks (NiTriShapes) have to be in the same order or the weight slider might spaz out and project the mesh to infinity or into some other garbage shape. To make the texture sets work as shown previously, you need to make sure the order used on the _1.nif matches up with the one in the _0.nif. The _0.nif is correct for the texture sets shown above. Also, the _1.nif has no physics data but the _0.nif does. I resaved these and tweaked the _1.nif to get the blocks to realign. No promises, but see if these work better now. msuit_0.nifmsuit_1.nif The alternative colours showing, thank you. I just realised and I'm wondering would me having creating nifs in bodyslide have anything to do with this? The outfit didn't align with any body for some reason, so I replaced the body with in outfit studio. Am I correct in saying if I were to create bodyslide nifs then I would have the same issue again? (not that I plan to)
Seijin8 Posted October 26, 2022 Posted October 26, 2022 1 hour ago, M.BISON said: so I replaced the body with in outfit studio That is where the issues came from. If you are going to do this in the future, make a copy of the object you are adjusting and use that as the reference. Import whatever else you need but make sure the output has everything with the same names and in the same order. Once done, use Nifskope to double check that the _0.nif and _1.nif have everything in the same order (there's no way to tell with just Bodyslide or Outfit Studio). If they aren't the same, then import and re-save both the _0.nif and _1.nif and recheck. 1
M.BISON Posted October 27, 2022 Author Posted October 27, 2022 On 10/26/2022 at 8:09 PM, Seijin8 said: That is where the issues came from. If you are going to do this in the future, make a copy of the object you are adjusting and use that as the reference. Import whatever else you need but make sure the output has everything with the same names and in the same order. Once done, use Nifskope to double check that the _0.nif and _1.nif have everything in the same order (there's no way to tell with just Bodyslide or Outfit Studio). If they aren't the same, then import and re-save both the _0.nif and _1.nif and recheck. great will do, thanks for explaining everything. Appreciate all your help. 1
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