FourArmBoi7 Posted October 22, 2022 Posted October 22, 2022 (edited) I'm using the 3BBB body and I'm having a hard time getting the breast scaling to work on my character. Before I installed SLIF, the breast scaling would work but only when clothed, and after installing SLIF and following the steps in this post, the scaling isn't working at all. I see that SLIF has registered MME with my character, however nothing happens if I change any of the sliders under the "BodyMorphs" tab or the morph sliders (Breasts, BreastsFantasy, BreastsNewSH, etc.) under the "Values and Sliders" tab in the SLIF menu. I also tried using BodySlide to rebuild my morphs but it didn't change anything. Also I don't think RaceMenu is properly installed because Mod Organizer disabled skee.dll due to it not being compatible with the current SKSE, and RaceMenu is a requirement of SLIF, but would that affect the body scaling? Here is my load order if it helps: SkyUI_SE.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp XPMSE.esp SexLab.esm Alternate Start - Live Another Life.esp Unofficial Skyrim Special Edition Patch.esp CBBE.esp RaceMenuMorphsCBBE.esp 3BBB.esp MilkModNEW.esp MilkModNEW HF.esp MilkMod_MilkPumpsFancy.esp SexLab Inflation Framework.esp Vanilla Hair Replacer - VHR.esp Edited October 22, 2022 by FourArmBoi7
venomr Posted October 23, 2022 Posted October 23, 2022 Nude bodies are considered an armor, so be sure to build that in bodyslide as well, with the box in the bottom corner activated for "morphs enabled" since that's what allows the bodies to scale in real time. You could try using this addon mod. It will let you input the slider names yourself ( even custom sliders will work.) Works fine for 3ba
traison Posted October 23, 2022 Posted October 23, 2022 (edited) As @venomr said, you're missing morph tri files. Build all bodies, outfits, hats, shoes and imaginary fairies with the morphs checkbox checked in BodySlide. When it comes to the RaceMenu issue, yes you need to get that working before any morphing is going to happen. The api is exposed through NiOverride.pex as global native methods but there is only one dll shipped with RaceMenu so I'm going to assume its all implemented in skee64.dll. Edit: That is opposed to how it was back in LE where we had a separate nioverride.dll. Edited October 23, 2022 by traison
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