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Sexlab Inflation Framework not working with Milk Mod Economy (SE/AE)


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Posted (edited)

I'm using the 3BBB body and I'm having a hard time getting the breast scaling to work on my character. Before I installed SLIF, the breast scaling would work but only when clothed, and after installing SLIF and following the steps in this post, the scaling isn't working at all. I see that SLIF has registered MME with my character, however nothing happens if I change any of the sliders under the "BodyMorphs" tab or the morph sliders (Breasts, BreastsFantasy, BreastsNewSH, etc.) under the "Values and Sliders" tab in the SLIF menu. I also tried using BodySlide to rebuild my morphs but it didn't change anything.

Also I don't think RaceMenu is properly installed because Mod Organizer disabled skee.dll due to it not being compatible with the current SKSE, and RaceMenu is a requirement of SLIF, but would that affect the body scaling?

Here is my load order if it helps:

  1. SkyUI_SE.esp
  2. FNIS.esp
  3. RaceMenu.esp
  4. RaceMenuPlugin.esp
  5. SOSRaceMenu.esp
  6. XPMSE.esp
  7. SexLab.esm
  8. Alternate Start - Live Another Life.esp
  9. Unofficial Skyrim Special Edition Patch.esp
  10. CBBE.esp
  11. RaceMenuMorphsCBBE.esp
  12. 3BBB.esp
  13. MilkModNEW.esp
  14. MilkModNEW HF.esp
  15. MilkMod_MilkPumpsFancy.esp
  16. SexLab Inflation Framework.esp
  17. Vanilla Hair Replacer - VHR.esp
Edited by FourArmBoi7
Posted

Nude bodies are considered an armor, so be sure to build that in bodyslide as well, with the box in the bottom corner activated for "morphs enabled" since that's what allows the bodies to scale in real time.

 

 

You could try using this addon mod. It will let you input the slider names yourself ( even custom sliders will work.) 

 

Works fine for 3ba

 

 

Posted (edited)

As @venomr said, you're missing morph tri files. Build all bodies, outfits, hats, shoes and imaginary fairies with the morphs checkbox checked in BodySlide.

 

When it comes to the RaceMenu issue, yes you need to get that working before any morphing is going to happen. The api is exposed through NiOverride.pex as global native methods but there is only one dll shipped with RaceMenu so I'm going to assume its all implemented in skee64.dll.

 

Edit: That is opposed to how it was back in LE where we had a separate nioverride.dll.

Edited by traison

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