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Lewd Civic, Trait, and Event ideas.


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Posted

I've begun working on a personal mod that I intend to use as an alternative to Lustful Void. Lustful Void is a great mod, but after using it for so long, certain small issues I have with it, and a general sense of staleness, has led me to want to make an alternative. A good sense of healthy competition, after all, is a great way to push oneself to be the best one can be.

Unfortunately, I am not very smart, and my creativity is limited. And I need ideas. (Which Lithia is also free to steal and interpret in their own way.)

I already plan on taking several parts of Lustful Void and reinterpreting them, but I need more. So, what kind of lewd, kinky, and Stellaris-themed ideas might people want to see in Stellaris through lewd modding?

My current civics are two:

Sex Cult, and Open-Legs Diplomacy.

Sex Cult functions similar to Death Cult, allowing the construction of Pleasure Temples, which create Pleasure Priest jobs.

Open-Legs Diplomacy provides a Diplomatic Weight modifier, and allows new events (which I am still developing) to trigger when Envoys are sent for their various purposes. Events will differ depending on the Envoy's current task (improving/harming relations, increasing Federation cohesion, representing your interests in the Galactic Community, ect.), and your Ethics compared to their target's ethics.

Other Civics, Traits (for leaders and species), and event ideas are all sought however! Please, do respond with your lewdest ideas, and how they might work.

Posted

One thing that I find Lustful Void is lacking amongst all its features is story events/anomalies/archeology sites. Lustful Void is at its core a mechanical mod; it adds the required options to make Stellaris Lewd, but leaves the roleplay up to the player.

 

To my knowledge there are no story mods for Stellaris on Loverslab however. Nothing that adds event chains or archeology sites. No new colony events or artefacts. No planetary modifiers. Even adding lewd alternatives to vannilla events would be an interesting rout to take. "Brain Slugs" and "the elusive carcosa" are both vanilla event chains that could easily take an interesting twist. 

 

With the new ascension path rework maybe its time to start thinking of new tradition/ascension chain more suited to this community?

 

As someone with no ability to make a mod, but a pretty good imagination those would be my points of interest.

Posted
3 minutes ago, Ozvelpoon said:

One thing that I find Lustful Void is lacking amongst all its features is story events/anomalies/archeology sites. Lustful Void is at its core a mechanical mod; it adds the required options to make Stellaris Lewd, but leaves the roleplay up to the player.

 

To my knowledge there are no story mods for Stellaris on Loverslab however. Nothing that adds event chains or archeology sites. No new colony events or artefacts. No planetary modifiers. Even adding lewd alternatives to vannilla events would be an interesting rout to take. "Brain Slugs" and "the elusive carcosa" are both vanilla event chains that could easily take an interesting twist. 

 

With the new ascension path rework maybe its time to start thinking of new tradition/ascension chain more suited to this community?

 

As someone with no ability to make a mod, but a pretty good imagination those would be my points of interest.

 

Lustful Void does actually include a fair number of these. The Sexopolis unique system, and Lost Sexbot anomaly immediately come to mind for those.

Honestly, though, while I like the Lost Sexbot, it triggers so early into every single game that it's lost it's charm, and the Sexopolis stuff is just... too much for me personally. I dislike just about everything surrounding it and the sex-specialised planets.

More story events would absolutely be a nice thing to include however. One thing that also quite annoyed me about Lustful Void was a lot of it's events would trigger over and over and over again. The xeno prostitution and business events got annoying fast once I realised they'd trigger every few years, just about.

Posted (edited)
3 hours ago, SluttySnowcraft said:

 

Lustful Void does actually include a fair number of these. The Sexopolis unique system, and Lost Sexbot anomaly immediately come to mind for those.

Honestly, though, while I like the Lost Sexbot, it triggers so early into every single game that it's lost it's charm, and the Sexopolis stuff is just... too much for me personally. I dislike just about everything surrounding it and the sex-specialised planets.

More story events would absolutely be a nice thing to include however. One thing that also quite annoyed me about Lustful Void was a lot of it's events would trigger over and over and over again. The xeno prostitution and business events got annoying fast once I realised they'd trigger every few years, just about.

There are a few, absolutely but by and large Lustful Void overhauls the empire creation side pre-game, and a few building once you are playing. I personally like the sexopolis content but I do understand about the pulse events in late game getting very spammy.

 

The quest chains from the base game that are not guaranteed every game are one noticeable gap; "horizon signal" or "the worm" for instance. It is not often explored because modders in general want their stuff seen, events that may not even show up is a hard sell. Colonization events are in a similar spot, they would be fun to give planets flavor though.

Edited by Ozvelpoon
Posted (edited)
12 hours ago, SluttySnowcraft said:

I've begun working on a personal mod that I intend to use as an alternative to Lustful Void. Lustful Void is a great mod, but after using it for so long, certain small issues I have with it, and a general sense of staleness, has led me to want to make an alternative. A good sense of healthy competition, after all, is a great way to push oneself to be the best one can be.

Unfortunately, I am not very smart, and my creativity is limited. And I need ideas. (Which Lithia is also free to steal and interpret in their own way.)

I already plan on taking several parts of Lustful Void and reinterpreting them, but I need more. So, what kind of lewd, kinky, and Stellaris-themed ideas might people want to see in Stellaris through lewd modding?

My current civics are two:

Sex Cult, and Open-Legs Diplomacy.

Sex Cult functions similar to Death Cult, allowing the construction of Pleasure Temples, which create Pleasure Priest jobs.

Open-Legs Diplomacy provides a Diplomatic Weight modifier, and allows new events (which I am still developing) to trigger when Envoys are sent for their various purposes. Events will differ depending on the Envoy's current task (improving/harming relations, increasing Federation cohesion, representing your interests in the Galactic Community, ect.), and your Ethics compared to their target's ethics.

Other Civics, Traits (for leaders and species), and event ideas are all sought however! Please, do respond with your lewdest ideas, and how they might work.

Question about Sex Cult.

Since you've said that mechanically it will be similar to the Death Cult, does that mean, they will sacrifice pops for bonuses of unity and hapiness? Not that I was against it, just for clarification.
 

I can easily imagine Debauchees, who are eager to reach the highest sensations possible. Even if it means death.

Edited by LilithD0ll
Posted (edited)
12 hours ago, Secund said:

If I remember correctly, there isnt a "Fanatic Purifiers but horny" civic, so, what I was thinking is something along the lines of "Fanatic Rapists", instead of forcing you to purge pops from different species once you conquer them, it forces you to enslave them (maybe domestic servitude, maybe some other kind of slavery made specifically for the mod), I only have a very rough idea but I hope it helps

 

(If there is actually a "Fanatic Purifiers but horny" civic and Im just misremembering im going to be mad at myself)

I remember, that I had an idea like this in a Discord. Hope you don't mind if I put it here.

Civic "Fanatic Libertines".

These species dedicated their lives to satiate their most darkest and abhorent desires and all other races are considered nothing more than the means to do that.

In mechanics they will be pretty similar to Fanatical Purifiers. Inability for diplomacy (since all other races will consider them "disgusting perverts"), buff for the fleet and army (since they feel the need to brutally  subjugate others), buff for all sex-related jobs (you know, perverts).

 

And about the slavery...Don't know how hard it is to code it, but I see their speacial slavery form as "domestic servitude cranked up to 11". That means more amenities from each slave, but at the cost of them slowly dying. It could be called "playthings".

Edited by LilithD0ll
More details
Posted
2 hours ago, LilithD0ll said:

Question about Sex Cult.

Since you've said that mechanically it will be similar to the Death Cult, does that mean, they will sacrifice pops for bonuses of unity and hapiness? Not that I was against it, just for clarification.
 

I can easily imagine Debauchees, who are eager to reach the highest sensations possible. Even if it means death.


No, I'm talking more in the ways of "Provide their own unique temple structures, with their own versions of priests" rather than the "Kill your own pops for bonuses." mechanical similarities.

I actually already have it working to replace their temples on game start already.

As for your Fanatic Libertines idea... I'm not convinced of the idea itself (I kind of hate genocidals and non-diplomatic empires), but I do believe it will be possible with the upcoming 3.6 update to create new species citizenship types, and slavery types, and thus, make it's new slavery type and enforce it.

Posted
8 hours ago, Ozvelpoon said:

There are a few, absolutely but by and large Lustful Void overhauls the empire creation side pre-game, and a few building once you are playing. I personally like the sexopolis content but I do understand about the pulse events in late game getting very spammy.

 

The quest chains from the base game that are not guaranteed every game are one noticeable gap; "horizon signal" or "the worm" for instance. It is not often explored because modders in general want their stuff seen, events that may not even show up is a hard sell. Colonization events are in a similar spot, they would be fun to give planets flavor though.

 

Also, yes, those pulse events do get very spammy, and I rather hate them...

Lewd quest chains that don't appear every game might be a nice addition though. Would just need a decent number of them, and to weight them all appropriately. I already plan to include a number of crime events of lewder (and rapey) flavour.

Posted

I think one thing that could be good is a pair of traditions (or maybe several) centering around monoamory, polyamory, and/or free use. Traditions for “free love” that boost amenities, or for “singular devotion” that boost unity, that sort of thing.

Posted

Brain slug variant quest line. I remember seeing a mod where you find a brain slug and can choose to test only on your leader. It slowly 'convinces' you to get the rest of the leadership and then the population infected with brains lugs until its to late to realize they've taken over everyone's bodies as their own. Rather lewd variant could be interesting to see. 

 

Beastial trait/civic/etc.  Your species is uniquely adapted to reproduce with the wildlife of planets. Bonus popgrowth when some kind of wildlife is on planet, negative without it. Planets with some kind of wildlife (dangerous wildlife, titanic lifeforms, etc). Maybe some events that lead to you uplifting the wildlife into sapients or event where your species starts devolving 

Posted

If you need help with the Sex cult coding look into Sexy Xenos and more; it has a civic almost identical, even though the mod is not quite out of date it is still working for me.

 

Another thought more on the mechanical side of things: New empire type focused more on vassals. Could be 2 different ones, a sub-based one that gets benefits from being another empires vassal and a dom-based one that gets benefits from keeping vassals. This also gives space for new overlord buildings and even a lewd vassal type.

 

There was also an older chinese mod that tried to extrapolate the "Become the Crisis" mechanics to create a more sexually domineering player crisis. Can't remember the name as it was by a non-english speaking mod author that made it hard to understand the mechanics at play for me.

Posted

Sex Cult is, honestly, pretty much already coded up for the most part. It just needs art assets making.

I'm also currently looking into digsites, story events, and so on. I've already begun to plan one involving a precursor-era facility which happens to have a bunch of sex bots inside. Depending on your empire type (such as being spiritualist or not, a machine empire, or certain civics), the outcome could vary from a new unique-personality Rogue Servitor empire spawning, to getting a bunch of free Mechanical/Machine pops with sex-oriented traits (plus unity and engineering point rewards, and such.)

Posted
3 minutes ago, KarmaMaria said:

I'm loving these! I had the idea for a nsfw crisis as I haven't seen any, not sure how long that would take though..

I've seen custom crises on steam, how would it work?

Posted
On 10/23/2022 at 8:46 PM, KarmaMaria said:

I'm loving these! I had the idea for a nsfw crisis as I haven't seen any, not sure how long that would take though..

I'm really not sure I'm qualified to create a Crisis. XD

Posted (edited)

All You Need Is Loving had a great idea with its Sexual Slavery mechanics (basically replacing Domestic Servant jobs if you had the policy flag), but sadly that mod is abandoned (again). I also really liked the Dancer Traditions civic, which replaced Entertainers with Exotic Dancers much like how Warrior Culture replaces them with Duelists.

 

I LOVE the idea of the Sex Cult civic, though. I would download this mod just for that.

Edited by meatstroke
Posted

Well, Sex Cult is, currently, mostly working. Unfortunately, it's not actually very lewd mechanically as of current. It just gives you better priests. I may look at ways to make it even lewder in the future, but it at least functions in a way I am happy with.

Open-Leg Diplomacy is just a ton of events. Unfortunately, I am not great at events (which is also causing my current digsite to take a long while to work out), so that could take a while to get working.

But once both civics are working, and Open-Leg Diplomacy at least has a semi-decent number of events related that don't get completely spammy, plus the digsite being done, I'd happily release the mod. But then there are still other things I'm trying to work on, like prostitution and all that.

Of course, I also need building icons, so if anyone is good at making those, hit me up!

I may have to set up some sort of Discord for this, if it actually gains traction to help with development...

  • 2 weeks later...
Posted
On 10/20/2022 at 9:45 AM, SluttySnowcraft said:

I've begun working on a personal mod that I intend to use as an alternative to Lustful Void. Lustful Void is a great mod, but after using it for so long, certain small issues I have with it, and a general sense of staleness, has led me to want to make an alternative. A good sense of healthy competition, after all, is a great way to push oneself to be the best one can be.

 

I think instead of making an "alternative", maybe try to rethink of your mod as a supplement to Lustful Void rather than an all-out replacement. 

 

Like @Ozvelpoon was saying, LV is a mechanical overhaul, that lacks in events/anomalies, but excels in traits replacement, RP, and new lewd systems to build your economy (eg. new sources for resources like food from milking techs/traits/buildings and trade value/unity from prostitution related jobs). Like they said, it does a fantastic job of overhauling the pre-game empire creation, something I've personally spent hours in crafting a ton of different lewd empire RPs to play as or against.

 

So instead of trying to make people to choose between your ideas for an overhaul and LV, maybe try as best as possible to ensure compatibility between the two. There are ways to improve gameplay beyond LV, but not by throwing out the baby with the bathwater by completely replacing it. Plus it'll save time to focus on certain events, anomalies, and civics you have in mind instead of going for an all-out overhaul.

 

 

Posted

I think adopting the Salacious Machine civic from SSX would be a cool addition. There's no up-to-date lewd civic for the machines at the moment, after all.

Posted

While replacer doesn't make me hyped, something that could be added along and compliment eachother would (not dependant). Personally i would be hyped if you would focus on things LV is lacking but it is your playground and your rules :).

Posted

The more events we get the better, would also love a way to push into the events you want the most and encourage them to pop up. If I can help I would love to do some writing for it as well. :)

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