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Poll for current and future users of SES  

2,432 members have voted

  1. 1. Which version of Skyrim do you typically use?

    • LE - Legacy Edition (v1.9.32)
      170
    • SE - Special Edition (v1.5.97)
      952
    • AE - Anniversary Edition (v1.6+)
      1276
    • VR - Virtual Reality Edition (v1.4+)
      34


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19 minutes ago, kaxat said:

I would install a proper crash logger. I also suspect this log is not from a crashed game. You mentioned that it takes a few seconds before it crashes. This log does not contain a few seconds only 1. Very rare for a log to be that short unless you CTD within 1 second of opening the game. Usually it takes longer than that just to get to the main menu.

 

I don't actually undestand it. Like the game actually starts and loads but chrashes while loading before reaching the main menu

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1 hour ago, Kunoichi Shiro said:

Ok I didn't really test slaverun reloaded because it also appearently doesn't work. Shouldn't I have a MCM menu for slaverun? 

 

The settings for the enforcer are currently in the Slaverun Reloaded MCM, the code base for Slaverun Reloaded is 3.0 Beta1 which needs to be installed before installing this modification at the moment. Though later it's going to be stand alone and not dependent on Slaverun Reloaded, so can be used with it or one of the future remakes of Slaverun.

 

There should be an MCM for the modification however there's some situations where the MCM can't come up, even if the modification is installed and running. One of those is a heavily modded game, especially if there's a lot of MCMs already registered for configuration. You may also need the get some advice from an MCM SkyUI specialist, on this forum to see if they can help. You may need to utilise MCM Kicker or type in a specific set of commands into the console to trigger the MCM registration.

Edited by Leoosp
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On 11/1/2022 at 10:34 AM, kaxat said:

Do not think most people realize how easy it is to skip the entire story and just be left with the Enforcer.

Thanks for update, will test it!

 

I'd love a baby guide to skipping Slaverun until it's just Enforcer going, I tried a while back but couldn't get it worked out quite right

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20 hours ago, Leoosp said:

 

The settings for the enforcer are currently in the Slaverun Reloaded MCM, the code base for Slaverun Reloaded is 3.0 Beta1 which needs to be installed before installing this modification at the moment. Though later it's going to be stand alone and not dependent on Slaverun Reloaded, so can be used with it or one of the future remakes of Slaverun.

 

There should be an MCM for the modification however there's some situations where the MCM can't come up, even if the modification is installed and running. One of those is a heavily modded game, especially if there's a lot of MCMs already registered for configuration. You may also need the get some advice from an MCM SkyUI specialist, on this forum to see if they can help. You may need to utilise MCM Kicker or type in a specific set of commands into the console to trigger the MCM registration.

But shouldn't I also get a quest where I have to visit the Jarl in Whiterun? That also doesn't appear. But I will try the MCM Kicker and I will try to deactivate some mods and see if it loads because I do have a lot of mods with MCMs

 

2 hours ago, HabibHanson said:

This may be more of a slaverun thing, but the mod appears to be installed and functioning, but on a new game the MCM is just....missing. Anyone have any idea why?

I think I have the same problem and no solution but you could try the same things I will try like I said above

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@Kunoichi Shiro Your logs indicate you are crashing due to an EXCEPTION_ACCESS_VIOLATION at SkyrimSE.exe+0196370

 

You can google that to try and find people with the same issue and what their solution was. I googled SkyrimSE.exe+0196370 and found this. Not related to this mod but might be the same solution for you. Unfortunately the EXCEPTION_ACCESS_VIOLATION is more generic. Useful to know but a bunch of possible causes. 

 

Based on the fact that your log contains no esp files I suspect you might be having a missing master issue. You have activated an esp file but not all of the esp's it requires. You might try opening xEdit and double checking that the 2-3 ESP files contained in this mod can be opened in xEdit. If they can't it will tell you what you are missing.

If none of the above works you might try various versions of PapyrusUtils. SexLab includes a version of those in its mod. A more up to date version can be downloaded from Nexus. I would try both the SexLab one and the most recent.

@HabibHanson Thanks for the bug report. Try downloading this version: Slaverun Enforcer - Standsalone v0_6 Preview.7z Should fix that.

Edited by kaxat
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7 minutes ago, Kunoichi Shiro said:

But shouldn't I also get a quest where I have to visit the Jarl in Whiterun? That also doesn't appear. But I will try the MCM Kicker and I will try to deactivate some mods and see if it loads because I do have a lot of mods with MCMs

 

The quest doesn't start until by default the PC (Player Character) is level 2 or above, even then you may need to wait for a courier. The initial starting level can be configured, to be either lower than the default (possibly) or higher than the default up to the maximum possible value (definitely). So please check what level your player character is, the MCM is different it will appear irrespective of the starting quest.

 

Just try what I suggested above.

Edited by Leoosp
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1 hour ago, kaxat said:

@Kunoichi Shiro Your logs indicate you are crashing due to an EXCEPTION_ACCESS_VIOLATION at SkyrimSE.exe+0196370

 

You can google that to try and find people with the same issue and what their solution was. I googled SkyrimSE.exe+0196370 and found this. Not related to this mod but might be the same solution for you. Unfortunately the EXCEPTION_ACCESS_VIOLATION is more generic. Useful to know but a bunch of possible causes. 

 

Based on the fact that your log contains no esp files I suspect you might be having a missing master issue. You have activated an esp file but not all of the esp's it requires. You might try opening xEdit and double checking that the 2-3 ESP files contained in this mod can be opened in xEdit. If they can't it will tell you what you are missing.

If none of the above works you might try various versions of PapyrusUtils. SexLab includes a version of those in its mod. A more up to date version can be downloaded from Nexus. I would try both the SexLab one and the most recent.

@HabibHanson Thanks for the bug report. Try downloading this version: Slaverun Enforcer - Standsalone v0_6 Preview.7z Should fix that.

Hmmmm...That seems to have worked but my MCM hotkeys broke and enforcer won't scan. Thinking something bigger is borked here. Ignore me for the time being while I try to isolate the issue.

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2 hours ago, kaxat said:

@Kunoichi Shiro Your logs indicate you are crashing due to an EXCEPTION_ACCESS_VIOLATION at SkyrimSE.exe+0196370

 

You can google that to try and find people with the same issue and what their solution was. I googled SkyrimSE.exe+0196370 and found this. Not related to this mod but might be the same solution for you. Unfortunately the EXCEPTION_ACCESS_VIOLATION is more generic. Useful to know but a bunch of possible causes. 

 

Based on the fact that your log contains no esp files I suspect you might be having a missing master issue. You have activated an esp file but not all of the esp's it requires. You might try opening xEdit and double checking that the 2-3 ESP files contained in this mod can be opened in xEdit. If they can't it will tell you what you are missing.

If none of the above works you might try various versions of PapyrusUtils. SexLab includes a version of those in its mod. A more up to date version can be downloaded from Nexus. I would try both the SexLab one and the most recent.

I looked in xEdit and yeah both Slaverun Reloaded and Slaverun Enforcer are grayed out. I checked what was missing and it was apachii sky hair FEMALE. Bruh I had apachii sky hair installed but no it wants the female version. Whatever the esps are now active and it works now. Thanks @kaxat and @Leoosp for your help

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Ok so further testing reveals that the hotkey for enforcer only works on the n key and nothing else. Additionally, even though I used the MCM hack to enslave everything the enforcer is disabling on location change to any location, even Riverwood. This tells me the enforcer is either not properly reading the JSON on new games or it can't tell when cities are enslaved via the MCM button. Will experiment further but the exact same setup still works on the old save so its some trigger somewhere.

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@Kunoichi Shiro Good to hear. Glad you shared the resolution too. And hey that is one more dependency I will probably be able to remove in a full standalone version.

 

@HabibHanson I need to do more new game testing. I started a character just for this the other day to reproduce and fix your first issue. These other issues you are describing are not something I am aware of. As soon as I have a chance I can test for them. But we have had a bunch of people start new games lately. I would think if that is a universal issue I would have heard of it.

Did you do an import of your old settings using the Slaverun MCM? There is non-trivial chance that might be broken for one or two settings. When you click import the setting does not actually import and go back to the default. So that could be something to watch out for. Be sure all the check boxes in the MCM are what you set them to. If one is broken I will fix.

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12 hours ago, kaxat said:

@Kunoichi Shiro Good to hear. Glad you shared the resolution too. And hey that is one more dependency I will probably be able to remove in a full standalone version.

 

@HabibHanson I need to do more new game testing. I started a character just for this the other day to reproduce and fix your first issue. These other issues you are describing are not something I am aware of. As soon as I have a chance I can test for them. But we have had a bunch of people start new games lately. I would think if that is a universal issue I would have heard of it.

Did you do an import of your old settings using the Slaverun MCM? There is non-trivial chance that might be broken for one or two settings. When you click import the setting does not actually import and go back to the default. So that could be something to watch out for. Be sure all the check boxes in the MCM are what you set them to. If one is broken I will fix.

So I initially did not import and reconfigured from scratch, but as an experiment I did start a new game from scratch again and slaverun loaded just fine that time. Still can't use anything other than n as the toggle hotkey but that's fine. Guess the gremlins got to my computer or something.

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So I think I figured out what is causing issues here. My suspicion is that your scene limiter does not play well with AI Overhaul mod. Reason being is older versions ping npcs like Olfina, Delphine, the Hilund in Thirsk, Elisif, etc. as being stuck in "General Scene (" and as a result wont select them. Since AI Overhaul touches a lot of npcs in generic ways I think that's the clash. If I take an NPC in manipulator and add them to harem and set home and sleep area to the cell they are in it breaks those packages and the scanner picks them up just fine. Sadly I don't have a solution because I'm a muppet but if we could get a toggle to revert to the old-style of scanning where it didn't give a crap about scenes for debugging purposes that may be helpful.

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@HabibHanson Would you mind uploading a log file that contains lots of those General Scene entries?

Tempted to add AI Overhaul I would love to my save. At the very least I would like to improve compatibility. It is probable that its scenes have a generic prefix. If so I can exclude them.

I already exclude any scene with the Dialogue prefix. Vanilla game uses this prefix for the conversations you will see between two NPCs. For whatever reason it starts these scenes at midnight and leaves them running all day. So two random NPCs from the town were getting excluded for 24hr. That is why I added an exception for Dialogue scenes. At that point I do not care if somebody starts having sex during the conversation. It does break immersion if she has a cock in her mouth while speaking. But excluding her all day is not worth it. Seems like something similar might work with AI Overhaul. Small chance of an immersion to get more animations playing.

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14 minutes ago, kaxat said:

@HabibHanson Would you mind uploading a log file that contains lots of those General Scene entries?

Tempted to add AI Overhaul I would love to my save. At the very least I would like to improve compatibility. It is probable that its scenes have a generic prefix. If so I can exclude them.

I already exclude any scene with the Dialogue prefix. Vanilla game uses this prefix for the conversations you will see between two NPCs. For whatever reason it starts these scenes at midnight and leaves them running all day. So two random NPCs from the town were getting excluded for 24hr. That is why I added an exception for Dialogue scenes. At that point I do not care if somebody starts having sex during the conversation. It does break immersion if she has a cock in her mouth while speaking. But excluding her all day is not worth it. Seems like something similar might work with AI Overhaul. Small chance of an immersion to get more animations playing.

Sure, next time I notice the cycle happening I'll toggle papyrus logs. For some reason it's not an issue that happens all the time and it'll randomly get stuck in a loop. I only remember the visual message from older versions of this mod, much how it would mention bards being in a scene it would mention other people but the scene would be blank, Not exact format but the message looked something like "Actor Olfina is in Generic Scene (" The unclosed random parenthesis at the end was the main thing I remember, but like I said, I'll toggle logging next time I see it going down.

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@ald134 Not stupid at all! No one expects you to read every page. And thanks again for your help finding the easter egg notification.

Really hoping I can push out a v0.6 update today. It fixes a few issues still present in the preview version. Includes a little extra functionality. And it will include Corsec's excellent Devious theme. But I have modified it to be compatible with LE as well. Focus is on stability and bug fixes.

I hope to follow up soon with a small 0.7 update. Hope to include a Free theme that will assign outfits from the Luxury Collection to free females. I might even add a feature for them to change outfits every day or 2.

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@AWHA2 I enjoy the idea and recommendation. I hope to try it before Starfield comes out. Have the feeling that next year Starfield will occupy all of my free time and modding ideas.

Without trying it I can not say for sure. But I think I added some potential interoperability with the latest update. In that you can equip Toys&Love devices on NPCs using an Outfit Theme. That does assume you have Toys and SexLab installed though.

This mod has an MCM slider for how many SexLab scenes it starts at once. For the exact reason you describe. Default is 3 new ones every 20 seconds. Which is usually doable but sometimes its too much. I like your idea.

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