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Editing follower body proportions


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Posted

I consider myself a follower collector. I also have around 200 followers on my load order. However a lot of good looking followers have enormous boobs or thighs. Some of em use custom bodies, some use my installed body type. I, personally like a more realistic look. SO I wanna edit their bodies. I am guessing through bodyslide maybe? Anyway I am still a novice in Skyrim novice so a step by step guide would be very helpful. Please...

Posted (edited)
4 hours ago, Astar s said:

I consider myself a follower collector. I also have around 200 followers on my load order. However a lot of good looking followers have enormous boobs or thighs. Some of em use custom bodies, some use my installed body type. I, personally like a more realistic look. SO I wanna edit their bodies. I am guessing through bodyslide maybe? Anyway I am still a novice in Skyrim novice so a step by step guide would be very helpful. Please...

 

First suggestion would be, in game, make a save, target NPC in Console and type and enter: setnpcweight 0
this will set them to the lowest weight proportions for their body (which, in all honestly, is still probably very "curvy") it will also mess up their head so, in console again still targetting them, type and enter: disable then type and enter: enable and their head should be fixed. Save your game here if you're happy with this change or reload your save if not or it made no difference.

Next replace with a body meshes you have made in BodySlide by copy and pasting them into the Mesh directory of the follower. If you want to make a custom body for them that doesn't overwrite your games default body then hold CTRL when you press build and it will create the meshes in the Data\CalienteTools\BodySlide folder.
Be aware, if the follower uses a different body format to you (CBBE or UUNP or their newer versions) then the skin textures will not look great unless you change them to match. Also if the follower has custom armour it would have been built around their original body so they will still be that shape when wearing that.

 

The other option is to edit the esp to use your default body instead of doing the copy/paste thing. This isn't that hard but will need you to use xEdit or CK and you will still need to be away of body differences with textures.

Edited by Mez558
Posted

It depends on what you want. If you want all your followers to have the same body, e.g. the same as your PC then you need to swap the meshes and textures. If you want the followers to have a variety of body shapes then things would get more complicated.

 

Already having 200 followers will make things a real ball-acher in terms of repetitive and tedious.

 

I had 260 followers in my game and they all used the same body mesh and the same skin and they all drew them from the same two folders (Mesh and Textures). Doing it this way greatly reduces the memory used but means editing 260 esps to point at the aforementioned folders.

I also edited the esps to use the same armour and weapons.

 

You can go a step further and edit and repack the mod archive to get rid of the meshes, textures, weapons and armours, etc. to save space and shave a bit off load times.

 

As you can see from this shot you still get a variety of body shape and skin tone even when using the same body mesh and textures. The outfits were all randomly drawn from the same set of outfits.



1418698373_Huntsman2.jpg.6c13a554f5b33b292230daed44e79689.jpg

 

If you require further details or clarification then ask away.

Posted
15 hours ago, Mez558 said:

 

First suggestion would be, in game, make a save, target NPC in Console and type and enter: setnpcweight 0
this will set them to the lowest weight proportions for their body (which, in all honestly, is still probably very "curvy") it will also mess up their head so, in console again still targetting them, type and enter: disable then type and enter: enable and their head should be fixed. Save your game here if you're happy with this change or reload your save if not or it made no difference.

Next replace with a body meshes you have made in BodySlide by copy and pasting them into the Mesh directory of the follower. If you want to make a custom body for them that doesn't overwrite your games default body then hold CTRL when you press build and it will create the meshes in the Data\CalienteTools\BodySlide folder.
Be aware, if the follower uses a different body format to you (CBBE or UUNP or their newer versions) then the skin textures will not look great unless you change them to match. Also if the follower has custom armour it would have been built around their original body so they will still be that shape when wearing that.

 

The other option is to edit the esp to use your default body instead of doing the copy/paste thing. This isn't that hard but will need you to use xEdit or CK and you will still need to be away of body differences with textures.

I don't really want to swap the texture files. Unless I change the head textures too there will be seams. But changing those will mean the follower wont look the same. If possible I just wanna take their original body mesh files and scale down their boobs. that way I wont have to worry abt changing body types or breaking custom skeletons. I don't know if that's even possible with body slides. If not is there a solution close to this?

Posted

You caan use 1 default texture, there is variation on races.

 

Go into bodyslide and build a body as you like.

If finished save into e.g a desktop folder (press alt + left lower build button)

 

You need skin armor addon and armor for each follower. Have pointing the armor addon to the new body mesh.

Select worn armor follower pointing to the armor you modified.

As the textures remain the same, no stress on memory use.

Change weight is not recommended, as head is build with a weight.

Setweight will not change head weight.

It can be fixed in outfit studio, but this is another story.

Posted
8 hours ago, Astar s said:

I don't really want to swap the texture files. Unless I change the head textures too there will be seams. But changing those will mean the follower wont look the same.

This is not entirely incorrect. If you swap the full texture set - head, body & hands - there will not be a seam. Doing this will not change the look to any great degree as the head mesh influences the look more than the texture. Changes may be more pronounced if you are changing from the vanilla head mesh to Citrus or the HP Head for instance. It is important to copy the FacegenData. Tintmasks can also change change the look.

 

When swapping meshes or textures it is usually better to swap the complete set  - mixing and matching can lead to problems. One of the reasons I used a Follower Textures and a Follower Mesh folder was so I could just paste in one complete set of meshes or textures in in whichever if I fancied a change and all 260 followers were done in one go.

 

Same idea with Bodyslide. I only had to build the chosen outfit to one body whenever I felt like a change.

 

In my game I had one body shape for my PC, one for my followers, one for NPCs and one for Elders. Variety is the spice of life. ?

 

Same follower, original on the left.



341584936_Juliet3.jpg.1897e95d9af1beacc3a976c76823dc83.jpg

 



Original

591720869_Exoticabefore.thumb.jpg.3171eca57d56bcc7a915e9aedbd22bc1.jpg

 

My changes.

Exotica.thumb.jpg.741240224962d66e964896ebb54f69ce.jpg

 

 

Posted (edited)

 Racemenu Bodygen with jBS2BG BodyGen Generator allows you to make a custom bodyslide preset and apply it to a faction, specific NPC, race, or whatever you want. Replace follower custom body, if there is one, with your default and go with it. If you use UNP based body and followers body is CBBE based, it might casue issues, so keep trach of base body follower has before replacing it.

 With 99% probability you do run racemenu anyway, so its just about using tools you allready have.

You can also use Proteus to acess limited racemenu optional, including bodymorphs, right in game. Mind you having alot of NPCs edited in Proteus seem to have an impact on performance. With 200+ targets, id go with bodygen.

Edited by nilead
Posted
11 hours ago, Astar s said:

I don't really want to swap the texture files. Unless I change the head textures too there will be seams. But changing those will mean the follower wont look the same. If possible I just wanna take their original body mesh files and scale down their boobs. that way I wont have to worry abt changing body types or breaking custom skeletons. I don't know if that's even possible with body slides. If not is there a solution close to this?

 

I should have been clearer when I said "swapping" texture files that meant all of them, not just body. As already covered above, you would only need to do this in the case that the body type you are using differs from the one the NPC(s) has(have.)
I was going to suggest taking a look at The Manipulator as that can do some adjustments on NPC's with racemenu but JBS2BG as suggested above by Nilead looks a much better choice, although I can't say I've ever used it or even heard of it until now.

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