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[OLD] FFC (Texture Minecraft Mobs Porn) | IN DEV [by LitteCats]


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Posted
On 8/26/2022 at 1:19 PM, unknownphantom77 said:

 

After looking through the code for the models I figured it out.

 

The Golem has to be "riding" the Enderman, which has to be achieved through commands. If the Golem's AI isn't disabled it will kill the Enderman.

 

 

Instructions for setting up a command block structure that will create a "mob statue" that will play the animation.

 

  Reveal hidden contents

 

 - Commands and setup -

 

 1. First you need a command block

 /give @s minecraft:command_block

 

2. Place three command blocks in a row with a button on one end.

 

 There are two ways to trigger all three blocks

 2A. place three pieces of redstone dust along the top and place a button on one end.

 3B. make use of the "chain" feature in the command block. The first command block will need to be set to "Impulse" while the last two are set to "Chain". The arrow on the side shows which direction the chain will trigger,

 

3. Copy and Paste these commands into the command blocks starting from the one with the button.

 

  Reveal hidden contents

 

1. kill @e[type=minecraft:iron_golem]

 

2. kill @e[type=minecraft:enderman]

 

3. /summon minecraft:enderman ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:iron_golem,NoAI:1,Silent:1,Invulnerable:1}]}

 

 

 

The final result looks like this

 

  Reveal hidden contents

1542710253_screenshotstatue.png.08c9c4c2654b73883370ca5a32e45f33.png

 

Once this is done all you have to do is press the button and it will create a mob statue above the final command block

 

Pressing the button again will destroy and replace the statue. This can be used to "Reroll" the random variant.

 

 

 

 

 

In order to see the Titan variants of the Golem and Enderman you need to apply the Glow Effect to them

If you want an easy way of applying the Glow effect to a mob here is a command for a splash potion with the Glow effect

 

/give @p splash_potion{CustomPotionColor:16775500,display:{Name:'[{"text":"Glow Splash Potion","italic":false}]'},CustomPotionEffects:[{Id:24,Duration:10000,Amplifier:1,ShowParticles:0b}]} 1

 

 

If you want to be able to choose what variant of the mobs are spawning then follow the below instructions

 

  Reveal hidden contents

 

To see changes ingame without reloadings pre F3 + t at the same time to reload the texturepack

 

 1. In the main texture pack folder follow this folder path

 

 - assets\minecraft\optifine\random\entity

 

 2. you will see two folders one for "enderman" and one for "iron_golem"

 

3. Choose whichever one you want to change and create a text file inside.

 

 For enderman paste this text inside 

textures.1=1 2 3 4 5 6 7
weights.1=1 1 1 1 1 1 1

 

 For iron_golem paste this text inside

textures.1=1 2 3 4 5
weights.1=1 1 1 1 1

 

 - Explanation for the numbers -

  Reveal hidden contents

 

textures just tells the game how many variants there are and "where" they are. Ignore if you have little experience with optifine.

 

weights changes the likelihood of that variant being chosen. Higher number makes that one more likely. Set to zero to disable that variant.

 

 

 - List of variants and which number affects them - 

  Reveal hidden contents

You can open a .properties file by right clicking on it, going to "open with" and selecting your text editor such as notepad.

 

numbers that are being referred to will be in [BRACKETS]

 

Enderman

  Reveal hidden contents

 

 

(notes: Blue Futa is missing, Green Female/Futa are out of order compared to other variants)

 

 

PURPLE FEMALE

textures.1=[1] 2 3 4 5 6 7
weights.1=[1] 1 1 1 1 1 1

 

PURPLE FUTA

textures.1=1 [2] 3 4 5 6 7
weights.1=1 [1] 1 1 1 1 1

 

BLUE FEMALE

textures.1=1 2 [3] 4 5 6 7
weights.1=1 1 [1] 1 1 1 1

 

Blue futa appears to be missing

 

(Green futa and Green female are in this order)

GREEN FUTA

textures.1=1 2 3 [4] 5 6 7
weights.1=1 1 1 [1] 1 1 1

 

GREEN FEMALE

textures.1=1 2 3 4 [5] 6 7
weights.1=1 1 1 1 [1] 1 1

 

RED FEMALE

textures.1=1 2 3 4 5 [6] 7
weights.1=1 1 1 1 1 [1] 1

 

RED FUTA

textures.1=1 2 3 4 5 6 [7]
weights.1=1 1 1 1 1 1 [1]

 

Examples for what edits you can do

  Reveal hidden contents

 

Females only

textures.1=1 2 3 4 5 6 7
weights.1=1 0 1 0 1 1 0

 

Classic Purple only

textures.1=1 2 3 4 5 6 7
weights.1=1 1 0 0 0 0 0

 

Futa only (Blue Futa is missing)

textures.1=1 2 3 4 5 6 7
weights.1=0 1 0 1 0 0 1

 

 

Iron_Golem

  Reveal hidden contents

 

Covered groin + flat nipples

textures.1=[1] 2 3 4 5
weights.1=[1] 1 1 1 1

 

Pussy + flat nipples

textures.1=1 [2] 3 4 5
weights.1=1 [1] 1 1 1

 

Pussy + normal nipples

textures.1=1 2 [3] 4 5
weights.1=1 1 [1] 1 1

 

Covered groin + normal nipples

textures.1=1 2 3 [4] 5
weights.1=1 1 1 [1] 1

 

Futa + Normal Nipples

textures.1=1 2 3 4 [5]
weights.1=1 1 1 1 [1]

 

Examples for what edits you can do

  Reveal hidden contents

 

Female only

textures.1=1 2 3 4 5
weights.1=1 1 1 1 0

 

Futa only

textures.1=1 2 3 4 5
weights.1=0 0 0 0 1

 

 

 

 

 

 

4. Rename the text file to [MOBNAME].properties (Replace [MOBNAME] with whatever one you are creating the file for.)

(make sure to remove the .txt at the end, the file system will ask for if you are sure, click yes)

 

 

 

 

 

 

How do i do this for the creepers and skeletons?

  • 3 weeks later...
Posted (edited)
On 8/26/2022 at 3:19 PM, unknownphantom77 said:

 

After looking through the code for the models I figured it out.

 

The Golem has to be "riding" the Enderman, which has to be achieved through commands. If the Golem's AI isn't disabled it will kill the Enderman.

 

 

Instructions for setting up a command block structure that will create a "mob statue" that will play the animation.

 

  Hide contents

 

 - Commands and setup -

 

 1. First you need a command block

 /give @s minecraft:command_block

 

2. Place three command blocks in a row with a button on one end.

 

 There are two ways to trigger all three blocks

 2A. place three pieces of redstone dust along the top and place a button on one end.

 3B. make use of the "chain" feature in the command block. The first command block will need to be set to "Impulse" while the last two are set to "Chain". The arrow on the side shows which direction the chain will trigger,

 

3. Copy and Paste these commands into the command blocks starting from the one with the button.

 

  Hide contents

 

1. kill @e[type=minecraft:iron_golem]

 

2. kill @e[type=minecraft:enderman]

 

3. /summon minecraft:enderman ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:iron_golem,NoAI:1,Silent:1,Invulnerable:1}]}

 

 

 

The final result looks like this

 

  Hide contents

1542710253_screenshotstatue.png.08c9c4c2654b73883370ca5a32e45f33.png

 

Once this is done all you have to do is press the button and it will create a mob statue above the final command block

 

Pressing the button again will destroy and replace the statue. This can be used to "Reroll" the random variant.

 

 

 

 

 

In order to see the Titan variants of the Golem and Enderman you need to apply the Glow Effect to them

If you want an easy way of applying the Glow effect to a mob here is a command for a splash potion with the Glow effect

 

/give @p splash_potion{CustomPotionColor:16775500,display:{Name:'[{"text":"Glow Splash Potion","italic":false}]'},CustomPotionEffects:[{Id:24,Duration:10000,Amplifier:1,ShowParticles:0b}]} 1

 

 

If you want to be able to choose what variant of the mobs are spawning then follow the below instructions

 

  Hide contents

 

To see changes ingame without reloadings pre F3 + t at the same time to reload the texturepack

 

 1. In the main texture pack folder follow this folder path

 

 - assets\minecraft\optifine\random\entity

 

 2. you will see two folders one for "enderman" and one for "iron_golem"

 

3. Choose whichever one you want to change and create a text file inside.

 

 For enderman paste this text inside 

textures.1=1 2 3 4 5 6 7
weights.1=1 1 1 1 1 1 1

 

 For iron_golem paste this text inside

textures.1=1 2 3 4 5
weights.1=1 1 1 1 1

 

 - Explanation for the numbers -

  Reveal hidden contents

 

textures just tells the game how many variants there are and "where" they are. Ignore if you have little experience with optifine.

 

weights changes the likelihood of that variant being chosen. Higher number makes that one more likely. Set to zero to disable that variant.

 

 

 - List of variants and which number affects them - 

  Reveal hidden contents

You can open a .properties file by right clicking on it, going to "open with" and selecting your text editor such as notepad.

 

numbers that are being referred to will be in [BRACKETS]

 

Enderman

  Reveal hidden contents

 

 

(notes: Blue Futa is missing, Green Female/Futa are out of order compared to other variants)

 

 

PURPLE FEMALE

textures.1=[1] 2 3 4 5 6 7
weights.1=[1] 1 1 1 1 1 1

 

PURPLE FUTA

textures.1=1 [2] 3 4 5 6 7
weights.1=1 [1] 1 1 1 1 1

 

BLUE FEMALE

textures.1=1 2 [3] 4 5 6 7
weights.1=1 1 [1] 1 1 1 1

 

Blue futa appears to be missing

 

(Green futa and Green female are in this order)

GREEN FUTA

textures.1=1 2 3 [4] 5 6 7
weights.1=1 1 1 [1] 1 1 1

 

GREEN FEMALE

textures.1=1 2 3 4 [5] 6 7
weights.1=1 1 1 1 [1] 1 1

 

RED FEMALE

textures.1=1 2 3 4 5 [6] 7
weights.1=1 1 1 1 1 [1] 1

 

RED FUTA

textures.1=1 2 3 4 5 6 [7]
weights.1=1 1 1 1 1 1 [1]

 

Examples for what edits you can do

  Reveal hidden contents

 

Females only

textures.1=1 2 3 4 5 6 7
weights.1=1 0 1 0 1 1 0

 

Classic Purple only

textures.1=1 2 3 4 5 6 7
weights.1=1 1 0 0 0 0 0

 

Futa only (Blue Futa is missing)

textures.1=1 2 3 4 5 6 7
weights.1=0 1 0 1 0 0 1

 

 

Iron_Golem

  Reveal hidden contents

 

Covered groin + flat nipples

textures.1=[1] 2 3 4 5
weights.1=[1] 1 1 1 1

 

Pussy + flat nipples

textures.1=1 [2] 3 4 5
weights.1=1 [1] 1 1 1

 

Pussy + normal nipples

textures.1=1 2 [3] 4 5
weights.1=1 1 [1] 1 1

 

Covered groin + normal nipples

textures.1=1 2 3 [4] 5
weights.1=1 1 1 [1] 1

 

Futa + Normal Nipples

textures.1=1 2 3 4 [5]
weights.1=1 1 1 1 [1]

 

Examples for what edits you can do

  Reveal hidden contents

 

Female only

textures.1=1 2 3 4 5
weights.1=1 1 1 1 0

 

Futa only

textures.1=1 2 3 4 5
weights.1=0 0 0 0 1

 

 

 

 

 

 

4. Rename the text file to [MOBNAME].properties (Replace [MOBNAME] with whatever one you are creating the file for.)

(make sure to remove the .txt at the end, the file system will ask for if you are sure, click yes)

 

 

 

 

 

 

what are all the commands are possible to do? is very hard to get some animation or something..

Edited by iDarknessKun
  • 3 weeks later...
Posted

Sorry to bug you, especially if you quit working on this, but im having some trouble with the creeper drops. I was hoping to get at least one of each but each tits/cock i pick up becomes a creeper head. I havent tried any others yet but if one is doing it the others might. using optifine 1.19.2 as 1.19.4 broke the textures for the spawn egg

Posted
On 8/25/2022 at 10:25 AM, LustCatKitty said:

FFC (Texture Minecraft Mobs Porn) [by LustCatKitty]


FutaFemaleCraft

 

This is a pack inspired by Lewd-Craft and HermCraft, and uses optifine which is required. Install it like any other resource pack. Pack is designed for 1.19.X

 

 

* V.1.0.0 *

 

 

Current mob :

-EnderFF- (Enderman become to EnderFemale / Futa )

  - random color eyes / penis
  - random Female / Futa
  - animation hurt / riding / redding / attack
  - glowing effect make Ender become to Endertitan
  - when angry penis is jiggle

 

 

* V.1.0.1 *

 

 

Increase :

-EnderFF-

  - animation redding get fuck

-Iron GolemFF-

  - animation riding get carry fuck enderFF
  - animation hurt / attack
  - random Female / Futa
  - random hide pussy / 
penis / nipple
  - glowing effect make iron golen become to IronWolf
  - if in rain / water make ass / 
penis/ tits biggers
  - if in fire make body shaking

 

 

 

* V.1.0.2 *

 

 

Increase :

-EnderFF-

  [item]

     - Ender Plug
     - Ender Eye Plug

     - if put in you head Both items will be in your ass. >:3 ( Command is required. And there are a few bugs that need to be fixed. )

  [spawn egg]

     - EnderFF

     - if put in you head she will stand on your head

 

 

 

* V.1.0.3 *

 

 

Increase :

-CreeperFF-

  - random Female / Futa
  - animation hurt / riding / redding
  - animation riding sneking get fuck
  - animation redding laying get fuck
  - glowing effect make Creeper become to ChurryCreeper
  - when angry 
penis is jiggle and her face change
  - if hurt her face change
  - creeper charge get
penis lighting for creeper Female
  - if wet make creeper get growChurry / 
penis / ass / tits  biggers

  [item]

     - Tail Plug Powder

     - if put in you head items will be in your ass. ( Command is required. And there are a few bugs that need to be fixed. )

  [spawn egg]

     - CreeperFF

     - if put in you head she will stand on your head

 

 

 

 

* V.1.0.4 *

 

 

Increase :

-CreeperFF-

  [item]

Creeper Head
  - random drop penis / tits / head
  - if wet change penis / tits biggers and change face
  - if in item frame penis / tits jiggle

 

 

* V.1.0.5 *

 

 

Increase :

 

  [ui]

- Change item name

 

 

 

 

Made By LustCatKitty 

    - There will be an update in the future and will run out of every mob.

 

 

Follow updates at here


 

Ignore my previous post/question. theres some texture bugging for the wither and regular skeleton skulls (1.0.7 version). There is a way to name items to make it so if an item is named its look will change. I don't know how to but i have a resource pack where each armor has 5 different looks and maybe you can do that to the different mobs and create a loot table. I am sure there is a tutorial somewhere and i love the texture pack. I honestly hope you keep working on this.

Posted
18 hours ago, SleepySnow said:

Will there be a guide on how to add to a curse forge game? I know i'm messing up somewhere

 

 

CurseForge launcher creates it's own directory for the different installs. Right click on the modpack and click "Open Folder". Install the pack as normal from that point.

 

If I have made the wrong assumptions let me know.

 

 

Posted
19 hours ago, unknownphantom77 said:

 

 

CurseForge launcher creates it's own directory for the different installs. Right click on the modpack and click "Open Folder". Install the pack as normal from that point.

 

If I have made the wrong assumptions let me know.

 

 

 

No your right apparently I'm just dumb. I put it in a new profile to make sure it works and it just wasn't loading the skins, but then I added it to a actual profile I was playing and it works fine so I'm dumb somehow lol thanks! 

Posted

Hi , Im using Tlauncher and its not working , I choose 1.19 optifine in the tlauncher options and it detects the resource file, but when I spawn in the enderman or creeper or any mobs that are supported, it shows them as default

 

  • 2 weeks later...
  • 3 weeks later...
Posted

would you be willing to make a way to make it not futa (i know thats the point of the mod lol but i want non futa minecraft sexxy creepers lol

  • 2 weeks later...
Posted

is this pack still being worked on? artist is active but the dedicated twitter account hasn't posted in a while

Posted

Alright, for a lot of threads and questions after I've been away for a long time because of personal problems and not enough time, I will explain all


1.This project is just texture pack or resource pack NOT mod NOT addon and need optifine <<<<<<very necessary and important because it is cem

 

2.Command Block I'll give away all the command code including the map once it's done. because it has to gradually update So I'm worried that May have to update the world to load too often

 

3.It's in a difficult position now. This project has not been cancelled. but is in development phase Thought I'd like to help support it, but I'm not sure about it

 

4.In some topics, I'll tell you what's been updated and what's been removed. Specifically about plug in ass, it has a problem in rotation, if pressing f5 and then rotating the screen will make it not in the butt. it will float out so i cancel and put it on the head instead

 

5.Currently loading all ports into version 1.20. There are a few problems and these steps require a lot of testing. And there are plans to update femboy into the future

 

6.If the model has a problem or does not work, please try to check the settings by going to
 

 "Video Settings → Quality → Custom Entity Models" → ON                                                                         
                                                                                                                                                                                             
 "Video Settings → Quality → Random Entity" → ON                                                                                        
                                                                                                                                                                                           
 "Video Settings → Quality → Custom Items" → ON   
      

 

make sure you use optifine ver. 1.19+ , 1.19.4

 

As for the random drop head, this one is quite interesting. There's a problem that I'm working on how to best randomize it because when holding or wearing it, it's just one or the other

 

 

If there's anything I missed, please tell me. Sorry for the confusion and thanks for the reminder?
 

Posted (edited)
24 minutes ago, Cr3atur3B3l0w said:

are there any other animations other than the enderman/iron golem one? I tried it with with skeleton and it doesn't seem to work

Alright so i took a bit of time and studied the commands itself and i'll try to summarize it as easily as possible for people to understand

 

take this command, "summon minecraft:enderman ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:iron_golem,NoAI:1,Silent:1,Invulnerable:1}]}", as an example

the entity right after the word "summon" or the enderman is what activates the riding animation, and the "passengers", or the iron golem, is what activated the "redding" animation (or vice versa idk)

 

to activate, for example, the creeper's redding animation, the command would have to be "summon minecraft:(whatever entity but one needs to be here or it will not work) ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:creeper,NoAI:1,Silent:1,Invulnerable:1}]}"

 

now, some entities don't have riding/redding animations, which is why the wither skeleton broke, and so will the iron golem if you put it as riding

 

hope this helps

 

Edit: iron golem and enderman is the only two paired entities that can fuck each other by default. all other entities you'd have to sort of position them but even then it still might not work

Edited by Cr3atur3B3l0w
added information
Posted
On 6/19/2023 at 3:56 PM, Cr3atur3B3l0w said:

Alright so i took a bit of time and studied the commands itself and i'll try to summarize it as easily as possible for people to understand

 

take this command, "summon minecraft:enderman ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:iron_golem,NoAI:1,Silent:1,Invulnerable:1}]}", as an example

the entity right after the word "summon" or the enderman is what activates the riding animation, and the "passengers", or the iron golem, is what activated the "redding" animation (or vice versa idk)

 

to activate, for example, the creeper's redding animation, the command would have to be "summon minecraft:(whatever entity but one needs to be here or it will not work) ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:creeper,NoAI:1,Silent:1,Invulnerable:1}]}"

 

now, some entities don't have riding/redding animations, which is why the wither skeleton broke, and so will the iron golem if you put it as riding

 

hope this helps

 

Edit: iron golem and enderman is the only two paired entities that can fuck each other by default. all other entities you'd have to sort of position them but even then it still might not work

These animations I do only partially and they are matched specifically to each other. There is no random system because it is limited. So it only works for some things like enderman vs iron golem if iron golem riding enderman will cause sex animation. But if the opposite It won't work because I didn't write the code like that. therefore sex animation will be determined in a fixed way which one which one to match with To do such a lewd act (Maybe I'll delete it and make a lewd gesture instead. sex animation Or do it separately because it has multiple problems sometimes. For example, the latest in the new version is being updated now, because optifine is still new, so there are quite a lot of bugs)

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