Jump to content

[OLD] FFC (Texture Minecraft Mobs Porn) | IN DEV [by LitteCats]


Recommended Posts

Posted
On 8/30/2022 at 10:10 AM, LustCatKitty said:

I want to know, in version 1.1.0 everyone wants to add which one out of these 3 is the most because I can't figure out which one to do next.

 

 

1.allay
2.blaze
3.bee

 

 

And, of course, if which one gets the most I'll do it first in version 1.1.0 and there will be a concertd art first and the rest will follow later. (I'll open a vote sometimes if my design idea doesn't exist.)

i am voting for allay

Posted

UPDATE I have now created a separate twitter just for updates. if you want to support me Please follow me on Twitter and I'm voting now. There are only 6 days left before the vote is deleted. If you don't want to miss the vote Don't forget to follow me ❤❤❤ >w<

 

 

Here Link!!

Posted
On 9/12/2022 at 9:41 AM, SleepyBoiOwO said:

How do i fix this?

2022-09-11_19.40.54.png

I don't know how this happened, but my advice is to make sure you don't include any other textures pack. Because it may mix and cause texture confusion.

Posted
On 9/14/2022 at 5:56 AM, Mr. Krowsdecker said:

I hope I don't sound disrespectful or needy in any way. However I do have a few suggestions:
 

Males: Just removing the tits will make a male, at least to my understanding. And well, more diversity is always good isn't it?

More aligned with hitboxes: Most of the mobs are far too large for their hitbox, making it rather awkward to correctly hit the enemy. Scaling down the models or however it may be done, to correctly align the models to the hitboxes at least in size would be greatly appreciated.

 

Other than those two suggestions, I like this mod quite a bit. And can't wait until the pack is mostly playable in survival. Other than that, keep on keeping on.

Also, I'm quite hyped for the riding animations, if I'm not mistaken those are suppose to be jockeys? If so, that's gonna be really funny.

thank you for the advice I don't want to make it look bad or cause problems. Each of the things you've said is interesting, including about the size it has to be equal to the hitbox, I'd rather agree. Because I was also offended that the two sizes were not the same. I will continue to improve this advice in future patches. ❤️

Posted
12 hours ago, SleepyBoiOwO said:

Still doesn't work

            NOTE: This resource pack requires optifine to work properly!            
                                                                                   

  If the resource pack is not working correctly, please check following settings.   
                                                                                 
 "Video Settings → Quality → Custom Entity Models" → ON.                          
                                                                                  

  "Video Settings → Quality → Random Entity" → ON.                                

                                                        

 

 

Make sure to read the read me text file in the zip file too.

  • 4 weeks later...
Posted (edited)

@LustCatKittyThis ressourcepack / mod is amazing ! Thank you very much !

please don't drop this project :3

 

Did you have modding knowledge before creating this mod or are you learning at the same time?

Edited by Wolfplayer97
Posted
23 hours ago, Wolfplayer97 said:

@LustCatKittyThis ressourcepack / mod is amazing ! Thank you very much !

please don't drop this project :3

 

Did you have modding knowledge before creating this mod or are you learning at the same time?

Ty!! ^W^

 

  • 2 weeks later...
Posted

Oh hey, I've been having a lil problem. So, basically, I installed the zip. All well and good. Ctrl+X'ed it to .minecraft>resourcepacks. Nice. After that, the resource pack appeared in my list of resource packs. I put it on, made a new world. I summoned entities, but they were just.. regular? Am I missing something?

 

Note: I read the README, still no avail.

Please help me

  • 2 weeks later...
Posted

Just here to say that this is a great mod! I downloaded just out of curiosity but think I'll keep it! Do you plan to add any other animations like the Enderman/Golem? I get if it's not priority to creating more models, but it's a fun animation.

Good luck with the rest of the pack! ❤️

  • 4 weeks later...
Posted
On 8/26/2022 at 1:19 PM, unknownphantom77 said:

 

After looking through the code for the models I figured it out.

 

The Golem has to be "riding" the Enderman, which has to be achieved through commands. If the Golem's AI isn't disabled it will kill the Enderman.

 

 

Instructions for setting up a command block structure that will create a "mob statue" that will play the animation.

 

  Reveal hidden contents

 

 - Commands and setup -

 

 1. First you need a command block

 /give @s minecraft:command_block

 

2. Place three command blocks in a row with a button on one end.

 

 There are two ways to trigger all three blocks

 2A. place three pieces of redstone dust along the top and place a button on one end.

 3B. make use of the "chain" feature in the command block. The first command block will need to be set to "Impulse" while the last two are set to "Chain". The arrow on the side shows which direction the chain will trigger,

 

3. Copy and Paste these commands into the command blocks starting from the one with the button.

 

  Reveal hidden contents

 

1. kill @e[type=minecraft:iron_golem]

 

2. kill @e[type=minecraft:enderman]

 

3. /summon minecraft:enderman ~ ~1 ~ {NoAI:1,Silent:1,Invulnerable:1,Passengers:[{id:iron_golem,NoAI:1,Silent:1,Invulnerable:1}]}

 

 

 

The final result looks like this

 

 

Once this is done all you have to do is press the button and it will create a mob statue above the final command block

 

Pressing the button again will destroy and replace the statue. This can be used to "Reroll" the random variant.

 

 

 

 

 

In order to see the Titan variants of the Golem and Enderman you need to apply the Glow Effect to them

If you want an easy way of applying the Glow effect to a mob here is a command for a splash potion with the Glow effect

 

/give @p splash_potion{CustomPotionColor:16775500,display:{Name:'[{"text":"Glow Splash Potion","italic":false}]'},CustomPotionEffects:[{Id:24,Duration:10000,Amplifier:1,ShowParticles:0b}]} 1

 

 

If you want to be able to choose what variant of the mobs are spawning then follow the below instructions

 

  Reveal hidden contents

 

To see changes ingame without reloadings pre F3 + t at the same time to reload the texturepack

 

 1. In the main texture pack folder follow this folder path

 

 - assets\minecraft\optifine\random\entity

 

 2. you will see two folders one for "enderman" and one for "iron_golem"

 

3. Choose whichever one you want to change and create a text file inside.

 

 For enderman paste this text inside 

textures.1=1 2 3 4 5 6 7
weights.1=1 1 1 1 1 1 1

 

 For iron_golem paste this text inside

textures.1=1 2 3 4 5
weights.1=1 1 1 1 1

 

 - Explanation for the numbers -

  Reveal hidden contents

 

textures just tells the game how many variants there are and "where" they are. Ignore if you have little experience with optifine.

 

weights changes the likelihood of that variant being chosen. Higher number makes that one more likely. Set to zero to disable that variant.

 

 

 - List of variants and which number affects them - 

  Reveal hidden contents

You can open a .properties file by right clicking on it, going to "open with" and selecting your text editor such as notepad.

 

numbers that are being referred to will be in [BRACKETS]

 

Enderman

  Reveal hidden contents

 

 

(notes: Blue Futa is missing, Green Female/Futa are out of order compared to other variants)

 

 

PURPLE FEMALE

textures.1=[1] 2 3 4 5 6 7
weights.1=[1] 1 1 1 1 1 1

 

PURPLE FUTA

textures.1=1 [2] 3 4 5 6 7
weights.1=1 [1] 1 1 1 1 1

 

BLUE FEMALE

textures.1=1 2 [3] 4 5 6 7
weights.1=1 1 [1] 1 1 1 1

 

Blue futa appears to be missing

 

(Green futa and Green female are in this order)

GREEN FUTA

textures.1=1 2 3 [4] 5 6 7
weights.1=1 1 1 [1] 1 1 1

 

GREEN FEMALE

textures.1=1 2 3 4 [5] 6 7
weights.1=1 1 1 1 [1] 1 1

 

RED FEMALE

textures.1=1 2 3 4 5 [6] 7
weights.1=1 1 1 1 1 [1] 1

 

RED FUTA

textures.1=1 2 3 4 5 6 [7]
weights.1=1 1 1 1 1 1 [1]

 

Examples for what edits you can do

  Reveal hidden contents

 

Females only

textures.1=1 2 3 4 5 6 7
weights.1=1 0 1 0 1 1 0

 

Classic Purple only

textures.1=1 2 3 4 5 6 7
weights.1=1 1 0 0 0 0 0

 

Futa only (Blue Futa is missing)

textures.1=1 2 3 4 5 6 7
weights.1=0 1 0 1 0 0 1

 

 

Iron_Golem

  Reveal hidden contents

 

Covered groin + flat nipples

textures.1=[1] 2 3 4 5
weights.1=[1] 1 1 1 1

 

Pussy + flat nipples

textures.1=1 [2] 3 4 5
weights.1=1 [1] 1 1 1

 

Pussy + normal nipples

textures.1=1 2 [3] 4 5
weights.1=1 1 [1] 1 1

 

Covered groin + normal nipples

textures.1=1 2 3 [4] 5
weights.1=1 1 1 [1] 1

 

Futa + Normal Nipples

textures.1=1 2 3 4 [5]
weights.1=1 1 1 1 [1]

 

Examples for what edits you can do

  Reveal hidden contents

 

Female only

textures.1=1 2 3 4 5
weights.1=1 1 1 1 0

 

Futa only

textures.1=1 2 3 4 5
weights.1=0 0 0 0 1

 

 

 

 

 

 

4. Rename the text file to [MOBNAME].properties (Replace [MOBNAME] with whatever one you are creating the file for.)

(make sure to remove the .txt at the end, the file system will ask for if you are sure, click yes)

 

 

 

 

 

 

Is there anyway to have only the non-dick mobs spawn in?

Posted
1 hour ago, FireDemon181 said:

Is there anyway to have only the non-dick mobs spawn in?

In the comment you quoted it is explained within the spoiler drop-downs. Change the weights of whichever variants you don't want to be zero. There are even examples of what weights to set for only female or only futa.

  • 2 weeks later...
Posted
On 12/26/2022 at 8:22 PM, That_Darn_DIngo said:

How do I use it? what am I supposed to be putting in the mod folder?

 

It should be in the resourcepacks folder.

 

Posted (edited)

I have the mod working, at least the models work fine and everything but nothing happens when I input that in the command blocks. Made sure everything was exactly as listed. Though i'm not command savvy in general. Would be nice if there was a full explanation on how to get animations to run by the pack creator

Edited by Felyx
  • 3 weeks later...
Posted
On 12/9/2022 at 8:31 PM, unknownphantom77 said:

In the comment you quoted it is explained within the spoiler drop-downs. Change the weights of whichever variants you don't want to be zero. There are even examples of what weights to set for only female or only futa.

im looking to have them spawn in naturally with no dicks, this seems to be how to do it with command blocks, i feel it would be something in the zipped file but im shitty with computers so i wouldn't know

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...