AbstractConcept Posted September 4, 2022 Author Posted September 4, 2022 14 minutes ago, Tory187 said: Probably should add rimnude to load after rule if you haven't already AC. Will do BTW, I've joined the RJW Discord. Once the outstanding issues (that I know of) are resolved, I'll ask one of the mods if I can have a channel set up there 1
pinbeo Posted September 5, 2022 Posted September 5, 2022 Possible to add patch to make Loving inside these count as privacy? https://steamcommunity.com/sharedfiles/filedetails/?id=2407128339 https://steamcommunity.com/sharedfiles/filedetails/?id=2444147091
AbstractConcept Posted September 5, 2022 Author Posted September 5, 2022 That's an idea, I'll look into that
jenova666 Posted September 5, 2022 Posted September 5, 2022 I have noticed a few things. 1. Why does the pawns react on cheating if marriage is unlimited and Physical love is set to Free and Approved? Shouldn't they be okay with people sleeping around? Especially if they have the lewd meme. 2. I find it kind of strange that Xenophobes react to sex with aliens, but Xenophiles do not care whatsoever.
crow_mw Posted September 5, 2022 Posted September 5, 2022 On 8/29/2022 at 12:36 AM, crow_mw said: Hello and thank you one more time for your work. In the 1.0.5 I get an error on Rimworld start: Full log: https://gist.github.com/HugsLibRecordKeeper/38d5b43ffd1d308b4eb9851c96da4e55 I'm not playing with any alien races, so I might be missing something that is being patched here (like RJW-Race Support)? I do obviously run RimNudeWorld, which is the current prerequisite for this patch. Hello. As per Discord thread, you are now listing open issues in OP. This error still persists in 1.1, and is not included in OP.
AbstractConcept Posted September 5, 2022 Author Posted September 5, 2022 2 hours ago, jenova666 said: I have noticed a few things. 1. Why does the pawns react on cheating if marriage is unlimited and Physical love is set to Free and Approved? Shouldn't they be okay with people sleeping around? Especially if they have the lewd meme. 2. I find it kind of strange that Xenophobes react to sex with aliens, but Xenophiles do not care whatsoever. Yup, there's an error with multiple partners ATM. Xenophiles should get a 'saw sex' moodlet in that circumstance. If not, that's a bug. I'll look at it. Thanks!
AbstractConcept Posted September 5, 2022 Author Posted September 5, 2022 (edited) 24 minutes ago, crow_mw said: Hello. As per Discord thread, you are now listing open issues in OP. This error still persists in 1.1, and is not included in OP. What was the error again, there doesn't seem to be one listed in the error log, it's cut off. Thanks! Edited September 5, 2022 by AbstractConcept
Tory187 Posted September 5, 2022 Posted September 5, 2022 5 minutes ago, AbstractConcept said: What was the error again, there doesn't seem to be one listed in the error log, it's cut off. Thanks! its just the error that shows when rimnude is loaded after the anim patch
Tory187 Posted September 5, 2022 Posted September 5, 2022 o, another suggestion, if you add a manifest that just lists the version number then we can see which version of animation patch someone is using when viewing their hugslog.
TanCha Posted September 5, 2022 Posted September 5, 2022 (edited) So I love this mod but I have two big issues with it that I have narrowed down. 1. The first issue is a conflict with RJW_Menstruation. When this patch is enabled the mod prevents cum from appearing in the uterus and uterus UI for RJW_Menstraution when creatures 'naturally' mate. If a player mates with any creature by taking control, it works, but naturally no cum appears. I have tried several versions of RJW_Menstraution while this mod is active and it simply prevents it. 2. Issue two is RJWAnimAddons-VoicePatch This mod prevents voice all together. Characters no longer voice sounds while mating. There is still the 'sex' sound and the 'cum' sound, but voice sounds no longer occur. I am not sure what logs will help with this, but I am running this with just the bare necessity RJW mods to test this out. Also been using a variety of load orders to no avail, usually I stick with Rimpy's suggested order. Let me know if I need to provide anything for this. https://gist.github.com/HugsLibRecordKeeper/53711e6d08304d9d666f14105eac127e https://imgur.com/a/KQvsTJo -> My Load order. ->Image of the first issue right after mating. The Menstraution Ui Should show cum after vaginal breeding. It does not while this mod is running Edited September 6, 2022 by TanCha
AbstractConcept Posted September 6, 2022 Author Posted September 6, 2022 5 hours ago, Tory187 said: o, another suggestion, if you add a manifest that just lists the version number then we can see which version of animation patch someone is using when viewing their hugslog. Ah, thanks for the heads up! 4 hours ago, TanCha said: So I love this mod but I have two big issues with it that I have narrowed down. 1. The first issue is a conflict with RJW_Menstruation. When this patch is enabled the mod prevents cum from appearing in the uterus and uterus UI for RJW_Menstraution when creatures 'naturally' mate. If a player mates with any creature by taking control, it works, but naturally no cum appears. I have tried several versions of RJW_Menstraution while this mod is active and it simply prevents it. 2. Issue two is RJWAnimAddons-VoicePatch This mod prevents voice all together. Characters no longer voice sounds while mating. There is still the 'sex' sound and the 'cum' sound, but voice sounds no longer occur. I am not sure what logs will help with this, but I am running this with just the bare necessity RJW mods to test this out. Also been using a variety of load orders to no avail, usually I stick with Rimpy's suggested order. Let me know if I need to provide anything for this. https://gist.github.com/HugsLibRecordKeeper/53711e6d08304d9d666f14105eac127e https://imgur.com/a/KQvsTJo -> My Load order. ->Image of the first issue right after mating. The Menstraution Ui Should show cum after vaginal breeding. It does not while this mod is running Thanks, I'll look into this
crow_mw Posted September 6, 2022 Posted September 6, 2022 22 hours ago, AbstractConcept said: What was the error again, there doesn't seem to be one listed in the error log, it's cut off. Thanks! 22 hours ago, Tory187 said: its just the error that shows when rimnude is loaded after the anim patch I'm really sorry, as I was sure I have changed the load order. Tory is correct, this issue was addressed by load order change. Thanks.
deadrooll Posted September 9, 2022 Posted September 9, 2022 That is a realy cool mod, but i have big issues with menstruation and orgy. Gonna watching for it now, waiting for fixes. Thank you.
AbstractConcept Posted September 10, 2022 Author Posted September 10, 2022 (edited) 1 hour ago, deadrooll said: That is a realy cool mod, but i have big issues with menstruation and orgy. Gonna watching for it now, waiting for fixes. Thank you. Are they one of the issues listed on the first page? If not, please let me know what they are so I can address them Edited September 10, 2022 by AbstractConcept
AbstractConcept Posted September 10, 2022 Author Posted September 10, 2022 (edited) v 1.2.0 is now live! This version adds a lot of fixes - see the front page for the change log plus known issues I've also some new features as well, focused mainly around on pawn apparel. Just make sure you're running the latest version of RimWorld Animations (v 1.2.8 or latter) You can now have the bottoms of your shirts automatically cropped when not wearing pants! This feature is intended to be used alongside other mods that draw leg covering apparel on pawns (e.g., the Visible Pants mod) There are new options for configuring the amount of clothing that pawns should wear when having a quickie out of bed (pawns can be nude, wear headgear only, or be fully clothed) - individual items of clothing will be hidden if they cover a body part that is needed for a sex animation (e.g., pants will be removed for vaginal or anal sex, but not for oral) I've also added a new configuration menu which allows you to customise apparel to either hide / reveal the groin, belly and / or breasts of pawns, plus an option to mark apparel as 'sex-wear' (these items of clothing will always be worn during sex animations) Let me know how you find it Edited September 10, 2022 by AbstractConcept 1
Tory187 Posted September 10, 2022 Posted September 10, 2022 (edited) woooo i see a hidden little git folder in there https://gitgud.io/AbstractConcept/rimworld-animations-patch/-/archive/abscon/rimworld-animations-patch-abscon.zip That link right there will always download the latest build of the master branch. you could replace the LL links with that now if you want. Edited September 10, 2022 by Tory187 1
finalhg800 Posted September 11, 2022 Posted September 11, 2022 Getting major fps drops when a pawn is on screen with the newest update while catching no errors. I can post my modlist but it's 200+ so? (Also I can confirm it's this mod because I changed nothing else but downgraded to the last patch and it fixed the fps issues)
Tory187 Posted September 11, 2022 Posted September 11, 2022 Latest build seems to have fixed this issue. You can click the link right above you if you want that.
Alenin Posted September 12, 2022 Posted September 12, 2022 (edited) I upgraded from 1.1.1 to 1.2.0 and now I have a whole bunch of xml errors when I start up that I didn't have before. Luckily I kept my old version. Spoiler XML error: <playTimeTicksQuick>610</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>915</playTimeTicks><playTimeTicksQuick>610</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.18</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.27</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>105</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><soundEffect>Suck</soundEffect></li><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.18</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.24</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><soundEffect>Suck</soundEffect></li><li><headBob>0</headBob><tickDuration>1</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.18</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-80</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>76</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-85</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>1</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>612</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>918</playTimeTicks><playTimeTicksQuick>612</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.18</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.27</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>105</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><soundEffect>Suck</soundEffect></li><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.18</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.24</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><soundEffect>Suck</soundEffect></li><li><headBob>0</headBob><tickDuration>1</tickDuration><bodyAngle>80</bodyAngle><bodyOffsetX>0.18</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-80</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>38</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-85</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>1</tickDuration><bodyAngle>-100</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.175</bodyOffsetZ><headAngle>-100</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>612</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>918</playTimeTicks><playTimeTicksQuick>612</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><headBob>0</headBob><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><headBob>0</headBob><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>90</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><headBob>0</headBob><tickDuration>10</tickDuration><bodyAngle>16.6</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>3</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><genitalAngle>32</genitalAngle></li><li><tickDuration>40</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>-17</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.272</bodyOffsetZ><headAngle>5.4</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><genitalAngle>36</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>16.6</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>3</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>630</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>945</playTimeTicks><playTimeTicksQuick>630</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>8</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>97</bodyAngle><bodyOffsetX>0.426</bodyOffsetX><bodyOffsetZ>-0.190</bodyOffsetZ><headAngle>130</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>92</bodyAngle><bodyOffsetX>0.398</bodyOffsetX><bodyOffsetZ>-0.166</bodyOffsetZ><headAngle>107</headAngle><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>8</tickDuration><bodyAngle>11</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>8</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li><li><tickDuration>12</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>-12</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.272</bodyOffsetZ><headAngle>9</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><genitalAngle>36</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>11</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>8</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>784</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Quick_Start</stageName><isLooping>true</isLooping><playTimeTicks>1176</playTimeTicks><playTimeTicksQuick>784</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>18</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.23</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.06</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>18</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.23</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.05</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>18</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle /><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.23</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>18</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.23</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>37</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>60</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>420</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_Rise</stageName><isLooping>true</isLooping><playTimeTicks>630</playTimeTicks><playTimeTicksQuick>420</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.170</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.475</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>720</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1080</playTimeTicks><playTimeTicksQuick>720</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>29</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0.03</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>29</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>420</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_Rise</stageName><isLooping>true</isLooping><playTimeTicks>630</playTimeTicks><playTimeTicksQuick>420</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0.02</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.475</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>720</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1080</playTimeTicks><playTimeTicksQuick>720</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>60</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0.2</bodyFacing><headFacing>3</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>3</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0.03</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Parsed 0.2 as int. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ParseHelper:ParseIntPermissive (string) Verse.ParseHelper/Parsers`1/<>c__DisplayClass2_0<int>:<Register>b__0 (string) Verse.ParseHelper:FromString (string,System.Type) Verse.ParseHelper:FromString<System.Nullable`1<int>> (string) Verse.DirectXmlToObject:ObjectFromXml<System.Nullable`1<int>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Nullable`1<int>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.PawnKeyframe> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.PawnKeyframe> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.PawnKeyframe> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.PawnKeyframe>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.PawnKeyframe>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.BaseAnimationClip> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.BaseAnimationClip> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.BaseAnimationClip> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.BaseAnimationClip>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.BaseAnimationClip>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>420</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_Rise</stageName><isLooping>true</isLooping><playTimeTicks>630</playTimeTicks><playTimeTicksQuick>420</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.475</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0.02</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>720</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1080</playTimeTicks><playTimeTicksQuick>720</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>60</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>60</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0.03</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>420</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_Rise</stageName><isLooping>true</isLooping><playTimeTicks>630</playTimeTicks><playTimeTicksQuick>420</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.475</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.2</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Sex</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0.02</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.155</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>760</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Suck</stageName><isLooping>true</isLooping><playTimeTicks>1140</playTimeTicks><playTimeTicksQuick>760</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.490</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.10</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.09</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle /><headAngle>6</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.07</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle /><headAngle>6</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.07</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>420</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Face_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>630</playTimeTicks><playTimeTicksQuick>420</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.575</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.270</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>760</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Suck</stageName><isLooping>true</isLooping><playTimeTicks>1140</playTimeTicks><playTimeTicksQuick>760</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.390</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.373</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.10</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.09</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle /><headAngle>6</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.07</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>420</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Face_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>630</playTimeTicks><playTimeTicksQuick>420</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.575</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.270</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>804</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>1072</playTimeTicks><playTimeTicksQuick>804</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.02</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.03</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>-3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.02</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.03</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>-3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>1</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>33</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>33</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.313</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0.045</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>648</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>972</playTimeTicks><playTimeTicksQuick>648</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>13</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>13</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>13</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>13</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.313</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0.045</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>804</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>1206</playTimeTicks><playTimeTicksQuick>804</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.03</bodyOffsetX><bodyOffsetZ>0.284</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.31</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>-3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.03</bodyOffsetX><bodyOffsetZ>0.284</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Suck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.03</bodyOffsetX><bodyOffsetZ>0.284</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.31</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>-3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.03</bodyOffsetX><bodyOffsetZ>0.284</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Suck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.314</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Suck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.314</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Suck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>33</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.063</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.013</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0.045</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.063</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>648</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>972</playTimeTicks><playTimeTicksQuick>648</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>13</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>13</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.394</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Suck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.254</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>13</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.063</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>13</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.013</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0.045</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.063</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>610</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rubbing</stageName><isLooping>true</isLooping><playTimeTicks>915</playTimeTicks><playTimeTicksQuick>610</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>20</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>20</tickDuration><bodyAngle>23.82</bodyAngle><headAngle>-6.90</headAngle><bodyOffsetX>0.432</bodyOffsetX><bodyOffsetZ>0.403</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>20</tickDuration><bodyAngle>5.19</bodyAngle><headAngle>-6.19</headAngle><bodyOffsetX>0.442</bodyOffsetX><bodyOffsetZ>0.388</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>20</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>52</genitalAngle></li><li><tickDuration>20</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-75.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li><li><tickDuration>20</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-75.04</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>52</genitalAngle></li><li><soundEffect>Sex</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>52</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>682</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>RubbingFast</stageName><isLooping>true</isLooping><playTimeTicks>1023</playTimeTicks><playTimeTicksQuick>682</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>10</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>23.82</bodyAngle><headAngle>-6.90</headAngle><bodyOffsetX>0.432</bodyOffsetX><bodyOffsetZ>0.403</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>5.19</bodyAngle><headAngle>-6.19</headAngle><bodyOffsetX>0.442</bodyOffsetX><bodyOffsetZ>0.388</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>52</genitalAngle></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>52</genitalAngle></li><li><soundEffect>Sex</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>404</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Makeout</stageName><stageIndex>0</stageIndex><playTimeTicks>606</playTimeTicks><playTimeTicksQuick>404</playTimeTicksQuick><isLooping>true</isLooping><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><bodyAngle>8.577515</bodyAngle><headAngle>13.3852539</headAngle><headBob>-0.0198105164</headBob><bodyOffsetX>-0.0622952171</bodyOffsetX><bodyOffsetZ>-0.0541803837</bodyOffsetZ><headFacing>2</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>8.585175</bodyAngle><headAngle>2.59625244</headAngle><headBob>-0.0352121554</headBob><bodyOffsetX>-0.05967797</bodyOffsetX><bodyOffsetZ>-0.0437113754</bodyOffsetZ><headFacing>2</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>6.897461</bodyAngle><headAngle>27.5414124</headAngle><headBob>-0.0262919981</headBob><bodyOffsetX>-0.077998735</bodyOffsetX><bodyOffsetZ>-0.0437113754</bodyOffsetZ><headFacing>2</headFacing><bodyFacing>1</bodyFacing><tickDuration>28</tickDuration></li><li><soundEffect>Kiss</soundEffect><bodyAngle>12.8721313</bodyAngle><headAngle>17.073822</headAngle><headBob>-0.0224302262</headBob><bodyOffsetX>-0.0587357469</bodyOffsetX><bodyOffsetZ>-0.04957402</bodyOffsetZ><headFacing>2</headFacing><bodyFacing>1</bodyFacing><tickDuration>22</tickDuration></li><li><bodyAngle>8.577515</bodyAngle><headAngle>13.3852539</headAngle><headBob>-0.0198105164</headBob><bodyOffsetX>-0.0622952171</bodyOffsetX><bodyOffsetZ>-0.0541803837</bodyOffsetZ><headFacing>2</headFacing><bodyFacing>1</bodyFacing><tickDuration>1</tickDuration></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>-11.6111374</bodyAngle><headAngle>-22.1977558</headAngle><headBob>0.009222838</headBob><bodyOffsetX>0.136469573</bodyOffsetX><bodyOffsetZ>-0.069688566</bodyOffsetZ><headFacing>0</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>-10.04541</bodyAngle><headAngle>-22.0435982</headAngle><headBob>0.000256710278</headBob><bodyOffsetX>0.128617823</bodyOffsetX><bodyOffsetZ>-0.06707131</bodyOffsetZ><headFacing>0</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>-11.89342</bodyAngle><headAngle>-35.6123543</headAngle><headBob>1.58759831E-05</headBob><bodyOffsetX>0.141704082</bodyOffsetX><bodyOffsetZ>-0.06445406</bodyOffsetZ><headFacing>0</headFacing><bodyFacing>3</bodyFacing><tickDuration>28</tickDuration></li><li><bodyAngle>-11.1554832</bodyAngle><headAngle>-35.6123543</headAngle><headBob>-0.00542642828</headBob><bodyOffsetX>0.133538246</bodyOffsetX><bodyOffsetZ>-0.062150877</bodyOffsetZ><headFacing>0</headFacing><bodyFacing>3</bodyFacing><tickDuration>22</tickDuration></li><li><bodyAngle>-11.6111374</bodyAngle><headAngle>-22.1977558</headAngle><headBob>0.009222838</headBob><bodyOffsetX>0.136469573</bodyOffsetX><bodyOffsetZ>-0.069688566</bodyOffsetZ><headFacing>0</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>606</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Kissing</stageName><stageIndex>0</stageIndex><playTimeTicks>404</playTimeTicks><playTimeTicksQuick>606</playTimeTicksQuick><isLooping>true</isLooping><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><bodyAngle>-2.944619</bodyAngle><headAngle>-9.630737</headAngle><headBob>-0.0299702063</headBob><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration><genitalAngle>0</genitalAngle></li><li><bodyAngle>-2.944619</bodyAngle><headAngle>-22.1873245</headAngle><headBob>-0.03345155</headBob><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration><soundEffect>Suck</soundEffect></li><li><soundEffect>Kiss</soundEffect><bodyAngle>-11.2243986</bodyAngle><headAngle>-19.2386341</headAngle><headBob>-0.0287531484</headBob><bodyOffsetX>-0.255971938</bodyOffsetX><bodyOffsetZ>-0.0384768657</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>-11.2243986</bodyAngle><headAngle>-24.9615726</headAngle><headBob>-0.0246070959</headBob><bodyOffsetX>-0.255971938</bodyOffsetX><bodyOffsetZ>-0.0384768657</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>-2.944619</bodyAngle><headAngle>-9.630737</headAngle><headBob>-0.0299702063</headBob><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>1</tickDuration><genitalAngle>0</genitalAngle></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>1.0335083</bodyAngle><headAngle>-2.009011</headAngle><headBob>-0.009440955</headBob><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration><genitalAngle>0</genitalAngle></li><li><bodyAngle>1.0335083</bodyAngle><headAngle>8.428741</headAngle><headBob>0.00144997484</headBob><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>-3.909071</bodyAngle><headAngle>-5.302416</headAngle><headBob>-0.008589524</headBob><bodyOffsetX>0.277801245</bodyOffsetX><bodyOffsetZ>-0.0592195541</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>-3.909071</bodyAngle><headAngle>0.0739135742</headAngle><headBob>-0.0127528869</headBob><bodyOffsetX>0.277801245</bodyOffsetX><bodyOffsetZ>-0.0592195541</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>1.0335083</bodyAngle><headAngle>-2.009011</headAngle><headBob>-0.009440955</headBob><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration><genitalAngle>0</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>200</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>KissingWithTouching</stageName><stageIndex>0</stageIndex><playTimeTicks>300</playTimeTicks><playTimeTicksQuick>200</playTimeTicksQuick><isLooping>true</isLooping><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><bodyAngle>-2.944619</bodyAngle><headAngle>-9.630737</headAngle><headBob>-0.0299702063</headBob><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration><genitalAngle>0</genitalAngle></li><li><bodyAngle>-2.944619</bodyAngle><headAngle>-22.1873245</headAngle><headBob>-0.03345155</headBob><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration><soundEffect>Suck</soundEffect></li><li><soundEffect>Kiss</soundEffect><bodyAngle>-11.2243986</bodyAngle><headAngle>-19.2386341</headAngle><headBob>-0.0287531484</headBob><bodyOffsetX>-0.255971938</bodyOffsetX><bodyOffsetZ>-0.0384768657</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>25</tickDuration><genitalAngle>-15</genitalAngle></li><li><bodyAngle>-11.2243986</bodyAngle><headAngle>-24.9615726</headAngle><headBob>-0.0246070959</headBob><bodyOffsetX>-0.255971938</bodyOffsetX><bodyOffsetZ>-0.0384768657</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>24</tickDuration></li><li><bodyAngle>-2.944619</bodyAngle><headAngle>-9.630737</headAngle><headBob>-0.0299702063</headBob><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>1</tickDuration><genitalAngle>0</genitalAngle></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>1.0335083</bodyAngle><headAngle>-2.009011</headAngle><headBob>-0.009440955</headBob><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration><genitalAngle>0</genitalAngle></li><li><bodyAngle>1.0335083</bodyAngle><headAngle>8.428741</headAngle><headBob>0.00144997484</headBob><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration><genitalAngle>-8</genitalAngle></li><li><bodyAngle>-3.909071</bodyAngle><headAngle>-5.302416</headAngle><headBob>-0.008589524</headBob><bodyOffsetX>0.277801245</bodyOffsetX><bodyOffsetZ>-0.0592195541</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration><genitalAngle>-22</genitalAngle></li><li><bodyAngle>-3.909071</bodyAngle><headAngle>0.0739135742</headAngle><headBob>-0.0127528869</headBob><bodyOffsetX>0.277801245</bodyOffsetX><bodyOffsetZ>-0.0592195541</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>25</tickDuration></li><li><bodyAngle>1.0335083</bodyAngle><headAngle>-2.009011</headAngle><headBob>-0.009440955</headBob><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration><genitalAngle>0</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>300</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>450</playTimeTicks><playTimeTicksQuick>300</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>12</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>18</genitalAngle></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>8</headAngle><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>0.0580078556</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>-0.051</headBob><soundEffect>Sex</soundEffect><genitalAngle>32</genitalAngle></li><li><tickDuration>3</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.219330385</bodyOffsetX><bodyOffsetZ>-0.0280078556</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>18</genitalAngle></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-22</genitalAngle></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><headAngle>-7</headAngle><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>0.00492306</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>-0.051</headBob><genitalAngle>-35</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.3249118</bodyOffsetX><bodyOffsetZ>-0.07492306</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-22</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>760</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow</stageName><stageIndex>0</stageIndex><playTimeTicks>1140</playTimeTicks><playTimeTicksQuick>760</playTimeTicksQuick><isLooping>true</isLooping><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>25</bodyAngle><headAngle>9.260223</headAngle><headBob>0</headBob><bodyOffsetX>0.375</bodyOffsetX><bodyOffsetZ>0.6458333</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>37</tickDuration></li><li><bodyAngle>15.0183716</bodyAngle><headAngle>15</headAngle><headBob>0</headBob><bodyOffsetX>0.354166657</bodyOffsetX><bodyOffsetZ>0.6770833</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>38</tickDuration></li><li><bodyAngle>25</bodyAngle><headAngle>9.260223</headAngle><headBob>0</headBob><bodyOffsetX>0.375</bodyOffsetX><bodyOffsetZ>0.6458333</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>1</tickDuration></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>-33.4951859</bodyAngle><headAngle>-6.072456</headAngle><headBob>0</headBob><bodyOffsetX>-0.7604167</bodyOffsetX><bodyOffsetZ>0.489583343</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>37</tickDuration></li><li><bodyAngle>-18</bodyAngle><headAngle>-18</headAngle><headBob>0</headBob><bodyOffsetX>-0.6145833</bodyOffsetX><bodyOffsetZ>0.479166657</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>38</tickDuration></li><li><bodyAngle>-33.4951859</bodyAngle><headAngle>-6.072456</headAngle><headBob>0</headBob><bodyOffsetX>-0.7604167</bodyOffsetX><bodyOffsetZ>0.489583343</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><bodyAngle>90</bodyAngle><headAngle>78.81824</headAngle><headBob>0</headBob><bodyOffsetX>0.0416666679</bodyOffsetX><bodyOffsetZ>0.010416667</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>37</tickDuration><genitalAngle>270</genitalAngle></li><li><bodyAngle>90</bodyAngle><headAngle>90</headAngle><headBob>0</headBob><bodyOffsetX>0.0416666679</bodyOffsetX><bodyOffsetZ>0.010416667</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>38</tickDuration><soundEffect>Sex</soundEffect></li><li><bodyAngle>90</bodyAngle><headAngle>78.81824</headAngle><headBob>0</headBob><bodyOffsetX>0.0416666679</bodyOffsetX><bodyOffsetZ>0.010416667</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration><genitalAngle>270</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>576</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast</stageName><stageIndex>0</stageIndex><playTimeTicks>864</playTimeTicks><playTimeTicksQuick>576</playTimeTicksQuick><isLooping>true</isLooping><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>25</bodyAngle><headAngle>9.260223</headAngle><headBob>0</headBob><bodyOffsetX>0.375</bodyOffsetX><bodyOffsetZ>0.6458333</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>17</tickDuration></li><li><bodyAngle>15.0183716</bodyAngle><headAngle>15</headAngle><headBob>0</headBob><bodyOffsetX>0.354166657</bodyOffsetX><bodyOffsetZ>0.6770833</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>18</tickDuration></li><li><bodyAngle>25</bodyAngle><headAngle>9.260223</headAngle><headBob>0</headBob><bodyOffsetX>0.375</bodyOffsetX><bodyOffsetZ>0.6458333</bodyOffsetZ><headFacing>1</headFacing><bodyFacing>1</bodyFacing><tickDuration>1</tickDuration></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>Pawn</layer><keyframes><li><bodyAngle>-33.4951859</bodyAngle><headAngle>0.6437378</headAngle><headBob>0</headBob><bodyOffsetX>-0.7604167</bodyOffsetX><bodyOffsetZ>0.489583343</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>17</tickDuration></li><li><bodyAngle>-18</bodyAngle><headAngle>-18</headAngle><headBob>0</headBob><bodyOffsetX>-0.6145833</bodyOffsetX><bodyOffsetZ>0.479166657</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>18</tickDuration></li><li><bodyAngle>-33.4951859</bodyAngle><headAngle>0.6437378</headAngle><headBob>0</headBob><bodyOffsetX>-0.7604167</bodyOffsetX><bodyOffsetZ>0.489583343</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><bodyAngle>90</bodyAngle><headAngle>78.81824</headAngle><headBob>0</headBob><bodyOffsetX>0.0416666679</bodyOffsetX><bodyOffsetZ>0.010416667</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>17</tickDuration><genitalAngle>270</genitalAngle></li><li><bodyAngle>98.1301</bodyAngle><headAngle>90</headAngle><headBob>0</headBob><bodyOffsetX>0.0416666679</bodyOffsetX><bodyOffsetZ>0.010416667</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>18</tickDuration><soundEffect>Sex</soundEffect></li><li><bodyAngle>90</bodyAngle><headAngle>78.81824</headAngle><headBob>0</headBob><bodyOffsetX>0.0416666679</bodyOffsetX><bodyOffsetZ>0.010416667</bodyOffsetZ><headFacing>3</headFacing><bodyFacing>3</bodyFacing><tickDuration>1</tickDuration><genitalAngle>270</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>612</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>918</playTimeTicks><playTimeTicksQuick>612</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><headBob>0</headBob><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>0</headAngle><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>10</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><headBob>0</headBob><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>0</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><headBob>0</headBob><tickDuration>10</tickDuration><bodyAngle>16.6</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>3</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><genitalAngle>32</genitalAngle></li><li><tickDuration>40</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>-17</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.272</bodyOffsetZ><headAngle>5.4</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>16.6</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>3</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>630</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>945</playTimeTicks><playTimeTicksQuick>630</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>8</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>1</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>32</bodyAngle><bodyOffsetX>0.326</bodyOffsetX><bodyOffsetZ>0.190</bodyOffsetZ><headAngle>4</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>27</bodyAngle><bodyOffsetX>0.298</bodyOffsetX><bodyOffsetZ>0.166</bodyOffsetZ><headAngle>1</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>8</tickDuration><bodyAngle>11</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>8</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li><li><tickDuration>12</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>-12</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.272</bodyOffsetZ><headAngle>9</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>11</bodyAngle><bodyOffsetX>-0.217</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><headAngle>8</headAngle><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>32</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>760</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Suck</stageName><isLooping>true</isLooping><playTimeTicks>1140</playTimeTicks><playTimeTicksQuick>760</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.16</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.16</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle /><headAngle>6</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.13</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><headAngle>-4</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.33</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.12</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.490</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.003</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>300</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Face_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>450</playTimeTicks><playTimeTicksQuick>300</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.270</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.06</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.255</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.575</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.051</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.473</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>720</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>1080</playTimeTicks><playTimeTicksQuick>720</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>29</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>30</tickDuration><bodyAngle>-3.18</bodyAngle><headAngle>-0.41</headAngle><bodyOffsetX>0.122</bodyOffsetX><bodyOffsetZ>0.356</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-16</genitalAngle></li><li><soundEffect>Fuck</soundEffect><tickDuration>29</tickDuration><bodyAngle>17.11</bodyAngle><headAngle>-2.87</headAngle><bodyOffsetX>0.114</bodyOffsetX><bodyOffsetZ>0.359</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>-3.18</bodyAngle><headAngle>-0.41</headAngle><bodyOffsetX>0.122</bodyOffsetX><bodyOffsetZ>0.356</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-16</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>624</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>936</playTimeTicks><playTimeTicksQuick>624</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>10.6</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>7</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>12</tickDuration><bodyAngle>6.04</bodyAngle><headAngle>15</headAngle><bodyOffsetX>-0.175</bodyOffsetX><bodyOffsetZ>0.437</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>11.23</bodyAngle><headAngle>11.23</headAngle><bodyOffsetX>-0.183</bodyOffsetX><bodyOffsetZ>0.468</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>13</tickDuration><bodyAngle>-3.18</bodyAngle><headAngle>-0.41</headAngle><bodyOffsetX>0.122</bodyOffsetX><bodyOffsetZ>0.356</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-16</genitalAngle></li><li><soundEffect>Fuck</soundEffect><tickDuration>12</tickDuration><bodyAngle>17.11</bodyAngle><headAngle>-2.87</headAngle><bodyOffsetX>0.114</bodyOffsetX><bodyOffsetZ>0.359</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>-3.18</bodyAngle><headAngle>-0.41</headAngle><bodyOffsetX>0.122</bodyOffsetX><bodyOffsetZ>0.356</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-16</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>804</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>1206</playTimeTicks><playTimeTicksQuick>804</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>-3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>-0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>16</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>17</tickDuration><bodyAngle>-3.5</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0.03</bodyOffsetX><bodyOffsetZ>0.624</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.02</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>33</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>33</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>33</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.313</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0.045</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>648</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>972</playTimeTicks><playTimeTicksQuick>648</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>13</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>13</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.694</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>-0.03</headBob></li><li><tickDuration>1</tickDuration><soundEffect>Fuck</soundEffect><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.554</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>13</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>13</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.313</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0.045</headBob><genitalAngle>180</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>180</bodyAngle><headAngle>180</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>-0.363</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><genitalAngle>180</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>610</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Tribbing</stageName><isLooping>true</isLooping><playTimeTicks>915</playTimeTicks><playTimeTicksQuick>610</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>20</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>20</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-79.56</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>20</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-81.53</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>20</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>20</tickDuration><bodyAngle>23.82</bodyAngle><headAngle>-6.90</headAngle><bodyOffsetX>0.432</bodyOffsetX><bodyOffsetZ>0.403</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>20</tickDuration><bodyAngle>5.19</bodyAngle><headAngle>-6.19</headAngle><bodyOffsetX>0.442</bodyOffsetX><bodyOffsetZ>0.388</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>682</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>TribadismFast</stageName><isLooping>true</isLooping><playTimeTicks>1023</playTimeTicks><playTimeTicksQuick>682</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-79.56</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-81.53</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-79.56</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-81.53</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-79.56</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-81.53</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-79.56</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-81.53</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-77.66</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-77.74</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-73.04</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-79.56</bodyAngle><headAngle>-79.56</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.082</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>-81.53</bodyAngle><headAngle>-81.53</headAngle><bodyOffsetX>-0.219</bodyOffsetX><bodyOffsetZ>0.07</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Slimy</soundEffect><tickDuration>1</tickDuration><bodyAngle>-81.3</bodyAngle><headAngle>-81.3</headAngle><bodyOffsetX>-0.218</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>10</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>23.82</bodyAngle><headAngle>-6.90</headAngle><bodyOffsetX>0.432</bodyOffsetX><bodyOffsetZ>0.403</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>10</tickDuration><bodyAngle>5.19</bodyAngle><headAngle>-6.19</headAngle><bodyOffsetX>0.442</bodyOffsetX><bodyOffsetZ>0.388</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>9.97</bodyAngle><headAngle>-7.61</headAngle><bodyOffsetX>0.444</bodyOffsetX><bodyOffsetZ>0.368</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>284</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Fast</stageName><isLooping>True</isLooping><playTimeTicks>568</playTimeTicks><playTimeTicksQuick>284</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>40</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-69.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>30</tickDuration><bodyAngle>-97.90959</bodyAngle><headAngle>-69.72717</headAngle><bodyOffsetZ>-0.0259781852</bodyOffsetZ><bodyOffsetX>-0.445601642</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-69.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-69.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>30</tickDuration><bodyAngle>-97.90959</bodyAngle><headAngle>-69.72717</headAngle><bodyOffsetZ>-0.0259781852</bodyOffsetZ><bodyOffsetX>-0.445601642</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-69.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-79.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>30</tickDuration><bodyAngle>-97.90959</bodyAngle><headAngle>-79.72717</headAngle><bodyOffsetZ>-0.0259781852</bodyOffsetZ><bodyOffsetX>-0.445601642</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-79.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>40</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-79.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>30</tickDuration><bodyAngle>-97.90959</bodyAngle><headAngle>-79.72717</headAngle><bodyOffsetZ>-0.0259781852</bodyOffsetZ><bodyOffsetX>-0.445601642</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-79.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>2</headFacing></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>40</tickDuration><bodyAngle>-47.9400826</bodyAngle><headAngle>-21.93164</headAngle><bodyOffsetZ>-0.04209958</bodyOffsetZ><bodyOffsetX>0.467844343</bodyOffsetX><headBob>0</headBob><bodyFacing>3</bodyFacing><headFacing>3</headFacing><soundEffect>Slimy</soundEffect></li><li><tickDuration>30</tickDuration><bodyAngle>-35.8792953</bodyAngle><headAngle>-3.312592</headAngle><bodyOffsetZ>0.03684573</bodyOffsetZ><bodyOffsetX>0.4285702</bodyOffsetX><headBob>0</headBob><bodyFacing>3</bodyFacing><headFacing>3</headFacing><soundEffect>Slimy</soundEffect></li><li><tickDuration>1</tickDuration><bodyAngle>-47.9400826</bodyAngle><headAngle>-21.93164</headAngle><bodyOffsetZ>-0.04209958</bodyOffsetZ><bodyOffsetX>0.467844343</bodyOffsetX><headBob>0</headBob><bodyFacing>3</bodyFacing><headFacing>3</headFacing><soundEffect>Slimy</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>288</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Faster</stageName><isLooping>True</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>288</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>20</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-69.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>15</tickDuration><bodyAngle>-97.90959</bodyAngle><headAngle>-69.72717</headAngle><bodyOffsetZ>-0.0259781852</bodyOffsetZ><bodyOffsetX>-0.445601642</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li><li><tickDuration>1</tickDuration><bodyAngle>-87.3645554</bodyAngle><headAngle>-69.70276</headAngle><bodyOffsetZ>-0.06923838</bodyOffsetZ><bodyOffsetX>-0.440020353</bodyOffsetX><headBob>0</headBob><bodyFacing>1</bodyFacing><headFacing>1</headFacing></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>20</tickDuration><bodyAngle>-47.9400826</bodyAngle><headAngle>-21.93164</headAngle><bodyOffsetZ>-0.04209958</bodyOffsetZ><bodyOffsetX>0.467844343</bodyOffsetX><headBob>0</headBob><bodyFacing>3</bodyFacing><headFacing>3</headFacing><soundEffect>Slimy</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>-35.8792953</bodyAngle><headAngle>-9.312592</headAngle><bodyOffsetZ>0.03684573</bodyOffsetZ><bodyOffsetX>0.4285702</bodyOffsetX><headBob>0</headBob><bodyFacing>3</bodyFacing><headFacing>3</headFacing><soundEffect>Slimy</soundEffect></li><li><tickDuration>1</tickDuration><bodyAngle>-47.9400826</bodyAngle><headAngle>-21.93164</headAngle><bodyOffsetZ>-0.04209958</bodyOffsetZ><bodyOffsetX>0.467844343</bodyOffsetX><headBob>0</headBob><bodyFacing>3</bodyFacing><headFacing>3</headFacing><soundEffect>Slimy</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>976</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow</stageName><isLooping>true</isLooping><playTimeTicks>1464</playTimeTicks><playTimeTicksQuick>976</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>25</tickDuration><bodyAngle>62.7</bodyAngle><headAngle>0.2</headAngle><bodyOffsetX>0.01</bodyOffsetX><bodyOffsetZ>0.118</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>35</tickDuration><bodyAngle>48.1</bodyAngle><headAngle>16.3</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.188</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>1</tickDuration><bodyAngle>62.7</bodyAngle><headAngle>0.2</headAngle><bodyOffsetX>0.01</bodyOffsetX><bodyOffsetZ>0.118</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>30</tickDuration><bodyAngle>12</bodyAngle><headAngle>-14.1</headAngle><bodyOffsetX>0.674</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>0</genitalAngle></li><li><tickDuration>30</tickDuration><bodyAngle>12</bodyAngle><headAngle>-15.1</headAngle><bodyOffsetX>0.729</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>12</bodyAngle><headAngle>-14.1</headAngle><bodyOffsetX>0.674</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>0</genitalAngle></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>27</tickDuration><bodyAngle>8.7</bodyAngle><headAngle>15.1</headAngle><bodyOffsetX>-0.70</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>25</genitalAngle></li><li><soundEffect>Fuck</soundEffect><tickDuration>33</tickDuration><bodyAngle>-6.7</bodyAngle><headAngle>14.1</headAngle><bodyOffsetX>-0.53</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>8.7</bodyAngle><headAngle>15.1</headAngle><bodyOffsetX>-0.70</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>25</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>650</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Face_Fuck</stageName><isLooping>true</isLooping><playTimeTicks>975</playTimeTicks><playTimeTicksQuick>650</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>13</tickDuration><bodyAngle>62.7</bodyAngle><headAngle>0.2</headAngle><bodyOffsetX>0.01</bodyOffsetX><bodyOffsetZ>0.118</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>60.7</bodyAngle><headAngle>5.6</headAngle><bodyOffsetX>0.025</bodyOffsetX><bodyOffsetZ>0.118</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>6</tickDuration><bodyAngle>62.7</bodyAngle><headAngle>0.2</headAngle><bodyOffsetX>0.08</bodyOffsetX><bodyOffsetZ>0.118</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><soundEffect>Suck</soundEffect><tickDuration>1</tickDuration><bodyAngle>62.7</bodyAngle><headAngle>0.2</headAngle><bodyOffsetX>0.01</bodyOffsetX><bodyOffsetZ>0.118</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>13</tickDuration><bodyAngle>12</bodyAngle><headAngle>-14.1</headAngle><bodyOffsetX>0.674</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-25</genitalAngle></li><li><tickDuration>12</tickDuration><bodyAngle>2</bodyAngle><headAngle>-15.1</headAngle><bodyOffsetX>0.729</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>12</bodyAngle><headAngle>-14.1</headAngle><bodyOffsetX>0.674</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-25</genitalAngle></li></keyframes></li><li Class="Rimworld_Animations.PawnAnimationClip"><layer>LayingPawn</layer><keyframes><li><tickDuration>13</tickDuration><bodyAngle>8.7</bodyAngle><headAngle>15.1</headAngle><bodyOffsetX>-0.70</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>25</genitalAngle></li><li><soundEffect>Fuck</soundEffect><tickDuration>12</tickDuration><bodyAngle>-6.7</bodyAngle><headAngle>14.1</headAngle><bodyOffsetX>-0.53</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>8.7</bodyAngle><headAngle>15.1</headAngle><bodyOffsetX>-0.70</bodyOffsetX><bodyOffsetZ>0.378</bodyOffsetZ><bodyFacing>1</bodyFacing><headFacing>1</headFacing><headBob>0</headBob><genitalAngle>25</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-16</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect><genitalAngle>0</genitalAngle></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>0</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect><genitalAngle>-16</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>-16</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect><genitalAngle>0</genitalAngle></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><genitalAngle>0</genitalAngle></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect><genitalAngle>-16</genitalAngle></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Slimy</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>3</bodyFacing><headFacing>3</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>2</bodyFacing><headFacing>2</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>744</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1116</playTimeTicks><playTimeTicksQuick>744</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>30</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>384</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>576</playTimeTicks><playTimeTicksQuick>384</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob><soundEffect>Sex</soundEffect></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>760</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Slow_Start</stageName><isLooping>true</isLooping><playTimeTicks>1140</playTimeTicks><playTimeTicksQuick>760</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>35</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>59</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.153</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.051</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () XML error: <playTimeTicksQuick>300</playTimeTicksQuick> doesn't correspond to any field in type AnimationStage. Context: <li><stageName>Rapid_rise</stageName><isLooping>true</isLooping><playTimeTicks>450</playTimeTicks><playTimeTicksQuick>300</playTimeTicksQuick><stageIndex>0</stageIndex><animationClips><li Class="Rimworld_Animations.PawnAnimationClip"><keyframes><li><tickDuration>15</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li><li><tickDuration>14</tickDuration><bodyAngle>0</bodyAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.175</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>-0.051</headBob><soundEffect>Sex</soundEffect></li><li><tickDuration>1</tickDuration><bodyAngle>0</bodyAngle><headAngle>0</headAngle><bodyOffsetX>0</bodyOffsetX><bodyOffsetZ>0.073</bodyOffsetZ><bodyFacing>0</bodyFacing><headFacing>0</headFacing><headBob>0</headBob></li></keyframes></li></animationClips></li> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection<Rimworld_Animations.AnimationStage> (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Rimworld_Animations.AnimationDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Edited September 12, 2022 by Alenin
Tory187 Posted September 12, 2022 Posted September 12, 2022 That's because you didn't update your animation framework.
Papersword Posted September 14, 2022 Posted September 14, 2022 (edited) Hey, I noticed after updating to the newest version that the RJW Events Orgy Pawn Party and Ideology Orgy Event was broken. Pawns would simply stand around the gathering spot. This error was generated: Spoiler Cat started 10 jobs in 10 ticks. List: (GetNaked (Job_2450895)) (Wait_MaintainPosture (Job_2450896)) , (GetNaked (Job_2450915)) (Wait_MaintainPosture (Job_2450916)) , (GetNaked (Job_2450920)) (Wait_MaintainPosture (Job_2450921)) , (GetNaked (Job_2450925)) (Wait_MaintainPosture (Job_2450926)) , (GetNaked (Job_2450930)) (Wait_MaintainPosture (Job_2450931)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2450931)) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:FinalizeTick () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) After rolling back the update to version 1.1.1, the events fire correctly again. Edited September 14, 2022 by Papersword
Papersword Posted September 14, 2022 Posted September 14, 2022 Also, I'm somewhat confused about which Ideo precepts control the privacy debuffs. Is there any interest in creating a precept specific to this mod that controls Sexual Privacy entirely? Might prevent the odd situation of having an Orgy Festival event in an Ideo that causes embarrassment from being seen in the act. Or allows Ideos that normally restrict sexual precepts but have no shame in being seen.
zarri Posted September 14, 2022 Posted September 14, 2022 Not sure if it has been mentoned before, but there is a strange requirement loop going on for load order. Dubs apparel tweaks, BnC, and this all have conflicting load order tags. loop - Animation patches must be loaded after Babies and Children, and before dubs apparel tweaks Dubs apparel tweaks must be loaded before Babies and Children. Animation patches can't be before apparel tweaks and after babies and children at the same time due to this. 1
AbstractConcept Posted September 16, 2022 Author Posted September 16, 2022 (edited) Thanks for the reports Yup, there's an issue with the orgies mod which I need to look into. Currently no precepts are associated with privacy, but pawns with the exhibitionist RJW sex quirk like to be caught (and voyeurs like to catch pawns). I currently don't plans to make it a precept. I am planning on making pawns not being embarrassed by sex occuring at parties to help with these privacy moodlets (rituals should already be covered) Unfortunately the mod load order is necessary to prevent graphical issues when using these mods. You'll have to choose which one you want to run. You can tweak the about.xml file so you can run both, but this is not recommended Edited September 16, 2022 by AbstractConcept
Papersword Posted September 16, 2022 Posted September 16, 2022 (edited) @AbstractConcept I see, thanks for clearing that up! I think the root of my confusion was in the tooltip for Privacy: Spoiler Otherwise, I would be very interested in any enterprising soul creating a Privacy Precept. The inter-ideo drama is always a welcome way to spice up a colony. Edited September 16, 2022 by Papersword
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