Nusbie Posted August 8, 2013 Posted August 8, 2013 Emily I'm enjoying your mod immensely. If you'd like any unique animations made, feel free to request your heart out Emily needs to know exactly how can you help Monstergirl project with 'unique animations' mentioned? Some creatures have special bodies or are too large for the regular animations to really work with - Centaurs, etc. In the style of LoversCreatures, I could add specific animations for creatures you make/have made/have planned.
Emily Posted August 8, 2013 Author Posted August 8, 2013 Well, the centaur skeleton are unstable for every vanilla animations from moving, combat, magic, archer, which made them incompatible with other pose mod and lovers. Emily wonder if you can do something for them? The centaur are no different than normal human female bandit, if they are raped- human sex animation triggers and the program crash due to skeleton incompatibility. The playable HGEC goblin skeleton though have better chance to survive CTD if they play loverscreature's goblin animation and not the human to human lovers animation.
willwhitt56 Posted August 9, 2013 Posted August 9, 2013 great to have you back emily. it seems though that your daedric spider nymph's breasts are streching to the far reaches of cyrodiil, any fix for this or did i do something wrong. again.
willwhitt56 Posted August 9, 2013 Posted August 9, 2013 nevermind, it was actually just the first one i ran into, my apologies.
Emily Posted August 9, 2013 Author Posted August 9, 2013 UPGRADE PATCH 09.08.2013 http://www.4shared.com/rar/3nzByqTn/982013_patch.html http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=37994 *NEW MONSTERGIRL: Zephyr, Sword Dancer, Sentinel, Auroran *CHANGES > Raziel, Grimm Reaper & Pyramid head Now part of Conjurer Dungeon Boss. > Fixed 'Valor' Appearing on Fell creature list instead of fire mephit. > Fixed Pyramid head Death script. > Fixed Fire mephit now appear properly. > Fixed Create Flesh Maiden not answering their summon. > Worshiper no longer produce reward to prevent cosmetic item exploit. > Dibela Emissary in temple of the one no longer sell angelic item. > New Elven Sword dancer class, Sentinel class, Auroran as Ayleid tomb guardian. *NEW SPELL: > Mind Blade: Blade and Soul style spell. Shoot Fan of daggers or Animated Lifeless longword & Great Sword. > Paladin Levicti: Telekinetic Huge objects from Oak tree, Stone Rubble and Ayleid Statuete. > These new spell is available to purchase from dibella emissary in temple of the one. *REMOVAL > Changes on Summon greater undead are removed. > Changes on weakness against poison are removed. > Create wyrmarch spell are removed. > Blade of Justice Spell are removed and replaced with mind blade. > Pandora secret spell ID are removed to avoid conflict Spell ID with Children Annuad. > The shooting star spell ID are removed and replaced with Pandora Secret. > Summon wretchling spell ID are removed and Replaced with Paladin Levicti. That's quite a list... and emily are not done patching yet. Please, Check back again tomorrow. Been modding for 10 hours on two mod at a time.., so tired. MONSTERGIRL-CoC.esp
Bertus Posted August 9, 2013 Posted August 9, 2013 Woot! thanks again! Anyways, a question: I found a Succubus in a random dungeon, and i think that is a boss? since she start to spam spells that summon creatures a lot, and i find myself stuck behind hordes of creatures . Is that the meaning of the boss? i mean.. is she scripted to swarm you with endless summons?
Emily Posted August 9, 2013 Author Posted August 9, 2013 Succubus only spawn in conjurer dungeon. They summon fell creature as spell. The fell imp is the only creature that summon other fell creature. Well, Try not to aggro two succubus at a time.
sicko Posted August 10, 2013 Posted August 10, 2013 Pyramid Head scared the crap out of me the first time I saw him. I had no idea he was added in this mod so I turned a corner and suddenly he brings that blade thing down on my head.
Emily Posted August 10, 2013 Author Posted August 10, 2013 Now Uploading the Final Patch for 1.3 - Add Sweaty Effectshader to All goblin captive. - Removed double leg mesh and extra virginity lowerbody mesh. - Nature Ally spell consisting: White tiger, Tiger, Rakshasa Gorkha, Rakshasa Saveda, Vengeful Spirit and brown bear. - Fixed Pyramid head not summoning flesh maidens. That's it. Report bugs. --- Sorry, about the last hour interruption. Emily aware there always some douche up to hinder the continuity of this thread. Never argue with an idiot; he will bring you down to his level. Extra patch 10.8.2013.rar
Emily Posted August 10, 2013 Author Posted August 10, 2013 We'll be focusing on dungeon captive variant on the next update. The captive new poses used classic dungeon poses. Same old captive script and package method. There will be pillory, crucify, hanging, chair, Pole and so much more. Cuz the goblin and zombie and tentacle gangbang is getting old. These New captive will spawn in 'all' dungeon in cyrodill, Save the Mythic dungeon & oblivion gate. Also introducing the whip into the game. So we can whip some pregnant cows. litterally. The sicker, the better. Like "pregnant Nun" Ftw.
SquallPT Posted August 10, 2013 Posted August 10, 2013 We'll be focusing on dungeon captive variant on the next update. The captive new poses used classic dungeon poses. Same old captive script and package method. There will be pillory, crucify, hanging, chair, Pole and so much more. Cuz the goblin and zombie and tentacle gangbang is getting old. These New captive will spawn in 'all' dungeon in cyrodill, Save the Mythic dungeon & oblivion gate. Also introducing the whip into the game. So we can whip some pregnant cows. litterally. The sicker, the better. Like "pregnant Nun" Ftw. Very nice Emily, i tried the mind blade spell, one of the blades don't appear but instead, a big ass exclamation mark. Must be some kind of sword that i don't have.
Mumin Posted August 10, 2013 Posted August 10, 2013 Awesome mod, Emily A couple of questions: Is there any game effect from releasing the captives? (Apart from getting to fight whatever was infesting them.) I found a pegasus, which I at least "think" is from this mod as I found it together with an angel. Can I get it to fly?
Emily Posted August 10, 2013 Author Posted August 10, 2013 Emily, i tried the mind blade spell, one of the blades don't appear but instead, a big ass exclamation mark. Must be some kind of sword that i don't have. @squall. Try this patch - Just mind blade meshes: missing mesh.rar @mummin nope. The pegasi cannot fly, perhaps someday when emily have the time. Sorry, there wasn't much feature on those captives yet. Supposedly you will get infamy or fame point by saving or ignoring ones. GENERIC DUNGEON CAPTIVE. Well, Every Villain have their stable of beauty in their dungeons. Helpless maiden on cage, stockade, chain in pole and nearby guillotine waiting to beheaded. Above is the new look of warehousecrime in hawkhaven. Like the current version the captive populate themselves in the dungeon among the monsters. There is still plenty of type bondage to be registered. .... Wish, Emily have a setup like this at home.
Bertus Posted August 10, 2013 Posted August 10, 2013 Everything is very interesting. also i noticed that the anvil chapel has been cleaned from all the captives. Also.. Vengeful spirit? Like Vengeful Spirit from Dota2?
SullenMan Posted August 10, 2013 Posted August 10, 2013 captive? it works on a player? or is it just that you can release the NPC?
Bertus Posted August 10, 2013 Posted August 10, 2013 You find captives and you can choose to free them or not. There is another mod about slaves or be a slave, in the LPK section
Emily Posted August 11, 2013 Author Posted August 11, 2013 Everything is very interesting. also i noticed that the anvil chapel has been cleaned from all the captives. Also.. Vengeful spirit? Like Vengeful Spirit from Dota2? Unfortunately, it's an overpowered ghost deer.
BlackBox Posted August 11, 2013 Posted August 11, 2013 Very artistic work and mod. Will emily ever mix in more monsterboys into the spawns?
Emily Posted August 11, 2013 Author Posted August 11, 2013 FINAL DAILY PATCH FOR 1.3B [11.8.2013] ---------------------------------------------------------------- http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=38231 ---------------------------------------------------------------- Alright, here you go. Emily is An Egomaniac Masochist, monster girl COC officially have more than dynamic spawn 50+ individual variant on 50+ Bondage & Dungeon Pose Captives as new feature Aside from the available monster girl species. If you're curious to see the new captive looks like just type 'coc warehousecrime' . Starting Next Monday, Emily will cease from modding and return to her mundane life after a long holiday. Report Bug & Have a Nice Day. *CHANGE LOG: * NEW MONSTERGIRL: Zephyr, Sword Dancer, Sentinel, Auroran > Raziel, Grimm Reaper & Pyramid head Now part of Conjurer Dungeon Boss. > Fixed 'Valor' Appearing on Fell creature list instead of fire mephit. > Fixed Pyramid head Death script. > Fixed Fire mephit now appear properly. > Fixed Create Flesh Maiden not answering their summon. > Worshiper no longer produce reward to prevent cosmetic item exploit. > Dibela Emissary in temple of the one no longer sell angelic item. > New Elven Sword dancer class, Sentinel class, Auroran as Ayleid tomb guardian.> Mind Blade: Blade and Soul style spell. Shoot Fan of daggers or Animated Lifeless longword & Great Sword. > Paladin Levicti: Telekinetic Huge objects from Oak tree, Stone Rubble and Ayleid Statuete. > These new spell is available to purchase from dibella emissary in temple of the one. > Changes on Summon greater undead are removed. > Changes on weakness against poison are removed. > Create wyrmarch spell are removed. > Blade of Justice Spell are removed and replaced with mind blade. > Pandora secret spell ID are removed to avoid conflict Spell ID with Children Annuad. > The shooting star spell ID are removed and replaced with Pandora Secret. > Summon wretchling spell ID are removed and Replaced with Paladin Levicti. * Pandora secret spell (Mystic): Purchase from Dibella's aedra in IC temple district within temple of the one. * New Mythic Monstergirl: Lamia & Centaur. [lovers incompatible] * New Mythic Creature: Wrath of Poseidon, Serpent Naga, Carcinos, Mimic & Pandora Box. * New Fell Creature: Fire mephit * Reformed Mythic Dungeon Dynamic leveling. * Fixed Spartan 300 beard appearing on amazon women. (whoops). * Fixed Agyraspides. * Removed 'Remove diseases' - 'weakness to poison' Audio Visual overhauls. * Disintegrate weapon (alteration) Now became Acid. * Tojay removed from the mod - Saved for future concept. *Nerfed the Tojay & Tiger. *New Spider Daedra (NPC_). *Friendly Spider Daedra test NPC on Chadlew Chapel. *Additional Flyer Wretch. *[Ambernite, Spider Daedra, Wretchlings, Hive Captive] Insectoid now Spawn in Oblivion dungeon. *Old Demon Hive spawn removed and Re-Formed. *SPECIAL Monstergirl NSFW LOADING SCREEN *Bug Correction on Thunderloop AMB on Spelleffect. *Fixed no armor health values to Flesh maiden anatomy. All Flesh maiden are now displayed properly. * Flagged Tail slot on Daofeng's anatomy. The oblivion hive queen no longer display succubus demon tail and bat wings. CAPTIVE UPGRADE PATCH 11.8.2013.rar
Emily Posted August 11, 2013 Author Posted August 11, 2013 The generic captive spawn in every dungeon. Also flagged all captive escape AI package with [No idle anim]. Theoretically, this should stop them reverting into their previous captured state whenever they are not moving. EDITED: .... DooH.. sorry, forgot to include them on necromancer dungeon & goblin. Please download the the critical fix below to enable them on those dungeon. They don't spawn in oblivion realm though. EDITED: Another race changes on The captives. Every Generic captive now Cute elf race because the vanilla race are totally hideous. MONSTERGIRL-CoC.esp
Mumin Posted August 11, 2013 Posted August 11, 2013 Bug: The monsters often become invisible after getting raped. Sometimes they become visible again after leaving and returning to the area.
Emily Posted August 11, 2013 Author Posted August 11, 2013 When you rape a monster girl, always Turn off the undressing on lovers exploit option. The monster girl will lose their monster anatomy if you turn on the rape undress. Actually the current lovers has an option to disable undressing on unplayable equipment from an actor.
Mumin Posted August 11, 2013 Posted August 11, 2013 When you rape a monster girl, always Turn off the undressing on lovers exploit option. The monster girl will lose their monster anatomy if you turn on the rape undress. Actually the current lovers has an option to disable undressing on unplayable equipment from an actor. No, that doesn't seem to be the problem. I have attempted to turn off all undressing everywhere I could find and it doesn't change. Besides, undressing of unplayable equipment was disabled by default. The sex animations themselves play just fine so it's not a big problem. Just a bit annoying for my succubus character to loot her victims after she has "fed"
Bertus Posted August 11, 2013 Posted August 11, 2013 Very nice update, but the vengefuls spirits, when summoned, they just flee in terror. i think is because i have a mod that change the neutral animals behavior, but i'm not shure
Emily Posted August 12, 2013 Author Posted August 12, 2013 @ mummin. Could it be the Transparency? Emily never had that bug on her side. @Bertus. That's bad. Will fix that later. @ All. Now that emily learned everything about modding captives. It's time to add the Furo tentacle captives & whatever Estrus pose can offer us to develop our little tentacle dungeon.
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