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Cult of the Lamb


ToksiK

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Posted

Steamdeck takes f'nagling no doubt, but not too much. Mods that use a windows executable to modify game assets I can run in a bottles container.

 

Grab Bottles off the discovery store in desktop mode, set it up to see the steam apps root directory(s) as (a) drive(s) and you should have no trouble running things like deltapatcher.

 

Personally the thing that's taken me the most fiddling has been vortex. (I love Mod Organizer but that on a steam deck is right out.)

Posted (edited)

Male Followers Update

At long last, the boys in your cult can finally be truly free and become one with nature as you can now have your followers show off their dangling boy bits around with six different variations of penis size and colour for your preference. Animalistic penises can even have different shades of red depending on the colour of the follower's body.

 

Exposed Male Followers Preview

 

Male Lamb Update

Of course, no sausage party is complete without their leader joining in.

Now you, the Lamb, can choose from a variety of 9 different versions of male genitalia that best suits you.

 

CotLExposedThumbnailV2.thumb.jpg.bf7efe00237aea69a96dacda09cd6980.jpg

 

You can download the mods here:

MEGA mirror: https://drive.proton.me/urls/C3N38QAWJ4#RSph0ZmUuJEc

My mods supports the following game version: 1.4.4.592.

 

Edited by Catnatic
Fixed mirror download link
Posted (edited)
1 hour ago, Matureman91 said:

It's has been quite a while since earlier this year. I might've forgotten how to do with the catalog.json part, does anyone know how to get that part to work exactly?

Oh no, I forgot to include the prepatched catalog.json file. I'll reupload the zipped files shortly.

 

And it's done. Just follow the instructions, it says you should place the "catalog.json" file in a location where you overwrite the existing file.

Edited by Catnatic
Posted

I gotten the exposed follower to sorta work, but it's doesn't help if yhe followers' bodies seemed off, don't get me wrong, the genitals works, it's just their body seemed off by some glitch. I guess with Windows or at least my laptop is kinda acting weird and even if I was switching body textures, until it's says not responding, is that like normal of waiting or no? Just curious.

Posted
12 minutes ago, Matureman91 said:

I gotten the exposed follower to sorta work, but it's doesn't help if yhe followers' bodies seemed off, don't get me wrong, the genitals works, it's just their body seemed off by some glitch. I guess with Windows or at least my laptop is kinda acting weird and even if I was switching body textures, until it's says not responding, is that like normal of waiting or no? Just curious.

If you're using UABEAvalonia to mod in male followers, there's another file you need to replace as well to fix the bodies looking off.

You will need to replace "Follower.atlas" with one of the "Follower-<size>.atlas.txt" files that came with the mod that matches with the texture you're using.

It is normal that when replacing textures, the program appears frozen when applying the changes. You only need to wait for a while when that happens.

Alternatively, you can use the XDelta Patcher method instead. I'm pretty sure the patches have both texture and atlas text file edited.

Posted

I'm looking for a mod that makes mating tents usable by the Lamb.

Posted (edited)
On 10/16/2024 at 11:44 AM, Catnatic said:

Male Followers Update

At long last, the boys in your cult can finally be truly free and become one with nature as you can now have your followers show off their dangling boy bits around with six different variations of penis size and colour for your preference. Animalistic penises can even have different shades of red depending on the colour of the follower's body.

 

Exposed Male Followers Preview

 

Male Lamb Update

Of course, no sausage party is complete without their leader joining in.

Now you, the Lamb, can choose from a variety of 9 different versions of male genitalia that best suits you.

 

CotLExposedThumbnailV2.thumb.jpg.bf7efe00237aea69a96dacda09cd6980.jpg

 

You can download the mods here:

MEGA mirror: https://mega.nz/folder/3uZjTIpZ#FpCvIsn4nhzH3JI8UoidZw

My mods supports the following game version: 1.4.4.592.

 

the followers one crashes with a pink screen on startup... im using xdelta patch version on latest steam version...

Edited by Maxur
bad english correction...
Posted
7 hours ago, Catnatic said:

I think the latest game update has broke the mods so I have to fix it again.

this is almost certainly the case. while understandable to scramble the data each update to help prevent pirating code, it makes more burden for genuine modders to keep their mods working

Posted
10 hours ago, NexusOfChaos said:

this is almost certainly the case. while understandable to scramble the data each update to help prevent pirating code, it makes more burden for genuine modders to keep their mods working

I didn't even edit any code, I was only replacing the textures. Mods being broken is just an unintentional side effect of updating the game because of the difference of checksums, path IDs being different due to increased assets, etc., which is why Xdelta patches become incompatible due to the source file being different.

Replacing the sprites with UABEAvalonia should always still work though (it's how the mod even gets made in the first place) as long as you know which files to replace.

Modded Lamb sprites is likely broken again because it's in a different .bundle file now which I believe that's just how Unity Engine formats the assets.

Posted
13 hours ago, Catnatic said:

I didn't even edit any code, I was only replacing the textures. Mods being broken is just an unintentional side effect of updating the game because of the difference of checksums, path IDs being different due to increased assets, etc., which is why Xdelta patches become incompatible due to the source file being different.

Replacing the sprites with UABEAvalonia should always still work though (it's how the mod even gets made in the first place) as long as you know which files to replace.

Modded Lamb sprites is likely broken again because it's in a different .bundle file now which I believe that's just how Unity Engine formats the assets.

i wasn't saying u used any code. part of the scrambling also shuffles around assets, including textures. 

Posted

I found the bundle file that contains the right Lamb sprite.

Photo_CultoftheLamb_212.jpeg.7ffe258910bec367e5cab03709151335.jpeg

 

But if you notice closely, something doesn't look right - colours have bled and artifacts can be seen.

This is because the developers have compressed the quality of the textures to reduce file size. This was not documented in the patch notes.

I believe the vanilla textures are now using the texture format "DXT5Crunched" instead of "BC7". Exported textures at this point will be lossy.

I still have the original textures before the compression and there's a notable difference if you look closely:

 

image.png.9c6ab2be9983328332c8b55e8753781c.pngimage.png.dfa3ed2e8dc62a6501b6c5f9997eb599.png

 

I honestly don't think the compression is worth it for a game whose art style is its strong point. The game is 3 GB but I don't recall it was any significantly bigger than that so slightly downgrading the visuals like this for some free extra MB is not worth it at all when there's still some duplicated assets that could've been removed instead (which would've make my job easier too).

 

Fortunately, I can still replace the textures in BC7 format so with my mods, you can restore the clean quality of the Lamb and Follower textures...with the naughty bits.

It's subtle but you can see the compression artifacts on the Lamb's ears, limbs, and balls. The BC7 version on the right doesn't have those.

Photo_CultoftheLamb_213.jpeg.fb37793a39639d930d0a3ed17501be0b.jpegPhoto_CultoftheLamb_215.jpeg.956cf16bbb05dbd5d1ef328d77ca77c2.jpeg

I'd have to replace the textures in BC7 anyway, the followers become invisible if I were to replace their texture in the same DXT5Crunched texture format for some reason.

  • 2 weeks later...
Posted (edited)

This may be a lot to ask but could you post like a video tutorial on how to safely install your mods without accidently deleting or corrupting important files. If not, its all good. I'm kind of new into modding so a tutorial step by step would help. 

Edited by chasetheace
Posted

new COTL update just dropped. lets hope this mod updates fast.

 

also, i kinda want the bell available for the NSFW lamb options, too. a lot of fanartists hav been using it to keep the lamb's head on, being decapitated and all

Posted
13 hours ago, NexusOfChaos said:

new COTL update just dropped. lets hope this mod updates fast.

 

also, i kinda want the bell available for the NSFW lamb options, too. a lot of fanartists hav been using it to keep the lamb's head on, being decapitated and all

You could probably still mod in nude followers with UABEA but their patches and the Lamb needs to be redone.

NSFW Bell is a maybe because that will double my workflow when replacing textures and making modded bundle files, and I'd have to do that every time the game updates.

Not against the idea, but the process to add a bell to every NSFW option will be tedious and time-consuming while the game could get updated at anytime.

Posted

I typically wait for a few days in case the developers has a hotfix coming up but otherwise, I prefer to have my mods up-to-date because I know there's some people out there that really want to use my mods on the latest version of their games and I don't want to keep them waiting.

 

If this game ever reaches the end of support and won't receive any more updates, I'd definitely go all in with providing more NSFW options.

For now though, I'll stick to supporting the options the mod already has.

 

If you really want to have that bell collar, all I can suggest is learn how to mod the game yourself.

If you used UABEA to patch the followers' textures, you already know how to do it. You just need to find and export the Lamb's texture, edit it yourself and import it back in.

Though I suggest you wait for me to update my mods first and then from there, you could just modify my own mods with UABEA with your own edited texture.

I'll provide the original texture for reference and for convenience's sake soon.

 

Basically, use one of my NSFW Lamb mods you prefer, compare its texture to the game's original texture, and restore the sprites related to the bell collar.

Posted

My mods now support game version: 1.4.6.596

It took me a while because I was having trouble finding the .atlas text file for the player sprite (useful for resizing and aligning sprites) since it's no longer bundled together with the sprite itself. Fortunately, UABEA has a new rewritten version that allows me to skim through multiple .bundle files quickly and once I found the .atlas file, I was able to proceed with making all of my Lamb mods compatible with the latest version of the game. Thank you for your patience.

 

Also, here's the original uncompressed player texture:

Spoiler

player-main-resources.assets-1092.thumb.png.ab99f904e480a8971210a641ea5a4f3f.png

Nudist leaf can be found in the bottom right corner. Bell and collar (drawn as thick black lines) can be found in the bottom left side of the sheet.

  • 2 weeks later...
Posted (edited)

I have tried all that I can, following the mod exactly, and still haven't gotten it to work. I do not know what I'm doing wrong. 

Edited by IndigoDerg

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