Scardust Posted January 26, 2014 Posted January 26, 2014 Nice, thanks Someone92 I will give it a try. I really like the whole idea.
Someone92 Posted January 28, 2014 Author Posted January 28, 2014 I've spend most of the last few days fixing any bugs that were still in version 0.21, now even breaking SexLab itself shouldn't be able to break SLC. Yeah. So, now to the real news: 1.) As I've already said above I'm currently implementing dynamic damage/healing depending on certain actor values of differences of actor values of the actors. So far I'm planning to implement the following: Random factor that either increases or decreases the base value Pleasure for the lovers and aggressors and pain for victims (Note: Pleasure/Pain are values defined by SexLab itself) Arousal from SexLab Aroused. 0 decreases the benefits/penalties for lovers/aggressors, 20 is even ground and 40+ gives the best possible results; 10 or less has the most severe results for a victim, 30 is even ground and 50+ is the least devastating Aggressive only: Level difference. I've been thing that 5+ levels should result in the most severe outcome. Aggressive only: Health difference between aggressor and victim; having 50% more total HPs eventuate in the best possible outcome and having 50% less total HPs in the worst possible outcome Aggressive only: Magicka difference Aggressive only: Stamina difference More suggestions what should influence how fulfilling the nookies with your spouse or how devastating a rape should be? 2.) I've been pondering about how to implement the dynamic damage/healing to make it customizable and at the same time easily understandable what each option does and how it influences the final outcome. You can activate and deactivate every factor mentioned above You can change how greatly the factors you've activated should affect the outcome; e.g. you can set that the level difference should up to double or half the damage/healing, and then this value is randomly increase by up to 10% or lowered by up to 9%, and all other factors are ignored You set the base damage/healing and the final outcome will be around said value E.g. if you have set the base health damage to 20% the final health damage varies between 10 and 40% (in other words either doubled or halved); or between 13 and 30% with a base value of 20% (multiplied or divided by 1.5) You cannot set the range differently for health, magicka and stamina; e.g. to continue the above 10% - 20% - 40% example 50% base magicka damage would result in a value between 25% and 100% Tell me your thoughts about that.
XunTzu Posted March 12, 2014 Posted March 12, 2014 Well I have Lover's Victim installed and I wanted to know if your mod will be able to play with that one.
Someone92 Posted March 13, 2014 Author Posted March 13, 2014 This mod shouldn't have any conflicts with any other SexLab mod. The last time I've tried SLC and Lover's Victim together everything worked fine.
EternalDamned Posted April 3, 2014 Posted April 3, 2014 Decided to try this today since I have been unsuccessfully trying to make a killer cum shot. And I like it! The lethal sex option works perfectly. But I would like to kow if it would be possible to slow the death down a little. So instead of instant death, they take damage/enter bleed out/die over like 5 to 10 seconds.
bootore Posted September 15, 2014 Posted September 15, 2014 When I toggle restore/damage, the mod does not remember my setting. It always keeps the defaults. Only the number values can be changed, but I cannot individually change restoe or damage. Any one has an idea?
kittylover Posted October 3, 2014 Posted October 3, 2014 I can't figure out which settings are needed to lead to a NPC's death after rape. tried as human (SLsubmit) and werewolf (Slwerewolves). Npc only staggers (get on knees like essential followers during fight, but won't die - and yes, i tried it with normally killable ones). If PC is raped the loses on health, stamina and magic will be displayed correctly. Did I miss something? Can you please explain which settings are needed? Try simple explanation, as english is not my native language. And thanx for your work, i realy like the idea.
Someone92 Posted October 4, 2014 Author Posted October 4, 2014 Search for a setting called "Sex can be lethal" or similar and activate it. By default it's deactivated.
XunTzu Posted October 9, 2014 Posted October 9, 2014 Noticed something with v21 in the MCM; Stamina option for victim keeps switching back to "Restored" instead of damaged.
kittylover Posted October 14, 2014 Posted October 14, 2014 Search for a setting called "Sex can be lethal" or similar and activate it. By default it's deactivated. Thanx for answer. I actvated this setting, enabled the mod in mcm sttings. But it still seems that all affects only happen for the PC not NPC. Maybe thts whats the mod bout, but if theres a possibility for sex being lethal for npc's i am not able to find rught setting. Seems like only happen to PC, wich is ok, but i'm looking for beeing lethal to npc's. Do i miss somethimg?
DarkMist67 Posted November 1, 2014 Posted November 1, 2014 Couple Questions/Possible bugs with the mod that i noticed: 1) Like some people have mentioned, it doesnt remember when you toggle damage/restore away from the default (i.e you cannot make getting raped damage stamina it always back to restore in the menu as soon as you leave it) Unsure though if the game itself remembers wat you actually put though and its just visual in the menu. 2) Sometimes no matter what health values for rape i set, enemy rape will deal no damage at all. Even with death turned on, the rape will not move my hp bar . Unsure if you have to have armor equipped for them to strip as a pre-requisite (feels like if i ever get raped naked or with just a weapon/shield is when it bugs the most for damage). Either way there are instances where rape will do no damage regardless of your settings 3) Getting chain raped (eneemies taking extra rounds) dont apply the damage each time. Dont know if that is intended or not. 4) Sometimes the hud will stay lit as you get raped, showing incremental damage at each rape animation stage, but most times it will be invisible and you will only see the total damage done after the sex is over. Is there any way to toggle which it does? Personally I like having the bars always being lit and showing it dealing damage as the animation progresses, rather than just seeing my hp bar appear at the end with the health lost. Easier to keep track and its more fun Anyway look forward to the updates!
DarkMist67 Posted November 1, 2014 Posted November 1, 2014 Yes, it definitely seems like the first rape works normally, and subsequent rapes bug out, really not sure whats going on or what could be breaking it
DarkMist67 Posted November 1, 2014 Posted November 1, 2014 I think i have figured it out, at least from my end. What i noticed is, if i changed the hp damage value after the rape, the next rape would do damage again. However, i noticed it was not the amount i was setting it at most of the time so i did some experimenting and this is what appears to be happening: If you set the damage to say 50% First rape = 50% damage, second rape = 0 But say you say you set the damage to 80% for first rape and 20% for second, what happens instead is: First rape = 80% Second rape = 60% It appears that it is using the difference between the two values, rather than using the set value. I dont know if its just me, but some weird ass shit is going on behind the scenes
Zabuzed Posted November 3, 2014 Posted November 3, 2014 This is the mod that caused most - if not every - errors in the script log. A few examples: Error: Cannot divide by zero stack: [sexLabConsequences (210012C4)].SexLabConsequences.useSLC() - "SexLabConsequences.psc" Line 102 [sexLabConsequences (210012C4)].SexLabConsequences.SexLabAnimEnd() - "SexLabConsequences.psc" Line 30 Error: Cannot call GetActorValue() on a None object, aborting function call stack: [sexLabConsequences (210012C4)].SexLabConsequences.useSLC() - "SexLabConsequences.psc" Line 102 [sexLabConsequences (210012C4)].SexLabConsequences.SexLabAnimEnd() - "SexLabConsequences.psc" Line 30 Error: Cannot call GetActorValuePercentage() on a None object, aborting function call stack: [sexLabConsequences (210012C4)].SexLabConsequences.useSLC() - "SexLabConsequences.psc" Line 102 It looks like a lot of objects have the type None (it's an almost pure Sexlab install) and the script tries to handle them like another type. Could you look at that? After all the mod is quite interesting. I made a complete clear install, deleting the users-crap and the software-folder to be sure to have a clean log. Edit: Btw, some people on loverslab use 00 Docs\Readme.txt, so I'm really sorry, but the one in the folder isn't yours. How about giving it a real name, maybe even one that matches the name of the package, like SexlabConsequences Readme.txt? I know that's a lot of stuff to type, but it really could help.
MisterUsername Posted January 6, 2015 Posted January 6, 2015 My character always dies after sex. even with 37mill health, SLC disabled, lethal sex disabled, and even with godmode on. its preventing me from having sex. HOWEVER it seems that triggering sex through something like animal mansion does not kill me. but using matchmaker does. using a save cleaner did nothing. is there an easy way to uninstall/deactivate the mod through the files if we cant currently deactivate it through the MCM?
bootore Posted February 18, 2015 Posted February 18, 2015 I switched to sexlab util. It works much better than sexlab consequences. I recommend it. 1
sci fi samurai Posted September 20, 2022 Posted September 20, 2022 On 2/18/2015 at 6:07 AM, bootore said: I switched to sexlab util. It works much better than sexlab consequences. I recommend it. Thanks, coming back to the game after forever and trying to get my old mod list back. Had to root around but found the mod you suggested. It's only for oldrim though. SL Triggers seems to be the option for SE users. I'll be giving this a shot, but thanks for the suggestion.
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