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Almost all animations that exists for SexLab are already included in the SexLab Framework:

http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v115b-updated-0811/

 

However to actually see any animaton you need a mod/plugin to start them; for testing purposes use one of these mods:

http://www.loverslab.com/topic/19655-sexlab-zzz/

http://www.loverslab.com/topic/17343-sexlab-matchmaker/

 

If the animations don't run properly you must have made a mistake when you've installed them; refer to the SexLab Framework download thread (the first link in this post).

If it doesn't solve your issue(s) seek help in the Technical Support sub-forum:

http://www.loverslab.com/forum/50-technical-support-sexlab-framework/

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i readed somewhere that your char needs to see the animations to be able to do them?

[...]

 i tried to used them and my char just stands nacked ( masturbating animations ) or stands with an npc if using rape etc... and after a while with no animations my char or both fall on the floor. 

 

Some mods restrict the use of some animations to certain situations, but the only that makes it so you need to see an animation to have a chance to learn it and use it is Lover's Hook, which it appears you don't have, so you should be able to trigger any animation and cycle through them all once in the act.

 

Your second problem is related to FNIS I think. Did you install it and run its GenerateFNISForUsers.exe like explained in that post (under "Installation") or that post (6th question down)?

 

 

Actually, when i installed this mod and the others, i installed any necessary files for them to run but missed that one! (ups) anyways, i unistalled the mods that i had, installed the FNIS, re-installed the former mods, run FNIS as an admin...

 

when i get to the update part there is no sexlab or any other mods from sexlab in the box and they are installed and when i click on update it gives me this error:

 

 
FNIS Behavior V3.5   15-08-2013 18:05:39
Skyrim: 1.9.32.0 - 
Generator: C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: Default (99 bones)   male: Default (99 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 
>>Warning: * xp32's "PC Exclusive Animation Path" (PCEA)  not installed<<
 
Patch: * xp32's "New Animation for Running with Bow" 
>>Warning: * xp32's "New Animation for Running with Bow"  not installed<<
 
Patch: * xp32's "New Animation for 1H Weapon" 
>>Warning: * xp32's "New Animation for 1H Weapon"  not installed<<
 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
 
All Anim Lists scanned. Generating Behavior Files...
ERROR(2022): PCEA patch ticked, but not installed
 
and sudently that part there apears ... 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
 
but now my concern is why didnt it patched the others? is it because they don´t run with this program or?
amd after all that, my character lost all the animation, he doesnt move a thing, just ... slide´s?
any clue of what am i doing wrong?

 

Almost all animations that exists for SexLab are already included in the SexLab Framework:

http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v115b-updated-0811/

 

However to actually see any animaton you need a mod/plugin to start them; for testing purposes use one of these mods:

http://www.loverslab.com/topic/19655-sexlab-zzz/

http://www.loverslab.com/topic/17343-sexlab-matchmaker/

 

If the animations don't run properly you must have made a mistake when you've installed them; refer to the SexLab Framework download thread (the first link in this post).

If it doesn't solve your issue(s) seek help in the Technical Support sub-forum:

http://www.loverslab.com/forum/50-technical-support-sexlab-framework/

 

Thank you for your help, but turns out my problem was the FNIS :mrgreen: ... apreciated <3 

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i

Skyrim: 1.9.32.0 - 
Generator: C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: Default (99 bones)   male: Default (99 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 
>>Warning: * xp32's "PC Exclusive Animation Path" (PCEA)  not installed<<
 
Patch: * xp32's "New Animation for Running with Bow" 
>>Warning: * xp32's "New Animation for Running with Bow"  not installed<<
 
Patch: * xp32's "New Animation for 1H Weapon" 
>>Warning: * xp32's "New Animation for 1H Weapon"  not installed<<
 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
 
All Anim Lists scanned. Generating Behavior Files...
ERROR(2022): PCEA patch ticked, but not installed
 
and sudently that part there apears ... 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
 

 

The warnings/errors you get are all related to mods that you don't have installed.

 

Search for xp32 as an author on nexus and you'll find his mods. I strongly suggest you install his skeleton just for future compatibility with other mods you find in the future.

 

The pcea and running warnings are about animation mods that xp32 created and the author of FNIS added patches for. If you don't install xp32's animation package don't tick those boxes :)

 

Same (don't tick the box without the mod) for the horse thing.

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i

Skyrim: 1.9.32.0 - 
Generator: C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: Default (99 bones)   male: Default (99 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 
>>Warning: * xp32's "PC Exclusive Animation Path" (PCEA)  not installed<<
 
Patch: * xp32's "New Animation for Running with Bow" 
>>Warning: * xp32's "New Animation for Running with Bow"  not installed<<
 
Patch: * xp32's "New Animation for 1H Weapon" 
>>Warning: * xp32's "New Animation for 1H Weapon"  not installed<<
 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
 
All Anim Lists scanned. Generating Behavior Files...
ERROR(2022): PCEA patch ticked, but not installed
 
and sudently that part there apears ... 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
 

 

The warnings/errors you get are all related to mods that you don't have installed.

 

Search for xp32 as an author on nexus and you'll find his mods. I strongly suggest you install his skeleton just for future compatibility with other mods you find in the future.

 

The pcea and running warnings are about animation mods that xp32 created and the author of FNIS added patches for. If you don't install xp32's animation package don't tick those boxes :)

 

Same (don't tick the box without the mod) for the horse thing.

 

 

Ok after a while i realized that the mods there are mods that i don´t have, so i run the updater without checking any of those mods, and now the animations started working while my dad was passing, saw me masturbating in front of a child, ahhah, and said to leave the porno behind (He´s a skyrim fan & player as well) :D but thank you for mentioning, and thank you all for your help & your time!!

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Hi , nice idea for this mod ! I however have a little problem

 

Is that normal to have some of the mcm settings ? I can see the sliders and options for the neutral section but not for the others. 

I tried manual install with everything in the right place, but the game gave me a 65mb papyrus log error , (mostly related to the fact that something went wrong for the installing). And the effect chosen didn't work (max magicka regen for 10 min after consensual act) 

 

Could it be interference from another mod ? (like realistic needs and deseases ?)

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Nope, what you describe is how the mod is currently still behaving; I've uploaded a version with only a partial finished MCM in hope to get some feedback if the menu works properly so far.

Also, the MCM shows more options than the mod currently features; that way the Consequence's MCM can be included within another mod and doesn't have to be updated when new features are implemented into Consequences, they will be instantly able to use them without the need for modification.

 

However for some reason none of my scripts are able to read the variables of other scripts, including the MCM script; that means that even though the MCM works fine, my scripts work fine I cannot tell my scripts to use the settings the player has chosen in the MCM... majorly frustrating.

 

I've just uploaded the version of several weeks ago, it features the full (yet not functional) MCM, damage/meanding over time for the victim/aggressor during aggressive sex acts, and only non-lethal sex.

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  • 2 weeks later...

Goddamn fucking fuckshit!!!

I've spend five weeks trying to solve this issue, finally solved it, remade the basics of this mod and successfully tested it functionality, brought the mod back to the point it already was once (damage over time feature), tested it, and what happens? I have the same fucking issue again!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

I was this close to just throw my monitor out of the 13th floor... :@

 

I need a break.

 

different consequences for different rapes would be awesome. anal, vaginal, oral etc.

Indirectly SLC supports this but I doubt it will be used because it's too cumbersome.

 

If it's not too much of a bother, could you explain to me how to use this mod? I've put them in the folder as instructed, but in-game I don't know how to use it. How do I rape or become the rapee?

This mod is a framework, it does nothing on its own. You need another mod to start the animation, then this mod will kick in:

http://www.loverslab.com/topic/19655-sexlab-zzz/

http://www.loverslab.com/topic/19941-sexlab-defeat/

http://www.loverslab.com/topic/19709-sexlab-submit-02sep13-2227/

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  • 1 month later...
  • 1 month later...

Hey, I've just tried this mod, and it works, I think (but I haven't gotten into any fights yet).

 

Anyway, I used up all my stamina by running around, and I see it doesn't regenerate. Not even after I've slept.

 

So, are there options I need to set for that to happen again?

 

Also, the presets are currently all zeroed out. Am I supposed to edit those to suit?

 

Is this mod still being developed? Any help would be great.

 

Edit: Well, in the end, I've decided not to use this mod. I'm not sure I've set things up correctly at all, having left most of the preset figures as they were (essentially zeroed). I did adjust some stamina stat, and that one did regenerate from time to time. But it was random. It didn't grow through eating food. It didn't grow by sleeping. Made no sense.

 

But, beyond that, I discovered that this one doesn't play nice with Realistic Needs and Diseases. I found that I was constantly tired, and collecting negative effects from that, all because this mod was robbing my character's ability to have a decent sleep. There may have been other issues, but it's pretty clear that this one is more trouble than it's worth. Pity, because I think the idea of consequences is neat. I guess I'll just put this back on the shelf and see if it gets worked on again. And try it again, maybe, one other day.

 

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- permanent penalties and how to get rid of them

Regeneration decrease, max attribute decrease and skill penalty can be permanent for the PC.

When the PC sleeps those penalties are removed. Other suggestions?

 

I have one and a half;

Bathing, this isn't just done in any water for full effect, but has some effect anywhere with it.

 

For full effect, you need to use the flames spell in water or go to the hot springs south of Windhelm, or be near an indoor water source that can be player designated.

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  • 4 weeks later...

Is there a way to config this mod without MCM? My problem is that it dissappeared several days ago without me recognizing it and now I cannot get it to show up anymore whatever I do. Using an older save is no option for me because I did maaaany things since one of the saves where it is still available.

 

Any suggestions?

 

Edit: Seems to be an already known MCM bug. For some also the only way to fix it is to find an older savegame without the bug. You can trigger MCM to find menus by using console with the command "setstage ski_configmanagerinstance 1" (without the " "). At least this together with an older savegame worked for me.

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A reinstallation fixed the problem of it not working.

 

I have a suggestion, how about when you start a sex scene, you get a pop-up asking whether you want to apply the lethal sex damage, that way you could use it on neutral sex with people you calm/mesmerize to do damage without hurting people you dont want to damage when engaging in regular sex with them.

Oh and can it be made so the scene finishes before the damage is applied ? that helps with mods that keep a tally of how many scenes you have done.

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It would be a nice addiction to change different "damages" depending on the race that is raping the char. A troll would be more aggressive as and wolf as an example. So whenever you see one you should really try to not get rapped by him otherwise he will f*** you to death. :)

 

Just an idea. Great mod, I really like it, especially with the combination that your char is being shared with other enemies. I set the rape chance on 80% health and my char was being rapped by 10 draugs till death.  :P

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Anyway, I used up all my stamina by running around, and I see it doesn't regenerate. Not even after I've slept.

This mod has some conflicts with other mods that reduces the rate you recover health/magicka/stamina, however you should only notice those if you've already has sex several times; I'm currently redoing the mod from scratch and intend to use an active effect that reduces the recover rate of health/magicka/stamina instead of a script in the hope that it then doesn't have conflicts with above mentioned type of mods.

 

I've removed all but the very first version of this mod (kind of a prove-of-concept version) because every other version had something that breaks or conflicts with other mods.

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I haven't tried it but typing this into the console (usually [^], left from [1]) should give you the default stamina regeneration:

player.SetAV StaminaRateMult 100

 

If that worked try:

player.GetAV StaminaRateMult

 

If it returns a different number than 100 another mod has changed it and that causes this and said mod to break each other.

 

If you have also issues with health and magicka regeneration try these commands:

player.SetAV HealRateMult 100
player.SetAV MagickaRateMult 100
 

 

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  • 2 weeks later...

Version 0.21 is up:

- Is now able to keep track of all animations at once; now longer limited to one animation at a time to function properly

- Possibility to freely switch between damage and healing of main attributes for lovers, rapists and victims separately; e.g. sex regenerates magicka but depletes stamina

 

Planned for 0.22:

- Damage/Healing is not static but is influenced by random value, level difference, pleasure/pain and arousal

- Minor API-script that returns damage/healing done by SLC

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