TDA Posted August 6, 2022 Posted August 6, 2022 Where can I get information about that move? What I mean is that the kf-file (walkforward) has the keys of all the moves, but no information about the main bone if the actor is walking forward, for example . How far does it go forward, and in how many frames, where is it?
Vader666 Posted August 6, 2022 Posted August 6, 2022 10 minutes ago, TDA said: What I mean is that the kf-file Are you sure you posted in the correct section ?? While assuming you're talking about Oblivion, afaik it uses in place motion which means actual movment is done by the engine, the animations do not provide the actual motion.
TDA Posted August 6, 2022 Author Posted August 6, 2022 (edited) 13 minutes ago, Vader666 said: Are you sure you posted in the correct section ?? While assuming you're talking about Oblivion, afaik it uses in place motion which means actual movment is done by the engine, the animations do not provide the actual motion. Everything is correct. I converted animation files to kf format for giant Where does the engine get this information? In the behavior file, I guess, but how do I get it for each frame-period or whatever? Edited August 6, 2022 by TDA
RohZima Posted August 7, 2022 Posted August 7, 2022 17 hours ago, TDA said: Everything is correct. I converted animation files to kf format for giant Where does the engine get this information? In the behavior file, I guess, but how do I get it for each frame-period or whatever? Why did you convert to kf? Just curious. But yeah, the actor object is moved, the animation is just running on the spot. And there are like two people who know about behavior files and neither of them are here.
TDA Posted August 7, 2022 Author Posted August 7, 2022 1 hour ago, RohZima said: Why did you convert to kf? Just curious. But yeah, the actor object is moved, the animation is just running on the spot. And there are like two people who know about behavior files and neither of them are here. for Oblivion
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