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New help with FNIS and NEMESIS and DAR


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Posted

You need to install both but enable and run them alternatively, saving the generated files in separate folders. Step by step in threads like:

https://www.loverslab.com/topic/153911-how-to-get-nemesis-fnis-to-cooperate/?do=findComment&comment=3148787

https://www.loverslab.com/topic/163415-lese-guide-on-using-nemesis-alongside-fnis/

 

DAR doesn't matter here. As long as you have DAR installed and the DAR animations don't conflict with each other (be it by priority or conditions) you're fine. Note that excesive amount of DAR related animations might cause temporal A/T-poses when you first load a save, until DAR can load all these anims.

Posted
6 minutes ago, Just Don't said:

You need to install both but enable and run them alternatively, saving the generated files in separate folders. Step by step in threads like:

https://www.loverslab.com/topic/153911-how-to-get-nemesis-fnis-to-cooperate/?do=findComment&comment=3148787

https://www.loverslab.com/topic/163415-lese-guide-on-using-nemesis-alongside-fnis/

 

DAR doesn't matter here. As long as you have DAR installed and the DAR animations don't conflict with each other (be it by priority or conditions) you're fine. Note that excesive amount of DAR related animations might cause temporal A/T-poses when you first load a save, until DAR can load all these anims.

What you send is basically what I did.
All my other nemesis and fnis mods works fine , maybe except sexy walk.
By anything related to CMO or SkySA (i tried both of them, not at the same time) it doesnt work, always gives me a-pose

and these two mod got DAR in common.

Posted

You need to select the corresponding patches, in Nemesis I guess, and update the Nemesis engine too. That's all I can think about it, never had to run both at the same time for real, but I know SL animations and such work as intended with these instructions, not sure if you need something additional for these mods you mention.

Posted
1 minute ago, Just Don't said:

You need to select the corresponding patches, in Nemesis I guess, and update the Nemesis engine too. That's all I can think about it, never had to run both at the same time for real, but I know SL animations and such work as intended with these instructions, not sure if you need something additional for these mods you mention.

What you said is again, exactly what I did, for the past few hours. But it doesn't work. I checked all the patch needed. 

Posted (edited)

 Well, they do work together, i do run SkySA+AMR stances. So its a question of troubleshooting what went south for you:

Try it step by step - disregard any schenanigans and run Nemesis alone. If it keeps crashing - try restricting its process to run on on a single core in task manager.

Yep, iam serious, have the same issue. Does not allways work every time, but i usually can get it fully process in 2-3 attempts, and its the only way i can even get it to fully run. Might be that it reports 42000 anims for me. A bit much. Ive seen lowering process priority advised for the same issue, but than one never worked for me.

Anyway - after that - just launch Skyrim, if you get A pose with no other manipulation - one of you behaviour (in your case - attack?) mods if toast. Go one by one to find the culprit.

 I used this guys explanation: https://www.youtube.com/watch?v=lHjJ-SvhO1g, from here https://www.nexusmods.com/skyrimspecialedition/mods/54674. to set up DAR SkySa stances, works just fine. Might be helpfull.

 You seem to be running zxSlice hitstop, TK hitstop and Precision all together. A bit of an overkill? It seems to me that Precision renders any other hitstop/cleave/hit frame mod obsolete by virtue of existing now. Also dont see sprint slow fix. Guess you're lucky not to get that issue. You might want it just in case anyway.

 Lastly, FNIS +Nemesis comes down to this:

1 Run FNIS with all modules, then disable all its modules but fnis creatures,

2 Backup your animation folder (meshes/actors/"this shit here").

3 Install Nemesis, run it.

4 Overwrite creature animations with backuped FNIS output. In your case, draugr and falmer folders should suffice.

 A bit fiddly, but you cant write masters degree on it.

 

Edited by nilead
Posted
24 minutes ago, nilead said:

 Well, they do work together, i do run SkySA+AMR stances. So its a question of troubleshooting what went south for you:

Try it step by step - disregard any schenanigans and run Nemesis alone. If it keeps crashing - try restricting its process to run on on a single core in task manager.

Yep, iam serious, have the same issue. Does not allways work every time, but i usually can get it fully process in 2-3 attempts, and its the only way i can even get it to fully run. Might be that it reports 42000 anims for me. A bit much. Ive seen lowering process priority advised for the same issue, but than one never worked for me.

Anyway - after that - just launch Skyrim, if you get A pose with no other manipulation - one of you behaviour (in your case - attack?) mods if toast. Go one by one to find the culprit.

 I used this guys explanation: https://www.youtube.com/watch?v=lHjJ-SvhO1g, from here https://www.nexusmods.com/skyrimspecialedition/mods/54674. to set up DAR SkySa stances, works just fine. Might be helpfull.

 You seem to be running zxSlice hitstop, TK hitstop and Precision all together. A bit of an overkill? It seems to me that Precision renders any other hitstop/cleave/hit frame mod obsolete by virtue of existing now. Also dont see sprint slow fix. Guess you're lucky not to get that issue. You might want it just in case anyway.

 Lastly, FNIS +Nemesis comes down to this:

1 Run FNIS with all modules, then disable all its modules but fnis creatures,

2 Backup your animation folder (meshes/actors/"this shit here").

3 Install Nemesis, run it.

4 Overwrite creature animations with backuped FNIS output. In your case, draugr and falmer folders should suffice.

 A bit fiddly, but you cant write masters degree on it.

 

Im using AE, I got no issues with other nemesis animation and mods. So i think maybe something in load order?

Posted (edited)
12 minutes ago, ChibakoShiba said:

So i think maybe something in load order?

  Ive never switched to AE ,dont plan to, frankly, so it kinda renders my experience obsolete. On se - it works fine. On AE - no idea.

Still, there is some common sense that can be applied. A pose is a problem of behavious files. Load order can give you infinite loading. It can give you CTD. But i struggle to see how it would cause A pose. So id asy - start with assuming that striped horse is zebra and blame animation mod. Wich one however is a hard tell, what i noticed of oddities - i pointed out. 

 

Edited by nilead
Posted
23 minutes ago, nilead said:

  Ive never switched to AE ,dont plan to, frankly, so it kinda renders my experience obsolete. On se - it works fine. On AE - no idea.

Still, there is some common sense that can be applied. A pose is a problem of behavious files. Load order can give you infinite loading. It can give you CTD. But i struggle to see how it would cause A pose. So id asy - start with assuming that striped horse is zebra and blame animation mod. Wich one however is a hard tell, what i noticed of oddities - i pointed out. 

 

Im slowly removing nemesis patch to see if that might help

 

Posted (edited)

 Patches are there to make sure stuff works with nemesis. Remove the stuff that requires patches, and nemesis wont even offer installing them after you press update.

Removing patches themselves sounds like inviting new issues, not solving existing ones.

 

13 minutes ago, ChibakoShiba said:

 It works fine if i remove MCO but when I add it, i got tpose

Edit. Hold up, ive somehow missed that. MCO as in https://www.skyrim-guild.com/distars-mods/adxp-mco? Well than, good for you, you found your issue.

Its a replacement for Skysa. SkySa animations need to be patched to work with it. If removing it solves your issue - odds are you're using an animation set that is not compatible with it. Double check those and you'll have your muderer.

Edited by nilead
Posted
2 minutes ago, nilead said:

 Patches are there to make sure stuff works with nemesis. Remove the stuff that requires patches, and nemesis wont even offer installing them after you press update.

Removing patches themselves sounds like inviting new issues, not solving existing ones.

nono i also remove patch and the mod that the patch is for, because someone from skyguild told me i have to do that until it works, if I do it until its bare MCO and its requirement and still got problem i need to start looking somewhere else.

Did you see my modlist? Im not sure which mod is working with DAR and Nemesis or not, not sure if any might cause the tpose

 

  • 2 months later...
Posted
On 8/5/2022 at 10:59 AM, ChibakoShiba said:

Ok now I tried removing all LL FNIS mods and the MCO works fine, so it has to be problem from one of the FNIS animation mod or LL mod

Hey, I've had the exact same issue. Did you find out which LL/FNIS animation that was causing the problem?

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